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Manhunt 2
| Manhunt 2 |
|---|
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Developers: Rockstar Vienna,
Rockstar London,
Rockstar Leeds (PSP),
Rockstar Toronto (Wii, Windows)
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| This page sucks. If you could make it suck less, that would be awesome. Specifically: Rewrite and reorganize this horrible, embarrassing thing. WHY ARE THERE FIVE BILLION YOUTUBE VIDEOS OF SOUND CLIPS?! |
To do:
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| Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: Dildos and killing with the dildos in mention. |
Manhunt 2 is the sequel to Manhunt which features more of the same grotesque action, and is yet another game that pissed off Jack Thompson. Rockstar Vienna originally developed the game before duties were moved over to Rockstar London after the former studio unexpectedly shut down. It's also known for being the last Rockstar Games title to use the RenderWare engine.
Contents
Sub-Page
| Prototype Info |
Debug Displays
| This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Some things that need confirmation
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Execution Information
Shows up during an execution, with a list of information about the currently performed execution.
| EUR | USA | |
|---|---|---|
| PC | 00789818 01 | |
| PS2 | 005B2850 00000001 | 005B26D0 00000001 |
| PSP | 00445EA0 00000001 | 00445DA0 00000001 |
| Wii | 0057E1E0 00000001 | 0057DB60 00000001 |
Memory Usage
Displays the current memory usage. It's broken on PS2 and PSP, always displaying 0, works as intended on Wii, displaying both MEM1 and MEM2 memory banks, and for some reason both memory banks are listed in the Windows release, but the values in both are identical.
| EUR | USA | |
|---|---|---|
| PC | 0075B300 01 | |
| PS2 | 0066CD3C 00000001 | 0066CBBC 00000001 |
| PSP | 003981E4 00000001 | 003980E4 00000001 |
| Wii | 0050F80B 00000001 | 0050F18B 00000001 |
Active Shadow Cameras
Displays the amount of active shadow cameras.
| EUR | USA | |
|---|---|---|
| PC | 0075B334 01 | |
| PS2 | 0066CD70 00000001 | 0066CBF0 00000001 |
| PSP | 00398218 00000001 | 00398118 00000001 |
| Wii | 0050F83F 00000001 | 0050F1BF 00000001 |
Timer Values?
Attempts to display three timer values in the upper left corner.
| EUR | USA | |
|---|---|---|
| PC | 0075B52C 01 0075B2FC 00 | |
| PS2 | 0066CF68 00000001 0066CD38 00000000 |
0066CDE8 00000001 0066CBB8 00000000 |
| PSP | 00398410 00000001 003981E0 00000000 |
00398310 00000001 003980E0 00000000 |
| Wii | 0050FA37 00000001 0050F807 00000000 |
0050F3B7 00000001 0050F187 00000000 |
Overscan Boundaries
Draws the overscan boundaries. Works as intended on PS2 and PSP, but on PC and Wii the bottom left corner is incorrectly treated as the center.
| EUR | USA | |
|---|---|---|
| PC | 0075B108 01 | |
| PS2 | 0066CB48 00000001 | 0066C9C8 00000001 |
| PSP | 00397FF0 00000001 | 00397EF0 00000001 |
| Wii | 0050F617 00000001 | 0050EF97 00000001 |
Textbox Boundaries?
Draws a couple green rectangles on the top of the screen. This seems to only draw correctly on PS2 and Wii, though enabling this also makes the controls not work anymore. If attempted to enable on PC or PSP, the game crashes.
| EUR | USA | |
|---|---|---|
| PS2 | 0066CB64 00000001 | 0066C9E4 00000001 |
| Wii | 0050F633 00000001 | 0050EFB3 00000001 |
Unused Weapon Animations
Animations For Used Weapons
For the Firearms
Firearms like melee weapons, would have three levels of executions. However these were cut for some reason, but can be put back in.
Flaregun
The Flaregun was going to have three executions, but were cut along with the ones above.
Tranquilizer Gun
The Tranquilizer Gun was also gonna have animations for executions, but got scrapped.
For Unused Weapons
Dildos, Newspaper, And Bottle
You read that right. You could at one time kill people with dildos and newspapers. However, there is no model for the dildo or the plies so the video uses the pliers and the nightstick.
Vending Machine and Dumpster
Two environmental executions known as Vending Machine and Dumpster were scrapped. Though they can be brought back although, the animations are unfinished and buggy.
Unused Weapons
With Graphics
- Blow Torch: Setting people on fire with a torch? Fun! Sadly, only sound files and a HUD icon remains.
- BlackJack: A leftover from Manhunt. It only has a HUD icon.
- Camera: It is unknown what this has been used for and it only has a HUD icon.
- Dildo: While no model remains, its animations, sounds and HUD icon still remain.
- Acid Bottle: Yet another bottle was originally used. Only the HUD icon and audio remain.
- Hammer: The hammer from the first game was going to appear according to sound files for its executions from the first game along with an unused HUD icon.
- Hook: Not the Meat Hook but a hook that would have been a regular weapon. Only has a HUD icon.
- Money: Money doesn't appear at all in the game. It has a HUD icon. It most likely would have been used as a lure or a shop or store was planned to be in the game.
- Newspaper: Like the Dildo, the Newspaper still has its animations and a HUD icon.
- Uzi w/ Flashlight: Would have been just a regular Uzi with a flashlight.
Sounds
Sounds for the following cut weapons:
Acid Bottle
Blow Torch
Dildo
Hammer
Code Only
These weapons only have code remaining which can be found in the Manhunt2.exe file.
- Porn_(CT)
- Noose_(CT)
- Matchbook_(CT)
- Cash_Bundle(CT)
- Camera_(CT)
- Syard_Comb_(CT)
- S_Silencer_(CT)
- Meths_(CT)
- Chlorine_(CT)
- Rag_(CT)
- Wooden_Spike_(CT)
- Firecrackers_(CT)
- F_Grenade_(CT)
- Tear_Gas_(CT)
- Exp_Molotov_(CT)
- Molotov_(CT)
- Grenade_(CT)
- Chainsaw_Player_(CT)
- Sniper_Rifle_Silenced_(CT)
- Glock_Torch_(CT)
- Nail_Gun_(CT)
- W_B_Bat_Nails_(CT)
- Hockey_Stick_(CT)
- Chainsaw_(CT)
- M_B_Bat_(CT)
- Machete_(CT)
- IcePick_(CT)
- Axe_(CT)
- Cane_(CT)
- Wooden_Bar_(CT)
- Cleaver_(CT)
- Pipe_(CT)
- Jury_Blades_(CT)
- Broken_Bottle_(CT)
- Hunt_Knife_(CT)
- N_Vision_(CT)
- Lighter_(CT)
- Water_Bottle_(CT)
- Tripwire_(CT)
Unused Graphics
A loading screen of the A20 Level.
Internal Level Order
The order of levels are different from the order in the final game, with a handful of them getting cut. Only code of the removed levels remain.
| Internal Order | Level Name | Final Order | Level Name |
|---|---|---|---|
| A01_Escape_Asylum | Awakening | A01_Escape_Asylum | Awakening |
| A02_The_Old_House | Ghosts | A02_The_Old_House | Ghosts |
| A03_Neighbourhood | Domestic Disturbance | A04_SM_Nightclub | Sexual Deviants |
| A04_SM_Nightclub | Sexual Deviants | A07_Tolerance_Zone | Red Light |
| A05_History_Museum | Cut Level | A14_SugarFactory | Best Friends |
| A06_CIA_Trap | Most Wanted | A07_2Tolerance_Zone | Safe House |
| A07_Tolerance_Zone | Red Light | A10_Brothel | Bees' Honey Pot |
| A07_2Tolerance_Zone | Safe House | A12_Plaza | Assassination |
| A08_Sorority_House | Cut Level | A06_CIA_Trap | Most Wanted |
| A09_Burn | Ritual Cleansing | A09_Burn | Ritual Cleansing |
| A10_Brothel | Bees' Honey Pot | A11_Medicine_Lab | Origins |
| A11_Medicine_Lab | Origins | A16_TV_Studio | Broadcast Interrupted |
| A12_Plaza | Assassination | A17_Creepy_Farm | Altered State |
| A13_UNUSED | Cut Level | A03_Neighbourhood | Domestic Disturbance |
| A14_SugarFactory | Best Friends | A15_Cemetery | Personality Clash |
| A15_Cemetery | Personality Clash | A18_Manor | Release Therapy |
| A16_TV_Studio | Broadcast Interrupted | ||
| A17_Creepy_Farm | Altered State | ||
| A18_Manor | Release Therapy | ||
| A19_UNUSED | Cut Level | ||
| A20_End | Cut Level? |
- A05_History_Museum
- A08_Sorority_House
- A13_UNUSED
- A19_UNUSED
- A20_End
- A20_E1
- A20_E2
- A21_New_House
- A22_Bonus1
- A23_Bonus2
- A24_Bonus3
- A25_Bonus4
- A26_Bonus5
- B00_TestJumpnClimb
- B01_EnvExecutions
- B02_TestRendColl
- B03_TestPhysProp
- B04_TestHuntrnVis
- B05_TestPatrol
- B06_TestLures
- B07_TestEffects
- B08_TestSurfaces
- B09_TestWeapons
The original endings had the player deciding if they wanted to kill Dr. Whyte in her lab, or similar to the final ending, killing Leo in a modified version of the asylum, which can be partly seen in the final version, in Release Therapy's end cutscene.
Unused Sounds
This sound file is repeated multiple times with the execution sounds. It is presumably a developer saying, "This sound has not been built yet."
Missions
Awakening
Not much here but some sounds for the intercom system, sounds for Leo and Danny that include placeholder voices, and dialog for the Asylum Orderlies and the inmates.
Ghosts
Cut sound files from this level include dialog from Danny, hints from Leo, extra dialog from the Watchdogs, the Watchdogs lighting the house on fire while Danny was still inside, a scrapped flashback scene, some lines for Danny's wife, and a completely cut character who mentions the flashlight which is only found in the PS2 and PSP version.
Sexual Deviants
Just some extra dialog from Danny and The Pervs, Leo cracking jokes, and there was originally a female victim in the basement being tortured by the Dentist Chair and the Chainsaw.
Best Friends
Mostly unused sounds from Leo, Danny over a radio, lines for Micheal and the Project Militia, and something electric.
Bees Honey Pot
Dialog for Danny, The Pimps, some customers, and Judy. Other sounds include crying, a *ahem* "business transaction", and Judy taken hostage.
Assassination
Almost all of the unused sounds for the level are ambient noises such as creaking metal and gunshots. However, there are some lines for a police helicopter speaker, Leo, and the Militia.
Most Wanted
While there are lines for civilians, Danny, placeholder Leo, and the Watchdogs. 0:08 - 4:37 contains more background noises.
Ritual Cleansing
Only some lines for Leo, placeholder Danny, the security guards. There are also sounds for the elevator from the level "Awakening" and a phone ringing.
Origins
Most of it is dialog for Leo, Pickman, The Project Scientists, and The Watchdogs. There are also some background noises which include a cat in the lab and a busy street.
Domestic Disturbance
Aside from dialog for Danny, the Cops, Civilians, and the police helicopter speaker. Some sound files mention changes to the level such as The Legion members were in the level and Danny had to kill three project scientists.
Release Therapy
All that is here is sounds for Danny, Leo, someone shouting for backup, and what seems to be a scrapped unique execution.
Enemies
Female Asylum Inmates
In "Awakening", there were going to be female inmates.
Pervs
The Pervs have a lot of unused lines.
Cut Weapons/Executions
A load of sounds were cut along with scrapped executions with only sound remaining. Some sounds were leftover from the first game.
| To do: Put the times for the different sound files. |
Unused Music
The credits originally had its own separate theme instead of re-using the main theme music.
Credits Themes
Unused Credits Theme
Unused First Game Credits Theme
The first credits theme from the first game is still left in.
Unused Music from a folder named "JumpAtta"
It's very similar to "Assassination"'s soundtrack, but has some differences. In the Wii version, it even has its own death and level end music.
Death Music
End Level Music
System Exclusive Weapons
Some weapons can be found on the Wii, PS2, and PSP versions only.
- Flashlight: Only found on the PS2 and PSP. It is used by Civilians, the Cops and The Bloodhounds gang.
- Mace: Exclusive to the Wii version. It is used by The Pervs in the mission "Sexual Deviants".
- Razor: Exclusive to the PC and Wii versions. It is found in the levels "Red Light", "Ritual Cleansing" and "Origins".
- Bottle (Executions): Exclusive to the PC and Wii versions. It is found in the levels "Ghosts", "Red Light" and "Ritual Cleansing". Originally supposed to be a milk bottle, but the model and HUD icon were changed to a whiskey bottle.
- Bottle (Lure): Exclusive to the PS2/PSP versions. An alternate variant of the bottle from the PC/Wii versions. This one is only used as a lure item instead of for executions. It appears in the levels "Ghosts", "Red Light" and "Most Wanted".
- Katana: Exclusive to the PS2/PSP/PC versions. It is found in the level "Broadcast Interrupted".
| The Manhunt series | |
|---|---|
| PlayStation 2, Windows | Manhunt • Manhunt 2 (Prototype) |
| PlayStation Portable, Wii | Manhunt 2 (Prototype) |
| Xbox | Manhunt |
- Games developed by Rockstar Vienna
- Games developed by Rockstar London
- Games developed by Rockstar Leeds
- Games developed by Rockstar Toronto
- Games published by Rockstar Games
- PlayStation 2 games
- PlayStation Portable games
- Wii games
- Windows games
- Games released in 2007
- Games with unused areas
- Games with unused enemies
- Games with unused graphics
- Games with unused music
- Games with unused sounds
- Games with debugging functions
- Games with revisional differences
- Pages requiring cleanup
- To do
- To investigate
- Manhunt series
Cleanup > Pages requiring cleanup
Cleanup > To do
Cleanup > To investigate
Games > Games by content > Games with debugging functions
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Rockstar Games > Games developed by Rockstar Leeds
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