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Happy Feet (GameCube, Wii, PlayStation 2, Windows)

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Title Screen

Happy Feet

Developer: Artificial Mind and Movement
Publisher: Midway Games
Platforms: PlayStation 2, Wii, GameCube, Windows
Released in US: November 14, 2006 (GC/PS2/PC), November 19, 2006 (Wii)
Released in EU: November 24, 2006 (PS2/PC), December 8, 2006 (Wii)
Released in AU: November 30, 2006 (PS2/PC), December 14, 2006 (Wii)


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
Carts.png This game has revisional differences.
DummyIcon.png This game has unusual dummy files.


Happy Feet lets you be a dancing penguin to such hits like That's the Way (I Like It) and Boogie Wonderland

Early adult Mumble

The demo video has some gameplay clips of the early design for Mumble's adult form.

Engine.ini

Engine.ini is a leftover engine settings list. There are some differences between versions.

GameCube

MaxFPS = 30
AvailableLanguages = EN-FR
DisableSoundEngine = false
StartingGameName = HF
StartingLuName = LVLOADER
ProductCode = DOL-GH7E

ProgressBarTopLeftX = 0
ProgressBarTopLeftY = 0
ProgressBarWidth = 512
ProgressBarHeight = 512
ProgressBarDirection = 1

AntiAliasMode = 0
Deepzbuffer = 1

MatrixPoolSize = 300
ParticleEmitterPoolSize = 900
GameObjectInstancePoolSize = 350

AudioRamSize = 6000000
LoadMemorySize = 7400000

ChimeraOneSidedPolys = true

PC

MaxFPS = 30
LocalStream = TRUE
AvailableLanguages = EN-FR-ES-IT-DE
DefaultLanguage = EN
DisableSoundEngine = false
ProgressBarTopLeftX = 0
ProgressBarTopLeftY = 0
ProgressBarWidth = 512
ProgressBarHeight = 512
ProgressBarDirection = 1
AntiAliasMode = 0
Deepzbuffer = 1
MatrixPoolSize = 800
GameObjectInstancePoolSize = 700
ParticleEmitterPoolSize = 900
LoadMemorySize = 35703232
AudioRamSize = 10000000
ChimeraOneSidedPolys = true
PCViewerWidth = 1280
PCViewerHeight = 720
RDStencilShadow = FALSE
RDMotionTrails = FALSE
RDParticles = FALSE

PS2 (NTSC)

MaxFPS = 30
LocalStream = FALSE
AvailableLanguages = EN-FR
ProductCode = BASLUS-21455
DisableSoundEngine = false
StartingGameName = HF
StartingLuName = LVLOADER
AntiAliasMode = 0
Deepzbuffer = 1
MatrixPoolSize = 800
GameObjectInstancePoolSize = 700
ParticleEmitterPoolSize = 900
LoadMemorySize = 18579232
AudioRamSize = 2031152
AudioReservedRamSize = 66000
ChimeraOneSidedPolys = true  
MultiTapPort1 = FALSE
MultiTapPort2 = FALSE

PS2 (PAL)

MaxFPS = 100000
LocalStream = FALSE
AvailableLanguages = EN-ES-DE-FR-IT
DisableSoundEngine = false
StartingGameName = HF
StartingLuName = LVLOADER
AntiAliasMode = 0
Deepzbuffer = 1
MatrixPoolSize = 800
GameObjectInstancePoolSize = 700
ParticleEmitterPoolSize = 900
LoadMemorySize = 18579232
AudioRamSize = 2031152
AudioReservedRamSize = 66000
ChimeraOneSidedPolys = true
DisplayMode = PAL
ProductCode = BESLES-54421

Wii (NTSC)

MaxFPS = 30

AvailableLanguages = EN-FR
DisableSoundEngine = false
StartingGameName = HF
StartingLuName = LVLOADER
ProgressBarTopLeftX = 0
ProgressBarTopLeftY = 0
ProgressBarWidth = 512
ProgressBarHeight = 512
ProgressBarDirection = 1
ProductCode = RVL-RHFE

AntiAliasMode = 0
Deepzbuffer = 1

MatrixPoolSize = 300
ParticleEmitterPoolSize = 900
GameObjectInstancePoolSize = 350

AudioRamSize = 6000000
LoadMemorySize = 46000000

ChimeraOneSidedPolys = true

Wii (PAL)

MaxFPS = 30

AvailableLanguages = EN-FR-IT-DE-ES
DisableSoundEngine = false
StartingGameName = HF
StartingLuName = LVLOADER
ProgressBarTopLeftX = 0
ProgressBarTopLeftY = 0
ProgressBarWidth = 512
ProgressBarHeight = 512
ProgressBarDirection = 1
ProductCode = RVL-RHFE

AntiAliasMode = 0
Deepzbuffer = 1

MatrixPoolSize = 300
ParticleEmitterPoolSize = 900
GameObjectInstancePoolSize = 350

AudioRamSize = 6000000
LoadMemorySize = 46000000

ChimeraOneSidedPolys = true
MaxFPS = 30

AvailableLanguages = EN-FR-IT-DE-ES
DisableSoundEngine = false
StartingGameName = HF
StartingLuName = LVLOADER
ProgressBarTopLeftX = 0
ProgressBarTopLeftY = 0
ProgressBarWidth = 512
ProgressBarHeight = 512
ProgressBarDirection = 1
ProductCode = RVL-RHFP

AntiAliasMode = 0
Deepzbuffer = 1

MatrixPoolSize = 300
ParticleEmitterPoolSize = 900
GameObjectInstancePoolSize = 350

AudioRamSize = 6000000
LoadMemorySize = 42000000

ChimeraOneSidedPolys = true

Version Differences

The Wii version has some differences from other versions, likely due to being started on later than the last-gen consoles.

  • The Wii version has bigger textures for the characters (usually going from 256x256 to 512x512)
  • The tutorials are given by Ramon, Rinaldo, Lombardo, Nestor, and Raul with an exclusive model of an arm with a Wii remote