Grand Theft Auto IV/Unused Textures
This is a sub-page of Grand Theft Auto IV.
To do: There are a lot of unused textures in the game's files that we have yet to uncover. |
Contents
- 1 Earlier Webpage
- 1.1 bm_whiskeylabel
- 1.2 Boat Map Icon
- 1.3 Laundromat Environment Map
- 1.4 Phone Placeholders
- 1.5 Grand Theft Auto: San Andreas
- 1.6 Scrapped Store
- 1.7 PS3 Controller Icons
- 1.8 Cut Visual Effects?
- 1.9 Cut Zombie Gamemode
- 1.10 Test Textures
- 1.11 Silenced Pistol Texture
- 1.12 Cut Rockstar Cafe Worker
- 1.13 Space HUD
Earlier Webpage
An unused PeepThatShit.com webpage also refers to Outlook Park as Overlook Park. This is replaced with an identical webpage that correctly refers to the location as Outlook Park. It is unknown if Overlook Park was the original name of the location, or simply a mistake.
Overlook Park (Unused) | Outlook Park (Used) |
---|---|
bm_whiskeylabel
A whiskey bottle's label placeholder texture which can be found inside shitkitch.wdr.
Boat Map Icon
An unused map icon representing a boat. Its file name is radar_boattour, suggesting that a boat tour service was once available in the game.
Laundromat Environment Map
An environment reflection texture not used by any model inside the laundromats. Interestingly, this is an in-game screenshot from early development. A different radar design and debug text can be seen in the top and bottom left corners.
Phone Placeholders
Four unused placeholder images can be found in the phone's .wtd files.
Grand Theft Auto: San Andreas
Found at the pc/textures directory, in the vehicle.wtd file, are 19 leftover texture files from Grand Theft Auto: San Andreas.
These consist of various vehicle textures, such as license plates, lights, steering wheels, tires and police livery.
The aforementioned files being present adds credibility to suggest that Grand Theft Auto IV was literally developed directly from Grand Theft Auto: San Andreas.
It's not clear why these specific files are leftover, as opposed to any other files being leftover. However, it's feasible to suggest that they were perhaps used as filler material to test the R.A.G.E. system early on during Grand Theft Auto IV's development.
Scrapped Store
To do: Compare with final. |
There is a texture for a billboard of what appears to be the Binco store from Grand Theft Auto: San Andreas in the game's files. The area depicted in it is the Russian clothing store in the final game.
PS3 Controller Icons
The PC version of this game contains the file buttons_ps3.wtd, and frontend_ps3.wtd which is located in pc\textures. The buttons_ps3.wtd contains textures for every key and button, including the Sixaxis tutorial icons for the PlayStation 3 controller. The frontend_ps3.wtd contains a whole PS3 controller to show the controls which is not supported in either the PC or Xbox 360 versions. This is probably just a leftover from porting the game from the consoles to PC.
Cut Visual Effects?
Found at the pc\textures directory is a visualeffects.wtd file, 55 bytes
in size. It appears to be an empty, unused texture(s) file which contains no data that could be used in-game. Furthermore, opening the file using a text editor reveals nothing more than a short line of nondescript text.
Cut Zombie Gamemode
A cut zombie gamemode, called "Zombie Revolution" can be found in zombie.wtd at the pc\textures directory.
Test Textures
Testing textures found in pc/textures/effects.wtd.
Silenced Pistol Texture
The texture for the cut silenced pistol weapon.
Cut Rockstar Cafe Worker
The unused clothing maps for the Rockstar Cafe Worker.
Space HUD
space_hud contains textures possibly for an unknown minigame.