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Manhunt 2

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Title Screen

Manhunt 2

Developers: Rockstar London, Rockstar Toronto
Publisher: Rockstar Games
Platform: Windows
Released in US: November 6, 2009


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
Carts.png This game has revisional differences.


SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: Rewrite and reorganize this horrible, embarrassing thing. WHY ARE THERE FIVE BILLION YOUTUBE VIDEOS OF SOUND CLIPS
Hmmm...
To do:
  • Differences from other ports
  • Unused weapon coding
  • Actual sound files
And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Dildos and killing with the Dildos in mention.

Manhunt 2 is the sequel to Manhunt which features more of the same grotesque action, and is yet another game that pissed off Jack Thompson. Also, it's known for being the last Rockstar Games title to use the Renderware engine.

Unused Weapon Animations

Animations For Used Weapons

For the Firearms

Firearms like melee weapons, would have three levels of executions. However these were cut for some reason, but can be put back in.

Flaregun

The Flaregun was going to have three executions, but were cut along with the ones above.

Tranquilizer Gun

The Tranquilizer Gun was also gonna have animations for executions, but got scrapped.

For Unused Weapons

Dildos, Newspaper, And Bottle

You read that right. You could at one time kill people with dildos and newspapers. However, there is no model for the dildo or the plies so the video uses the pliers and the nightstick.

Vending Machine and Dumpster

Two environmental executions known as Vending Machine and Dumpster were scrapped. Though they can be brought back although, the animations are unfinished and buggy.

Unused Weapons

With Graphics

  • Blow Torch: Setting people on fire with a torch? Fun! Sadly, only sound files and a HUD icon remains.
  • BlackJack: A leftover from the Manhunt. It only has a HUD icon.
  • Camera: It is unknown what this has been used for and it only has a HUD icon.
  • Dildo: While no model remains, its animations, sounds and HUD icon still remain.
  • Acid Bottle: Yet another bottle was originally used. Only the HUD icon and audio remain.
  • Hammer: The hammer from the first game was going to appear according to sound files for its executions from the first game along with an unused HUD icon.
  • Hook: Not the Meat Hook but a hook that would have been a regular weapon. Only has a HUD icon.
  • Money: Money doesn't appear at all in the game. It has a HUD icon. It most likely would have been used as a lure or a shop or store was planned to be in the game.
  • Newspaper: Like the Dildo, the Newspaper still has its animations and a HUD icon.
  • Uzi w/ Flashlight: Would have been just a regular Uzi with a flashlight.

Sounds

Sounds for the following cut weapons:

Acid Bottle

Blow Torch

Dildo

Hammer

Code Only

These weapons only have code remaining which can be found in the Manhunt2.exe file.

  • Porn_(CT)
  • Noose_(CT)
  • Matchbook_(CT)
  • Cash_Bundle(CT)
  • Camera_(CT)
  • Syard_Comb_(CT)
  • S_Silencer_(CT)
  • Meths_(CT)
  • Chlorine_(CT)
  • Rag_(CT)
  • Wooden_Spike_(CT)
  • Firecrackers_(CT)
  • F_Grenade_(CT)
  • Tear_Gas_(CT)
  • Exp_Molotov_(CT)
  • Molotov_(CT)
  • Grenade_(CT)
  • Chainsaw_Player_(CT)
  • Sniper_Rifle_Silenced_(CT)
  • Glock_Torch_(CT)
  • Nail_Gun_(CT)
  • W_B_Bat_Nails_(CT)
  • Hockey_Stick_(CT)
  • Chainsaw_(CT)
  • M_B_Bat_(CT)
  • Machete_(CT)
  • IcePick_(CT)
  • Axe_(CT)
  • Cane_(CT)
  • Wooden_Bar_(CT)
  • Cleaver_(CT)
  • Pipe_(CT)
  • Jury_Blades_(CT)
  • Broken_Bottle_(CT)
  • Hunt_Knife_(CT)
  • N_Vision_(CT)
  • Lighter_(CT)
  • Water_Bottle_(CT)
  • Tripwire_(CT)

Unused Graphics

MH2A20.png

A loading screen of the A20 Level.

Internal Level Order

The order of levels are different from the order in the final game, with a handful of them getting cut. Only code of the removed levels remain.

Internal Order Level Name Final Order Level Name
A01_Escape_Asylum Awakening A01_Escape_Asylum Awakening
A02_The_Old_House Ghosts A02_The_Old_House Ghosts
A03_Neighbourhood Domestic Disturbance
A04_SM_Nightclub Sexual Deviants
A05_History_Museum Cut Level
A06_CIA_Trap Most Wanted
A07_Tolerance_Zone Red Light
A07_2Tolerance_Zone Safe House
A08_Sorority_House Cut Level
A09_Burn Ritual Cleansing
A10_Brothel Bees Honey Pot
A11_Medicine_Lab Origins
A12_Plaza Assassination
A13_UNUSED Cut Level
A14_SugarFactory Best Friends
A15_Cemetery Personality Clash
A16_TV_Studio Broadcast Interrupted
A17_Creepy_Farm Altered State
A18_Manor Release Therapy
A19_UNUSED Cut Level
A20_End Cut Level?


  • A05_History_Museum
  • A08_Sorority_House
  • A13_UNUSED
  • A19_UNUSED
  • A20_End
  • A20_E1
  • A20_E2
  • A21_New_House
  • A22_Bonus1
  • A23_Bonus2
  • A24_Bonus3
  • A25_Bonus4
  • A26_Bonus5
  • B00_TestJumpnClimb
  • B01_EnvExecutions
  • B02_TestRendColl
  • B03_TestPhysProp
  • B04_TestHuntrnVis
  • B05_TestPatrol
  • B06_TestLures
  • B07_TestEffects
  • B08_TestSurfaces
  • B09_TestWeapons

The original endings had the player deciding if they wanted to kill Dr. Whyte in her lab, or similar to the final ending, killing Leo in a modified version of the asylum, which can be partly seen in the final version, in Release Therapy's end cutscene.

Unused Sounds

This sound file is repeated multiple times with the execution sounds. It is presumably a developer saying, "This sound has not been built yet."

Missions

Awakening

Not much here but some sounds for the intercom system, sounds for Leo and Danny that include placeholder voices, and dialog for the Asylum Orderlies and the inmates.

Ghosts

Cut sound files from this level include dialog from Danny, hints from Leo, extra dialog from the Watchdogs, the Watchdogs lighting the house on fire while Danny was still inside, a scrapped flashback scene, some lines for Danny's wife, and a completely cut character who mentions the flashlight which is only found in the PS2 and PSP version.

Sexual Deviants

Just some extra dialog from Danny and The Pervs, Leo cracking jokes, and there was originally a female victim in the basement being tortured by the Dentist Chair and the Chainsaw.

Best Friends

Mostly unused sounds from Leo, Danny over a radio, lines for Micheal and the Project Militia, and something electric.

Bees Honey Pot

Dialog for Danny, The Pimps, some customers, and Judy. Other sounds include crying, a *ahem* "business transaction", and Judy taken hostage.

Assassination

Almost all of the unused sounds for the level are ambient noises such as creaking metal and gunshots. However, there are some lines for a police helicopter speaker, Leo, and the Militia.

Most Wanted

While there are lines for civilians, Danny, placeholder Leo, and the Watchdogs. 0:08 - 4:37 contains more background noises.

Ritual Cleansing

Only some lines for Leo, placeholder Danny, the security guards. There are also sounds for the elevator from the level "Awakening" and a phone ringing.

Origins

Most of it is dialog for Leo, Pickman, The Project Scientists, and The Watchdogs. There are also some background noises which include a cat in the lab and a busy street.

Domestic Disturbance

Aside from dialog for Danny, the Cops, Civilians, and the police helicopter speaker. Some sound files mention changes to the level such as The Legion members were in the level and Danny had to kill three project scientists.

Release Therapy

All that is here is sounds for Danny, Leo, someone shouting for backup, and what seems to be a scrapped unique execution.

Enemies

Female Asylum Inmates

In "Awakening", there were going to be female inmates.

Pervs

The Pervs have a lot of unused lines.

Cut Weapons/Executions

A load of sounds were cut along with scrapped executions with only sound remaining. Some sounds were leftover from the first game.

Hmmm...
To do:
Put the times for the different sound files.

Unused Music

The credits originally had its own separate theme instead of re-using the main theme music.

Credits Themes

Unused Credits Theme

Unused First Game Credits Theme
The first credits theme from the first game is still left in.

Unused Music from a folder named "JumpAtta"

It's very similar to "Assassination"'s soundtrack, but has some differences. In the Wii version, it even has its own death and level end music.

Death Music

End Level Music

System Exclusive Weapons

Some weapons can only be found on the Wii, PS2, and PSP versions only.

  • Flashlight: Only found on the PS2 and PSP. It is used by Civilians, the Cops and The Bloodhounds gang.
  • Mace: Exclusive to the Wii version. It is used by The Pervs in the mission "Sexual Deviants".
  • Razor: Exclusive to the PC and Wii versions. It is found in the levels "Red Light", "Ritual Cleansing" and "Origins".
  • Bottle (Executions): Exclusive to the PC and Wii versions. It is found in the levels "Ghosts", "Red Light" and "Ritual Cleansing". Originally supposed to be a milk bottle, but the model and HUD icon were changed to a whiskey bottle.
  • Bottle (Lure): Exclusive to the PS2/PSP versions. An alternate variant of the bottle from the PC/Wii versions. This one is only used as a lure item instead of for executions. It appears in the levels "Ghosts", "Red Light" and "Most Wanted".
  • Katana: Exclusive to the PS2/PSP/PC versions. It is found in the level "Broadcast Interrupted".