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Manhunt/Debug Menu
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This is a sub-page of Manhunt.
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The in-game debug menu has a long list of features that can be toggled and changed. This includes but is not limited to player status, completion status, enemy status, lighting and camera effects, texture checks among others. The menu has only currently been found in the PC and PS2 versions of the game. Some options crash the game however it's worth noting that the PS2 version has more debugging features still in-tact.
Activation
Use the following codes to enable the menu:
EUR | USA | |
---|---|---|
PS2 | D05E9E32 0000FFFD 0054CB58 00000001 D05E9E32 0000FFFB 0054CB58 00000000 |
D05E85B2 0000FFFD 0054B2D8 00000001 D05E9E32 0000FFFB 0054B2D8 00000000 |
Xbox | 003D7298 01 | 003D6CD8 01 |
PC | 007CF088 01 |
Use L3 to activate and R3 to de-activate on PS2. On Windows and Xbox the provided addresses can be poked in memory with 01 to enable and 00 to disable it.
(Source: Edness, anonymous)
Features
Option | Notes |
---|---|
Show credits | Plays Credits if on Main Menu. Shows a notification message "...not possible during a game!" when activated in-game. |
Show damage spheres | All hunters have damage spheres around them, showing the various limbs and such that can be damaged. |
D sphere scale speed | Changes the speed of which the character models are damages, in examples of slow motion it would double the time of deformation. |
D sphere scale decay | Alters the limits of how much the character meshes are allowed to deform, such as when heads are blown off. |
D sphere max scale | Alters the size of the damage sphere, the smaller the sphere the more precise the player has to be in attacking a hunter. |
Player damage map | Controls the ease of shown damage when Cash has been hit, such as bruises and blood. |
Player sweat | Allows you to adjust the amount of sweat visible on Cash. It generally adjusts itself in-game depending on Cash's current state; it is affected by the stamina meter. |
Player blood | |
Player bruise | Adjusts the various levels of bruises shown on Cash. |
i Transparent BSP | Displays the line "Press R2 to toggle transparent BSP!" on Xbox, but other than that - no effect. |
i BSP | Displays how many BSP sectors and triangles are rendered. |
i Hunters | Displays how many hunters are rendered, active and how many damage maps are used. Only works on Xbox. |
"Look At Marketing" | Only in the PS2 version. Its purpose is currently unknown. |
Toggle node info | Unknown. |
Toggle location names | Unknown. Possibly displayed location names. |
Toggle entity bbox | Unknown. |
Toggle cam. infl. sph. | Unknown. |
Allow MPEG playback | Unknown. |
"gTVPForcein" | Unknown. |
"gbDisplayVPLs" | Displays information for the camera execution, such as the camera's position, duration, and rotation. Other tags "LOK" and "THR" is unknown, "THR" seems to be locked to 0.50 value. |
"gbSfxText" | Unknown. Probably the text displayed on the execution camera, such as the "Rec" that is shown. |
"gbDisplaySFXText" | Unknown. |
"gbColSFXOutput" | Unknown. |
"gbDrawSoundRadius" | Alters the radius that the sound is output. |
"gbTextureId" | Unknown. |
"bTextureAssignOn" | Unknown. |
camera pitch tweak | Changes the pitch of the camera behind Cash. |
Integrity check "OneOff" | Does nothing. |
Integrity check "Toggle" | Does nothing. |
Mem. info | Does nothing. Likely was used to check the texture memory during the creation process. |
Mem. report to LOG | Likely saved a document of the memory used. Not enabled. |
Mem. arena info | Displays how much memory is taken up by geometry object clumps and sector BSP nasties, and how much is the maximum used arena memory. Only works on Xbox. |
Crosshair type | Was likely an option to change the crosshair when aiming. Not enabled. |
Weather Cloudy | Allows for various degrees of cloud adjustment, it works numerically. |
Weather Windy | Allows for various degrees of wind adjustment, it works numerically. |
Weather Rainy | Allows for various degrees of rain adjustment, it works numerically. |
Weather Thunder | Allows for various degrees of thunder adjustment, it works numerically. |
Weather Foggy | Allows for various degrees of fog adjustment, it works numerically. |
Weather Clear | Clears all weather effects in the scene and sets it to the ambient scene level. |
Weather Free | Disables all weather effects. |
FX mode AA | Unsure of its purpose. |
FX mode AA rad. | Unsure of its purpose. |
FX nightvision | Likely controlled the FX of night vision. |
FX nightvis. col. | Changes the main color of the night vision effect. |
FX nightv. 0 col. R | Changes the red intensity for the night vision. |
FX nightv. 0 col. G | Changes the green intensity for the night vision. |
FX nightv. 0 col. B | Changes the blue intensity for the night vision. |
FX ArtFilter | Disabling this makes the whole game become dark. |
FX ArtFilter rad (indoors) | Changes the intensity/offset for the faint doubling effect while indoors. |
FX ArtFilter R (indoors) | Changes the red intensity while indoors. |
FX ArtFilter G (indoors) | Changes the green intensity while indoors. |
FX ArtFilter B (indoors) | Changes the blue intensity while indoors. |
FX ArtFilter rad (Cloudy) | Changes the intensity/offset for the faint doubling effect for the cloudy weather conditions. |
FX ArtFilter R (Cloudy) | Changes the red intensity for the cloudy weather conditions. |
FX ArtFilter G (Cloudy) | Changes the green intensity for the cloudy weather conditions. |
FX ArtFilter B (Cloudy) | Changes the blue intensity for the cloudy weather conditions. |
FX ArtFilter rad (Rainy) | Changes the intensity/offset for the faint doubling effect for the rainy weather conditions. |
FX ArtFilter R (Rainy) | Changes the red intensity for the rainy weather conditions. |
FX ArtFilter G (Rainy) | Changes the green intensity for the rainy weather conditions. |
FX ArtFilter B (Rainy) | Changes the blue intensity for the rainy weather conditions. |
FX ArtFilter rad (Foggy) | Changes the intensity/offset for the faint doubling effect for the foggy weather conditions. |
FX ArtFilter R (Foggy) | Changes the red intensity for the foggy weather conditions. |
FX ArtFilter G (Foggy) | Changes the green intensity for the foggy weather conditions. |
FX ArtFilter B (Foggy) | Changes the blue intensity for the foggy weather conditions. |
FX ArtFilter rad (Clear) | Changes the intensity/offset for the faint doubling effect for the clear weather conditions. |
FX ArtFilter R (Clear) | Changes the red intensity for the clear weather conditions. |
FX ArtFilter G (Clear) | Changes the green intensity for the clear weather conditions. |
FX ArtFilter B (Clear) | Changes the blue intensity for the clear weather conditions. |
FX raster lines | Draws scan lines on the screen. |
FX drug | Zooms the camera in and out and adds some faint blur effects. |
FX scene R | Unknown. |
FX scene G | Unknown. |
FX scene B | Unknown. |
FX scene A | Unknown. |
FX mode | Allows interacting with all the FX prefixed options above. Only works on PS2. |
Slow motion | Not enabled. Was likely a removed feature. |
Decal test mode | Allows interacting with the options prefixed with Decal test below. |
Decal test type | Unknown, probably to do with the execution camera. |
Decal test size | |
Decal test rnd. angle | |
Decal use BG color | |
Decal BG int. only | |
Decal BG int. factor | |
Light cone toggle | Unsure. |
Toggle hunter & entity info | Disabled, was likely used for model information. |
Z clear only | If disabled, what was drawn over the nonexistent sky would not be erased, causing a flickering effect. |
Tex. cache fix | |
Reset game state | Takes the game back to the default settings. |
Inventory info | Shows how many items/weapons you have each of the four types are shown by a number. |
Screen calib. lines | Display lines that spilt the screen into 4 sections. Used for screen positioning. |
Frame counter | Displays current frame rate of the game. |
Dump debug info <, > or select | Unknown. Likely jumped between information of what is currently on-screen. |
Debug font X size | Changed the font size on the X axis. |
Debug font Y size | Changed the font size on the Y axis. |
* Map (0=old,1=new) | 0 adds the map and 1 removes it. Does not change the current difficulty. |
* HUD | Turns off the HUD, also disables you from using items. |
* SAFEZONE NODE CHECK | |
* BSP CHECK | |
* BSP CHECK HALO | |
* BSP CHECK RESET | |
* Memory info | Broken, always displays "Mem. used = 0". This was partially fixed on some platforms in Manhunt 2. |
* Ambient light | Similar to the brightness option this makes the level brighter with less shadows. |
* Camera modes | Allows to toggle between, 1st, free and 3rd person cameras, hold X to switch between them. 3rd person locks the camera. Teleport Cash during free cam by pressing X. |
* Toggle god mode | Makes the player invincible. Falling from a high point will still kill the player. |
* Kill hunters | Kills all the hunters in the given range. |
* Kill radius | Calculated the kill area for the “Kill Hunters” option. |
* Idle hunters | Makes hunters idle for the remainder of the scene. |
* Disable hunters | Disables hunters on the spot. |
* Ignore player | All Hunters ignores the player, corpses, and noises. Hunters will still try to attack Allies, Allies still follows Cash. However, in some point Hunters will still see Cash and try to kill him. |
* Cheat ALL > | Enables the use of a weapon depending on the scene. |
* Cheat ALL < | Turns off the Cheat All > option. |
* Cheat LEFT > | Enables the use of a weapon depending on the scene. |
* Cheat LEFT < | Turns off the Cheat Left > option. |
* Cheat RIGHT > | Enables the use of a weapon depending on the scene. |
* Cheat RIGHT < | Turns off the Cheat Right > option. |
* Cheat BACK > | Enables the use of a weapon depending on the scene. |
* Cheat BACK < | Turns off the Cheat Back > option. |
Complete level | Any current scene is completed. |
Open bonus levels | Bonus scenes unlocked. |
Unlock bonus features | Bonus features unlocked, art panels etc. |
Give all stars | 100 Stars Unlocked. |
Open normal levels | Lets you access all the normal scenes in the game. |
Kill player | Kills Cash, likely for testing the game boundaries. |
Performance info | |
PAUSE | Unknown, it does nothing. Name seems a bit obvious though. |
HC : Display Values | This option does nothing but likely used for testing. |
HC : Toggle ON/OFF | This is for cutscenes which require the camera shakes, simulating that someone is walking or running. |
TWITCH FREQ | Used to adjust how much the camera shakes. |
DECAY POWER | Unknown. |
TWITCH SCALE | This likely changes the way the HC option works. |
VEL ANG CHANGE | Unknown what this does, likely has something to do with the camera and its velocity angle. |