|This page sucks.|
If you could make it suck less, that would be awesome.
Specifically: Rewrite and reorganize this horrible, embarrassing thing. WHY ARE THERE FIVE BILLION YOUTUBE VIDEOS OF SOUND CLIPS
|Oh dear, I do believe I have the vapors.|
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Dildos and killing with the Dildos in mention.
Manhunt 2 is the sequel to Manhunt which features more of the same grotesque action, and is yet another game that pissed off Jack Thompson. Also, it's known for being the last Rockstar Games title to use the Renderware engine.
- 1 Unused Weapon Animations
- 2 Unused Weapons
- 3 Unused Graphics
- 4 Internal Level Order
- 5 Unused Sounds
- 6 Enemies
- 7 Cut Weapons/Executions
- 8 Unused Music
- 9 System Exclusive Weapons
Unused Weapon Animations
Animations For Used Weapons
For the Firearms
Firearms like melee weapons, would have three levels of executions. However these were cut for some reason, but can be put back in.
The Flaregun was going to have three executions, but were cut along with the ones above.
The Tranquilizer Gun was also gonna have animations for executions, but got scrapped.
For Unused Weapons
Dildos, Newspaper, And Bottle
You read that right. You could at one time kill people with dildos and newspapers. However, there is no model for the dildo or the plies so the video uses the pliers and the nightstick.
Vending Machine and Dumpster
Two environmental executions known as Vending Machine and Dumpster were scrapped. Though they can be brought back although, the animations are unfinished and buggy.
- Blow Torch: Setting people on fire with a torch? Fun! Sadly, only sound files and a HUD icon remains.
- BlackJack: A leftover from the Manhunt. It only has a HUD icon.
- Camera: It is unknown what this has been used for and it only has a HUD icon.
- Dildo: While no model remains, its animations, sounds and HUD icon still remain.
- Acid Bottle: Yet another bottle was originally used. Only the HUD icon and audio remain.
- Hammer: The hammer from the first game was going to appear according to sound files for its executions from the first game along with an unused HUD icon.
- Hook: Not the Meat Hook but a hook that would have been a regular weapon. Only has a HUD icon.
- Money: Money doesn't appear at all in the game. It has a HUD icon. It most likely would have been used as a lure or a shop or store was planned to be in the game.
- Newspaper: Like the Dildo, the Newspaper still has its animations and a HUD icon.
- Uzi w/ Flashlight: Would have been just a regular Uzi with a flashlight.
Sounds for the following cut weapons:
These weapons only have code remaining which can be found in the Manhunt2.exe file.
A loading screen of the A20 Level.
Internal Level Order
The order of levels are different from the order in the final game, with a handful of them getting cut. Only code of the removed levels remain.
|Internal Order||Level Name||Final Order||Level Name|
|A10_Brothel||Bees Honey Pot|
The original endings had the player deciding if they wanted to kill Dr. Whyte in her lab, or similar to the final ending, killing Leo in a modified version of the asylum, which can be partly seen in the final version, in Release Therapy's end cutscene.
This sound file is repeated multiple times with the execution sounds. It is presumably a developer saying, "This sound has not been built yet."
Not much here but some sounds for the intercom system, sounds for Leo and Danny that include placeholder voices, and dialog for the Asylum Orderlies and the inmates.
Cut sound files from this level include dialog from Danny, hints from Leo, extra dialog from the Watchdogs, the Watchdogs lighting the house on fire while Danny was still inside, a scrapped flashback scene, some lines for Danny's wife, and a completely cut character who mentions the flashlight which is only found in the PS2 and PSP version.
Just some extra dialog from Danny and The Pervs, Leo cracking jokes, and there was originally a female victim in the basement being tortured by the Dentist Chair and the Chainsaw.
Mostly unused sounds from Leo, Danny over a radio, lines for Micheal and the Project Militia, and something electric.
Bees Honey Pot
Dialog for Danny, The Pimps, some customers, and Judy. Other sounds include crying, a *ahem* "business transaction", and Judy taken hostage.
Almost all of the unused sounds for the level are ambient noises such as creaking metal and gunshots. However, there are some lines for a police helicopter speaker, Leo, and the Militia.
While there are lines for civilians, Danny, placeholder Leo, and the Watchdogs. 0:08 - 4:37 contains more background noises.
Only some lines for Leo, placeholder Danny, the security guards. There are also sounds for the elevator from the level "Awakening" and a phone ringing.
Most of it is dialog for Leo, Pickman, The Project Scientists, and The Watchdogs. There are also some background noises which include a cat in the lab and a busy street.
Aside from dialog for Danny, the Cops, Civilians, and the police helicopter speaker. Some sound files mention changes to the level such as The Legion members were in the level and Danny had to kill three project scientists.
All that is here is sounds for Danny, Leo, someone shouting for backup, and what seems to be a scrapped unique execution.
Female Asylum Inmates
In "Awakening", there were going to be female inmates.
The Pervs have a lot of unused lines.
A load of sounds were cut along with scrapped executions with only sound remaining. Some sounds were leftover from the first game.
Put the times for the different sound files.
The credits originally had its own separate theme instead of re-using the main theme music.
Unused Credits Theme
Unused First Game Credits Theme
The first credits theme from the first game is still left in.
Unused Music from a folder named "JumpAtta"
It's very similar to "Assassination"'s soundtrack, but has some differences. In the Wii version, it even has its own death and level end music.
End Level Music
System Exclusive Weapons
Some weapons can only be found on the Wii, PS2, and PSP versions only.
- Flashlight: Only found on the PS2 and PSP. It is used by Civilians, the Cops and The Bloodhounds gang.
- Mace: Exclusive to the Wii version. It is used by The Pervs in the mission "Sexual Deviants".
- Razor: Exclusive to the PC and Wii versions. It is found in the levels "Red Light", "Ritual Cleansing" and "Origins".
- Bottle (Executions): Exclusive to the PC and Wii versions. It is found in the levels "Ghosts", "Red Light" and "Ritual Cleansing". Originally supposed to be a milk bottle, but the model and HUD icon were changed to a whiskey bottle.
- Bottle (Lure): Exclusive to the PS2/PSP versions. An alternate variant of the bottle from the PC/Wii versions. This one is only used as a lure item instead of for executions. It appears in the levels "Ghosts", "Red Light" and "Most Wanted".
- Katana: Exclusive to the PS2/PSP/PC versions. It is found in the level "Broadcast Interrupted".
|PlayStation 2||Manhunt • Manhunt 2|
|Nintendo Wii||Manhunt 2|
|Windows||Manhunt • Manhunt 2|