Left 4 Dead 2/Unused Items
This is a sub-page of Left 4 Dead 2.
Get any TXT file references and so on on the unused items. Also, try to get solid proof regarding the Ammo Pack and a missing model.
Some weapons did not get their chance to be used for killing sumbitches, regardless of officiality of instructions.
Mentioned in "left4dead2_%language%.txt" in reference to the Magnum Pistol. Likely an early name for that weapon.
"L4D2_Instructor_explain_magnum_pistol_get_alt" "Get Desert Cobra" "L4D2_Instructor_explain_magnum_pistol_alt" "Desert Cobra Pistol"
A rocket launcher. Its remains are in the game_sounds_weapons.txt file. It may have been replaced by the Grenade Launcher.
Like the LAW, its only remains is in the game_sounds_weapons.txt file, though Ellis may talk about it at the start of Hard Rain.
A scrapped melee weapon. Unlike the other cut weapons, the shield is almost finished but cannot be spawned normally without a weapon script.
A reskinned medkit that would have resupplied ammo for the Survivors. According to the Developer Commentary it was cut because it went against the idea of players having to pick up new weapons when their current one was low on ammo. Although it still has a texture sheet and a code to be spawned called "give ammo_pack", the game will not spawn one.
Also a reskinned medkit, used as an early version for the Defib unit. It was most likely changed for being too obscure.
A planned melee weapon that was scrapped during development. All that remains is a low-poly world model without textures.
The M1911 Pistol's viewmodel and dual-wielded world model from Left 4 Dead exist in the VPK files for left4dead_dlc3. However, no texture is associated with it.
Mentioned in left4dead2_%language%.txt. Most likely an early/alternative name for the AK-47.
"L4D_Instructor_explain_rifle_ak47_get_alt" "Get soviet rifle" "L4D_Instructor_explain_rifle_ak47_alt" "Soviet Rifle"