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Half-Life: Alyx/Unused Models

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This is a sub-page of Half-Life: Alyx.

Hmmm...
To do:
Still quite a few more models


backpack_inventory

A placeholder blockout of a Backpack, Presumably for a inventory system like in Saints and Sinners.

vr_alyxhealth

An early version of the health syringe.

HLA Vr alyxhealth.png

(Source: ecumber05)

headcrab

While the model itself is used in-game, There are animations and sequences that aren't.

This is early version of the Reviver headcrab type, Complete with mostly finished animations, as said in Half-Life: Alyx: The Last Hours, It's mentioned that the Reviver headcrab was supposed to be just a regular headcrab, albeit tinted blue, which would explain this being here.

combine_soldier_new_content and combine_recon

Hmmm...
To do:
Also has three placeholder alternate textures.

Broken versions of the Combine soldier. They are rendered as red wireframes due to missing textures. An ArtStation post by Max Aristov shows the model fully textured.

Combine soldier new content.png

combine_recon Material Groups

Default Supression Commander Shotgun
HLA Combine recon.png HLA-SupressionMatGroup.png HLA-CommanderMatGroup.png HLA-ShotgunMatGroup.png

inventory_template

An early version of the inventory selector. What's interesting is that there are 6 weapons in this early selector, with a crowbar as one of the options. In a developer interview with Valve, they explained that the crowbar was in the game at one point but was removed because players kept assuming they were Gordon Freeman. In the final game, the crowbar is not part of Alyx's arsenal but is used at the end of the game. It is still fully functional and is used in numerous mods.

HLA Inventory template.png

(Source: ecumber05)

alyx_watch and grabbity_glove_model

Early versions of the gravity gloves. They are much more simplified compared to the final ones. The Gravity Gloves model was reused as an Easter egg in Russell's lab in an inaccessible room next to where you pick up the Russells.

HLA Alyx Watch.png HLA Grabbity glove model.png

holo_hacking_enemy

Judging by the name, it most likely would have been an enemy of some sort. It uses the same model as the leftover helicopter bomb.

HLA Helicopter bomb.png

(Source: ecumber05)

Citizen_Battery_Turret

A placeholder model for a seemingly unused turret. The model's appearance resembles "brush models" found in GoldSource games, such as the first Half-Life.

Citizen Battery Turret HLA.png


The Lab and Dota 2 Models

Multiple models from The Lab's Robot Repair minigame and Dota 2 are left over. This makes sense, as both games use the Source 2 engine, just like Half-Life: Alyx.

The Lab

vr_controller

vr_teleport_destination

vr_controller_02_mrhat_puck

Dota 2

Half-Life 2 Leftovers

Many assets are left over from Half-Life 2, converted into the new formats that Source 2 uses.

battery

The battery from Half-Life 2.

HLA Battery.png

classic

The classic zombie.

HLA Classic.png

combine_rifle_ammo01

Pulse ammo used by the Pulse Rifle.

HLA Combine rifle ammo01.png

crossbow_bolt

The crossbow bolt model that appears when you use the crossbow in Half-Life 2. Its textures are broken.

HLA Crossbow bolt.png

grenadeammo

The grenade worldmodel from Half-Life 2 but with two red lines added to it for an unknown reason.

HLA Grenadeammo.png

healthvial and healthkit

Health items from Half-Life 2.

HLA Healthvial.png HLA Healthkit.png

helicopter_bomb

The helicopter bomb dropped by the hunter-choppers.

HLA Helicopter bomb.png

player

Playermodel from Half-Life 2.

HalfLifeAlyx-HL2Player.png

(Source: Gordon Freakman)