Neighbours From Hell: Revenge is a Sweet Game
Neighbours From Hell: Revenge is a Sweet Game |
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Also known as: Neighbors From Hell: Trick, Tease & Torment (US), Mónǐ línjū: Tiánmì de fùchóu (CN), Böse Nachbarn: Rache ist ein süsses Spiel (DE), Un Vecino Infernal: ¡Gástale una broma y que no te pille! (ES), Un voisin d'enfer ! : Une revanche savoureuse (FR), Pokoli Szomszédok: Édes a bosszú íze (HU), Sąsiedzi z piekła rodem: Słodka zemsta (PL), Kak dostat` soseda: Sladkaya mest` (RU) This game has unused animations. |
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Neighbours from Hell is a reality show-esque strategy puzzle game, with the objective to do your neighbor a few favors.
Contents
Debug Options
gameoptions.xml in the save directory has a couple debugging options that can be toggled under the <screen />
and <system />
tags.
showfps
Displays the version, build, framerate and hardware usage in the top right corner.
loggamelogic
Drops a GameLogicLog##.xml file in the save directory, where ## is an incremental number. It lists a whole bunch of information about what the game accesses and whatnot. The box below is what's dumped by starting the 1st introduction level.
<?xml version="1.0"?> <level value="tutorial_1" seed="241309531"/> <time value="0"/> <AddIconMsg name="noise" gfx="gui/bubbles/bubble_what.tga"/> <AddIconMsg name="shout" gfx="gui/bubbles/bubble_wut.tga"/> <AddIconMsg name="chili_shout" gfx="gui/bubbles/bubble_chili_shout.tga"/> <AddIconMsg name="dog_shout" gfx="gui/bubbles/bubble_dog_shout.tga"/> <CreateGLObjMsg name="neighbor" flag="1"/> <SetSpeedMsg animation="mg0" noise="0" speed="3" start="0"/> <SetSpeedMsg animation="mg1" noise="0" speed="8" start="8"/> <SetSpeedMsg animation="mg2" noise="0" speed="3" start="0"/> <SetSpeedMsg animation="mg3" noise="0" speed="8" start="10"/> <SetSpeedMsg animation="mr0" noise="0" speed="9" start="0"/> <SetSpeedMsg animation="mr1" noise="0" speed="18" start="8"/> <SetSpeedMsg animation="mr2" noise="0" speed="9" start="0"/> <SetSpeedMsg animation="mr3" noise="0" speed="18" start="10"/> <AddActionMsg actor="neighbor" actoranim="surprise" actornextanim="ms3" name="surprise" time="23" noise="0"/> <AddActionMsg actor="neighbor" actoranim="shout0_light" actornextanim="ms0" name="shout0_light" time="24" noise="0"/> <AddActionMsg actor="neighbor" actoranim="shout0_medium" actornextanim="ms0" name="shout0_medium" time="44" noise="0"/> <AddActionMsg actor="neighbor" actoranim="shout0" actornextanim="ms0" name="shout0" time="25" noise="0"/> <AddActionMsg actor="neighbor" actoranim="shout2" actornextanim="ms2" name="shout2" time="25" noise="0"/> <AddActionMsg actor="neighbor" actoranim="shout2_extra" actornextanim="ms3" name="shout2_extra" time="91" noise="0"/> <AddActionMsg actor="neighbor" actoranim="doubletake1" name="doubletake1" time="14" noise="0"/> <AddActionMsg actor="neighbor" actoranim="doubletake3" name="doubletake3" time="14" noise="0"/> <AddActionMsg actor="neighbor" actoranim="slip1" actornextanim="ms1" name="slip1" time="30" noise="0"/> <AddActionMsg actor="neighbor" actoranim="slip3" actornextanim="ms3" name="slip3" time="30" noise="0"/> <AddActionMsg actor="neighbor" actoranim="hurt" actornextanim="ms2" name="hurt" time="11" noise="0"/> <AddActionMsg actor="neighbor" actoranim="take_low" actornextanim="ms0" name="take_low" time="7" noise="0"/> <AddActionMsg actor="neighbor" actoranim="search" actornextanim="ms2" name="search" time="24" noise="0"/> <AddActionMsg actor="neighbor" actoranim="discover1" name="discover1" time="6" noise="0"/> <AddActionMsg actor="neighbor" actoranim="discover3" name="discover3" time="6" noise="0"/> <EndGLObjMsg/> <CreateGLObjMsg name="woody" flag="1"/> <AddHotSpotMsg name="progressbar" offset="-30/-130"/> <SetSpeedMsg animation="mg0" noise="1" speed="6" start="0"/> <SetSpeedMsg animation="mg1" noise="1" speed="17" start="12"/> <SetSpeedMsg animation="mg2" noise="1" speed="6" start="0"/> <SetSpeedMsg animation="mg3" noise="1" speed="17" start="12"/> <SetSpeedMsg animation="sn0" noise="0" speed="2" start="0"/> <SetSpeedMsg animation="sn1" noise="0" speed="5" start="2"/> <SetSpeedMsg animation="sn2" noise="0" speed="2" start="0"/> <SetSpeedMsg animation="sn3" noise="0" speed="5" start="2"/> <AddActionMsg actor="woody" actoranim="lose" actornextanim="ms2" name="surprise" time="13" noise="0"/> <AddActionMsg actor="woody" actoranim="laydown" actornextanim="smile" name="laydown" time="3" noise="0"/> <AddActionMsg actor="woody" actoranim="lose" actornextanim="ms2" name="lose" time="13" noise="0"/> <AddActionMsg actor="woody" actoranim="smile" actornextanim="ms2" name="smile" time="12" noise="0"/> <AddActionMsg actor="woody" actoranim="decline" actornextanim="ms2" name="decline" time="18" noise="0"/> <AddActionMsg actor="woody" actoranim="decline" actornextanim="ms2" name="declinetext" time="120" noise="0"/> <AddActionMsg actor="woody" actoranim="triumph" actornextanim="ms2" name="triumph" time="22" noise="0"/> <AddActionMsg actor="woody" actoranim="fear1" actornextanim="fear1_loop" name="fear1" time="8" noise="0"/> <AddActionMsg actor="woody" actoranim="fear3" actornextanim="fear3_loop" name="fear3" time="8" noise="0"/> <AddActionMsg actor="woody" actoranim="start" name="start" time="8" noise="0"/> <AddActionMsg actor="neighbor" actoranim="kill1" name="kill1" objanim="inv" time="59" noise="0"/> <AddActionMsg actor="neighbor" actoranim="kill2" name="kill2" objanim="inv" time="75" noise="0"/> <AddActionMsg actor="neighbor" actoranim="kill3" name="kill3" objanim="inv" time="67" noise="0"/> <AddActionMsg actor="woody" actoranim="ms2" name="lookat" time="120" noise="0"/> <AddActionMsg actor="woody" name="lookat_inv" time="120" noise="0"/> <AddActionMsg actor="woody" actoranim="idle1" actornextanim="ms2" name="idle1" time="30" noise="0"/> <AddActionMsg actor="woody" actoranim="idle2" actornextanim="ms2" name="idle2" time="21" noise="0"/> <EndGLObjMsg/> <CreateGLObjMsg name="dog" flag="1"/> <AddHotSpotMsg name="neighbor" offset="0/0"/> <SetSpeedMsg animation="mg1" noise="0" speed="4" start="2"/> <SetSpeedMsg animation="mg3" noise="0" speed="4" start="2"/> <AddActionMsg actor="dog" actoranim="bark1" name="bark1" time="35" noise="2"/> <AddActionMsg actor="dog" actoranim="bark3" name="bark3" time="35" noise="2"/> <AddActionMsg actor="dog" actoranim="wakeup" actornextanim="ms3" name="wakeup" time="7" noise="0"/> <AddActionMsg actor="dog" actoranim="fallasleep" actornextanim="sleep" name="fallasleep" time="15" noise="0"/> <AddActionMsg actor="dog" actoranim="poor1" name="whine1" time="23" noise="0"/> <AddActionMsg actor="dog" actoranim="poor3" name="whine3" time="23" noise="0"/> <EndGLObjMsg/> <CreateGLObjMsg name="chili" flag="1"/> <AddHotSpotMsg name="neighbor" offset="25/15"/> <AddActionMsg actor="chili" actoranim="bark1" name="bark1" time="22" noise="2"/> <AddActionMsg actor="chili" actoranim="bark3" name="bark3" time="22" noise="2"/> <AddActionMsg actor="chili" actoranim="wakeup" actornextanim="ms3" name="wakeup" time="10" noise="0"/> <AddActionMsg actor="chili" actoranim="fallasleep" actornextanim="sleep" name="fallasleep" time="21" noise="0"/> <AddActionMsg actor="chili" actoranim="poor1" name="whine1" time="29" noise="0"/> <AddActionMsg actor="chili" actoranim="poor3" name="whine3" time="29" noise="0"/> <EndGLObjMsg/> <CreateGLObjMsg name="house" flag="0"/> <EndGLObjMsg/> <CreateGLObjMsg name="HAL" flag="1"/> <EndGLObjMsg/> <CreateGLObjMsg name="anc/sign" flag="0"/> <AddHotSpotMsg name="woody" offset="58/26"/> <SetStdActionMsg name="goto"/> <EndGLObjMsg/> <CreateGLObjMsg name="lir/sign" flag="0"/> <AddHotSpotMsg name="woody" offset="58/26"/> <SetStdActionMsg name="goto"/> <EndGLObjMsg/> <CreateGLObjMsg name="kit/sign" flag="0"/> <AddHotSpotMsg name="woody" offset="58/26"/> <SetStdActionMsg name="goto"/> <EndGLObjMsg/> <CreateGLObjMsg name="anc/fro" flag="2"/> <AddHotSpotMsg name="woody" offset="552/420"/> <AddHotSpotMsg name="woody_out" offset="552/420"/> <SetStdActionMsg name="end"/> <AddActionMsg actor="woody" actoranim="inv" actornextanim="ms3" name="leave" objanim="woody_leave" objnextanim="ms" time="23" noise="0"/> <AddActionMsg actor="woody" actoranim="inv" name="enter" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/> <SetFlagMsg mask="4096" value="true"/> <EndGLObjMsg/> <CreateGLObjMsg name="anc/fro_dummy" flag="0"/> <AddHotSpotMsg name="woody" offset="552/420"/> <AddHotSpotMsg name="woody_out" offset="552/420"/> <SetStdActionMsg name="look"/> <EndGLObjMsg/> <CreateGLObjMsg name="fro/anc" flag="2"/> <AddHotSpotMsg name="woody" offset="400/420"/> <AddHotSpotMsg name="woody_out" offset="410/420"/> <SetStdActionMsg name="end"/> <AddActionMsg actor="woody" actoranim="inv" name="enter" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/> <AddActionMsg actor="woody" actoranim="inv" actornextanim="ms1" name="leave" objanim="woody_leave" objnextanim="ms" time="23" noise="0"/> <SetFlagMsg mask="2048" value="true"/> <EndGLObjMsg/> <CreateGLObjMsg name="fro/anc_dummy" flag="0"/> <AddHotSpotMsg name="woody" offset="400/420"/> <AddHotSpotMsg name="woody_out" offset="410/420"/> <SetStdActionMsg name="look"/> <EndGLObjMsg/> <CreateGLObjMsg name="anc/lir" flag="2"/> <AddHotSpotMsg name="woody" offset="483/370"/> <AddHotSpotMsg name="woody_out" offset="483/370"/> <AddHotSpotMsg name="neighbor" offset="463/370"/> <AddHotSpotMsg name="neighbor_out" offset="463/370"/> <SetStdActionMsg name="goto"/> <AddActionMsg actor="woody" actoranim="inv" name="enter" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/> <AddActionMsg actor="woody" actoranim="inv" actornextanim="ms2" name="leave" objanim="woody_leave" objnextanim="ms" time="25" noise="0"/> <AddActionMsg actor="neighbor" actoranim="inv" name="enter" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/> <AddActionMsg actor="neighbor" actoranim="inv" actornextanim="ms3" name="leave" objanim="neighbor_leave" objnextanim="ms" time="22" noise="0"/> <SetFlagMsg mask="512" value="true"/> <EndGLObjMsg/> <CreateGLObjMsg name="anc/lir_dummy" flag="0"/> <AddHotSpotMsg name="woody" offset="483/370"/> <AddHotSpotMsg name="woody_out" offset="483/370"/> <AddHotSpotMsg name="neighbor" offset="463/370"/> <AddHotSpotMsg name="neighbor_out" offset="463/370"/> <SetStdActionMsg name="look"/> <EndGLObjMsg/> <CreateGLObjMsg name="kit/lir" flag="2"/> <AddHotSpotMsg name="woody" offset="400/424"/> <AddHotSpotMsg name="neighbor" offset="400/420"/> <AddHotSpotMsg name="woody_out" offset="410/424"/> <AddHotSpotMsg name="neighbor_out" offset="400/420"/> <SetStdActionMsg name="goto"/> <AddActionMsg actor="woody" actoranim="inv" name="enter" objanim="woody_enter" objnextanim="ms" time="18" noise="0"/> <AddActionMsg actor="woody" actoranim="inv" actornextanim="ms1" name="leave" objanim="woody_leave" objnextanim="ms" time="24" noise="0"/> <AddActionMsg actor="neighbor" actoranim="inv" name="enter" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/> <AddActionMsg actor="neighbor" actoranim="inv" actornextanim="ms1" name="leave" objanim="neighbor_leave" objnextanim="ms" time="19" noise="0"/> <SetFlagMsg mask="2048" value="true"/> <EndGLObjMsg/> <CreateGLObjMsg name="kit/lir_dummy" flag="0"/> <AddHotSpotMsg name="woody" offset="400/420"/> <AddHotSpotMsg name="neighbor" offset="400/420"/> <AddHotSpotMsg name="woody_out" offset="410/420"/> <AddHotSpotMsg name="neighbor_out" offset="400/420"/> <SetStdActionMsg name="look"/> <EndGLObjMsg/> <CreateGLObjMsg name="lir/anc" flag="2"/> <AddHotSpotMsg name="woody" offset="483/370"/> <AddHotSpotMsg name="woody_out" offset="483/370"/> <AddHotSpotMsg name="neighbor" offset="463/370"/> <AddHotSpotMsg name="neighbor_out" offset="463/370"/> <SetStdActionMsg name="goto"/> <AddActionMsg actor="woody" actoranim="inv" name="enter" objanim="woody_enter" objnextanim="ms" time="9" noise="0"/> <AddActionMsg actor="woody" actoranim="inv" actornextanim="ms2" name="leave" objanim="woody_leave" objnextanim="ms" time="25" noise="0"/> <AddActionMsg actor="neighbor" actoranim="inv" name="enter" objanim="neighbor_enter" objnextanim="ms" time="11" noise="0"/> <AddActionMsg actor="neighbor" actoranim="inv" actornextanim="ms3" name="leave" objanim="neighbor_leave" objnextanim="ms" time="22" noise="0"/> <SetFlagMsg mask="1024" value="true"/> <EndGLObjMsg/> <CreateGLObjMsg name="lir/anc_dummy" flag="0"/> <AddHotSpotMsg name="woody" offset="483/370"/> <AddHotSpotMsg name="woody_out" offset="483/370"/> <AddHotSpotMsg name="neighbor" offset="463/370"/> <AddHotSpotMsg name="neighbor_out" offset="463/370"/> <SetStdActionMsg name="look"/> <EndGLObjMsg/> <CreateGLObjMsg name="lir/kit" flag="2"/> <AddHotSpotMsg name="woody" offset="552/420"/> <AddHotSpotMsg name="neighbor" offset="552/420"/> <AddHotSpotMsg name="woody_out" offset="552/420"/> <AddHotSpotMsg name="neighbor_out" offset="552/420"/> <SetStdActionMsg name="goto"/> <AddActionMsg actor="woody" actoranim="inv" name="enter" objanim="woody_enter" objnextanim="ms" time="15" noise="0"/> <AddActionMsg actor="woody" actoranim="inv" actornextanim="ms3" name="leave" objanim="woody_leave" objnextanim="ms" time="23" noise="0"/> <AddActionMsg actor="neighbor" actoranim="inv" name="enter" objanim="neighbor_enter" objnextanim="ms" time="19" noise="0"/> <AddActionMsg actor="neighbor" actoranim="inv" actornextanim="ms3" name="leave" objanim="neighbor_leave" objnextanim="ms" time="19" noise="0"/> <SetFlagMsg mask="4096" value="true"/> <EndGLObjMsg/> <CreateGLObjMsg name="lir/kit_dummy" flag="0"/> <AddHotSpotMsg name="woody" offset="552/420"/> <AddHotSpotMsg name="neighbor" offset="552/420"/> <AddHotSpotMsg name="woody_out" offset="552/420"/> <AddHotSpotMsg name="neighbor_out" offset="552/420"/> <SetStdActionMsg name="look"/> <EndGLObjMsg/> <AddNoiseTriggerMsg actor="neighbor" behavior="alarm" flag="8196" noise="2"/> <AddNoiseTriggerMsg actor="dog" behavior="wakeup" flag="8193" noise="1"/> <AddNoiseTriggerMsg actor="chili" behavior="wakeup" flag="8193" noise="1"/> <AddObjectTriggerMsg object="kit/sign" actor="HAL" behavior="target" flag="4098" actionactor="woody"/> <AddObjectTriggerMsg object="lir/kit" actor="HAL" behavior="target" flag="4097" actionactor="woody"/> <AddObjectTriggerMsg object="lir/sign" actor="HAL" behavior="target" flag="4098" actionactor="woody"/> <AddObjectTriggerMsg object="anc/lir" actor="HAL" behavior="target" flag="4097" actionactor="woody"/> <AddObjectTriggerMsg object="anc/sign" actor="HAL" behavior="target" flag="4098" actionactor="woody"/> <AddObjectTriggerMsg object="fro/anc" actor="HAL" behavior="target" flag="4097" actionactor="woody"/> <SetLevelSizeMsg angrytime="280" size="1428/796"/> <AddObjectMsg object="house" layer="0" offset="0/0" visible="true"/> <ActivateAnimMsg object="house" animation="ms" frame="0"/> <CreateRoomMsg name="fro" offset="1236/439" path1="50/218" path2="1840/218"/> <AddObjectMsg object="fro/anc" layer="2" offset="-344/-202" visible="false"/> <ActivateAnimMsg object="fro/anc" animation="ms" frame="0"/> <AddObjectMsg object="fro/anc_dummy" layer="2" offset="-344/-202" visible="true"/> <ActivateAnimMsg object="fro/anc_dummy" animation="ms" frame="0"/> <AddNeighborMsg neighbor="anc" doorin="fro/anc" doorout="anc/fro" costs="1000"/> <AddObjectMsg object="HAL" layer="3" offset="0/0" visible="true"/> <ActivateAnimMsg object="HAL" animation="ms2" frame="0"/> <EndRoomMsg/> <CreateRoomMsg name="anc" offset="325/237" path1="100/420" path2="840/420"/> <AddObjectMsg object="anc/sign" layer="1" offset="432/394" visible="false"/> <ActivateAnimMsg object="anc/sign" animation="ms" frame="0"/> <AddObjectMsg object="anc/lir" layer="1" offset="-313/0" visible="false"/> <ActivateAnimMsg object="anc/lir" animation="ms" frame="0"/> <AddObjectMsg object="anc/lir_dummy" layer="1" offset="-313/0" visible="true"/> <ActivateAnimMsg object="anc/lir_dummy" animation="ms" frame="0"/> <AddObjectMsg object="anc/fro" layer="2" offset="286/0" visible="false"/> <ActivateAnimMsg object="anc/fro" animation="ms" frame="0"/> <AddObjectMsg object="anc/fro_dummy" layer="2" offset="286/0" visible="true"/> <ActivateAnimMsg object="anc/fro_dummy" animation="ms" frame="0"/> <AddNeighborMsg neighbor="lir" doorin="anc/lir" doorout="lir/anc" costs="1000"/> <AddNeighborMsg neighbor="fro" doorin="anc/fro" doorout="fro/anc" costs="1000"/> <EndRoomMsg/> <CreateRoomMsg name="kit" offset="617/-41" path1="276/420" path2="688/420"/> <AddObjectMsg object="kit/sign" layer="1" offset="422/394" visible="false"/> <ActivateAnimMsg object="kit/sign" animation="ms" frame="0"/> <AddObjectMsg object="kit/lir" layer="2" offset="-121/-4" visible="false"/> <ActivateAnimMsg object="kit/lir" animation="ms" frame="0"/> <AddObjectMsg object="kit/lir_dummy" layer="2" offset="-121/-4" visible="true"/> <ActivateAnimMsg object="kit/lir_dummy" animation="ms" frame="0"/> <AddObjectMsg object="woody" layer="4" offset="650/420" visible="true"/> <ActivateAnimMsg object="woody" animation="ms2" frame="0"/> <AddNeighborMsg neighbor="lir" doorin="kit/lir" doorout="lir/kit" costs="1000"/> <EndRoomMsg/> <CreateRoomMsg name="lir" offset="4/-45" path1="184/420" path2="770/420"/> <AddObjectMsg object="lir/sign" layer="1" offset="422/394" visible="false"/> <ActivateAnimMsg object="lir/sign" animation="ms" frame="0"/> <AddObjectMsg object="lir/kit" layer="2" offset="211/0" visible="false"/> <ActivateAnimMsg object="lir/kit" animation="ms" frame="0"/> <AddObjectMsg object="lir/kit_dummy" layer="2" offset="211/0" visible="true"/> <ActivateAnimMsg object="lir/kit_dummy" animation="ms" frame="0"/> <AddObjectMsg object="lir/anc" layer="1" offset="-2/-3" visible="false"/> <ActivateAnimMsg object="lir/anc" animation="ms" frame="0"/> <AddObjectMsg object="lir/anc_dummy" layer="1" offset="-2/-3" visible="true"/> <ActivateAnimMsg object="lir/anc_dummy" animation="ms" frame="0"/> <AddNeighborMsg neighbor="kit" doorin="lir/kit" doorout="kit/lir" costs="1000"/> <AddNeighborMsg neighbor="anc" doorin="lir/anc" doorout="anc/lir" costs="1000"/> <EndRoomMsg/> <time value="1"/> <time value="2"/> <time value="3"/> <time value="4"/> <time value="5"/> <time value="6"/> <time value="7"/> <time value="8"/> <time value="9"/> <StartLevelMsg/> <StartLevelMsg/> <time value="10"/> <time value="11"/> <time value="12"/> <time value="13"/> <time value="14"/> <time value="15"/>
logpaintserver
Drops a Call.log file by the executable at runtime. The box below shows what's dumped by starting and exitting the game.
<<New Session>> Call to video::software::createDirectDraw1Context ( hwnd = 006f10d6 dimension.width = 800 dimension.height = 600 SurfaceFormat: = 6 SurfaceFormat: = SurfaceFormat_R5G6B5 BackbufferCount = 0 ) Call to LoadLibrary.ddraw.dll ( DDrawLibrary = 52760000 ) Call to GetProcAddress.DirectDrawCreate ( DirectDrawCreate = 7460c7e0 ) Call to DirectDrawCreate ( NULL, &DDraw, NULL ) ( #Return = DD_OK ) Call to DDraw->SetCooperativeLevel ( Window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN ) ( #Return = DD_OK ) Call to DDraw->SetDisplayMode ( width = 800 height = 600 bpp = 16 #Return = DD_OK ) Call to FullScreen: DDraw->CreateSurface ( &ddsd, &Primary, NULL ) ( #Return = DD_OK ) Call to FullScreen: Primary->GetSurfaceDesc ( &ddsd ) ( #Return = DD_OK ) Call to DirectDraw1Context::querySurfaceFormat ( RGBBitCount = 16 SurfaceFormat = 6 SurfaceFormat: = SurfaceFormat_R5G6B5 ) Call to BackBuffer and PresentFunction ( Backbuffer.isNotNull = 1 SurfaceFormat = 6 SurfaceFormat: = SurfaceFormat_R5G6B5 PresentFunction: = presentFullScreen_8_16_32_SSE ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 6 SurfaceFormat: = SurfaceFormat_R5G6B5 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 6 SurfaceFormat: = SurfaceFormat_R5G6B5 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createColorPaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 ) Call to Context::createColorPaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 ) Call to Context::createColorPaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 ) Call to Context::createColorPaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 ) Call to Context::createColorPaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 ) Call to Context::createColorPaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 6 SurfaceFormat: = SurfaceFormat_R5G6B5 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 6 SurfaceFormat: = SurfaceFormat_R5G6B5 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createColorPaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 ) Call to Context::createColorPaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 ) Call to Context::createColorPaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 ) Call to Context::createColorPaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 ) Call to Context::createColorPaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 ) Call to Context::createColorPaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 ) Call to Context::createColorPaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 ) Call to Context::createColorPaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createImagePaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 SurfaceFormat: = 9 SurfaceFormat: = SurfaceFormat_A4R4G4B4 Beautiness: = 0 Beautiness: = Texure based ) Call to Context::createColorPaintServer ( painter.isNotNull (): = 1 ServerType: = SSE ContextFormat: = 6 ContextFormat: = SurfaceFormat_R5G6B5 ) Call to Primary->Release () ( #Return = #Unknown(0x00000001) ) Call to DDraw->RestoreDisplayMode ( #Return = DD_OK ) Call to DDraw->SetCooperativeLevel ( Window, DDSCL_NORMAL ) ( #Return = DD_OK ) Call to DDraw->Release () ( #Return = DD_OK ) Call to FreeLibrary.ddraw.dll ( )
forcepaintserver & advancedpainter
forcepaintserver on its own doesn't seem to have any function, however advancedpainter has slightly different outcomes when forcepaintserver is either on or off.
advancedpainter only seems to work when Fullscreen mode is enabled, and seems to just reduce the bit depth to 8bpp, along with some slight HUD corruption. This is where forcepaintserver would come into play to fix the broken HUD. The bit depth reduction is more noticeable on object shadows.
Normal Gameplay | advancedpainter | advancedpainter & forcepaintserver |
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Unused graphics
Lost tutorial
Icon for an unused tutorial level. Has six copies under the names of level_tut.tga, level06.tga, level09.tga, levesofa0.tga, levesofa1.tga and levesofa2.tga.
Alpha splashscreen
A splashscreen for an alpha version, found in the game files.
Ancient house
The oldest version of the house with a lot of differences, such as more volumetric doors, only two floors, shorter rooms that make a neat rectangle, no porch, a corner in the hall, dog's bowl, a trash can in the kitchen and a towel in the bathroom. Can be seen in one of the oldest game screenshots. Looks like the game was supposed to have a much smaller scale!
Earliest Screenshot in NFH history, it still uses the Pre Alpha house a very different menu Hud, it seems at this point in development you wouldn't be able to see what the neighbour was doing.
Old inventory
Old, pop-up inventory instead of standard bar one, probably removed because it would be annoying pulling up the inventory every single time you wanted to use an item.
Old cursors
Old variants of game cursors.
Cut items
A shoe. Used in the console version of Sunny Morning, was brought back in Neighbours Back From Hell.
A pack of beer and its variant with laxative. In the final game, laxative is used as a separate item, and there is no option to pick up the beer pack. Probably removed for being unnecessarily tricky rather than just putting laxative into the pack.
An old shovel.
Football item. Football does appear in the game in The Old Spoilsport as part of a trick where you replace it with a bowling ball, but you are never able to actually pick it up. Probably removed due to being useless unless they had some different plans for it.
Cut thought bubbles
Rottweiler's thought bubbles for dog and Chilli. Probably used when Woody wakes them up causing Rottweiler to check the noise. In the final version it is replaced by a an exclamation mark and a question mark.
Old Font
old placeholder font used before the current one and has multiple appearences in early screenshots such as this one in the timer slot:
Old Chilli model
The game manual uses old Chilli model in character introduction, even though the current model is seen in manual in-game screenshots.
Unused Animations
To do: These are 16bpp images, .GIFs are 8bpp and won't work here without quality loss + the sizes are all different! May need something else to combine in a single combined animation, if at all (.APNG?) |
The files under gfxdata.bnd\dog\ reveal that the neighbour's dog has a walking and scratching animations, that aren't ever used in-game.
T_scratch
T_walk1
T_walk3
There is also an unused "Rant" animation for Chilli, possibly meant to play when Rottweiler catches Woody.
Unused sounds
An unused sound for dog walking animation.
Unused jingle intended to be played when you get 100% viewer rating, it was reused in the sequel.
Oddities
Lost levels?
Each level background has its own, numbered name: house_05, house_04 etc. However, there is no house_06 and respectively no level_06. Same goes to level_tut, level_09, level sofa_1, level sofa_2 and level_0, that have placeholder icons but no code.
Sunny Morning alternate icon
Finishing Sunny Morning on minimal percentage replaces its icon with a different one than the used as an oversight.
Absent ringing phone thought bubble
Hovering over ringing phone will reveal it is clickable, yet Woody won't give you any thoughts on it, suggesting developers forgot to add the bubble into the game or it was cut for some reason.
Unused thought bubble
In the level "Night of The Hunter"(known as level_hunter in the gamefiles),there is a thought bubble of Woody saying "That's what you get for shooting small hamsters and guinea pigs.",it was meant to be a thought bubble for dirty trophies
In the level "One Little Piggy"(known as level_pig in the game files),there is a thought bubble of Woody saying "There's a key hanging on this."
The Neighbours From Hell series
| |
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GameCube, Xbox | Neighbours From Hell |
Windows | Neighbours From Hell: Revenge is a Sweet Game • Neighbours From Hell 2: On Vacation |
- Pages missing developer references
- Games developed by JoWooD Vienna
- Pages missing publisher references
- Games published by JoWooD Productions
- Games published by Encore Software, Inc.
- Windows games
- Pages missing date references
- Games released in 2003
- Games released in September
- Games released on September 22
- Games released in June
- Games released on June 20
- Games with unused animations
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- To do
- Neighbours From Hell series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by JoWooD > Games developed by JoWooD Vienna
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Encore Software, Inc.
Games > Games by publisher > Games published by JoWooD > Games published by JoWooD Productions
Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 20
Games > Games by release date > Games released in September
Games > Games by release date > Games released in September > Games released on September 22
Games > Games by series > Neighbours From Hell series