ICO
ICO |
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Developer: SCE Japan Studio This game has hidden development-related text. This game has a prerelease article |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
I'm sorry, Ico, but your princess is in the same castle/prison that you are in, and can't speak your language.
Sucks, doesn't it?
To do:
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Contents
Sub-Page
Prerelease Info |
Unused Subtitle Files
To do: Finish. |
Present in the Japanese release, and left blank in the US and European releases, are more subtitle files designed to be shown in cutscenes. The amount of unused files greatly outnumbers the number of used subtitles.
Unused Text Files
Download ICO (TXT files)
File: ICO-TXT.7z (2.89 MB) (info)
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Present in the root of the European ISO are four text files. What's notable about these is that SRCFILE.TXT and TRFILE.TXT seem to be disassemblies of the code. The date these files were last modified corresponds to the build date of the binary. Also present is DUMMY.TXT which just contains the string "DUMMY" and MAIN.MAP.
File | Date added (JST, UTC+09:00) |
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SRCFILE.TXT | 17th January 2002, 6:44 am |
TRFILE.TXT | 17th January 2002, 6:44 am |
MAIN.MAP | 1st August 2001, 11:33 pm |
DUMMY.TXT | 6th July 2001, 1:14 am |
Debug Menu
The debug menu can be enabled by using the Action Replay codes below. To enable the debug menu, press Select on Controller 1. The codes are not perfect, and some debug functions may freeze or not work. Also, a second controller is necessary to use some of the debug functions and control the movement of Yorda.
Version | AR Code |
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Official U.S. PlayStation Magazine Demo Disc 49 | D019A2A0 0000FE40 20105230 08067128 D019A2A0 0000FE40 20199838 08066522 |
US Demo | 20101F20 0C069978 201A38A8 08068D3E |
US Retail | 20101F48 0C06A6CA 201A6DE0 08069A8C |
Japanese Retail | 20101F64 0C06C9DA 201AFA20 0806BD9C |
European Retail | 20101F94 0C06C966 201AF850 0806BD28 |
Regional Differences
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Ico was released in North America first, which, at the time, was a rarity for Japanese-developed games. However, the US version lacked some features that were implemented in the later Japanese and European versions of the game. The HD re-release is based on the latter version.
US | International |
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Listed below are the more notable features:
- Yorda's speech translated - In the initial playthrough, Yorda's speech would appear as runic symbols on the bottom of the screen. On a new game started from a cleared game file (referred to as a "second game"), Yorda's speech is translated.
- Two-player mode - After starting a second game from a cleared file, a second player can play as Yorda (by adjusting a new "Players" setting in the Options menu).
- Film-grain effects - A new option that allows the player to select from various film overlays, making the game look like an old film (the overlays are used in various parts of the regular game, including the early cutscene where Ico sees a shadow dripping out of Yorda's cage).
- Shining Sword - A secret weapon unlockable in New Game+ that looks (and even sounds, as it swings) like a Lightsaber. The blade can vanquish shadows easily (even felling multiple in a single swing), and it has a very long reach if Ico is holding Yorda's hand.
Shining Sword without holding Yorda's hand | Shining Sword while holding Yorda's hand |
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- Extra ending - At the end of the game, Ico walks down a long beach to meet Yorda. If this is a "second game" file, several watermelons will be behind a large rock near the beginning of the path (the boat "points" right towards it). If Ico picks up one of the watermelons and carries it all the way over to Yorda, an extended ending will play showing them sitting together eating watermelons on the beach.
- No in-game time is present when beating the US version, because there is no final save option.
Graphical Changes
- The font for game text (menus, subtitles, etc.) was changed. In addition, "Load" was changed to "Continue".
- The save screen was redrawn, removing the text "stg:" and "time:".
- The lighting and architecture to the castle was improved, including the level-of-detail for distant architecture.
- The ground texture was improved in the international release.
Gameplay Changes
- Holding hands is executed differently: in the US version you press R1 to hold, and press it again to release grip. In other versions, the button must be held to keep your grip (either hold option can be used in the other versions).
- Ico climbs up from ledges with both the Triangle and pressing Up as opposed to just Triangle in the international releases.
- In the US version, Yorda would usually just stand still even if enemies were actively approaching. Her AI was improved in future releases.
- Yorda now helps the player solve puzzles by pointing to the place or object of interest and saying Ico's name.
- Several of the rooms had their camera angles changed.
- Shadows all have higher HP in the US version, with a whopping 14 HP. In the European and Japanese releases, the larder shadows have 11 HP and the smaller ones have 7 HP. The first shadow has 8 HP instead of 4.
- Shadows are more aggressive in the US version. This can be seen especially well when some shadows at the water tower section follow Yorda onto a block which hangs from a chain, instead of just watching from the ledge.
- The final shadow fight takes longer because many of the enemies will just swirl in circles instead of advancing towards Ico. The player has to hunt them down in addition to chasing them down.
- The little "Spider" shadows can do damage only in the US version.
- Many cutscenes are unskippable in the US version which are usually skippable in other versions.
- Dropping from chains does not auto-catch.
Puzzle Changes
- No drawbridge means Ico must take Yorda on the Trolley and Crane.
- There is no water pump or water mill puzzle in the waterfall area. This leads to a slower solution than the international release.
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