Iggle Pop Deluxe
Iggle Pop Deluxe |
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Developer: Sprout Games This game has unused graphics. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Download Iggle Pop Decrypted Files
File: IgglePopResFolder.7z (39 MB) (info)
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Iggle Pop Deluxe is a journey to the Land of Fuzz, where the player must collect colorful Iggles and deliver them to their color-coded destinations while keeping the Zoogs at bay.
To do:
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Contents
Unused Graphics
A crude loading bar that can only be seen by modifying splashScreen.xml.
A green ring, which presumably would've been used to highlight an iggle home.
Unused slow pickup, probably used to stop the time.
Graphics for a scrapped rainbow color.
A scrapped dragon enemy.
Early Fizzy's in-game graphics.
Developer Leftovers
To do: There's some thumbs.db files and an icon file, sfk files too, in Windows that is. |
The IgglePop.saf file has some leftovers.
Source Code
fuzzlefrenzy.rc is present at the root, along with a binary version of it.
// Microsoft Visual C++ generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #define APSTUDIO_HIDDEN_SYMBOLS #include "windows.h" #undef APSTUDIO_HIDDEN_SYMBOLS ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // English (U.S.) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) #endif //_WIN32 #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE BEGIN "resource.h\0" END 2 TEXTINCLUDE BEGIN "#define APSTUDIO_HIDDEN_SYMBOLS\r\n" "#include ""windows.h""\r\n" "#undef APSTUDIO_HIDDEN_SYMBOLS\r\n" "\0" END 3 TEXTINCLUDE BEGIN "\r\n" "\0" END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. IDI_GAME_ICON ICON "icon1.ico" ///////////////////////////////////////////////////////////////////////////// // // Dialog // IDD_PARAMDLG_BASE DIALOGEX 100, 100, 226, 63 STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU EXSTYLE WS_EX_TOPMOST | WS_EX_TOOLWINDOW CAPTION "Dialog" FONT 8, "MS Shell Dlg", 400, 0, 0x1 BEGIN DEFPUSHBUTTON "OK",IDOK,48,42,50,14 PUSHBUTTON "Cancel",IDCANCEL,127,42,50,14 EDITTEXT IDC_VALUE_EDIT,125,15,94,14,ES_AUTOHSCROLL COMBOBOX IDC_KEY_COMBO,7,15,112,51,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP END ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 4,12,7,1 PRODUCTVERSION 4,12,7,1 FILEFLAGSMASK 0x17L #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x0L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "CompanyName", "Sprout Games, LLC" VALUE "FileDescription", "Iggle Pop!" VALUE "FileVersion", "4, 12, 7, 1" VALUE "InternalName", "Iggle Pop!" VALUE "LegalCopyright", "Copyright (C) 2004" VALUE "OriginalFilename", "FuzzleFrenzy.rc" VALUE "ProductName", "Iggle Pop!" VALUE "ProductVersion", "4, 12, 7, 1" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END ///////////////////////////////////////////////////////////////////////////// // // String Table // STRINGTABLE BEGIN IDS_VENDOR "GameHouse" IDS_GAME "IgglePop!" END #endif // English (U.S.) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED
The binary format suggests the Windows version was compiled in:
c:\Documents and Settings\Roeland\Desktop\IgglePop_Release_0411\Release-04.11.04\FuzzleFrenzy
While the Mac version has a different revision of the file, suggesting it was compiled in:
c:\data\dev\build\Release\IgglePop\Release-04.11.04\FuzzleFrenzy\
Unused Text
Skip Level Pause Save/Quit Debug Layer
Leftover text from a possible developer cheats menu.
No parameters to edit... There are unsaved changes. are you sure you want to do this? Unable to load last editor level
Leftover text from the level editor.
Subversion Leftovers
To do: Compare content with the GameHouse ver. |
The Mac version contains 13MB of content from a Subversion repository from assumably a branch for the GameHouse version.
Since the version control expects you to be connected to PopCap's internal network, you cannot access the revision history of the repository. The repository URLs point to internal PopCap servers, and as a result, they cannot be accessed by someone outside of the company.
The entries file in .svn is shown below:
8 dir 6 https://megalon.internal.popcap.com:81/svn/macbuilds/Builds/Final/GameHouse/UNV_GH_Iggle%20Pop!.app https://megalon.internal.popcap.com:81/svn/macbuilds 2006-08-21T19:24:30.625053Z 3 ed svn:special svn:externals svn:needs-lock ad6f81ae-c31a-0410-a959-dedc63a486f6 � Contents dir � IgglePop.saf file 2006-08-21T19:24:30.000000Z 9d0f637c04300388257e2bd4f8d58924 2006-08-21T19:24:30.625053Z 3 ed has-props � splash dir �
We can get a glimpse of the properties of these files/directories by running a Subversion command such as svn info -R --include-externals in the root directory.
NOTE: Since these files are in an older version of the format (format 8), the command svn upgrade has to be executed before the one above if using newer versions of Subversion.
/Contents
Path: . URL: https://megalon.internal.popcap.com:81/svn/macbuilds/Builds/Final/GameHouse/UNV_GH_Iggle%20Pop!.app/Contents Relative URL: ^/Builds/Final/GameHouse/UNV_GH_Iggle%20Pop!.app/Contents Repository Root: https://megalon.internal.popcap.com:81/svn/macbuilds Repository UUID: Revision: 25892 Node Kind: directory Schedule: normal Last Changed Author: ed Last Changed Rev: 3 Last Changed Date: 2006-08-21 12:24:23
A user named ed committed all the changes at the same date.
Level Editor
To do: Try to access the level editor, in the main menu's layout XML buttons to start it are present but seem to have been disabled. |
Inside IgglePop.saf, there's a few files that refer to a level editor, which seems to have been disabled from the game.
Controls
- Category selector: Below the "Edit Mode" text, there's several toggles, for floor tiles, power-ups, etc. Which are used to select the category of the objects to select in the grey square above.
- Parameter changer: Lets you change the parameters of the level you're editing.
- Change theme: Lets you change the background and tileset of the level you're editing.
- Color changer: Presumably, would've been used to change the color of the fuzzle homes and caged fuzzles to select in the grey square above.
File Operations
- New: Creates a new level.
- Wipe: Clears the level you're editing.
- Load: Loads a level from a selected location.
- Re-Load: Reloads the level you're editing.
- Save: Saves the level you're editing.
- Save As: Saves the level on a selected location.
- Play: Playtest the level you're editing.
Graphic Oddities
Strangely, all of these help screens have crude graphics that aren't present in the final game, including the old Fizzy's sprites seen above.
- Pages missing developer references
- Games developed by Sprout Games
- Pages missing publisher references
- Games published by GameHouse
- Games published by PopCap Games
- Windows games
- Mac OS X games
- Pages missing date references
- Games released in 2006
- Games released in February
- Games released on February 14
- Games with unused graphics
- Games with unused text
- Stubs
- To do
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Electronic Arts > Games developed by PopCap Games > Games developed by Sprout Games
Games > Games by platform > Mac OS X games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Electronic Arts > Games published by PopCap Games
Games > Games by publisher > Games published by GameHouse
Games > Games by release date > Games released in 2006
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 14