We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
MACE: The Dark Age (Nintendo 64)
Jump to navigation
Jump to search
Games > Games by content > Games with hidden development-related text
Games > Games by developer
Games > Games by developer > Games developed by NetherRealm Studios > Games developed by Midway Games
Games > Games by platform > Nintendo 64 games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Interactive > Games published by Midway Games
Games > Games by release date > Games released in 1997
MACE: The Dark Age |
---|
Developer:
Midway Games
|
Debugging Text
A lot of debug related text can be found starting at 0x82C30 in the ROM.
TIME=%.2f SPF=%.4f FPS=%.2f all.dynamic.anims INIT frame %.0f/%.0f start %.3f trans %.3f at %.3f rpt %.0f NEWSEQ:%.0f FRAME:%.0f TIME %.3f START:%.3f ACTV:%d SEQ:%d STG:%x RPT:%d CTL:0x%x FP:%d SC:%.2f SP:%d STARTIME:%06.2f ATime:%06.2f FRAME:%02.0f GLOW HAR_LLPANT UND_COAT UND_TORSO UND_DTORSO UND_JAW BER_HEAD BER_DHEAD HAR_ULPANT HAR_HEAD HAR_DHEAD AAANULLOBJ NULL Bad AnimObjName Idx: %d NULL Main Game GameInterrupt Audio Scheduler Timer Controller static msg contnums JAPAN CAM(% 3.1f % 3.1f % 3.1f) Y=%3.0f P=%3.0f FRAME %d flicker: %5.2f bright: %5.2f FAKE BLOCK01 %%s%%0%dd %s%02d%s FRAME = %d JOY:%08x DEB:%08x START UP DOWN LEFT RIGHT TOWARDs AWAY QuickHigh StrngHigh StrngLow ADVANCE RETREAT JUMP CROUCH QUICK_HIGH STRONG_HIGH QUICK_LOW STRONG_LOW CHARGE RELEASE SLAPY STANDING AIR AVAILABLE FALLING BIGHIT ON GROUND GETTING_HIT HITTING OBJECT_TRY_GRAB OBJECT_GRABBED OBJECT_THROWN GRABBED GRABBING ANTI_CROUCH FLOATING HOPPING DEFENDING MOVE END DYING VICTORY DEFEAT LAST SEQ SALUTE SP SURF FATALITY MATCH OVER ROUND OVER C_FOLLOW E_BEHIND FAR CLOSE O_LEFT O_RIGHT R_HIGH R_LOW R_SWEEP R_LEFT R_RIGHT R_QUICK R_STRONG R_FIERCE NO_INT_SELF ANIMATION OFF:%s MOVE: %s frm: %.2f Daze CROUCH_ATTACK G_CROUCHING G_GNDATTACK ImpaleReact Salute Crouch Sweep_Post GetUpReact StopDashes DC berserker berserk %s.bnk audio EXE CHA BER NIN CTS ASN SAM MRC MNK HAR SUB NONE RON HEL CHK UND DWA _FOOTL _FOOTR _HEAD MRC _WEAPL _WEAPR base alternate normal alternate1 alternate2 alternate3 alternate4 harem PEC_0000 PEC_0001 normal bunny/rom rom monk janitor/rom countess dummy/rom %s%sfxrom %s%sdynrom %s/rom subboss countess dummy%s%srom %s%s%srom HIPS MID TORSO SITEMISC1 SITEMISC1b SITEMISC1c SITEMISC2 SITEMISC2b SITEMISC3 SITEMISC3b SITEMISC4 SITEMISC4b HAIR1 MEDIUM ROT LARGE ROT BIG ROT ReadyDeath SB_Daze SB_Daze BOS_ chaos CHA_GLOW HEAD blackbar num9 NUM%d RANDOM AI OPPONENETS AirHitReactF AirHitReact DoubleAttackB UppercutReactMi UppercutReactBM Grapple1_mid FallDeath DASH_BACK BackFlip HEAD HELMET KNCOPR LLEGR KNCOPL LLEGL LBOCOPR LARMR LBOCOPL LARML SHLDRL UARML G_BASICMOVE G_CROUCHING G_DOHEADFACING book bookclose bios glow BIOS01 BIOS02 Defend Select glow%02d % -3.2f % -3.2f % -3.2f % -3.2f KStart title glow001 glow0%02d SKULLBAR11 stone25 tally F01 COMBOGLOW01 COUNTER01 SPIKES01 SPIKES02 F%02d COMBOGLOW%02d TIME %02d:%02d PLR %d (%s) AI STATE: %s MOVE: %s CANT GRAB: ROOT OFF THE GROUND CANT GRAB: PLR IN ATTACKING FRAMES CANT GRAB: SEQ DONT INTERRUPT- curseq: %d seq: %d CANT GRAB: TOO MUCH ROT CANT GRAB: DIFF HEIGHTS CANT GRAB: DIFF HEIGHTS CANT GRAB: BAD RANGE
(Source: Ferrox)
Games > Games by content > Games with hidden development-related text
Games > Games by developer
Games > Games by developer > Games developed by NetherRealm Studios > Games developed by Midway Games
Games > Games by platform > Nintendo 64 games
Games > Games by publisher
Games > Games by publisher > Games published by Warner Bros. Interactive > Games published by Midway Games
Games > Games by release date > Games released in 1997