HAUNTED: Halloween '86 - The Curse of Possum Hollow
|HAUNTED: Halloween '86 - The Curse of Possum Hollow|
This game has a hidden developer message.
HAUNTED: Halloween '86 is the sequel to 2016's Halloween '85, a Halloween-themed side-scrolling platformer and beat-'em-up. It was released both as a physical NES cartridge and as a digital download.
A couple of cheeky messages from the developers.
Congratulations, you know how to use 'strings'! Now go make a marionette dance or something.
At 0x6E0A6, featuring a reference to an infamous rant from The New Tetris:
Thank Christ it's Really Finished! Now to spend some time Trolling Console Removal Finders. *** LOOKING FOR MARTIST RANT? *** Sorry. Instead here are Pino's top 10 tips for NES game producers to help a large project succeed: Give artists a head start so the coder understands what to make. Have artists make a variety of things early so the coder doesn't build bad assumptions into the engine. Get an entire level feature-complete before the halfway point. Learn x,y coords so you can communicate about parts of a level. Learn Git and the IDE so you can tweak behavior constants and data sets that the coder gives you. Learn asset-prep tools that the coder gives you. If your coder rides the bus, ensure each sprint has a mix of tasks that need Internet, mouse, and neither. Don't wait till the last minute to integrate audio. Holiday-themed games should use your last game's engine. Balance the calendar by making smaller scope games between your sprawling adventures. *** END PINO'S TIPS *** *** GREG SAYS *** Hither and yon, yon and hither. Be home in time for supper. *** NOW RETURN WE TO OUR REGULARLY SCHEDULED BINARY ***