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Neo Bomberman/Unused Graphics
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This is a sub-page of Neo Bomberman.
Neo Bomberman is notorious among fans for being an absolute goldmine of unused graphics; many of which are related to scrapped concepts. The presence of some of these suggests that the game was rushed to release.
(Source: Ragey & Plasma Captain)
Graphics | Description |
---|---|
An early set of tiles for the game, including Bomberman. | |
A strange drawing of Bomberman. It looks like an early version of the high score screen graphic. | |
An animated bomb. | |
An early logo for the game. It's notably missing the "Neo" part of the title. A proper palette hasn't been found yet, if it still exists at all. | |
Very early sprites for Bomberman using a different art style from the final. | |
Early battle icons. Atomic and Cat Bomber have two different sets of icons, each with two different eye designs (this will be a running theme throughout this sub-page). Hayate Bomber (the one with the Japanese character on his head) is missing his headband and has normal eyes. The most interesting thing however is the presence of a samurai (internally known as "Samurai Bomber") and Pretty Bomber! Early pre-release materials frequently mention Pretty and other sprites for her exist proving that she was meant to be playable at one point. | |
A scrapped character known internally as "Samurai Bomber". Only eight frames of animation exist for him; the rest were likely overwritten by Kotetsu's sprites. | |
It's Louie/Rooi! It was originally supposed to be one of the rideable creatures, but it was scrapped for unknown reasons. There are a couple of palettes for it but none are in the iconic green so a custom palette was created for this one.
(Custom Palette: Ragey)
| |
The artists must have had a lot of trouble deciding what Cat Bomber should look like as several different designs exist in the game. The first one is the only one that fits her standard palette; the others use a custom palette.
(Custom Palette: Ragey)
| |
Another early title graphic. This one looks like it was prerendered unlike every other graphic, both used and unused. A proper palette hasn't been found, if it still exists. | |
A placeholder for the battle win animation. | |
An earlier design for the creepy world 3 boss (top). The final design is shown below for comparison. | |
Unused menu graphics. The first one has Bomberman operating a lever and the second has a Louie and some paint. | |
Various designs for the egg. The first one resembles the eggs in Bomberman '94. | |
A couple of different designs for the bomb kick arrows. | |
An unused enemy! It has an attack animation. | |
Neo Bomberman was originally set to use the "Hudson Group" logo used in Super Bomberman 3 & Super Bomberman 4. The final game opts to use their standard logo instead. | |
It's Pretty Bomber! These sprites are used in the game's unused ending but the fact that the head and body are separate sprites prove that Pretty was meant to be playable. | |
World 2's background was supposed to be animated but in the final game, it isn't. This is weird, as World 1's background was animated. | |
A 1up! Coding exists for this item. | |
It seems that the game would've told the player about character abilities in the Battle Game. The final game neglects to do this. | |
Two unused Japanese fonts. | |
The gingerbread man enemy has sprites for | |
This duck enemy has three unused animations. The first is an unfinished version of its standing animation while the latter two are alternate running animations with wide, open eyes. | |
Atomic Bomber's battle icon, sans pupils. | |
An early (and creepy!) design for Atomic Bomber. Judging by the size, it might have been used for a cutscene. | |
Unused black arrows. | |
An unused animation of a bomber cheering. Perhaps this was meant for a crowd of bombers? | |
Some character names written in Japanese. | |
An alternate palette for the tentacle enemy. | |
Apparently the game was supposed to tell you when to start playing. | |
Various point values. For some reason, these aren't used despite being an arcade game. |