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Gunpey (PlayStation Portable)

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Title Screen

Gunpey

Also known as: Gunpey-R (JP)
Developers: Q Entertainment, Art
Publishers: Namco Bandai Games (US/EU), Bandai (JP)
Platform: PlayStation Portable
Released in JP: January 11, 2007
Released in US: November 14, 2006
Released in EU: March 30, 2007
Released in AU: April 13, 2007


GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


Tetsuya Mizuguchi's reboot on the 1999 Wonderswan game, now with a few more game modes and a somewhat new concept totally not borrowed from Lumines for "skins".

Unused Graphics

GunpeyPSP-minimal-ro01.png
Unused Skins
Eight unused skins, or at least, the graphics that remained of them.

Other Unused Banners

The skins Light Ray, DICE, The Afroman in Friday's Cafe, and 9Lazy-Kangaroo have banners, also found in USRDIR\CDIMAGE\IMAGE\RESULT.tpk. Considering that these four skins are available by default, and that banners are only displayed when a skin is unlocked, these go unused. Note that the files don't actually have proper names - they are taken from the name of the .tm2 file converted to create the .gim, present at the end of the filedata.

File Banner
skin00_skin05lr GunpeyPSP-lightrayBN.png
icon_dice GunpeyPSP-diceBN.png
icon_afro GunpeyPSP-afromanBN.png
icon_club Strangely, this banner does not seem to have transparency.
(Source: tikal.)

Unused Sounds

A sound effect pack which doesn't seem to be assigned to any skin is present at USRDIR\CDIMAGE\SOUND\WAVE\SE_STR.tpk. Although it has music files, present at USRDIR\CDIMAGE\SOUND\STR, they are duplicates of the ones from the skin Sphere of control, whose ID is SOL.

File Audio Notes
alarm1.vag
Sounds that would be played when a piece is near the top.
alarm2.vag
dush_L.vag
Sounds that would be played when the cursor is moved left or right at a fast speed.
dush_R.vag
dush_U.vag
Sounds that would be played when the cursor is moved up or down at a fast speed.
kaeshi01.vag
Sounds that would be played when pieces are swapped.
kaeshi02.vag
kaeshi03.vag
move01.vag
Sounds that would be played when moving the cursor.
move03.vag
norikoe01.vag
Sounds that would be played when moving pieces above connected ones.
norikoe02.vag
syoumetsu01.vag
Sounds that would be played when connected lines are cleared.
syoumetsu02.vag
syoumetsu03.vag
syoumetsu04.vag
syoumetsu05.vag
toujyo.vag
A sound that would be played when the screen scrolls upwards.
tsunagari01.vag
Sounds that would be played when connected lines are formed.
tsunagari02.vag
tsunagari03.vag
tsunagari04.vag
(Source: tikal.)

Regional Differences

Pre-Title

Several logos were added in the Japanese release.

US/Europe Japan
GunpeyPSP-bandainamco.png GunpeyPSP-bandainamco.png
GunpeyPSP-qent.png GunpeyPSP-bandai.png
GunpeyPSP-qent.png
GunpeyPSP-questbeat.png

In Japan, Gunpey is known as Gunpey-R. This change was reflected in the game's title screen and icons. Additionally, the logo was made thinner and the copyright info was slightly altered.

US/Europe Japan
GunpeyPSP-title.png GunpeyPSP-titleJP.png
GunpeyPSP-iconINT.PNG GunpeyPSP-iconJP.PNG

Menus

US/Europe Japan
GunpeyPSP-ingameINT.png GunpeyPSP-ingameJP.png
  • The control scheme was inverted.
  • Several wording changes were done in the Options screen.
  • "Mode" was added in several screens', such as "Single Play Mode", "Double Play Mode" and "Options Mode".

In-Game

US/Europe Japan
GunpeyPSP-pauseINT.png GunpeyPSP-pauseJP.png
  • The pause menu has a slight wording change in the sound effect volume line, changing "SFX" to "SE".