Left 4 Dead 2/Unused Items
This is a sub-page of Left 4 Dead 2.
To do: Get any TXT file references and so on on the unused items. Also, try to get solid proof regarding the Ammo Pack and a missing model. |
Some weapons did not get their chance to be used for killing sumbitches, regardless of officiality of instructions.
Contents
Desert Cobra
Mentioned in "left4dead2_%language%.txt" in reference to the Magnum Pistol. Likely an early name for that weapon.
"L4D2_Instructor_explain_magnum_pistol_get_alt" "Get Desert Cobra" "L4D2_Instructor_explain_magnum_pistol_alt" "Desert Cobra Pistol"
LAW
A rocket launcher. Its remains are in the game_sounds_weapons.txt file. It may have been replaced by the Grenade Launcher.
Flare Gun
A flare gun. Like the LAW, its only remains is in the game_sounds_weapons.txt file, though Ellis may talk about it at the start of Hard Rain.
Blinding Flash
A Flashbang, it remains in the game_sounds_weapons.txt file. It is also mentioned in the original Left 4 Dead's files.
"BlindingFlash" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_150dB" "wave" "weapons/flash/flash01.wav"
Riot Shield
A scrapped melee weapon. Unlike the other cut weapons, the shield is almost finished but cannot be spawned normally without a weapon script.
Ammo Pack
A reskinned medkit that would have resupplied ammo for the Survivors. According to the Developer Commentary it was cut because it went against the idea of players having to pick up new weapons when their current one was low on ammo. Although it still has a texture sheet and a code to be spawned called "give ammo_pack", the game will not spawn one.
"L4D_Instructor_explain_ammo_pack" "Ammo Pack" "L4D_Instructor_explain_ammo_pack_get" "Get ammo pack" "L4D_Instructor_notify_give_ammo_other_near" "Hold %+attack2% to give ammo to %s1" "L4D_Instructor_notify_give_ammo_self" "Refill your ammo with the ammo pack" "L4D_Instructor_notify_give_ammo_self_hold" "Hold %+attack% to refill your ammo" "L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_other" "%s1 doesn't need ammo right now" "L4D_Instructor_notify_failed_to_use_ammo_pack_no_weapon_on_self" "You don't need ammo right now" "L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_other" "%s1 already has full ammo" "L4D_Instructor_notify_failed_to_use_ammo_pack_full_on_self" "You already have full ammo" "L4D_Instructor_notify_failed_to_use_ammo_pack_doesnt_use_ammo" "You don't need ammo right now" "L4D_Instructor_notify_failed_to_use_ammo_pack_other_doesnt_use_ammo" "%s1 doesn't need ammo right now" "L4D_progress_giving_ammo" "GIVING AMMO" "L4D_progress_giving_ammo_to_self" "OPENING AMMO PACK" "L4D_progress_being_given_ammo" "GETTING AMMO" "L4D_progress_giving_ammo_target" "Your target: %s1"
Defibrillator Pack
Also a reskinned medkit, used as an early version for the Defib unit.
Didgeridoo
A planned melee weapon that was scrapped during development. All that remains is a low-poly world model without textures. The textures for it were leaked as part of the Left 4 Dead Zero leaks in 2018.
M1911 Pistol
The M1911 Pistol's viewmodel and dual-wielded world model from Left 4 Dead exist in the VPK files for left4dead_dlc3. However, no texture is associated with it.
Soviet Rifle
Mentioned in left4dead2_%language%.txt. Most likely an early/alternative name for the AK-47.
"L4D_Instructor_explain_rifle_ak47_get_alt" "Get soviet rifle" "L4D_Instructor_explain_rifle_ak47_alt" "Soviet Rifle"
Desert Combat Rifle
Mentioned in resource/left4dead2_english.txt. A alternative name for the Desert Rifle.
"L4D_Instructor_explain_rifle_desert_get_alt" "Get desert combat rifle" "L4D_Instructor_explain_rifle_desert_alt" "Desert Combat Rifle"