Metal Combat: Falcon's Revenge
Metal Combat: Falcon's Revenge |
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Developers: Nintendo R&D1,
Intelligent Systems This game has unused graphics. |
Metal Combat: Falcon's Revenge is the sequel to Battle Clash featuring the same 1-on-1 mecha combat, but with substantial audiovisual upgrades, a new tutorial mode, new gameplay mechanics, and a slightly more in-depth story. Interestingly, despite the game's subject content, it was never released in Japan.
Unused Graphics
During the initial tutorial, the player goes through a set of training exercises to learn the game's mechanics. There are 7 lessons in total for the ST Falcon, referred to as "levels", and they all have a title graphic appear above the player's energy gauge to show which lesson they are currently on. However, as the final lesson is simulated combat against another ST, the space that this graphic would normally appear is now taken up by the player's energy gauge to make room for the enemy's energy gauge. As such, this is never seen, yet has a place where it can be used.
The player has 4 slots for their weapon selection for any given ST fight. The 1st slot will always be the default energy cannon, the 2nd will always be a Bomb, and the 3rd and 4th will hold any other weapons or items obtained after combat. If the player obtains more than can be held, a Weapon Select screen appears before each fight to allow the player to select their loadout. During this selection screen, graphical text is loaded into VRAM for an "Electric Bomb," but no such item appears to be obtainable in the game nor even mentioned in the instruction manual. There is a "Lightning Bomb" that is normally given as part of the story, although it is currently unknown if it is related to the Electric Bomb.
The Battle Clash series
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SNES | Battle Clash • Metal Combat: Falcon's Revenge |
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