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Inuyasha: Fuuun Emaki

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Title Screen

Inuyasha: Fuuun Emaki

Developer: Soft Machine
Publisher: Bandai
Platform: WonderSwan Color
Released in JP: July 27, 2002

DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.

Debug Menu

InuYashaFuuunEmakiWS debug menu.png

To enable debug menu, alter the instruction at FFFF:0000 (0x3FFFF0) from jmp far fffe:0000 EA 00 00 FE FF to jmp far fff0:0000 EA 00 00 F0 FF. The options include:

Graphics Test
Sound Test
Normal Game Start
Battle Game Start
Debug Flag

Press X1 or X3 to move up or down the menu consecutively and A to select.

Graphics Test

InuYashaFuuunEmakiWS gfx test 01.png InuYashaFuuunEmakiWS gfx test 02.png InuYashaFuuunEmakiWS gfx test 03.png

Press X4 or X2 to cycle through the animations.

Press B to pause an animation loop.

Press X1 or X3 to move the animation vertical position on the grid.

Sound Test

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Does not function, stubbed out?

Debug Flag

InuYashaFuuunEmakiWS debug flag.png

The debug flag is stored in SRAM at 0x27A0.

Bit Hex Description
1 $01 slow
2 $02 sound all off
3 $04 2P Pad emu
4 $08 invincible
5 $10 max magic

They're bit flags and can be combined logically by means of a bitwise OR op, i.e. $07 = slow + sound all off + 2P Pad emu.

Press X4 or X2 to cycle through the hex numbers.