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Gunpey (PlayStation Portable)
| Gunpey |
|---|
|
Also known as: Gunpey-R (JP)
|
Tetsuya Mizuguchi's reboot on the 1999 Wonderswan game, now with a few more game modes and a somewhat new concept totally not borrowed from Lumines for "skins".
Contents
Unused Graphics
| Unused Skins Eight unused skins, or at least, the graphics that remained of them. |
Other Unused Banners
The skins Light Ray, DICE, The Afroman in Friday's Cafe, and 9Lazy-Kangaroo have banners, also found in USRDIR\CDIMAGE\IMAGE\RESULT.tpk. Considering that these four skins are available by default, and that banners are only displayed when a skin is unlocked, these go unused. Note that the files don't actually have proper names - they are taken from the name of the .tm2 file converted to create the .gim, present at the end of the filedata.
| File | Banner |
|---|---|
| skin00_skin05lr |
|
| icon_dice |
|
| icon_afro |
|
| icon_club |
|
Unused Sounds
A sound effect pack which doesn't seem to be assigned to any skin is present at USRDIR\CDIMAGE\SOUND\WAVE\SE_STR.tpk. Although it has music files, present at USRDIR\CDIMAGE\SOUND\STR, they are duplicates of the ones from the skin Sphere of control, whose ID is SOL.
| File | Audio | Notes |
|---|---|---|
| alarm1.vag | Sounds that would be played when a piece is near the top. | |
| alarm2.vag | ||
| dush_L.vag | Sounds that would be played when the cursor is moved left or right at a fast speed. | |
| dush_R.vag | ||
| dush_U.vag | Sounds that would be played when the cursor is moved up or down at a fast speed. | |
| kaeshi01.vag | Sounds that would be played when pieces are swapped. | |
| kaeshi02.vag | ||
| kaeshi03.vag | ||
| move01.vag | Sounds that would be played when moving the cursor. | |
| move03.vag | ||
| norikoe01.vag | Sounds that would be played when moving pieces above connected ones. | |
| norikoe02.vag | ||
| syoumetsu01.vag | Sounds that would be played when connected lines are cleared. | |
| syoumetsu02.vag | ||
| syoumetsu03.vag | ||
| syoumetsu04.vag | ||
| syoumetsu05.vag | ||
| toujyo.vag | A sound that would be played when the screen scrolls upwards. | |
| tsunagari01.vag | Sounds that would be played when connected lines are formed. | |
| tsunagari02.vag | ||
| tsunagari03.vag | ||
| tsunagari04.vag |
Regional Differences
Pre-Title
Several logos were added in the Japanese release.
| US/Europe | Japan |
|---|---|
Title/Game Logo
In Japan, Gunpey is known as Gunpey-R. This change was reflected in the game's title screen and icons. Additionally, the logo was made thinner and the copyright info was slightly altered.
| US/Europe | Japan |
|---|---|
Menus
| US/Europe | Japan |
|---|---|
- The control scheme was inverted.
- Several wording changes were done in the Options screen.
- "Mode" was added in several screens', such as "Single Play Mode", "Double Play Mode" and "Options Mode".
In-Game
| US/Europe | Japan |
|---|---|
- The pause menu has a slight wording change in the sound effect volume line, changing "SFX" to "SE".
| The Gunpey series | |
|---|---|
| WonderSwan | Gunpey • Tarepanda no Gunpey |
| PlayStation | Gunpey |
| Nintendo DS | Gunpey DS |
| PlayStation Portable | Gunpey |
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Art
Games > Games by developer > Games developed by Q Entertainment
Games > Games by platform > PlayStation Portable games
Games > Games by publisher > Games published by Bandai Namco
Games > Games by publisher > Games published by Bandai Namco > Games published by Namco Bandai Games
Games > Games by release date > Games released in 2006
Games > Games by series > Gunpey series



