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MaxPlay Classic Games

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Title Screen

MaxPlay Classic Games

Developer: CodeJunkies
Publisher: Datel
Platforms: Unlicensed PlayStation 2, Unlicensed GameCube
Released in EU: March 15, 2004

DevTextIcon.png This game has hidden development-related text.
MinigameIcon.png This game has unused modes / minigames.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DummyIcon.png This game has unusual dummy files.

MaxPlay Classic Games is an unlicensed compilation of 10 also-unlicensed Game Boy Advance games, slapped onto a PS2/GameCube disc. As if that wasn't lousy enough, the PS2 version plays music over the games rather than using the native music and sounds.

Internal Names

The GameCube version includes a list of games, along with the offsets on disc and file sizes. However, the ROM names are unused. There are also some extra entries after the end with joke names.

The list of names is at 50097D98 (8009AE98 in memory) in the European release and 50098398 (8009B498 in memory) in the US release. The table itself is located at 500992A4 (8009C3A4 in memory) in the European release and 500998A0 (8009C9A0 in memory) in the US release.

Index Name Disc Offset Size
0 Bounty_Hunter_X.gba 09900000 400 (100000)
1 ChopperII.gba 0A900000 400 (100000)
2 DTiles3.gba 0B100000 400 (100000)
3 invaders_v1.gba 0B900000 400 (100000)
4 Jetpack2.gba 0C100000 400 (100000)
5 looploop.gba 0D900000 400 (100000)
6 Paddlepanic.gba 0E100000 400 (100000)
7 popem.gba 0E900000 400 (100000)
8 Proxima.gba 0F900000 400 (100000)
9 powershot.gba 0F100000 400 (100000)
10 I belive in a thing called love 04900000 1 (400)
11 Cheer up sleepy Jean 05100000 1 (400)
12 Living on a prayer 05900000 1 (400)
13 Wanted Dead or Alive 06100000 1 (400)
14 Smile 06900000 1 (400)
15 Cleaning out my closet 07100000 1 (400)
16 Loose yourself 07900000 1 (400)
17 Thankyou 08100000 1 (400)

Unused Game

A complete copy of Metroid Fusion is present in the folder DELETE_ME in the PS2 version. It was likely used to test the emulator.

(Source: Awesome Panda)

Unused Audio

As noted above, in the PS2 version every native sound and music track of the GBA games go unused. This is more than likely due to the emulator for that version not being able to play sound.