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Gunpey DS

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Title Screen

Gunpey DS

Also known as: Oto wo tsunagou! Gunpey Rebirth (JP)
Developer: Art[1]
Publisher: Bandai Namco[2]
Platform: Nintendo DS
Released in JP: October 19, 2006[2]
Released in US: November 14, 2006[3]
Released in EU: March 30, 2007[4]
Released in AU: April 13, 2007


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


Gunpey DS is one of two reboots of the puzzler franchise. While there are also player/music interactions, like the Lumines series of games and the other reboot that followed, the main focus of this release are the nine characters from the WonderSwan and PlayStation releases, which were extensively redesigned and associated with a musical genre.

Sub=Pages

DevTextIcon.png
Development-Related Text
Strings, descriptions, positions, listings...

Unused Graphics

Early Variants

Early variants of several graphics can be found in the game's files.

A slightly different version of the game's Japanese logo can be found in the folder data\Title, files Gun0105_Title and t_rogo.

Unused Used
GunpeyDS-logoEARLY.png GunpeyDS-logoFINAL.png

G-Note

A very early version of G-Note can be found in data\Tex_3D. It could be a placeholder.

Unused Used
GunpeyDS-gunpyEARLY.png GunpeyDS-gunpyFINAL.png

Bacon Shakedown

An early version of the Japanese icon for the Bacon Shakedown skill, found in data\Cutin\Lv3_Bobby\waza_boby_logo. It can also be found as compressed data within skill_game_ncg.tpk and skill_game_ncl.tpk, at the root of the data folder.

Unused Used
GunpeyDS-matsurinoatoEARLY.png GunpeyDS-matsurinoatoFINAL.png

Unused "Top" Button

A variant of the "Top" button seen in the selection screens, found in data\Language_JP\Menu\Back\menu_kan_top. The palette is incorrect.

GunpeyDS-top.png

Mocking Bird

In the European release, in the French, German, Italian and Spanish languages, a small caption is displayed below the bottom screen when a skill is triggered. Caption graphics for the character Domingo's skill, Mocking Bird, exist, but as this skill's ability is to trigger another, different skill, these are never displayed.

French German
GunpeyDS-mockingbirdFR.png GunpeyDS-mockingbirdGE.png
Italian Spanish
GunpeyDS-mockingbirdIT.png GunpeyDS-mockingbirdSP.png

Unused Sounds

Of the eleven audio files that are labeled as SEQ_VOICE, only one is used: SEQ_VOICE00, and in the Japanese release only. The other files are unused.

Filename Audio Notes
SEQ_VOICE01
"Gunpey Rebirth"
An alternate take of SEQ_VOICE00.
SEQ_VOICE02
"Oto wo tsunagou Gunpey Rebirth"
It appears that, at one point, the game's full title would be said.
SEQ_VOICE03
"Q Entertainment"
Seems voiceovers would appear in the logo screens as well.
SEQ_VOICE04
"Q"
Perhaps an alternate take of SEQ_VOICE03.
SEQ_VOICE05
"qb"
Refers to the Quest Beat label, which this game was published on in Japan.
SEQ_VOICE06
"Gunpey Rebirth"
An alternate take of SEQ_VOICE00.
SEQ_VOICE07
"Oto wo tsunagou Gunpey Rebirth"
An alternate take of SEQ_VOICE02.
SEQ_VOICE08
"Q Entertainment"
An alternate take of SEQ_VOICE03.
SEQ_VOICE09
"Q"
An alternate take of SEQ_VOICE04.
SEQ_VOICE10
"qb"
An alternate take of SEQ_VOICE05.

Unused Text

An early version of the game's credits can be found in data\Staffroll.BAK. These contain several spelling errors and fewer credited people.

Early Final
 Game Concept Designer

  Reo Yonaga





 Director

  Reo Yonaga

  Yoshihide Nagamine





 Assistant Director

  Yasuyuki Togo





 Art Concept Designer

  Aya Hasegawa

  Kazunori Morisaki





 Art Director

  Kazunori Morisaki

  Kiyohiro Ichikawa





 Planner

  Yasuyuki Togo

  Hideki Anbo

  Aya Hasegawa

  Kan Fuchii

  Kanta”OMEGA”Matsuhisa





 Studio Director

  Hiroyuki Otsuki(ART)





 Lead Programmer

  koji iida(ART)





 Programmer

  Kazuaki Hanada(ART)





 Graphic Designer

  Kazunori Morisaki

  Aya Hasegawa

  Kiyohiro Ichikawa

  Kinuko Nagasato(ART)

  Rika Kunishita

  Kiyoshi Ishii

  Yae Yoshisue





 Sound Products Team

  なかむらさん

  高添さん

  Mitsunori Takemoto(ART)





 Sound Assistant

  Yasuyuki Togo





 Promotion Team

  (BANDAI NAMCO Games)

  Osamu Ando(Jamsworks)





 Web Promotion Team

  Tetsuya Onishi

  Makoto”a dog”Higashino

  Mizuki Kanamori





 Package Art Design





 Debugging

  Pale To Win





 Special Thanks to

  Ryuichi Hattori

  Yuko Yamamoto (Jamsworks)





 Associate Producer

  Takayuki Shindo
   (BANDAI NAMCO Games)





 Executive Producer

  Tetsuya Mizuguchi

  Shuji Utsumi

  Shin Unozawa
   (BANDAI NAMCO Games)





 Producer

  Hirokazu Kojima





         Original Game
  横井軍平


 Game Concept Designer

  Reo Yonaga




 Directors

  Reo Yonaga

  Yoshihide Nagamine




 Assistant Director

  Yasuyuki Togo




 Art Concept Designers

  Aya Hasegawa

  Kazunori Morisaki




 Art Directors

  Kazunori Morisaki

  Kiyohiro Ichikawa




 Planners

  Yasuyuki Togo

  Hideki Anbo

  Aya Hasegawa

  Kan Fuchii

  Kanta”OMEGA”Matsuhisa




 Studio Director

  Hiroyuki Otsuki(ART)




 Lead Programmer

  Koji Iida(ART)




 Programmer

  Kazuaki Hanada(ART)




 Graphic Designers

  Kazunori Morisaki

  Aya Hasegawa

  Kiyohiro Ichikawa

  Rika Kunishita

  Kiyoshi Ishii

  Yae Yoshisue

  Kinuko Nagasato(ART)




 Sound Products Team

  Takayuki Nakamura(BRAINSTORM)

  Kaori Takazoe(BRAINSTORM)

  Mitsunori Takemoto(ART)




 Promotion&Marketing

  Ryoko Seki
   (BANDAI NAMCO Games)

  Masaki Hoshiai
   (BANDAI NAMCO Games)




 Web Design

  Tetsuya Onishi

  Makoto”a dog”Higashino

  Mizuki Kanamori




 Logo Design

  Yoyo Suzuki(yo-yo rarandays)

  Rara Kawai(yo-yo rarandays)




 Debugging

  Pole To Win





 Special Thanks

  Ryuichi Hattori

  Takeshi Hirai

  Katsumi Yokota

  Osamu Kodera

  Yuko Yamamoto(Jamsworks)

  Osamu Ando(Jamsworks)

  Yasuwo Miyamura





 Associate Producer

  Takayuki Shindo
   (BANDAI NAMCO Games)

  Makoto Nishizawa
   (BANDAI NAMCO Games)





 Executive Producers

  Tetsuya Mizuguchi

  Shuji Utsumi

  Yoshimi Sawada
   (BANDAI NAMCO Games)

  Shin Unozawa
   (BANDAI NAMCO Games)





 Producer

  Hirokazu Kojima









         Original Game

         KOTO Co.,Ltd

Oddity

The sound effects used for each character's exclusive skills are stored alongside their associated sound sets (for example, the sound for the Rising Sun skill is stored within the Country sound set). This is true for every character except Nick (House, Techno, Electronica) and Hank (Trance, Digi-Rock, Gabber), which have eachother's skill sound effects instead (Hank's sound sets have the sound effect for the skill System Hack, while Nick's sound sets have the sound effect for the skill Riches to Rags).

Regional Differences

Logo Displays

  • In the localizations, this sequence cannot be skipped, while it is possible to do so in the original Japanese release.
  • In addition to the Bandai Namco and Q Entertainment titles displayed at the top screen, the bottom screen displays the logos of Bandai and of the Quest Beat label in the Japanese release, whereas they are replaced with "Licensed by Nintendo" in the localizations.
Japan US/Europe
GunpeyDS-bandai.png GunpeyDS-licensedbynintendo.png
GunpeyDS-qb.png

Title Screen

The Japanese version plays a voiceover after the game's title appears. While not heard in the localizations, it can still be found unused.

SEQ_VOICE00

Planet Names

The planet names mostly differ from the Japanese to the US/Europe releases of the game.

Japan Translation US/Europe
スタービッツ Starbit Star Bit
ミルニャーゴ Milnyaago Meowston
ゼニベガス Zenivegas Cos Vegas
ブリキット Brickit Haxxor
マイルスター Mile Star Miles Noctis
ラバダブスター Rubadub Star Rubadub Star
パラパラン Palapalan Palapalan
ブタドーラ Butadoura Sow Paolo
プラネットD.O.G. Planet D.O.G. Planet D.O.G.

G-Note

G-Note's name is different in mostly every region.

Japanese Translation English/Spanish French German Italian
グンピー Gunpy G-Note Gumpy G-Ton Note-G

References