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KeyboardMania (Arcade)

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Title Screen


Also known as: KeyboardHeaven (KR)
Developer: Konami AMD
Publisher: Konami
Platform: Arcade (Konami FireBeat)
Released in JP: February 6, 2000
Released in KR: 2000

CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.

Konami went from somewhat unrealistic guitars to realistic drums to a real keyboard. What is this, an uncanny jam session?

Unused Graphics

Placeholder Graphics

Inside MU_SEL.ZCC are several placeholder song entry graphics. While only 21 songs are playable in this game, there are graphics for unused entries 22 to 25 or 27.

Keyboardmania-mu bpm22.png

Keyboardmania-mu data22.png

Keyboardmania-mu data25.png

Keyboardmania-se gcd22.png

Keyboardmania-se ocd22.png


The folder 03ARMAJR, which contains background animation data for the song Armajiro, has two sprite sheets that are not called by ARMAJIRO.MSQ, the animation controller:

Contains an animation labeled "test". The file is dated October 2, 1999, a month prior to the other sprite sheets.

A slightly longer variant of ARM06.ZCC, which is used in the song's ending.

(Source: tikal.)

Developer Credit

The file gq974-ja contains a set of security strings, one of which contains a developer credit:

MoDe:SeRViCe/PRoGRaMeD BY USR01979(HaJiMe SaiTo)

This string is present in most Konami FireBeat games, and refers to Hajime Saito, who worked as a programmer at the time.

Regional Differences

KeyboardMania was released in Korea under the title of KeyboardHeaven. The only known difference is in its songlist: the songs kimi ni ai ni yukou, Mighty Guy, Shiritori and Shining Dream are absent due to Korean law at the time censoring songs with Japanese lyrics.