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Kolibri

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Title Screen

Kolibri

Developer: Novotrade
Publishers: Sega (US/EU/AU), Tec Toy (BR)
Platform: 32X
Released in US: October 1995
Released in EU: November 30, 1995
Released in AU: 1995
Released in BR: 1995


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
See if there is anything else interesting.

Kolibri is a colorful, unique shooter in which you control a hummingbird. It's also developed by the same people that made the Ecco the Dolphin games! It's a good reason to get a 32X...almost.

Debug Menu

Use the default control scheme for the A, B, and C buttons and head into the game. When the game is paused, hold A, press Left, then Right, let go of A and hold B, press Down, then Right, let go of B and hold C, press Down, and Up.

Kolibridebugmenu.png

  • WEAPON SELECT - Choose a weapon.
  • FIELD - Selects a level.
  • SOUND TEST - While there is a sound test available in the options menu, this sound test also allows the player to test the sound effects by pressing the A or C buttons. Music can also be played with the B button.

  • PARAM - The parameters used by the game to determine how it runs; Pressing C restarts these parameters.
  • Slowgame tim(e) - Slows down the game to a degree.
  • turn wh. shot - Presumably short for "Turn while shooting"; doesn't seem to do anything.
  • unlimited l. - Makes the player invulnerable to damage.
  • easy game - Changes the difficulty of the game.


(Source: TascoDLX)