Lunar: Eternal Blue/Regional Differences
This is a sub-page of Lunar: Eternal Blue.
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: Nudity. |
Contents
Script
These are not cherry-picked examples of the most striking alterations to the script - the changes are pervasive. Lunar: Eternal Blue's Japanese dialogue reads like typical dialogue from a contemporary JRPG. A lot of aspects that don't fit this paradigm were rewritten by Working Designs. Despite this, the game's manual describes the localization as being fairly faithful to the original:
"For LUNAR:Eternal Blue, only minor things were changed from the original Japanese version, simply because the Japanese version was so incredible."
Names
For the most part, the English version retains the names from the Japanese version (characters, cities, etc.). The characters are an interesting case, though. While their English names are, with one exception, more or less accurate renderings of the Japanese names, the Japanese credits offer radically different English spellings:
Japanese | JP Spelling | US Spelling | Japanese | JP Spelling | US Spelling | Japanese | JP Spelling | US Spelling | ||
---|---|---|---|---|---|---|---|---|---|---|
ヒイロ
hiiro |
Hiero | Hiro | ルーシア
ruushia |
Lucier | Lucia | ルビィ
rubyi |
Ruby | Ruby | ||
ジーン
jiin |
Jean | Jean | ロンファ
ronfa |
Rong-Fa | Ronfar | レミーナ
remiina |
Remiena | Lemina | ||
ライナス
rainasu |
Rainus | Lunn | マウリ
mauri |
Mauli | Mauri | レオ
reo |
Leo | Leo | ||
ボーガン
bougan |
Bawgan | Borgan | ナル
naru |
Nall | Nall | アルテナ
arutena |
Althena | Althena |
The only character to be outright renamed was Rainus/Lunn. The Japanese name would more commonly be understood as "Linus", which the localizers perhaps deemed too unintimidating for a martial artist.
- In the Japanese version, Leo's ship is called the "Dragon Steamship Vulgan" (竜汽船バルガン). The US version changes this to "Dragon Streamship Destiny" (or, inconsistently, "Dragonship Destiny" and "Dragon Ship Destiny").
To do: Check JP spelling of Luna and Zophar's names (they're only in the ending credits). Lots of enemy, spell, and item names appear to be made up ("Nipple Yanker"). |
Dialogue
Guards at Tower Entrances
Original | Translation | Working Designs |
---|---|---|
ここは 白の塔 四英雄のひとり 白の騎士レオさまが つかさどる塔だ! |
This is the White Tower.
This tower is governed by one of the Four Heroes, the great White Knight Leo! |
THIS TOWER WAS CONSTRUCTED IN HONOR OF WHITE KNIGHT LEO. |
The US version is slightly different from the original, but gets the general point across. The tower's name is dropped as well as the mention of the Four Heroes.
Original | Translation | Working Designs |
---|---|---|
ここは 赤の塔 四英雄のひとり 赤の神官マウリさまが つかさどる塔だ! |
This is the Red Tower.
This tower is governed by one of the Four Heroes, the great Red Priestess Mauri! |
THE TOWER BEFORE YOU WAS CONSTRUCTED IN HONOR OF RED PRIEST MAURI. |
Original | Translation | Working Designs |
---|---|---|
ここは 青の塔 四英雄のひとり 青の拳聖ライナスさまが つかさどる塔だ! |
This is the Blue Tower.
This tower is governed by one of the Four Heroes, the great Blue Holy Fist Rainus! |
I HAVE BEEN ASSIGNED TO STAND GUARD OVER THIS TOWER BY MASTER LUNN. THE TOWER WAS ERECTED IN HIS HONOR. |
The message is similar to the other tower messages, but the English version adds extra detail about the guard's duties for whatever reason.
Original | Translation | Working Designs |
---|---|---|
ここは 黒の塔 四英雄のひとり 黒の魔法使いボーガンさまが つかさどる塔だ! |
This is the Black Tower.
This tower is governed by one of the Four Heroes, the great Black Wizard Borgan! |
THIS IS THE ENTRANCE TO THE BLACK TOWER. IT WAS CONSTRUCTED IN HONOR OF GRAND BLACK WIZARD BORGAN. WE HATE IT WHEN HE COMES TO PENTAGULIA TO INSPECT HIS TOWER... ...BECAUSE WE HAVE TO GREASE THE DOOR FRAME TO GET HIM INSIDE. THE GUY'S A FAT PIG...NO TWO WAYS ABOUT IT. |
...Whereas this line adds a joke that was not present in the Japanese version.
NPC Dialogue
Original | Translation | Working Designs |
---|---|---|
騎士になるのに 魔法力が必要だなんて‥‥ なんか おかしいよ‼ |
It takes magical power to become a knight... but isn't that kind of strange!?
|
GRUEL, GRUEL, THE MAGICAL SOUP, THE MORE YOU SLURP, THE MORE YOU POOP... HA HA HA HA HA....I JUST MADE THAT UP. FUNNY, HUH? |
Original | Translation | Working Designs |
---|---|---|
やった やったぁっ! ぜったい レミーナさまたちが 勝つと思ってました! レミーナさまの姿を見てたら なんだか ボクも‥‥ 少しだけ勇気が出せるかも‥‥ |
Yeah, yeeah! I absolutely knew the great Lemina and her team would win!
It's not by much, but I feel like I might actually get a little bit braver just by being in her presence... |
WHOO HOO! I KNEW THAT LEMINA WOULD WIN! I JUST KEPT A POSITIVE ATTITUDE! AND, I ONLY HAD TO SACRIFICE 10 BARNEYS ON THE BURNING ALTAR OF RAGE! THAT WAS DEFINITELY PURPLE WELL-SPENT! |
ボク 魔法はあきらめました でも自分ができることで 魔法ギルドを応援していきます |
I've given up on learning magic, but I've started doing whatever else I can to support the Magic Guild.
|
HEY! HEY! THERE'S A PARTY IN MY PANTS AND EVERYONE'S INVITED! |
In most cases, the US dialogue ultimately arrives at about the same point as the Japanese (with some exceptions), but with a handful of typical Working Designs jokes (90s pop culture, scatological humor, etc.) shoved in. These are just examples of many lines that permeate the English translation.
Key Plot Scenes
While the overall plot is the same, some elements were modified.
Even scenes key to the plot like this one have been substantially rewritten. Some of the changes are reasonably within the bounds of localization; others, such as Leo's massively expanded final lines here, were simply made up without apparent cause. In most cases, new details have been inserted into the script that introduce substantive changes to tone, content, and nuance.
The changes even extend so far as injecting new dialogue into important scenes by characters who were previously silent:
Details
Original | Translation | Working Designs |
---|---|---|
速報! 魔王ルーシアの首を とった者には 1000Sを レオさまより与えられる! |
Bulletin!
Lord Leo will give 1000s to the one who removes the head of Demon King Lucia! |
!! BULLETIN !! A REWARD OF 1000S HAS BEEN OFFERED FOR THE SLAYING OF ALL OPPOSED TO ALTHENA. |
The US script here makes Althena's Guard out to be some sort of murderous zealots hellbent on enforcing devotion to Althena, whereas in the Japanese version they're simply trying to kill Lucia on Leo's orders.
Gameplay
As with many of their other games, Working Designs went to some lengths to make Eternal Blue more difficult (and more frustrating).
General
- In what may be Working Designs' most infamous alteration to any of their games, the US release forces the player to pay a certain amount of Magic EXP (Hiro's level times 15) to save the game, and prevents saving entirely if the player doesn't have enough. (Quoth the manual: "We felt that this would make the game more challenging by making you, the player, decide if the necessity of a save was worth giving up valuable magic experience points.") None of this was in the Japanese version, and this "feature" was left out of the localized version of the game's PlayStation remake Eternal Blue Complete, with the official strategy guide acknowledging that "it was much more annoying than challenging."
- The A/C Button Swap option is disabled by default in the Japanese version, so that A brings up the menu and C triggers dialogue. This is both somewhat counterintuitive and inconsistent with the control scheme in Lunar: The Silver Star, which is probably why the US version turns it on by default.
- When casting spells during combat, the US version automatically selects the most recently-used spell.
- Both versions have the "push the party along walls it bumps into" mechanic, but it works slightly differently between them. In the Japanese version, running into a second wall while already being pushed along another makes the party get "stuck" twitching back and forth between two squares until the player changes directions. The US version tweaks this so that the party will instead reverse direction and keep moving smoothly.
- In the Japanese version, if the player doesn't read the letter on Ronfar's door before triggering the event where Lucia collapses at the bar, there's some extra dialogue where Ronfar notices and reads the letter. In the US version, the scripts have purposely been altered so that Ronfar reads the letter no matter what, perhaps to make sure the player gets to see his reaction to it.
Magic
A few spells have increased MP costs in the US version:
- Tranquil Litany, Ronfar's highest-level party heal spell, costs 17 MP in the Japanese version but 45 MP in the US version. This was probably altered because the original cost is actually significantly cheaper than its lower-level predecessor Rest Litany (24 MP). This change makes it much more difficult to heal the party while maintaining Ronfar's MP during the last part of the game.
- In the Japanese version, the five spells granted by the Dragon and Goddess Crests have the following MP costs:
Spell | Cost | Spell | Cost | Spell | Cost | ||
---|---|---|---|---|---|---|---|
Red Dragon Anger | 80 MP | Blue Dragon Vigor | 75 MP | White Dragon Protect | 93 MP | ||
Black Dragon Shield | 45 MP | Althena's Light | 98 MP |
In the US version, all of these spells cost 99 MP.
Items
Several items' base prices are higher in the US version, often considerably so - some items have been marked up by 200-300%! This affects both the buy and sell prices; sell price is always half the base price.
Particularly, the most common healing items are all much pricier (especially the Silver Light), as well as a few of the higher-tier weapons and armors.
Item | Price (JP) | Price (US) | Item | Price (JP) | Price (US) | Item | Price (JP) | Price (US) | ||
---|---|---|---|---|---|---|---|---|---|---|
Herb | 80 | 150 | Dover Nut | 380 | 1200 | Silver Light | 10000 | 25000 | ||
Angel Tears | 2000 | 4000 | Onyx Sword | 32000 | 42750 | Ice Blade | 48000 | 62000 | ||
Hell Spike | 25000 | 36000 | Thunder Claw | 35000 | 49000 | Onyx Staff | 28000 | 39000 | ||
Holy Staff | 32000 | 41000 | Onyx Armor | 20000 | 31000 | Saint Clothes | 18000 | 23000 | ||
Thunder Shield | 5400 | 9200 | Mystery Tiara | 15000 | 26000 |
Althena Statues
Some of the Althena statues used for healing require a "donation" for each use. In the Japanese version, the donation is always 100 Silver (with one odd exception, noted below). The US version inflates this cost by varying amounts in each area:
Area | Cost | Area | Cost | Area | Cost | Area | Cost | |||
---|---|---|---|---|---|---|---|---|---|---|
Larpa Sanctuary* | 100s | Takkar | 1000s | Azado Tower | 1000s | Pentagulia Shrine | 500s | |||
Under Pentagulia | 500s | Serak Palace | 1500s | Neo-Vane | 1500s |
- The only statue that doesn't cost 100s to use in the Japanese version is the one in the Larpa Sanctuary, which costs 10s only when it's used while at the Sanctuary during the plot event to uncurse Lucia; otherwise, it costs the normal 100s. Given that the "plot version" of the map is a completely separate copy from the regular version, it seems likely that the donation was originally 10s across the board, then raised to 100s later in development without updating the duplicated map to compensate.
The US version raises this cost to 100s, consistent with the normal version of the map.
Enemy Stats
As part of their scheme for the US version, Working Designs saw fit to jack up the stats of nearly every enemy in the game. As a result, it's far more of a tedious grind than the original.
The vast majority of enemies received a 25% boost to HP, Attack, and Defense. A smaller number got larger or smaller changes (such as the occasional 800% defense boost), or only had one or two of those stats changed. At the whim of the localization team, a very few had other stats altered (listed in a separate table below).
No enemies received changes to their MP or Range.
In the tables below, instances in which a stat rose have been marked in red. The rare cases where a stat actually decreased are marked in green. Instances in which a stat rose by more than 5 points and constituted a change of 50% or greater from the original amount appear in magenta. Enemies whose stats didn't change (there aren't many) are omitted.
Enemy | HP | Attack | Defense | Enemy | HP | Attack | Defense | |
---|---|---|---|---|---|---|---|---|
Scorpion | 19->25
+6 / 31% |
- | 4->6
+2 / 50% |
Death Worm | 20->35
+15 / 75% |
- | - | |
Sand Cyclops | 9->12
+3 / 33% |
- | - | Sand Shark | 5->7
+2 / 40% |
- | - | |
Brainpicker | 12->14
+2 / 16% |
- | - | Crystal Knight | 19->24
+5 / 26% |
- | - | |
Mummy | 21->30
+9 / 42% |
- | - | Guardian (single) | 218->275
+57 / 26% |
- | 8->9
+1 / 12% | |
Guardian? (single, unused?)* | 288->275
-13 / 5% |
- | - | Flytrapper | 61->70
+9 / 14% |
38->64
+26 / 68% |
- | |
Albino Baboon (Madoria Plains)** | 30->45
+15 / 15% |
25->35
+10 / 40% |
- | Hummingbyrd | 34->45
+11 / 32% |
22->27
+5 / 22% |
- | |
Goblin | 21->25
+4 / 19% |
19->25
+6 / 31% |
9->12
+3 / 33% |
Albino Baboon (Forest of Illusion)** | 30->40
+10 / 33% |
25->30
+5 / 20% |
7->9
+2 / 28% | |
Goblin King | 53->60
+7 / 13% |
22->50
+23 / 127% |
6->20
+14 / 233% |
Plantella | 1220->1450
+230 / 18% |
38->44
+6 / 15% |
14->18
+4 / 28% | |
Grog Snake (Bandit Butte) | 58->70
+12 / 20% |
- | 0->4
+4 / - |
Wyburn | 36->50
+14 / 38% |
- | - | |
Banshee Fowl (Bandit Butte) | 57->65
+8 / 14% |
32->34
+2 / 6% |
4->9
+5 / 125% |
Killer Wasp | 32->65
+33 / 50% |
50->70
+20 / 40% |
10->14
+4 / 40% | |
Fatal Hopper | 70->115
+45 / 64% |
40->55
+15 / 37% |
9->12
+3 / 33% |
Hooded Imp | 51->75
+24 / 47% |
21->40
+19 / 90% |
- | |
Susie Death | 24->60
+36 / 150% |
26->45
+19 / 73% |
15->20
+5 / 33% |
Knuckle Buster | 35->70
+35 / 100% |
36->42
+6 / 16% |
- | |
Magic Tester LX | 900->1400
+500 / 55% |
31->40
+9 / 29% |
10->15
+5 / 50% |
Cave Rat (Mystic Ruins) | 35->45
+10 / 28% |
39->42
+3 / 7% |
3->7
+4 / 133% | |
Neutronitor | 90->135
+45 / 50% |
43->45
+2 / 4% |
21->24
+3 / 14% |
Persona | 100->125
+25 / 25% |
43->55
+12 / 27% |
20->27
+7 / 35% | |
Working Stiff | 45->50
+5 / 11% |
29->35
+6 / 20% |
9->12
+3 / 33% |
Mummy Lord | 112->130
+18 / 16% |
30->50
+20 / 66% |
8->17
+9 / 112% | |
Fleshsucker | 1867->2334
+467 / 25% |
79->99
+20 / 25% |
99->124
+25 / 25% |
Evil Eye | 1439->1799
+360 / 25% |
74->93
+19 / 25% |
40->50
+10 / 25% | |
Tormentor | 85->106
+21 / 24% |
47->59
+12 / 25% |
12->15
+3 / 25% |
Dream Leech | 85->106
+21 / 24% |
50->63
+13 / 26% |
41->51
+10 / 24% | |
Ice Mongrel (Taben's Peak) | 400->500
+100 / 25% |
64->80
+16 / 25% |
- | Gelatin | 32->60
+28 / 87% |
39->45
+6 / 15% |
- | |
Barbarian | 130->170
+40 / 30% |
55->80
+25 / 45% |
0->5
+5 / - |
Razor Wolf | 80->120
+40 / 50% |
50->65
+15 / 30% |
- | |
Missing Link | 2100->2600
+500 / 23% |
87->110
+23 / 26% |
27->35
+8 / 29% |
Crusher | 112->140
+28 / 25% |
58->73
+15 / 25% |
31->39
+8 / 25% | |
Mutant Turtle | 114->142
+28 / 24% |
55->69
+14 / 25% |
22->28
+6 / 27% |
Deadpole | 304->380
+76 / 25% |
59->82
+23 / 38% |
32->44
+12 / 37% | |
Assassin | 376->426
+50 / 13% |
77->88
+11 / 14% |
9->12
+3 / 33% |
Monocrop | 80->100
+20 / 25% |
90->113
+23 / 25% |
- | |
Nipple Yanker | 144->180
+36 / 25% |
32->40
+8 / 25% |
13->16
+3 / 23% |
Metallion | 112->140
+28 / 25% |
58->74
+16 / 27% |
- | |
Corpse Crusher (1) | 1456->1820
+364 / 25% |
44->54
+10 / 22% |
14->18
+4 / 28% |
Corpse Crusher (2) | 368->460
+92 / 25% |
90->113
+23 / 25% |
- | |
Necro Knight | 128->160
+32 / 25% |
89->111
+22 / 25% |
28->35
+7 / 25% |
Flash Lord | 163->204
+41 / 25% |
55->69
+14 / 25% |
12->15
+3 / 25% | |
Assassin (White Tower) | 160->200
+40 / 25% |
74->93
+19 / 26% |
17->21
+4 / 24% |
Mutant Fly | 64->80
+16 / 25% |
96->120
+24 / 25% |
3->12
+9 / 300% | |
Maneater | 144->180
+36 / 25% |
149->186
+37 / 24% |
2->18
+16 / 800% |
Ice Mongrel (Katarina Zone West, Initial) | 592->740
+148 / 25% |
22->30
+8 / 36% |
- | |
Muttley | 130->163
+33 / 25% |
83->96
+13 / 16% |
40->50
+10 / 25% |
Ice Pup (White Dragon Cave) | 200->250
+50 / 25% |
73->91
+18 / 25% |
2->4
+2 / 100% | |
Blyzzer | 163->204
+41 / 25% |
64->80
+16 / 25% |
32->40
+8 / 100% |
Electro Eye | 86->108
+22 / 25% |
69->86
+17 / 25% |
62->78
+16 / 26% | |
White Fiend | 4384->5480
+1096 / 25% |
48->80
+32 / 67% |
44->55
+11 / 26% |
Mercenary | 565->706
+141 / 25% |
97->105
+8 / 8% |
42->48
+6 / 14% | |
Ninja | 336->420
+84 / 25% |
112->140
+28 / 24% |
37->46
+9 / 24% |
Wolf Guard (Tournament) | 368->460
+92 / 25% |
127->158
+31 / 24% |
1->5
+4 / 400% | |
Groper | 158->198
+40 / 25% |
107->134
+27 / 25% |
50->63
+13 / 26% |
Aqua Elemental | 118->148
+30 / 25% |
96->120
+24 / 25% |
31->39
+8 / 26% | |
Aura Shark | 104->130
+26 / 25% |
108->135
+27 / 25% |
20->25
+5 / 25% |
Doom Rigger | 768->960
+192 / 25% |
- | 223->250
+27 / 12% | |
Ammonia | 53->66
+13 / 24% |
142->177
+35 / 24% |
36->45
+9 / 25% |
Soul Yanker | 256->320
+64 / 25% |
130->150
+20 / 15% |
43->49
+6 / 14% | |
Blue Fiend | 5128->6410
+1282 / 25% |
170->225
+55 / 32% |
45->56
+11 / 24% |
Lizard Guard | 489->611
+122 / 24% |
113->141
+28 / 25% |
32->40
+8 / 25% | |
Demon Wolf | 110->137
+27 / 24% |
99->124
+25 / 25% |
10->25
+15 / 150% |
Wolf Guard (Marius Zone) | 353->441
+88 / 24% |
112->140
+28 / 25% |
30->38
+8 / 27% | |
Boomba Kid | 136->170
+34 / 25% |
115->144
+29 / 25% |
48->60
+12 / 25% |
Pyromaniac (Neo-Trial Cave) | 184->230
+46 / 25% |
101->126
+25 / 25% |
30->38
+8 / 27% | |
Trickster (Neo-Trial Cave) | 197->246
+49 / 24% |
104->130
+26 / 25% |
54->68
+14 / 26% |
Pyromaniac | 232->290
+58 / 25% |
119->149
+30 / 25% |
30->38
+8 / 27% | |
Flyboy | 128->160
+32 / 25% |
75->94
+19 / 25% |
32->40
+8 / 25% |
Trickster (Zaback Mine) | 197->246
+49 / 24% |
136->170
+34 / 25% |
57->71
+14 / 25% | |
Borgan (1) | 2660->2720
+60 / 2% |
- | - | Borgan (2) | 1402->1500
+98 / 7% |
- | - | |
Zombie | 170->212
+42 / 24% |
128->160
+32 / 25% |
36->45
+9 / 25% |
Webhead | 224->280
+56 / 25% |
124->155
+31 / 25% |
48->60
+12 / 25% | |
Black Fiend | 4608->5760
+1152 / 25% |
133->180
+47 / 35% |
16->20
+4 / 25% |
Bat Knight | 147->184
+37 / 25% |
122->153
+31 / 25% |
83->87
+4 / 5% | |
Grouser | 208->260
+52 / 25% |
112->140
+28 / 25% |
5->7
+2 / 40% |
Arrow Fish | 416->520
+104 / 25% |
127->158
+31 / 24% |
16->20
+4 / 25% | |
Flash Lord | 163->204
+41 / 25% |
55->69
+14 / 25% |
12->15
+3 / 25% |
Synapse Guard | 496->620
+124 / 25% |
136->170
+34 / 25% |
60->75
+15 / 25% | |
Necromancer (Serak Palace)**** | 304->243
-61 / 20% |
77->96
+19 / 25% |
52->65
+13 / 25% |
Firebird (1) | 1400->1950
+550 / 25% |
103->190
+87 / 25% |
60->75
+15 / 26% | |
Firebird (2) | 540->675
+135 / 25% |
109->136
+27 / 25% |
43->54
+11 / 26% |
Wind Genie | 300->375
+75 / 25% |
122->147
+24 / 20% |
42->50
+8 / 19% | |
Necromancer (Red Dragon Cave) | 304->380
+76 / 25% |
93->117
+24 / 26% |
52->65
+13 / 25% |
Buzz Boy | 352->440
+88 / 25% |
125->142
+17 / 14% |
20->25
+5 / 25% | |
Red Fiend | 5940->7425
+1485 / 25% |
120->160
+40 / 33% |
14->18
+4 / 29% |
Hellgoyle | 219->273
+54 / 24% |
156->197
+41 / 26% |
72->90
+18 / 25% | |
Banshee Fowl (Dragon's Nest) | 228->285
+57 / 25% |
160->200
+40 / 25% |
96->120
+24 / 25% |
Doppelganger (Dragon's Nest) | 544->680
+136 / 25% |
- | 48->60
+12 / 25% | |
Grog Snake (Dragon's Nest) | 684->855
+171 / 25% |
200->250
+50 / 25% |
2->4
+2 / 100% |
Reflector | 100->125
+25 / 25% |
112->140
+29 / 25% |
60->75
+12 / 25% | |
Fake Althena (1) | 5172->6465
+1293 / 25% |
206->220
+14 / 6% |
39->48
+9 / 23% |
Fake Althena (2) | 2856->3300
+444 / 15% |
74->92
+18 / 24% |
18->23
+5 / 27% | |
Ghaleon | 7024->8780
+1756 / 25% |
164->190
+26 / 16% |
70->88
+18 / 26% |
Lazer Boy | 272->340
+68 / 25% |
160->200
+40 / 25% |
64->80
+16 / 25% | |
Gorgonka | 576->720
+144 / 25% |
130->163
+33 / 25% |
10->13
+3 / 30% |
Dark Sorcerer | 271->339
+68 / 25% |
120->150
+30 / 25% |
85->106
+21 / 25% | |
Magic Hat | 352->440
+88 / 25% |
144->180
+36 / 25% |
74->93
+19 / 26% |
Velma & Louiez | 400->500
+100 / 25% |
159->199
+40 / 25% |
28->35
+7 / 25% | |
Power Zappier | 400->500
+102 / 25% |
117->146
+29 / 25% |
92->115
+23 / 25% |
Cannon Angel | 288->360
+72 / 25% |
74->93
+19 / 26% |
90->113
+23 / 26% | |
Phantom | 560->700
+140 / 25% |
148->185
+37 / 25% |
104->130
+26 / 25% |
Fiendish Eye | - | 176->200
+24 / 14% |
11->25
+14 / 127% | |
Genetikon | - | 176->200
+24 / 14% |
30->50
+20 / 67% |
White Fiend (Zophar's Colisseum) | 4384->5480
+1096 / 25% |
48->70
+22 / 46% |
44->55
+11 / 25% | |
Blue Fiend (Zophar's Colisseum) | 5016->6270
+1254 / 25% |
117->160
+43 / 37% |
64->80
+16 / 25% |
Black Fiend (Zophar's Colisseum) | 6688->8360
+1672 / 25% |
112->180
+68 / 61% |
46->58
+12 / 26% | |
Red Fiend (Zophar's Colisseum) | 5940->7425
+1485 / 25% |
216->255
+39 / 18% |
14->18
+4 / 29% |
Zophar (Form 1) | 7968->9960
+1992 / 25% |
- | 46->52
+6 / 13% | |
Omni-Zophar (1) | - | - | 30->40
+10 / 33% |
Omni-Zophar (2) | 6713->8440
+1727 / 25% |
- | 21->35
+14 / 67% | |
Ice Pup (Katarina Zone West, Epilogue)*** | 200->350
+150 / 25% |
73->91
+18 / 25% |
2->14
+12 / 26% |
Ice Mongrel (Katarina Zone West, Epilogue) | 592->740
+148 / 25% |
22->30
+8 / 25% |
- | |
Blood Lord (Sunken Tower) | - | - | 12->15
+3 / 25% |
Xevian (Sunken Tower) | - | - | 21->30
+9 / 43% | |
Hell Raiser (Sunken Tower) | - | - | 2->4
+2 / 100% |
Phantom Sentry (Sunken Tower) | 8736->10896
+2160 / 24% |
- | - | |
Cannon Thug (Dragon Ruins) | - | - | 5->15
+10 / 200% |
Decepticon | 672->890
+258 / 32% |
- | 19->35
+16 / 84% | |
Blood Lord (Dragon Ruins) | - | - | 12->25
+13 / 108% |
Fire Elemental | 336->420
+84 / 25% |
- | - | |
Doppelganger (Dragon Ruins) | - | - | 32->50
+18 / 56% |
Xevian (Dragon Star Tower) | - | - | 21->30
+9 / 42% | |
Blood Lord (Dragon Star Tower) | - | - | 12->18
+6 / 50% |
Cannon Thug (Dragon Star Tower) | - | - | 5->10
+5 / 100% | |
Hell Raiser (Dragon Star Tower) | - | - | 2->4
+2 / 100% |
Star Sentry (Dragon Star Tower) | - | 216->225
+9 / 4% |
0->5
+5 / - |
Enemy | HP | ATK | DEF | WIS | RES | LEV | AGI | #AT | LUK | RUN |
---|---|---|---|---|---|---|---|---|---|---|
Guard | 91->95
+4 / 4% |
- | 9->18
+9 / 100% |
- | - | - | - | - | 3->7
+4 / 133% |
- |
Phantom Sentry (Bandit Butte) | 1024->1250
+226 / 22% |
39->45
+6 / 15% |
12->20
+8 / 66% |
- | - | - | - | - | 4->8
+4 / 100% |
- |
Ice Pup (Katarina Zone West, Initial)*** | 592->350
-242 / 39% |
56->91
+35 / 62% |
2->14
+12 / 600% |
16->0
-16 / 100% |
123->40
-83 / 48% |
48->23
-25 / 92% |
48->68
+20 / 41% |
4->2
-83 / 50% |
- | 52->100
+48 / 92% |
* This appears to be some sort of unused copy or older version of the Guardian boss, or at any rate whoever was tampering with the US version changed its HP to match it. It's not used for the "invincible" variant that appears as part of an event battle.
** Note that the changes here make the Albino Baboons in the Forest of Illusion distinct from those in Madoria Plains, which was not the case in the Japanese version.
*** In the Japanese version, the Ice Pup in Katarina Zone West changes stats between its appearances in the regular game and the epilogue. The early-game version is basically a standard enemy, while the later version is a sort of gimmick enemy: it's fairly weak and vulnerable to magic, but flees often. The US version alters the stats of the early-game enemy to mostly match its post-game counterpart.
**** For some reason, the Serak Palace Necromancer's HP decreases by 20% in the US version. Possibly a mistake?
To do: A byte-by-byte comparison shows at least a dozen or so other alterations to battle scripts in the US version aside from "translated" text, but I haven't figured out what their effects are, if anything. |
Graphics
The US version alters a few graphics, in the vast majority of cases in order to meet Sega of America's content policies by reducing nudity and removing symbols with potentially religious connotations.
Nudity
Japan | US |
---|---|
Several of the nude shots of Lucia were altered to suppress the most "explicit" elements, such as they are. In this case, the shading on her breasts was lightened in the panning shot across the crystal. Oddly, Lucia seems to have actually been partially redrawn for this scene; there are many distinct differences in the linework and shading, particularly the face. It's possible that conflicts in the color palette meant that simply lightening the shading without further changes would have had unacceptable side effects on the rest of the image, which made the extra alterations necessary.
The epilogue's ending contains a shot that's nearly identical to this one, but with the camera at a higher position. This precluded the need for further editing, so in that case the US version retains the Japanese image.
Japan | US |
---|---|
The subsequent shot of Lucia zooming down the Death Star tractor beam shaft similarly reduces the shading on her bust.
Japan | US |
---|---|
In the back shot of Lucia standing on the cliff, Lucia was shifted downward, obscuring her rear (and the cliff she's standing on). For some reason, the palette for this shot (and this one alone) was also noticeably brightened.
Japan | US |
---|---|
The flashback to the nude shot of Luna from the climax of The Silver Star, which was previously edited in the US version of that game, underwent similar alterations here. Aside from lightening the palette, the Japanese version of the scene fades in, lingers on the image for a few seconds, and then fades out. The US version fades in and almost immediately fades the image to white as soon as it's displayed.
Japan | US |
---|---|
The Plantarium/Plantella boss is slightly less "nude" in the US version.
Pentagrams
Most occurrences of pentagrams in the game were removed from the US version.
Japan | US |
---|---|
The large pentagram teleport pads were edited consistently with their alterations in The Silver Star.
Japan | US |
---|---|
Ditto the smaller teleport pads introduced in this game.
Japan | |
---|---|
US |
The "magic circle" used as part of many spell animations was changed from a pentagram to a more concrete star design.
Japan | US |
---|---|
The icon for the Magic Shield spell was altered in a similar way.
Interestingly, one prominent pentagram, the one beneath the teleporter at the top of the Blue Spire, was left untouched in the US version.
Miscellaneous
Japan | US |
---|---|
The second of the player-selectable window background types was given a much more subdued design in the US version, probably because all the original options were relatively bright.
Japan | US |
---|---|
For some reason, the US version swaps the icons for the Heal Litany and Calm Litany spell lines.
Audio
- The US version replaces the two Japanese vocal themes with newly-recorded versions featuring English lyrics. As with most if not all of Working Designs' dubbed themes, the localizers had no access to the Japanese backing tracks and had to recreate the music from scratch, resulting in a very different sound from the originals.
- The Star Dragon Tower has the same music as the Blue Spire in the Japanese version. The US version replaces it with an original track commissioned by Working Designs from American composer Bill King. According to the manual, this was because they believed the new music "provided a better fit with the 'mood' of the game at that point".
- The outtakes reel after the epilogue's credits was added for the localization.
- The Japanese version shipped with a "Premium" audio CD containing the song "Eternal Blue ~Eternal Sentiment~" (aka "Lucia's Theme" in the US version), along with some extra chatter from Lucia and Lemina. This was dropped for the US release - instead, an English remake of the song is included as an audio track on the game disc as a bonus.
- The Japanese disc contains two extra CD audio tracks not in the American version:
Track 3 is essentially a warning telling the listener that they're playing a Mega CD game disc on an audio CD player, but it's played out like a comical dialogue between Hiro and Ruby. | |
Track 4 is a Game Arts sound logo. |
Miscellaneous Changes
- For telling the party about Lucia, the mayor of Larpa demands an "information fee" (or all the party's money, if they don't have enough). In the Japanese version, the cost is 30s, but the US version raises it to 500s.
- The US version alters the opening and endings to include the Working Designs staff credits. The localization team give themselves the highest positions, before any of the Japanese developers, and everything else was rearranged or cut as needed to fit them in. In the case of the opening, the voice cast credits were removed in order to make room, leaving them only present in the ending credits.
- The US version changes the game's internal title from "LUNAR2" to "LUNAR -ETERNAL BLUE-".
- While not a localization change per se, the Japanese version actually contains the full English font used for the US version's text. Despite the fact that this font contains a full set of lowercase letters that were readily available for use, the localization team made the peculiar choice of putting the translated script in all-caps. This may have been prompted by aesthetic concerns; many of the English font's capital letters have a noticeably lower baseline than the lowercase ones, making mixed-case text look uneven. Compared to the sweeping alterations made to the rest of the game, though, this seems like it would have been a trifle to fix.