Jill of the Jungle: Jill Goes Underground
Jill of the Jungle: Jill Goes Underground |
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Developer: Tim Sweeney This game has unused enemies. |
Jill Goes Underground is the sequel to Jill of the Jungle. Sound effects are very limited and strange, presumably cribbed from somewhere. Oddest of all, the green things in ceilings which spit fire say "Action"!
Unused Enemies
The game has three colors for the bouncing balls. However, the blue ones remain unused, despite being functional.
A large blue ball that does not bounce off of the floor, but simply remains on the floor instead, as if it's very heavy.
A tiny variation of the blue ball.
Unused Graphics
A similar label is displayed in the hub level of the previous game. Since all the levels in the second episode are consequent there is no need for the hub map, as well as this map label.
Unused Items
This invincibility shield is a fully functional item that can be placed with level editors or cheats. However, it is not found on any of the official levels.
A powerup item that was meant to turn Jill into a spider, but it is neither found in the game nor functional.
Debugging Material
The game has a hidden level editor, which can be accessed by pressing Ctrl + E on the main menu. Use of the editor is a little cryptic, and there is a brief set of instructions on the ModdingWiki.
Aside from the level editor, pressing Ctrl + P on the main menu can also be used to play the intro level shown behind the main menu.
During the game, pressing Z three times will show the amount of free memory as a number in the status window, and pressing X three times will give the player full health and some items.
The Jill of the Jungle series
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DOS | Jill of the Jungle • Jill Goes Underground • Jill Saves The Prince |
See Also | |
Onesimus: A Quest For Freedom |
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