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MACE: The Dark Age (Nintendo 64)

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Title Screen

MACE: The Dark Age

Developer: Midway Games
Publisher: Midway Games
Platform: Nintendo 64
Released in US: October 1997
Released in EU: December 1997


DevTextIcon.png This game has hidden development-related text.


ProtoIcon.png This game has a prototype article

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Debugging Text

A lot of debug-related text can be found starting at 0x82C30 in the ROM.

TIME=%.2f SPF=%.4f FPS=%.2f
all.dynamic.anims
INIT frame %.0f/%.0f start %.3f trans %.3f at %.3f rpt %.0f
NEWSEQ:%.0f
FRAME:%.0f
TIME %.3f
START:%.3f
ACTV:%d
SEQ:%d
STG:%x
RPT:%d
CTL:0x%x
FP:%d
SC:%.2f
SP:%d
STARTIME:%06.2f
ATime:%06.2f
FRAME:%02.0f
GLOW
HAR_LLPANT
UND_COAT
UND_TORSO
UND_DTORSO
UND_JAW
BER_HEAD
BER_DHEAD
HAR_ULPANT
HAR_HEAD
HAR_DHEAD
AAANULLOBJ
NULL
Bad AnimObjName
Idx: %d NULL
Main
Game
GameInterrupt
Audio
Scheduler
Timer
Controller
static msg contnums
JAPAN
CAM(% 3.1f % 3.1f % 3.1f) Y=%3.0f P=%3.0f
FRAME %d flicker: %5.2f bright: %5.2f
FAKE
BLOCK01 %%s%%0%dd %s%02d%s
FRAME = %d
JOY:%08x
DEB:%08x
START
UP
DOWN
LEFT
RIGHT
TOWARDs
AWAY
QuickHigh
StrngHigh
StrngLow
ADVANCE
RETREAT
JUMP
CROUCH
QUICK_HIGH
STRONG_HIGH
QUICK_LOW
STRONG_LOW
CHARGE
RELEASE
SLAPY
STANDING
AIR
AVAILABLE
FALLING
BIGHIT
ON GROUND
GETTING_HIT
HITTING
OBJECT_TRY_GRAB
OBJECT_GRABBED
OBJECT_THROWN
GRABBED
GRABBING
ANTI_CROUCH
FLOATING
HOPPING
DEFENDING
MOVE END
DYING
VICTORY
DEFEAT
LAST SEQ
SALUTE
SP SURF
FATALITY
MATCH OVER
ROUND OVER
C_FOLLOW
E_BEHIND
FAR
CLOSE
O_LEFT
O_RIGHT
R_HIGH
R_LOW
R_SWEEP
R_LEFT
R_RIGHT
R_QUICK
R_STRONG
R_FIERCE
NO_INT_SELF
ANIMATION OFF:%s
MOVE: %s frm: %.2f
Daze
CROUCH_ATTACK
G_CROUCHING
G_GNDATTACK
ImpaleReact
Salute
Crouch
Sweep_Post
GetUpReact
StopDashes
DC
berserker
berserk %s.bnk
audio
EXE
CHA
BER
NIN
CTS
ASN
SAM
MRC
MNK
HAR
SUB
NONE
RON
HEL
CHK
UND
DWA
_FOOTL
_FOOTR
_HEAD
MRC
_WEAPL
_WEAPR
base
alternate
normal
alternate1
alternate2
alternate3
alternate4
harem
PEC_0000
PEC_0001
normal
bunny/rom
rom
monk
janitor/rom
countess
dummy/rom
%s%sfxrom
%s%sdynrom
%s/rom
subboss countess
dummy%s%srom
%s%s%srom
HIPS
MID TORSO
SITEMISC1
SITEMISC1b
SITEMISC1c
SITEMISC2
SITEMISC2b
SITEMISC3
SITEMISC3b
SITEMISC4
SITEMISC4b
HAIR1
MEDIUM ROT
LARGE ROT
BIG ROT
ReadyDeath
SB_Daze
SB_Daze BOS_
chaos
CHA_GLOW
HEAD
blackbar
num9
NUM%d
RANDOM AI OPPONENETS
AirHitReactF
AirHitReact
DoubleAttackB
UppercutReactMi
UppercutReactBM
Grapple1_mid
FallDeath
DASH_BACK
BackFlip
HEAD
HELMET
KNCOPR
LLEGR
KNCOPL
LLEGL
LBOCOPR
LARMR
LBOCOPL
LARML
SHLDRL
UARML
G_BASICMOVE
G_CROUCHING
G_DOHEADFACING
book
bookclose
bios
glow
BIOS01
BIOS02
Defend
Select
glow%02d % -3.2f % -3.2f % -3.2f % -3.2f
KStart
title
glow001
glow0%02d
SKULLBAR11
stone25
tally
F01
COMBOGLOW01
COUNTER01
SPIKES01
SPIKES02
F%02d
COMBOGLOW%02d
TIME %02d:%02d
PLR %d (%s)
AI STATE: %s
MOVE: %s
CANT GRAB: ROOT OFF THE GROUND
CANT GRAB: PLR IN ATTACKING FRAMES
CANT GRAB: SEQ DONT INTERRUPT- curseq: %d  seq: %d
CANT GRAB: TOO MUCH ROT
CANT GRAB: DIFF HEIGHTS
CANT GRAB: DIFF HEIGHTS
CANT GRAB: BAD RANGE
(Source: Ferrox)