Inazuma Eleven Go Strikers 2013
Inazuma Eleven Go Strikers 2013 |
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Developers: Level-5,
Shade This game has unused playable characters. |
This game/console's online features are no longer supported. While this game/console's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
Inazuma Eleven Go Strikers 2013 is the Japan-only follow-up to the previous entry, but this time has online play, a feature that would not be included in a mainline game again, all the way until Inazuma Eleven Victory Road.
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: There's some more unused content listed on this game's page on the Inazuma Eleven wiki to look into. |
Contents
Debug Content
Performance Monitor and Debug Logs
Inazuma Eleven Go Strikers 2013 has a few functions in the game that only do something when a few flags are set:
- draw_ratebar - This displays a bar that's probably displaying CPU and GPU usage; further research is required.
- bprintf - Sends text to a buffer, which is then drawn to the screen.
- cprintf - Sends text to a console, which can be read with Dolphin in Debug mode or a USB Gecko on a Wii and Gecko dotNET.
- eprintf - Same as bprintf, but the text flashes instead of being static.
This can be enabled with a Gecko code:
0450E7E0 00000604 04031618 60050016 0432CDA8 60000000
Club Room Debug Menu
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
This menu presents what flags should be set in the Club Room.
There are crashes in some occasions with certain flags.
It can be enabled with this Gecko code; it loads immediately after selecting "Club Room" from the main menu.
040E3370 38800009
The following text is present in the menu:
アウェイ ゴールド プラチナ 持ってない キャラバン タイヤパンチ ダイレクトキック タイヤダッシュ ゴムベルトシュート シュートブロック サンドボード サイクロン 部室のイベント設定 項目[%d/%d]ページ[%d/%d] [左右で項目の変更 Aで項目詳細へ] [左右で項目の変更 Bでもどる] > [%2d/%2d]配置セット:%s 未設定(通常ゲーム処理になります) 部室タイプ[%s] 季節の設定[%s] アクション強制設定プレイヤー[%d/%d] アクション強制設定プレイヤー[%d/%d ] %s アクション強制設定監督[%d/%d] アクション強制設定監督[%d/%d ] %s アクション強制設定マネージャ[%d/%d] アクション強制設定マネージャ[%d/%d ] %s キャラ配置設定 キャラ配置設定 ***配置セットが指定されていません キャラクターの設定変更 イベント発生条件要素の設定 キャラクター向き(度)の強制設定[なし] キャラクター向き(度)の強制設定[%4d] テーブル上の小物[%s] [%d/%d] 部室へ進入(チュートリアル系をOFF) %s%s 部室へ いきなり大会 部室へ いきなり試合 部室へ いきなり特訓 部室へ いきなり修行 部室へ 宝箱出現 部室へ 看板出現 部室へ オーガ勝利インフォ 部室へ 強制セーブ 部室チュートリアルへ 河川敷チュートリアルへ 写真撮影へ 部室へ普通に進入 < %s > ブシツヘイキマス ヨロシイカ? [Press A] なし 配置セットが指定されていません 配置モード変更: A (変更+) X (変更-) 監督 マネ #Q0[%2d] id[%3d] posIdx[%2d %s] [%s] %s #Q0[%2d] --------------- プレイヤー設定 監督設定 マネージャー設定 調子を設定 ホーム アウェイ 設定 チーム(ユニフォーム) 設定 イベント用 シュート技使用数設定 イベント用 ドリブル技使用数設定 イベント用 ディフェンス技使用数設定 イベント用 キーパー技使用数設定 イベント用 ドリブル技やられ回数設定 イベント用 ディフェンス技やられ回数設定 イベント用 失点設定 #Q0[%2d] id[%3d][%12s][%s][%s][%d][%s] [%2d][%2d][%2d][%2d][%2d][%2d][%2d] [%d] %s [%2d] id[%3d][--][%s] %s 未登録 → ↓ A(変更+) X(変更-) 「部室イベント要素の設定」 第%d大会トロフィー [%s] 特訓直後 [%s] リセット
Unused Textures
Not visible in final render
Unused Characters
Some of the players that are coded into the game are never actually used:
Never Used
Note: The characters here have their own voices unless otherwise noted.
Clones
The Inazuma Eleven series
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Nintendo DS | Inazuma Eleven (Europe) • Firestorm and Blizzard |
Wii | Go Strikers 2013 |
Nintendo Switch, PlayStation 4, PlayStation 5 | Victory Road (Worldwide Beta Test Demo) |
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