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Jill of the Jungle
Jill of the Jungle |
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Developer: Tim Sweeney This game has unused areas. |
Unlike later Jill games, Jill of the Jungle mostly occurs inside one giant level with teleports taking you from place to place. Some of these levels are slightly visible from inside each other.
Unused Enemies
The game has three colors for the bouncing balls. However, the blue ones remain unused, despite being functional.
A large blue ball that does not bounce off of the floor, but simply remains on the floor instead, as if it's very heavy.
A tiny variation of the blue ball.
Unused Items
This invincibility shield is a fully functional item that can be placed with level editors or cheats. However, it is not found on any of the official levels.
A powerup item that was meant to turn Jill into a spider, but it is neither found in the game nor functional. If placed with a level editor, touching it shows the text "WHOOSH!" and causes Jill to disappear, soft-locking the game.
In version 1.2 of the game, this item has the same appearance, but instead functions as the bag of coins from Onesimus: A Quest For Freedom, including showing the text "A BAG OF COINS!" when picked up.
Level Editor
Please elaborate. Having more detail is always a good thing. Specifically: How does it work? |
The game has a hidden level editor, which can be accessed by pressing Ctrl + E on the main menu. Use of the editor is a little cryptic, and there is a brief set of instructions on the ModdingWiki, along with an explanation of the map format.
Using the editor, it is possible to place a small number of items that were not used in the game. Most of these have no effect, but the artwork is present.
Debug Codes
Aside from the level editor, pressing Ctrl + P on the main menu can also be used to play the intro level shown behind the main menu.
During the game, pressing Z three times will show the amount of free memory as a number in the status window, and pressing X three times will give the player full health and some items.
Hidden Levels
Like the later Xargon, which uses the same engine, many of the screens in Jill are not graphics but actual levels. By renaming certain game files, these "levels" can be played. Renaming the files below so that they are named 1.jn1 makes these extra levels playable by starting a new game and entering the first level from the world map.
Filename | Level |
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0.dem 1.dem 2.dem |
Demo levels (last two from registered game, playable in shareware version) |
intro.jn1 | Main menu background (same as pressing Ctrl + P on main menu) |
50.jn1 | Ending sequence (must jump over trigger to avoid demo taking over) |
It is worth noting that in the second and third demo level, there are creatures from the later episodes that are fully functional in the shareware episode 1. However, they are not used anywhere else in that game.
The Jill of the Jungle series
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DOS | Jill of the Jungle • Jill Goes Underground • Jill Saves The Prince |
See Also | |
Onesimus: A Quest For Freedom |
- Pages missing developer references
- Games developed by Tim Sweeney
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- Games published by Epic MegaGames
- DOS games
- Pages missing date references
- Games released in 1992
- Games with unused areas
- Games with unused code
- Games with unused enemies
- Games with unused items
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- Articles requiring elaboration
- Jill of the Jungle series
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Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused items
Games > Games by developer > Games developed by Epic Games > Games developed by Tim Sweeney
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Games > Games by release date > Games released in 1992
Games > Games by series > Jill of the Jungle series