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Left 4 Dead 2

From The Cutting Room Floor
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Title Screen

Left 4 Dead 2

Developer: Valve
Publishers: Valve (Steam), Electronic Arts (retail)
Platforms: Windows, Mac OS X, Xbox 360, Linux
Released in JP: November 19, 2009
Released in US: November 17, 2009
Released in EU: November 20, 2009


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


It started when fans of Left 4 Dead were complaining about Valve often taking too long before they actually release their games. In response, Valve decided to create Left 4 Dead 2 in an attempt to prove that they can keep to their schedule and meet their final deadline. However, people were not too pleased about the announcement being just a year after the first game was made when they were promised and expected new content, so they started a boycott as a protest. It was unsuccessful, as some of the boycotters eventually purchased Left 4 Dead 2 when it was offered at a discount.

Also, the released game shipped with a myriad of problems (such as animation errors), which people were not very pleased about, to say the least. After this whole debacle had ended, people agreed on one thing – Valve Time could actually be positive...

Hmmm...
To do:
There's lots to do:
  • Gurgling sounds for the Common Infected.
  • Animations for the Chainsaw, Charger, Boomer, Smoker and the Hunter.
  • An unused gore effect that is a gigantic slash down a Common Infected's back.
  • An animation for the Axe swinging downwards.
  • Descriptions for the unused voices w/ subtitles.
  • Unused lines for Whitaker in game_sounds_whitaker.txt.

Sub-Pages

TF2 InfoSpeech.png
Unused Sounds
Grabbing a bread slicer!
L4D2 Ammopack.png
Unused Items
A variety of unused weapons and items!
AreasIcon.png
Unused Levels
A variety of unused levels and level features!

Whitaker Model

When you bring Whitaker his cola, he will clear the way for you Micheal Bay-style, but you can never actually see Whitaker without noclipping. He shares a similar appearance to the Fallen Survivor.

Whitaker.

Hidden Magnum Pistol Text

On the Magnum Pistol's barrel the text "1337 Weapon Industries (yOgi) PWN" and "Made In Shyville" can be read. Also, there doesn't seem to be a hole for the bullets to come out of.

(Enlarge to see more clearly.)

Unused Animations

Unused M60 Reload Animation

The M60 has the same reload animation as the AK-47, but since it can never have any reserve ammo this is never seen.

Hunter Attack

Again, the Hunter was supposed to be able to pounce in first-person view.

Fallen Survivor

The Fallen Survivor was going to be included in the base game but was cut. Of note is that when shot in the chest, they would start a fire much like a gas can. This in turn made it too easy getting rid of hordes. They could be spawned but were very buggy, thus could crash the game and occasionally drop invisible items. These unidentifiable pickups seem to be broken versions of items ranging from Molotov Cocktails to Medkits. All of these problems were fixed when the Fallen Survivor finally made it into the "The Passing" DLC, and updated to properly act as sources for throwables and healing items.

Unused Music

This song was originally used as the intro theme for the Cold Stream campaign, before it was replaced with a L4D-styled one.

Unused Graphics

V pump shotgun reference.png

The pump shotgun texture from the previous game goes unused in the files. There aren't any differences between the first game's texture and this, apart from an extra keyvalue to provide Half Lambert lighting in the unused texture's VMT file.

L4D2-background menu widescreen.png

This game start-up graphic was presumably used before variations for the five campaigns were made, the standard aspect ratio version and this are completely identical.

Regional Differences

German Version

Due to Germany's squeamish censorship laws, there were many cuts and changes to L4D2:

  • The Riot Infected were initially removed from the game due to depiction of violence towards official authority in German law. They were eventually restored in an update, minus the "SECURITY" on their armour.
  • Infected that were set on fire aren't visibly burning (with the only exception of the Tank).
  • No damage is visible when hit with melee weapons, explosive ammo, or when blown up by pipe bombs.
    • Pipe bomb explosions don't have a red mist when blowing up a lot of infected.
  • After death, the Infected start fading away almost immediately, usually before they even hit the ground.

These features can be observed in uncensored versions by starting Left 4 Dead 2 with the "-lv" launch option.

  • The Cricket Bat's texture lacks bloodstains.

Australian Version

The Australian version's Cricket Bat.

The Australian version was initially similar to the German version, but a little more lenient:

  • The Riot Infected are present and accounted for, but do not count towards the "Crass Menagerie" achievement.
  • Common Infected can be set on fire, but won't actually render any fire on the model - they'll run around waving their arms screaming regardless.
  • L4D1-style pipe bomb deaths.
  • No censorship for the weapon textures.
    • The Cricket Bat has a Southern Cross on the bat and the dates of when Australia has won The Ashes.

The Australian version has since been released uncensored on the Australian store page, as well as a downloadable patch.