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Kirby: Triple Deluxe/Unused Animations

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This is a sub-page of Kirby: Triple Deluxe.

Kirby: Triple Deluxe didn't have a turbulent development cycle like Kirby's Return to Dream Land, nor did it have the need to borrow assets from 3 cancelled games, leading to less unused animations compared to the Wii game. However, it did have that very same Wii game to borrow stuff from, a healthy development time, and a developer that is VERY bad at removing unused animations, leading to some unused things finding their way into the files.

Hmmm...
To do:
Some characters left to do:
  • Sectra Dee has a bunch of animations copied from Waddle Dee that don't get used at all.
  • Kirby must have something in there.

Sub-Pages

Kirby Triple Deluxe Waddle Dee animation.gif
Test Skeletal Animations
Animations made for testing rigs and skeletons.
Kirby Triple Deluxe TopL Toughness Waddle Dee.gif
Test Material Animations
Animations made to test textures and other materials.

Playable Characters

Kirby

File path: RomFS\gfx\STD\Step\Hero\Kirby\Motion.bch.cmp
Kirby contains a bunch of unused animations. Some are new, some are old. The first one is called TopL__Wait6, an idle animation where he looks like he is freezing.

TopL Wait6 TDX.gif

The second one is TopL__Wait8, which is one of the title screen animations he can do. However that animation is in a entire diffrent file with a different script, as well not having a hex value in the main game as well.

TopL Wait8 TDX.gif

Dedede's Drum Dash Dedede

File path: RomFS\gfx\STD\Den\Hero\Dedede.bch.cmp
King Dedede's Drum Dash model contains two unused animations. The first one is called TopL_JumpRoll, where he does a special rolling jump.

Kirby Triple Deluxe DDD Drum Dash TopL JumpRoll.gif

The second one is simply titled TopL_Wait, which is an idle animation that is similar, albeit not identical, to Dedede's regular idle while playable in Dededetour!. While he does go idle before leaving the starting platform, he uses a different animation for that, called TopL_StartWait

Kirby Triple Deluxe DDD Drum Dash TopL Wait.gif

Bosses

Dark Meta Knight

File path: RomFS\gfx\STD\Step\Enemy\Darkmetaknight.bch.cmp
Dark Meta Knight has unused animation, called TopL__UnderThrustEnd. Dark Meta Knight cannot end this attack in mid-air, as there's not nearly enough vertical space to let the attack go for long enough, and there are no states or animation scripts related to it anyway.

TopL UnderThrustEnd DMK.gif

Mid-Bosses

Bonkers

File path: RomFS\gfx\STD\Step\Enemy\Bonkers\Model.bch.cmp
Bonkers has three unused animations, which are surprisingly not leftovers from Return to Dream Land.

The first animation is called TopL_Damage, and it depicts Bonkers flinching from damage. The only time Bonkers could flinch from damage in previous games was when he took damage as a helper in Kirby Super Star and its remake, or in the cancelled Kirby for Nintendo GameCube as a mid-boss, which used a different animation altogether.

Kirby Triple Deluxe Bonkers TopL Damage.gif

The second animation is called TopL_DamageEtc. This could've been used when Kirby was inhaling him in stage 5 of Royal Road with Hypernova, but he instead uses TopL_DeathDamage in that event.

Kirby Triple Deluxe Bonkers TopL DamageEtc.gif

The third and last animations is TopL_Walk, a walking animation that never gets used in-game due to Bonkers using running as his main method of transportation. This animation actually comes from the cancelled Kirby for Nintendo GameCube, seen in the game's initial trailer when fighting Dedede Robo and when he's being controlled as a helper in the following shot.

Kirby Triple Deluxe Bonkers TopL Walk.gif

Mr. Frosty

File path: RomFS\gfx\STD\Step\Enemy\Misterfrosty\Model.bch.cmp
Mr. Frosty has two unused animations. The first one is called TopL_Damage, and depicts Mr. Frosty flinching from damage. Bonkers and Frosty are the only mid-bosses with a damage animation outside of death animations. This one is clearly unfinished.

Kirby Triple Deluxe Frosty TopL Damage.gif

The second one is called TopL_Work. Work is a misinterpretation of the katakana for the english word "walk", which is "ウォーク" (wōku). Frosty never walks in-game to move, and he instead resorts to jumping or running.

Kirby Triple Deluxe Frosty TopL Work.gif

Enemies

Birdon

File path: RomFS\gfx\STD\Step\Enemy\Birdon.bch.cmp
Birdon has an unused idle animation called TopL_Wait. It goes unused in-game due to Birdon never entering an idle state under any circumstance.

Kirby Triple Deluxe Birdon TopL Wait.gif

Bouncy

File path: RomFS\gfx\STD\Den\Enemy\DenBouncy.bch.cmp
Bouncy is an enemy that only appears in Dedede's Drum Dash, and because its whole animation directory from Return to Dream Land was left intact, it's bound to have some unused animations.

The first animation is titled TopL_DamageEtc, previously used in the Wii game when Bouncy was being inhaled or grabbed, which cannot happen in this game.

Kirby Triple Deluxe Bouncy TopL DamageEtc.gif

The second animaton is called TopL_Fall2, depicting an alternate falling animation for Bouncy that was also present in Return to Dream Land.

Kirby Triple Deluxe Bouncy TopL Fall2.gif

The third and last animation is TopL_Jump, which depicts Bouncy jumping. Now, you might be thinking "but isn't jumping the only thing Bouncy can do in this sub-game?", and you're right! However, it instead uses another animation named TopL_JumpS for its appearance in Dedede's Drum Dash.

Kirby Triple Deluxe Bouncy TopL Jump.gif

Broom Hatter

File path: RomFS\gfx\STD\Step\Enemy\Broomhatter.bch.cmp
Broom Hatter has an unused idle animation named TopL_Wait. This animation is a leftover from Kirby's Return to Dream Land, where it was also unused due to Broom Hatter never being in a position that let it stop sweeping.

Kirby Triple Deluxe TopL Broom TopL Wait.gif

Bronto Burt

File path: RomFS\gfx\STD\Step\Enemy\Brontoburt.bch.cmp
Bronto Burt has a walking animation called TopL_Walk, which was actually previously used in Kirby's Return to Dream Land only in the Water Challenge stage and when dropping down from Whispy Woods. Bronto Burt never makes use of a walking behavior routine in this game, so this animation is never seen.

Kirby Triple Deluxe Bronto TopL Walk.gif

Chilly

File path: RomFS\gfx\STD\Step\Enemy\Chilly.bch.cmp
Chilly has several unused animations leftover from Kirby's Return to Dream Land, which in turn are leftovers from Kirby for Nintendo GameCube when they were playable as a helper.

The first animation is titled TopL_Jump, meant for a jumping action. Scarfy never jumps in the Wii game or this game.

Kirby Triple Deluxe Chilly TopL Jump.gif

The second animation is TopL_JumpStart, meant as the startup of a jump.

Kirby Triple Deluxe Chilly TopL JumpStart.gif

Finally, there's an animation called TopL_Wait, an animation used by Chilly in Kirby for Nintendo GameCube when they were idle as a helper. Both Return to Dream Land and Triple Deluxe use an animation titled TopL_Wait2 that better resembles Chilly's idle animation as an enemy in older Kirby games. However, as in Return to Dream Land, this animation is partially unused, as it can very briefly be seen when Chilly stops attacking or after it recovers from a fall until it quickly switches back to using their standard idle animation.

Kirby Triple Deluxe Chilly TopL Wait.gif

Como

File path: RomFS\gfx\STD\Step\Enemy\Como.bch.cmp
Como has two unused animations. The first one is named TopL_Attack. It seems to be the same unused animation from Kirby's Return to Dream Land, but it was actually entirely redone for this game, in which it unfortunately went unused again due to Como only using one behavior routine the entire game.

Kirby Triple Deluxe Como TopL Attack.gif

The second one is an idle animation called TopL_Wait. It's another leftover from Return to Dream Land, in which it went unused due to using a more dynamic "moving" animation.

Kirby Triple Deluxe Como TopL Wait.gif

Craby

File path: RomFS\gfx\STD\Step\Enemy\Craby.bch.cmp
Craby has an unused idle animation titled TopL_Wait. Once again, this is another leftover from Return to Dream Land in which it was also unused due to Craby never being in a situation where it stops being active.

Kirby Triple Deluxe TopL Craby TopL Wait.gif

Grandy

File path: RomFS\gfx\STD\Step\Enemy\Grandy.bch.cmp
Grandy has an unused animation titled TopL_SliderRide. This animation is not used by the regular Grandy. It's instead used by the ski variant in snow stages, which has its own separate model file and animations.

Kirby Triple Deluxe Grandy TopL SliderRide.gif

Kabu

File path: RomFS\gfx\STD\Step\Enemy\Kabu.bch.cmp
Labu has some unused animations depicting them warping, something that it hasn't been able to do since Kirby's Return to Dream Land, game that also had these animations, also unused. These animations are titled TopL_Warp1 and TopL_Warp2. Compared to the versions found in Return to Dream Land, they seem to have been updated, with its modifications being the removal of the tilting before warping.

Warp1 is for teleporting out.

Kirby Triple Deluxe Kabu TopL Warp1.gif

Warp2 is for teleporting in.

Kirby Triple Deluxe Kabu TopL Warp2.gif

Key Dee

File path: RomFS\gfx\STD\Step\Enemy\Wonkey.bch.cmp
Key Dee has one animation titled TopL_SliderRide. Like Grandy, this animation is not used by the regular Key Dee. It's instead used by the ski variant in snow stages, which has its own separate model file and animations.

Kirby Triple Deluxe Key Dee TopL SliderRide.gif

Noddy

File path: RomFS\gfx\STD\Step\Enemy\Noddy.bch.cmp
Noddy has one unused animation titled TopL_Walk. Noddy can't walk in Triple Deluxe, nor Return to Dream Land, which is where this animation came from.

Kirby Triple Deluxe Noddy TopL Walk.gif

Poppy Bros. Jr.

File path: RomFS\gfx\STD\Step\Enemy\Poppyjr.bch.cmp
Poppy Bros. Jr. has several unused animations that were also unused in Kirby's Return to Dream Land. Strangely, the animations have been updated for Triple Deluxe, giving the hat manual animations to simulate physics and gravity. Whether they were planned to be used in this game or not is unknown.

The first animation is called TopL_FallBall, and it shows Poppy Bros. Jr. falling while on top of his bomb.

Kirby Triple Deluxe Poppy Jr TopL FallBall.gif

The second animation is TopL_LandingBall, depicting Poppy Bros. Jr. landing on his bomb after aerial time.

Kirby Triple Deluxe Poppy Jr TopL LandingBall.gif

The third animation is called TopL_Move, and it's a simple forwards walking animation.

Kirby Triple Deluxe Poppy Jr TopL Move.gif

The fourth animation, on the other hand, is called TopL_MoveBack, and it's a backwards walking animation.

Kirby Triple Deluxe Poppy Jr TopL MoveBack.gif

The fifth animation is TopL_MoveBall, and it's another walking animation. This time, he walks and rolls atop his bomb.

Kirby Triple Deluxe Poppy Jr TopL MoveBall.gif

The sixth animation is TopL_MoveBallBack, and it's a backwards walking and rolling animation on top of his bomb.

Kirby Triple Deluxe Poppy Jr TopL MoveBall.gif

Finally, the seventh animation is simply titled TopL_Wait, which is an idle animation that makes take little steps slowly. The final game instead uses TopL_Wait2 when idle.

Kirby Triple Deluxe Poppy Jr TopL Wait.gif

Ringle

File path: RomFS\gfx\STD\Step\Enemy\Dingll.bch.cmp
Ringle has an unused idle animation titled TopL_Wait. It seems it was made for it to be used in mid-air, but it didn't go used due to Ringle having a dedicated idle animation in mid-air that better syncs up with their attack patterns, titled TopL_FlightWait.

Kirby Triple Deluxe Ringle TopL Wait.gif

Scarfy

File path: RomFS\gfx\STD\Step\Enemy\Scarfy.bch.cmp
Like in Kirby's Return to Dream Land, Scarfy has a few animations for jumping, which... For obvious reasons, go unused.

The first one is called TopL_Fall and it depicts Scarfy falling after jumping.

Kirby Triple Deluxe Scarfy TopL Fall.gif

The second one is named TopL_Jump, and it depicts Scarfy straight up jumping.

Kirby Triple Deluxe Scarfy TopL Jump.gif

The third one is TopL_JumpStart, depicting Scarfy preparing itself for a jump.

Kirby Triple Deluxe Scarfy TopL JumpStart.gif

The fourth and final animation is titled TopL_Landing, which depicts Scarfy landing after aerial time.

Kirby Triple Deluxe Scarfy TopL Landing.gif

Sectra Burt

File path: RomFS\gfx\STD\Step\Enemy\Sectraburt.bch.cmp
Sectra Burt, a variant of Bronto Burt, has the same unused walking animation as Bronto Burt in their motion list. Sectra Burt was never likely meant to walk, so the existence of this animation is probably the result of copying assets.

Kirby Triple Deluxe Sectra Burt TopL Walk.gif

Sir Kibble

File path: RomFS\gfx\STD\Step\Enemy\Sirkibble.bch.cmp
Sir Kibble has an unused animation for walking called TopL_Walk, something he cannot do in this game. It was also found unused in Kirby's Return to Dream Land.

Kirby Triple Deluxe Sir Kibble TopL Walk.gif

Sodory

File path: RomFS\gfx\STD\Den\Enemy\DenSodory.bch.cmp
Like Bouncy, Sodory is an enemy from Kirby's Return to Dream Land that only makes an appearance in Dedede's Drum Dash. All of its animations from that game were ported to Triple Deluxe, but only a few of them get used. There's more unused animations in here than used!

The first unused animation for Sodory is called TopL_Attack. This animation was also unused in Return to Dream Land, but it was strangely redone for Triple Deluxe.

Kirby Triple Deluxe Sodory TopL Attack.gif

The second animation is called TopL_AttackMove, and it's actually original to Triple Deluxe. It looks like Sodory was supposed to stab sideways at one point during Drum Dash.

Kirby Triple Deluxe Sodory TopL AttackMove.gif

The third animation is titled TopL_DamageEtc, and in the previous Wii game, this was used when Sodory was inhaled or grabbed.

Kirby Triple Deluxe Sodory TopL DamageEtc.gif

The fourth animation is titled TopL_Fall. It was previously used in Return to Dream Land when Sodory was knocked away and came crashing down. This cannot happen in Drum Dash because Sodory instantly dies when colliding with Dedede.

Kirby Triple Deluxe Sodory TopL Fall.gif

The fifth animation is TopL_FlightWait, which was also unused in Return to Dream Land due to Sodory never actually flying in the air despite having wings. In Drum Dash, Sodory actually flies, but the animation it uses when idle is instead TopL_Wait, their grounded idle animation. Whatever.

Kirby Triple Deluxe Sodory TopL FlightWait.gif

The sixth animation is TopL_GroundAttack, Sodory's standard attack in Return to Dream Land. Goes unused in Drum Dash due to them having this exact same animation truncated as TopL_GroundAttack2 to better match the rhythm of the stages.

Kirby Triple Deluxe Sodory TopL GroundAttack.gif

The seventh animation is TopL_Landing, which was used in Return to Dream Land when Sodory landed in the ground after experiencing aerial time. Sodory cannot fall in Drum Dash to begin with, so I don't think I need to explain why this is unused.

Kirby Triple Deluxe Sodory TopL Landing.gif

Finally, the eighth animation is TopL_Move, which was previously used in the Wii game when Sodory moved from place to place along the ground. In Drum Dash, Sodory moves while preparing their next attack.

Kirby Triple Deluxe Sodory TopL Move.gif

Waddle Dee

File path: RomFS\gfx\STD\Step\Enemy\Waddledee.bch.cmp
It's everyone's idol! Waddle Dee has a bunch of unused animations, mainly from Return to Dream Land, and just one unique to Triple Deluxe.

The first one is TopL_Cheer1, depicting Waddle Dee cheering slowly. It was previously used in Return to Dream Land, but there's no situation where Waddle Dee cheers in this game.

Kirby Triple Deluxe Waddle Dee TopL Cheer1.gif

The second one is TopL_Cheer2, another cheering animation depicting them waving. Like the first one, it was also used in the Wii game, but it goes unused here because they don't really cheer at all in this game.

Kirby Triple Deluxe Waddle Dee TopL Cheer2.gif

The third animation is TopL_LRide2, used in Return to Dream Land when riding Nruff while going to the right. Nruff isn't in this game, so it's clear why this went unused.

Kirby Triple Deluxe Waddle Dee TopL LRide2.gif

The fourth animation is TopL_LRide2Start, used in the previous game as the start-up to the previous animation.

Kirby Triple Deluxe Waddle Dee TopL LRide2Start.gif

The fifth animation is TopL_RRide2, used in Return to Dream Land when riding Nruff while going to the left.

Kirby Triple Deluxe Waddle Dee TopL RRide2.gif

The sixth animation is TopL_RideWait, used in the Wii game when Waddle Dee was idle atop Nruff.

Kirby Triple Deluxe Waddle Dee TopL RideWait.gif

The seventh animation is TopL_RRide2Start, used in the previous game as the start-up to the previous animation.

Kirby Triple Deluxe Waddle Dee TopL RRide2Start.gif

The eighth animation is TopL_SliderRide, which is original to Triple Deluxe. This animation is used by the skiing Waddle Dees, which are its own separate model and entity, like Grandy and Key Dee, making this animation in Waddle Dee's bank unused.

Kirby Triple Deluxe Waddle Dee TopL SliderRide.gif

The ninth animation is TopL_Slope, which was also unused in Return to Dream Land. It depicts Waddle Dee sliding down a slope. While the motion wasn't updated, its name was, going from SlopeFront to TopL_Slope.

Kirby Triple Deluxe Waddle Dee TopL Slope.gif

The tenth and final animation is TopL_SlopeEnd, which depicts Waddle Dee getting up after sliding, also unused in the previous game. Like the previous animation, it was renamed, going from SlopeFrontEnd to just TopL_SlopeEnd.

Kirby Triple Deluxe Waddle Dee TopL SlopeEnd.gif

Walky

File path: RomFS\gfx\STD\Step\Enemy\Walky.bch.cmp
Walky has an unused animation for a jump. This animation is a leftover from Kirby's Return to Dream Land, where it was also unused. The animation's filename is TopL_Jamp, and it was also misspelled in Return to Dream Land.

Kirby Triple Deluxe Walky TopL Jamp.gif

Wheelie

File path: RomFS\gfx\STD\Step\Enemy\Wheelie.bch.cmp
Wheelie has several unused animations related to actions that it cannot do in any of its in-game appearances.

The first one is called TopL_JumpStart, meant for starting a jump action.

Kirby Triple Deluxe Wheelie TopL JumpStart.gif

The second one is the continuation, TopL_Jump meant for aerial time during a jump.

Kirby Triple Deluxe Wheelie TopL Jump.gif

The third animation is called TopL_Move, meant for a slower movement option. In-game, Wheelie instead uses TopL_Dash for their standard roll action, which makes them bob up and down faster.

Kirby Triple Deluxe Wheelie TopL Move.gif

The fourth and final animation is an idle animation titled TopL_Wait that doesn't go used in-game due to never being a situation where Wheelie goes idle.

Kirby Triple Deluxe Wheelie TopL Wait.gif

Other

Item Box

File path: RomFS\gfx\STD\Fight\Item\ItemBox.bch.cmp
The item box has an unused material animation that make use of the unused texture itembox.00, titled TopL_Main. It seems the developers actually intended for the unused texture to be the one to be used in Kirby Fighters, but perhaps it went unused as the result of an oversight. It only lasts 1 frame.

Kirby Triple Deluxe Item Box TopL Main.png

Master Hand

File path: RomFS\gfx\STD\GameOver\MasterHand.bch.cmp
The hand that appears in the Game Over screen, known internally as Master Hand, has a decent bunch of unused animations, all from Return to Dream Land.

The first animation is called TopL_Desision, and it was also misspelled in the Wii game, where it was used when clicking an option in the Game Over screen.

Kirby Triple Deluxe Master Hand TopL Desision.gif

The second animation is called TopL_GoodBye, and it was also unused in Return to Dream Land. It depicts Master Hand waving Kirby goodbye, which it does in its animation TopL_Continue as part of a much longer animation.

Kirby Triple Deluxe Master Hand TopL GoodBye.gif

The third animation is TopL_Reset. It's a static frame and it was also unused in the previous game. The purpose of this animation is unknown, but animations like these were all over in Return to Dream Land, unused within its files.

Kirby Triple Deluxe Master Hand TopL Reset.png

The fourth hand last animation is TopL_Wait, used in Return to Dream Land when idling on an option in the Game Over screen.

Kirby Triple Deluxe Master Hand TopL Wait.gif