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Mario Kart DS/Early Objects

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This is a sub-page of Mario Kart DS.

Earlier models of objects can be found in the game, almost all of which are leftovers from the Kiosk Demo version.

Goomba

Early Final
MKDS Early Gumba.gif MKDS Final Gumba.gif

An earlier model of the Goomba object, found in the files for nokonoko_course, old_mario_gc, and donkey_course. It has a black outline and uses 8 frames, while the final version uses 4 and mirrors them to save space.

Fireball

Early Final
MKDSBeta Earliest Fireball.png MKDS Final Fireball.png

Found in the files for wario_course, and seems to have been left as it was in the Kiosk Demo.

Shine Sprite

Early Final
MKDS Early Shine.gif MKDS Final Shine.gif

A Shine Sprite with a different palette can be found in mini_block_course's files.

Car

Early Final
MKDS Car early.png MKDS Car Final.png

An early model of the car, which appears in the unused MR_stage4 course.

Bound

Early Final
MKDS Bound Early.png MKDS Bound Final.png

The earlier Bound model, used in luigi_course and donkey_course, has a somewhat different texture. The final version has two different textures for a texture pattern animation, and the mode is longer to fake a reflection on the surface of the track.

In the Kiosk Demo, luigi_course uses another early model of the Bound, which looks to be a bit more detailed. It was replaced with the Bound model from donkey_course in the final game.

Flipper

Early Final
MKDS Flipper Early.png MKDS Flipper Final.png

Found in the files of luigi_course and donkey_course, this flipper model has a pretty different design, being blue with a red dot on the axis.

It also didn't have any electrical effect in the Kiosk Demo, simply pushing players back instead of spinning them out.

test_brock (Test Block)

MKDSBeta TestBlock.png

A test model for the moving blocks from Bowser's Castle, as the name implies, which is still present in the files of test1_course. The filename for this model was changed in the final version, so the game crashes when trying to load said course due to not being able to find the model. It can be fixed if you rename the model to "koopa_block.nsbmd", although it doesn't match up with the final version of the collision data this object uses.

GCN Mario Circuit Tree

MKDS UnusedTree.png

Found in the files for old_mario_gc labeled as "mario_tree.nsbmd", this is a render of the tree commonly seen around courses in Mario Kart: Double Dash!!