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Neon White

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Title Screen

Neon White

Developer: Angel Matrix
Publisher: Annapurna Interactive
Platforms: Windows, Nintendo Switch
Released internationally: June 16, 2022


CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Add a contrasting background to the unused weapon icons
Hmmm...
To do:
Document and find more content:
  • A bunch of unused weapons are present and functional
  • Likewise, unused abilities
  • Bizarre quirks in the code (One of the main player handling classes is called "MechController")
  • Lots of metadata (but no scenes, unfortunately) for scrapped levels
  • Lots of fields in data structures that have strange names or go unused
  • Who knows what else?

Neon White is a lightning fast, first-person action platformer set beyond the pearly gates of Heaven.

Neon White has the player in the role of a Neon, a demon hunter in heaven, clearing all the demons on a given level in the fastest time possible. The game uses playing cards that represent weapons which can be discarded to perform special moves like double-jumping. For freaks, by freaks.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused Data

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Lots to document here. TONS of level data structs for levels that don't exist anymore, lots of fields that go unused in existing data, the works.

Actor Data

Actor data is used by the game to define characters and their associated attributes. This is used by both the dialogue system and the relationship system. Some of the data fields aren't used in practice.

Character Descriptions

The data structure contains a description field, with several characters having one set despite these never being seen ingame. These seem to have been intended for use on character introduction cutins and the UI element still exists and correctly updated to contain the description but it remains disabled. Unusually, Blue's goons have a description set as well. Any character not listed either has a blank description or a default of "PLEASE WRITE SOMETHING FOR ME".

Character Description
Believer Residents of Heaven.
Gabby Secratery for Central Heaven Authority.
Goon Hired grunt.
Green All-powerful Neon and previous winner of Days of Judgment.
Memory Merchant Can you trust him?
Mikey Cigar-chomping misanthrope with a heart of gold.
Raz Ambivalent angel. Runs the Neon Bar.
Red Mysterious fox. Deadly sniper.
Violet Devilishly cute explosives expert!
White Do I know you?
Yellow Killer on the outside, chiller on the inside.

Furthermore, due to how the game handles character emotion sprites, characters that have distinct states with full emotion sets (Green with no Halo, Red covered in blood, all the flashback characters) are counted as separate actors with their own data. Two of these have descriptions set which appear to be early descriptions for the respective characters.

Character Description
Green (No Halo) Smiling demon with a mysterious past.
Red (Bloodied) She knows more than she lets on... who is she really?

Chibi Sprites

The actor data structure contains a field to set a "Chibi Sprite" for the character that goes completely unused and isn't referenced by any code. 5 characters have this field assigned - Mikey, Red, Raz, Violet and Yellow - but all of them are set to use the Chibi Red sprite and no sprite exists for any of the other characters.

Unused Code

"Discard" Mimics

The Mimic enemy type's class contains "mimicType" field in the which flags a Mimic as either "Attack" or "Discard". Only "Attack" mimics are ever used in the final game. Setting this flag to "Discard" causes mimics to "curse" the player and destroys all of their cards except for the katana, complete with a special UI effect. This functionality goes unused.

Unused Graphics

Unused CGs

Violet's Sandwich

NeonWhite CG FB Sandwich.png

An unused flashback CG depicting a rather barren fridge containing a sandwich, clearly Violet's. Would've presumably been used in a memory that ended up getting cut. In the final game, this is only referenced in a test scene for CGs so the context is unknown.

Unused Portraits

Unseen Guardian Portrait

Similar to the Jumper portrait that appears in a dialogue in the Neon Bar, there exists one for the Guardian that isn't seen in the final game. Technically, this portrait actually is used in the ending cutscene of mission 5 - White is set to appear next to Red, flanked by these when he comes to help. While the script still does this an image covers the screen when this occurs and only disappears after the Guardians are gone, ultimately rendering this portrait impossible to see.

Neon White PortraitGuardian.png

Memory Merchant

The also exists a portrait of a "Mysterious Man" that never appears in the game. His internal character data identifies him as "Memory Merchant" but the only reference to him in the game's script is in a test scene for character intros. His ID and various references in the code to money, shop purchases and a secret shop suggest that some point character memories may have been purchased via this merchant rather than unlocked through the gift system.

Neon White PortraitMysteriousMan.png

Violet - "Doll"

An odd and slightly creepy unused portrait for Violet named "Doll" in both the files as well as the game's actor data. It's unusual and not referenced in the game's script, so what it could've been for is a mystery.

NeonWhite portraitViolet Doll.png

Unused Models

"Angel

There is an unused "Angel" model in the game files, along with its animation. This mesh is used for the unused "Boxer" enemy type.

Neon White Angel.gif

Unused Background Locations

Concept Art

There are a few pieces of location art that which go mostly unseen. Most of these are used as backgrounds for the level info chart in each district, though Sheol's also doubles as the background for the "Sidequests" button in the character relationship screen. In all cases these are masked out and go largely unviewable, including the "Concept Art" marking in the top left corner of each one.

Secret Shop

NeonWhite locationSecretShop.png

This location is technically used in-game, during the mining Heavenly Delight, though it is heavily darkened and hard to see. In addition the filename and internal ID of this location tell a different story - the location is labelled as being a "secret shop". This also corresponds with a dedicated music track for such a location in the files of the demo, as well as various things having prices assigned in their internal data. There's also the "Mysterious Man" portrait, a character whose internal ID is "memory merchant". All of this suggests that this may truly have intended to be a shop of some kind, though no code or dialogue remains.

Unused Cards

There exist a bunch of icons that were going to be used on cards that didn't make the final cut.

All of the weapons that correspond to these icons still exist in the game data and can be modded in (with the exception of the cannon, which is technically used but only by a projectile test weapon)

Level Thumbnails

In the game files, there are a few screenshots of earlier versions of some levels, as well as a placeholder in the same vein. The file names would seem to suggest that at one point in the game's development, the level select screen would be accompanied by thumbnails of each level.

Other

Chibi Red

NeonWhite Chibi Red.png

A clearly placeholder rough sketch of Red in chibi form.

Red Gift Placeholder

Neon White Gift Red.png A placeholder for Red's gifts.

Unused Text

Unused Dialogue

Hmmm...
To do:
There's a lot more than this. Also the Gabby and Mikey convo isn't the full thing.

In the script data for the game, there exist several conversations that exist solely for the purpose of testing. Most of these are humorous in nature. Examples of these are listed below, in human-readable format:

White: Testing my inner monologue.
Red: Well, just go for it then.
White: Here goes.
An inner monologue dialogue box appears.
White: Holy shit I just realized.
White: Fruit of the Loom...
White: The underwear is the fruit.
White: What is a Loom, though?

Gabby: Let's play a sound effect.
A jumping sound effect is played.
Mikey: That sounds like shit.
Gabby: Well too bad because now I'm going to play it like 5 times.
A jumping sound effect is played.
A jumping sound effect is played.
A jumping sound effect is played.
A jumping sound effect is played.
A jumping sound effect is played.
Mikey: Fuck you!!!

Green: What if two astronauts were on the moon
Green: And one astronaut killed the other with a rock
Green: Would that be fucked up?
Green: Or what
White: Sir i asked if you wanted a small or medium fry with that
Yellow: Oh man can you pick me up some chicken nuggets


This is just a test, my friend. I'm testing out having two lines of dialogue, and that's all you get. If you're really greedy, it will overflow and you won't know what hit you.

Unused localized strings

Hmmm...
To do:
There are probably more unused strings. Need to check their presence in the game by ID.

The localization table has several strings that have been translated into each language, but don't appear in the game as text.


ID English French Italian German Spanish Russian Japanese Korean Simplified Chinese Traditional Chinese Polish Portuguese (Brazil) Spanish (LATAM) Turkish Portuguese
Dialogue/DIALOGUE_TEST_01 Hey this is test dialogue Hey this is test dialogue Hey this is test dialogue Hey, das ist ein Testdialog Hey this is test dialogue Эй, это тестовый диалог ねえ、これはテストダイアログです 안녕하세요, 테스트 대화입니다 嘿,这是测试对话 嘿,這是測試對話 Hej, to jest dialog testowy Ei, este é um diálogo de teste Hey this is test dialogue Selam bu bir test diyaloğu Ei, isto é um diálogo de teste
Dialogue/DIALOGUE_TEST_02 More test dialogue. Nice. More test dialogue. Nice. More test dialogue. Nice. Mehr Testdialog. Nett. More test dialogue. Nice. Еще тестовый диалог. Отлично! より多くのテストダイアログ。いいね。 더 많은 테스트 대화. 나이스. 更多测试对话。真好。 更多測試對話。不錯。 Więcej dialogów testowych. Miły. Mais diálogo de teste. Massa. More test dialogue. Nice. Daha çok test diyaloğu. Güzel. Mais diálogo de teste. Fixe.
Dialogue/DIALOGUE_TEST_03 Dialogue test 3 Dialogue test 3 Dialogue test 3 Dialogtest 3 Dialogue test 3 Еще тестовый диалог. Отлично! より多くのテストダイアログ。いいね。 대화 테스트 3 对话测试3。 對話測試3。 Więcej dialogów testowych. Miły. Diálogo de teste 3 Dialogue test 3 Diyalog test 3 Diálogo de teste 3
Dialogue/GAME_INTRO_NARRATION_0200_WHITE_BADASS Whoa… badass. Ouah… dément. Flippant... ça déchire. Uao… fico. Proprio… tosto. Bhoa … krass. Total … mega! Guau... cómo mola. Menuda... pasada. Ого... Зачетно. おぉ…こりゃすげえ。 우와… 죽인다. 정말… 끝내주네. 哇...真变态。超级...大反派。 哇...真變態。超級...大反派。 Łał... Ale ekstra. Niezły lot. Eita… da hora. Guau... Tremendo. Qué... locura. Oo… iyiymiş. Hem de bayağı iyiymiş. Uau… incrível. Muito… fixe.
Interface/ACTORNAME_GOON <<Blue's Goon>> Sbire de <<Blue>> Sgherro di Blue <<Blues>> Schläger Matón de <<Blue>> Телохранитель Синего ブルーの手下 <<Blue's Goon>> Blue 的打手 Blue 的打手 Zbir Blue'a Capanga do <<Blue>> Matón de <<Blue>> <<Blue'nun Tetikçisi>> Capanga do <<Blue>>
Interface/ACTORNAME_GOON_TALKTO Talk To <<Blue's Goon>> Parler au sbire de <<Blue>> Parla con lo Sgherro di Blue Mit <<Blues>> Schläger sprechen Habla con el matón de <<Blue>> Поговорить с телохранителем Синего ブルーの手下と話す <<Blue's Goon>>과 말하기 与Blue 的打手交谈 與 Blue 的打手交談 Porozmawiaj z: Zbir Blue'a Conversar com o Capanga do <<Blue>> Habla con el matón de <<Blue>> <<Blue'nun Tetikçisi>> İle Konuş Conversar com o Capanga do <<Blue>>
Interface/ACTORNAME_GREEN <<Green>> <<Green>> <<Green>> <<Green>> <<Green>> Зеленый グリーン <<Green>> <<Green>> <<Green>> <<Green>> <<Green>> <<Green>> <<Green>> <<Green>>
Interface/ACTORNAME_GREEN_TALKTO Talk To <<Green>> Parler à <<Green>> Parla con <<Green>> Mit <<Green>> sprechen Habla con <<Green>> Поговорить с Зеленым グリーンと話す <<Green>>과 말하기 与<<Green>>交谈 與<<Green>>交談 Porozmawiaj z: <<Green>> Conversar com o <<Green>> Habla con <<Green>> <<Green>> İle Konuş Conversar com o <<Green>>
Interface/ACTORNAME_MYSTERYMAN <<Mysterious Man>> Homme mystérieux Uomo Misterioso Geheimnisvoller Mann Hombre misterioso Загадочный человек 謎の男 <<Mysterious Man>> 神秘人 神秘人 Tajemniczy mężczyzna Homem Misterioso Hombre misterioso <<Gizemli Adam>> Homem Misterioso
Interface/ACTORNAME_MYSTERYMAN_TALKTO Talk To <<Mysterious Man>> Parler à l'homme mystérieux Parla con l'Uomo Misterioso Mit dem Geheimnisvollen Mann sprechen Habla con el hombre misterioso Поговорить с Загадочным человеком 謎の男と話す <<Mysterious Man>>와 말하기 与神秘人交谈 與神秘人交談 Porozmawiaj z: Tajemniczy mężczyzna Conversar com o Homem Misterioso Habla con el hombre misterioso <<Gizemli Adam>> İle Konuş Conversar com o Homem Misterioso
Interface/ACTORNAME_MYSTERYSNIPER <<Mysterious Sniper>> Sniper mystérieuse Cecchino Misterioso Geheimnisvolle Präzisionsschützin Francotiradora misteriosa Загадочный снайпер 謎のスナイパー <<Mysterious Sniper>> 神秘狙击手 神秘狙擊手 Tajemnicza snajperka Franco-Atiradora Misteriosa Francotiradora misteriosa <<Gizemli Nişancı>> Franco-Atiradora Misteriosa
Interface/ACTORNAME_MYSTERYSNIPER_TALKTO Talk To <<Mysterious Sniper>> Parler à la sniper mystérieuse Parla con il Cecchino Misterioso Mit der Geheimnisvollen Präzisionsschützin sprechen Habla con la francotiradora misteriosa Поговорить с Загадочным снайпером 謎のスナイパーと話す <<Mysterious Sniper>>와 말하기 与神秘狙击手交谈 與神秘狙擊手交談 Porozmawiaj z: Tajemnicza snajperka Conversar com a Franco-Atiradora Misteriosa Habla con la francotiradora misteriosa <<Gizemli Nişancı>> İle Konuş Conversar com a Franco-Atiradora Misteriosa
Interface/ACTORNAME_NEONWHITE_TALKTO Talk To <<Neon White>> Parler à <<Neon White>> Parla con <<Neon White>> Mit <<Neon White>> sprechen Habla con <<Neon White>> Поговорить с Неоном Белым ネオン・ホワイトと話す <<Neon White>>와 말하기 与<<Neon White>>交谈 與<<Neon White>>交談 Porozmawiaj z: <<Neon White>> Conversar com o <<Neon White>> Habla con <<Neon White>> <<Neon White>> İle Konuş Conversar com o <<Neon White>>
Interface/ACTORNAME_RED_TALKTO Talk To <<Red>> Parler à <<Red>> Parla con <<Red>> Mit <<Red>> sprechen Habla con <<Red>> Поговорить с Красной レッドと話す <<Red>>와 말하기 与<<Red>>交谈 與<<Red>>交談 Porozmawiaj z: <<Red>> Conversar com a <<Red>> Habla con <<Red>> <<Red>> İle Konuş Conversar com a <<Red>>
Interface/ACTORNAME_VIOLET_TALKTO Talk To <<Violet>> Parler à <<Violet>> Parla con <<Violet>> Mit <<Violet>> sprechen Habla con <<Violet>> Поговорить с Лиловой バイオレットと話す <<Violet>>과 말하기 与<<Violet>>交谈 與<<Violet>>交談 Porozmawiaj z: <<Violet>> Conversar com a <<Violet>> Habla con <<Violet>> <<Violet>> İle Konuş Conversar com a <<Violet>>
Interface/ACTORNAME_WHITE_TALKTO Talk To <<White>> Parler à <<White>> Parla con <<White>> Mit <<White>> sprechen Habla con <<White>> Поговорить с Белым ホワイトと話す <<White>>와 말하기 与<<White>>交谈 與<<White>>交談 Porozmawiaj z: <<White>> Conversar com o <<White>> Habla con <<White>> <<White>> İle Konuş Conversar com o <<White>>
Interface/ACTORNAME_YELLOW_TALKTO Talk To <<Yellow>> Parler à <<Yellow>> Parla con <<Yellow>> Mit <<Yellow>> sprechen Habla con <<Yellow>> Поговорить с Желтым イエローと話す <<Yellow>>와 말하기 与<<Yellow>>交谈 與<<Yellow>>交談 Porozmawiaj z: <<Yellow>> Conversar com o <<Yellow>> Habla con <<Yellow>> <<Yellow>> İle Konuş Conversar com o <<Yellow>>
Interface/HUBACTION_BUYMEMORY Buy Memories Acheter des souvenirs Acquista Ricordi Erinnerungen kaufen Comprar recuerdos Купить воспоминания 記憶を買う 기억 구매 购买记忆 購買記憶 Kup wspomnienia Comprar Lembranças Comprar recuerdos Anı Al Comprar Lembranças
Interface/HUBACTION_COLLECTITEM Collect Item: [{0}] Collecter un objet : [{0}] Oggetto raccolto: [{0}] Gegenstand besorgen: [{0}] Recoger objeto: [{0}] Добыть предмет: [{0}] [{0}]を回収 아이템 수집: [{0}] 收集物品: [{0}] 收集物品:[{0}] Zbierz przedmiot: [{0}] Coletar Item: [{0}] Recoger objeto: [{0}] Öge Al: [{0}] Recolher Item: [{0}]
Interface/HUBACTION_DOOR Inspect Mysterious Door Étudier la Porte mystérieuse Esamina la porta misteriosa Geheimnisvolle Tür untersuchen Inspecciona la puerta misteriosa Изучить таинственную дверь 謎のドアを調べる 신비한 문 조사 调查神秘的门 調查神秘的門 Zbadaj tajemnicze wrota Inspecionar Porta Misteriosa Inspecciona la puerta misteriosa Gizemli Kapıyı İncele Inspecionar Porta Misteriosa
Interface/HUBACTION_PRAYER Recite Prayer Réciter une prière Recita una preghiera Gebet rezitieren Recita una oración Произнести молитву 祈りの言葉を復唱する 기도문 암송 诵读祷文 誦讀禱文 Wypowiedz modlitwę Recitar Oração Recita una oración Dua Et Recitar Oração
Interface/HUBACTION_SHOPSIDEQUEST Shop Sidequests Acheter des quêtes annexes Negozio Missioni secondarie Shop Sidequests Compra misiones secundarias Купить побочные квесты サイドクエストを買う 사이드퀘스트 쇼핑 Shop Sidequests Shop Sidequests Kup zadania poboczne Comprar Missões Secundárias Compra misiones secundarias Yan Görev Al Comprar Missões Secundárias
Interface/HUBACTION_WEAPONSHOP Buy Sidearms Acheter des armes de poing Acquista armi secondarie Seitenwaffen kaufen Compra armas de mano Купить поясное оружие サブ武器を買う 보조 무기 구매 购买近防武器 購買隨身武器 Kup broń osobistą Comprar Armas Secundárias Compra armas de mano Yedek Silah Al Comprar Armas Secundárias
Interface/HUD_LOCKEDON_DESC SAY YOUR PRAYERS FAIS TES PRIÈRES RECITA LE TUE PREGHIERE ZEIT FÜR EIN LETZTES GEBET DI TUS PLEGARIAS ПОРА МОЛИТЬСЯ 祈りを済ませろ 죽을 준비를 하라 说遗言吧 說遺言吧 ZMÓW PACIOREK FAÇA SUAS PRECES DI TUS PLEGARIAS SON DUANI ET COMEÇA A REZAR
Interface/HUD_LOCKEDON_TITLE LOCKED ON VERROUILLÉ AGGANGIATO ANVISIERT EN EL PUNTO DE MIRA ПОД ПРИЦЕЛОМ ロックオン 락온 目标锁定 目標鎖定 WRÓG WZIĄŁ CIĘ NA CEL TRAVADO EN LA MIRA KİLİTLENDİ NA MIRA
Interface/HUD_LOWHEALTH_DESC HEALTH CRITICAL VIE CRITIQUE SALUTE CRITICA GESUNDHEIT KRITISCH SALUD CRÍTICA ЗДОРОВЬЕ НА НУЛЕ 瀕死状態 치명적 체력 生命值低 生命值低 KRYTYCZNY STAN ZDROWIA VIDA CRÍTICA SALUD CRÍTICA SAĞLIK KRİTİK SAÚDE CRÍTICA
Interface/HUD_LOWHEALTH_TITLE WARNING AVERTISSEMENT ATTENZIONE ACHTUNG CUIDADO БЕРЕГИСЬ 警告 경고 警告 警告 OSTRZEŻENIE AVISO CUIDADO UYARI CUIDADO
Interface/LOCATION_SHEOL <<Sheol>> <<Sheol>> <<Sheol>> Sheol Seol Шеол 黄泉 <<Sheol>> 冥府 冥府 Szeol <<Sheol>> Seol <<Sheol>> <<Sheol>>
Interface/LOCATION_SHEOL_GOTO Go To <<Sheol>> Aller à <<Sheol>> Vai allo <<Sheol>> Nach Sheol wechseln Ir al Seol Перейти в Шеол 黄泉へ行く <<Sheol>>로 이동 前往冥府 前往冥府 Przejdź do: Szeol Ir para <<Sheol>> Ir al Seol <<Sheol>>'e Git Ir para <<Sheol>>
Interface/LOCATION_SIDEQUESTSHOP <<Secret Shop>> Boutique secrète Negozio Segreto Geheimer Laden Tienda secreta Секретный магазин 秘密の店 <<Secret Shop>> 神秘商店 神祕商店 Sekretny Sklep Loja Secreta Tienda secreta <<Gizli Mağaza>> Loja Secreta
Interface/LOCATION_SIDEQUESTSHOP_DESC_01 Visit <<Sheol>> to earn <<Crystal Dust>> Visite <<Sheol>> pour gagner de la Poussière de cristal Visita lo <<Sheol>> per guadagnare la Polvere di Cristallo Sheol besuchen, um Kristallstaub zu verdienen Visita el Seol para conseguir polvo de cristal Побывать в Шеоле, чтобы заработать Кристальную пыль 黄泉を訪れてクリスタルの粉を得る <<Sheol>>을 방문하여 <<Crystal Dust>> 획득 前往冥府赚取晶砂 前往冥府賺取晶砂 Odwiedź: Szeol, aby otrzymać Kryształowy Pył Visite <<Sheol>> para receber o Pó de Cristal Visita el Seol para conseguir polvo de cristal <<Kristal Tozu>> Kazanmak İçin <<Sheol>>'e Uğra Visite <<Sheol>> para receber o Pó de Cristal
Interface/LOCATION_SIDEQUESTSHOP_DESC_02 Buy lost memories with <<Crystal Dust>> Achète des souvenirs perdus avec de la Poussière de cristal Acquista i ricordi perduti con la Polvere di Cristallo Vergessene Erinnerungen mit Kristallstaub kaufen Compra recuerdos perdidos con polvo de cristal Купить утраченные воспоминания за Кристальную пыль クリスタルの粉で失われた記憶を買う <<Crystal Dust>>로 잃어버린 기억 구매 使用晶砂购买遗失的记忆 使用晶砂購買遺失的記憶 Kup utracone wspomnienia w zamian za Kryształowy Pył Compre lembranças perdidas com Pó de Cristal Compra recuerdos perdidos con polvo de cristal <<Kristal Tozu>> ile kayıp anılarını geri al Compre lembranças perdidas com Pó de Cristal
Interface/LOCATION_SIDEQUESTSHOP_GOTO Go To <<Secret Shop>> Aller à Boutique secrète Vai al Negozio Segreto Zum Geheimen Laden wechseln Ir a la tienda secreta Перейти в Секретный магазин 秘密の店へ行く <<Secret Shop>>으로 이동 前往神秘商店 前往神祕商店 Przejdź do: Sekretny Sklep Ir para a Loja Secreta Ir a la tienda secreta <<Gizli Mağaza>>'ya Git Ir para a Loja Secreta
Interface/LOCATION_TEST Ingame Test Ingame Test Test nel gioco Ingame Test Prueba en el juego Ingame Test テストロケーション 게임 내 테스트 Ingame Test Ingame Test Test w grze Teste de Jogo Prueba en el juego Oyun İçi Testi Teste de Jogo
Interface/LOCATION_VAULT <<Vault>> Chambre forte Cripta Tresorraum Caja fuerte Хранилище 大金庫 <<Vault>> 金库 金庫 Skarbiec Cofre Bóveda <<Kasa>> Cofre
Interface/LOCATION_VAULT_GOTO Go To <<Vault>> Aller à Chambre forte Vai alla Cripta Zum Tresorraum wechseln Ir a la caja fuerte Перейти к Хранилищу 大金庫へ行く <<Vault>>로 이동 前往金库 前往金庫 Przejdź do: Skarbiec Ir para o Cofre Ir a la bóveda <<Kasa>>'ya Git Ir para o Cofre
Interface/LOCATION_WEAPONSHOP <<Weapon Shop>> Boutique d'armes Negozio delle Armi <<Weapon Shop>> Tienda de armas Оружейный магазин 武器店 <<Weapon Shop>> 武器商店 武器商店 Sklep z uzbrojeniem Loja de Armas Tienda de armas <<Silah Mağazası>> Loja de Armas
Interface/LOCATION_WEAPONSHOP_GOTO Go To <<Weapon Shop>> Aller à Boutique d'armes Vai al Negozio delle Armi Go To <<Weapon Shop>> Ir a la tienda de armas Перейти в Оружейный магазин 武器店へ行く <<Weapon Shop>>로 이동 前往武器商店 前往武器商店 Przejdź do: Sklep z uzbrojeniem Ir para a Loja de Armas Ir a la tienda de armas <<Silah Mağazası>>'na Git Ir para a Loja de Armas
Dialogue/GIFT_THANKSRED_0010_RED_YOUTHINKYOUCANWINME You think you can win me over by showering me with gifts? Tu crois pouvoir m'acheter avec des cadeaux ? E pensi di potermi comprare facendomi tanti regali? Glaubst du etwa, du kannst mich auf deine Seite ziehen, indem du mich mit Geschenken überhäuft? ¿Crees que puedes conquistarme a base de regalos? Надеешься завоевать меня горой подарков? プレゼントを送れば私が落ちるとでも思ってるの? 나한테 선물을 주는 것으로 나를 설득할 수 있다고 생각하나? 你以为送个礼物就能赢得我的好感? 你以為送個禮物就能贏得我的好感? Myślisz, że uda ci się mnie sobie zjednać, jeśli zasypiesz mnie upominkami? Está pensando que pode me conquistar me enchendo de presentes? ¿Crees que puedes conquistarme si me regalas cosas? Beni hediyelere boğarak kalbimi kazanabileceğini mi sanıyorsun? Pensas que me podes comprar com presentes?
Dialogue/GIFT_THANKSRED_0020_WHITE_YES …Yes? … Pourquoi pas ? … Sì? Äh, ja? ¿Supongo que sí...? …А получится? …そうかも? …응? ...是吧? ...是吧? ...Tak? …Sim? Eeehh... ¿Sí? ...Evet? Sim...?
Dialogue/GIFT_THANKSRED_0030_RED_GOODTHINKING Good thinking! C'est bien vu ! Hai pensato bene! Gut mitgedacht! ¡Bien pensado! Мыслишь правильно! まぁ名案ね! 잘 생각했어! 有创意! 有創意! No i dobrze kombinujesz! Bem pensado! ¡Muy bien! İyi fikir! Bem pensado!
Dialogue/GIFT_THANKSYELLOW_0010_YELLOW_WOAHAGIFTFORME Woah, a gift? For me? Ouah, un cadeau ? Pour moi ? Uao, un regalo? Per me? Oh! Ein Geschenk? Für mich? ¿Guau, un regalo? ¿Para mí? Это что, подарок? Мне?! おっ、プレゼントだって?俺に? 와, 선물? 나를 위한 거야? 哇,礼物?给我的? 哇,禮物?給我的? Łał! Prezent? Dla mnie?? Eita, um presente? Pra mim? ¡Guau! ¿Un regalo? ¿Para mí? Vaay, hediye ha? Bana mı? Ei, um presente? Para mim?
Dialogue/GIFT_THANKSYELLOW_0020_WHITE_IJUSTFOUNDITOUTSIDE I just found it outside, not a big deal. Je viens de le trouver dehors, c'est pas grand-chose. L'ho trovato qua fuori, non è niente di speciale. Nicht der Rede wert. Ich habe es gerade draußen gefunden. Lo he encontrado por ahí, no es gran cosa. Да просто нашел по дороге. Ничего особенного. 外で見つけた。たいしたもんじゃない。 그냥 밖에서 찾았는데 별 거 아냐. 我在外面找到的,不是什么值钱的东西。 我在外面找到的,不是什麼值錢的東西。 Trafiłem na to, jak byłem na zewnątrz. To nic wielkiego. Achei lá fora, nada de mais. Lo encontré por ahí. No es la gran cosa. Dışarıda bulduğum bir şey işte, abartmaya gerek yok. Encontrei isto lá fora. Não é nada de mais.
Dialogue/GIFT_THANKSYELLOW_0030_YELLOW_DUDEILOVEGOINGOUTSIDE Dude I love going outside! You're a good pal. Thanks! Oh mec, j'adore aller dehors ! T'es vraiment un pote. Merci ! Amico, mi piace tantissimo andare fuori! Sei un grande compagno. Grazie! Ich gehe gerne nach draußen! Du bist ein wahrer Freund. Danke! ¡Eh, a mí me gusta salir por ahí! Eres un buen amigo. ¡Gracias! Чувак, я обожаю дороги! Ты настоящий друг. Спасибо! 外はいいとこじゃん!お前はサイコーの相棒だな!ありがとよ! 나는 밖에 나가는 게 좋아 친구! 넌 좋은 친구야. 고마워! 哥们,我喜欢到外面去!你是我的好兄弟。谢谢! 哥們,我喜歡到外面去!你是我的好兄弟。謝謝! Brachu, uwielbiam wychodzić na dwór! Dobry z ciebie ziom. Dzięki! Cara, eu amo lá fora! Você é um bom companheiro. Valeu! ¡Pero a mí me encanta andar por ahí! Qué buen amigo eres. ¡Gracias! Oğlum ya, dışarılarda dolaşmaya bayılırım ben de! İyi dostsun ha. Sağ olasın! Meu, adoro ir lá fora! És um bom companheiro. Obrigado!
Dialogue/GIFT_THANKSYELLOW_0040_WHITE_WELLMIGHTASWELLPOUR Well, might as well pour one out. Je pourrais la renverser. Allora, tanto vale versarne una per te. Nun, dann lass uns noch ein letztes Mal einen heben. Bueno, también podemos beber a tu salud. Может, правильнее было бы плеснуть на могилу... ほら、一缶開けて飲ませてやる。 하나 부어야겠네. 好吧,还是倒上一杯吧。 好吧,還是倒上一杯吧。 Chyba nie zaszkodzi trochę ci polać. Bem, pode descer uma. Bueno, también podemos beber a tu salud. Eh, şerefine gelsin o halde. Bem, também mereces uma.
Dialogue/GIFT_THANKSYELLOW_0050_WHITE_THISONESFORYOU This one's for you, <<Yellow>>. Ça c'est pour toi, <<Yellow>>. Alla tua salute, <<Yellow>>. Dies ist für dich, <<Yellow>>. Esto es por ti, <<Yellow>>. Это тебе, Желтый. イエロー、乾杯だ。 이건 너를 위한 거다, <<Yellow>>. 敬你的,<<Yellow>>。 敬你的,<<Yellow>>。 Twoje zdrowie, <<Yellow>>. Essa é pra você, <<Yellow>>. Esto es por ti, <<Yellow>>. Bu senin için <<Yellow>>. Esta é para ti, <<Yellow>>.
Dialogue/GIFT_THANKSVIOLET_0010_VIOLET_OMGYOUMUSTBE OMG! You must be my secret admirer! Oh, mon Dieu ! Tu dois être mon admirateur secret ! ODDIO! Devi essere tu il mio ammiratore segreto! OMG! Du bist also mein geheimer Bewunderer! ¡¡¡Dios mío!!! ¡ debes ser mi admirador secreto! БОЖЕ! Так ты мой тайный поклонник! マジ!?あなたってアタシの隠れファンなの!? 어머나! 분명히 내 비밀 팬이구나! 我的天呐!该不会是暗恋我吧! 我的天吶!該不會是暗戀我吧! O rany! A więc to ty jesteś moim tajemniczym wielbicielem! MDS! Você deve ser minha pessoa admiradora secreta! ¡Cielos! ¡ debes ser mi admirador secreto! İNANMIYORUUUUM! Gizli hayranım sensin demek! UAU! Deves ser TU o meu admirador secreto!
Dialogue/GIFT_THANKSVIOLET_0020_WHITE_DONTREADTOOMUCHINTOIT Don't read too much into it, <<Violet>>. Ne surinterprète pas trop, <<Violet>>. Non darci troppo peso, <<Violet>>. Du solltest das nicht überinterpretieren, <<Violet>>. No te emociones mucho, <<Violet>>. Не делай из мухи слона, Лиловая. あんまり深く考えないでくれ、バイオレット。 너무 깊게 생각하지 마, <<Violet>>. 别想多了,<<Violet>>。 別想多了,<<Violet>>。 Nie wczytuj się w to za bardzo, <<Violet>>. Não tenta interpretar muito, <<Violet>>. No te emociones tanto, <<Violet>>. Olayı oraya buraya çekme <<Violet>>. Não penses demasiado nisto, <<Violet>>.
Dialogue/GIFT_THANKSVIOLET_0030_VIOLET_HEHEHETHATSEXACTLY Hehehe… that's exactly what a secret admirer would say. <3 Hi, hi, hi… c'est exactement ce que dirait un admirateur secret. <3 Eheheh… è esattamente quello che direbbe un ammiratore segreto. <3 Haha! Genau das würde ein geheimer Bewunderer doch sagen! <3 Je, je, je… eso es exactamente lo que diría un admirador secreto. <3 Хи-хи… Именно так и сказал бы тайный поклонник. <3 フフッ…隠れファンはみんなそう言うのよ。 <3 히히히… 그게 바로 비밀 팬이 하는 말이지. <3 嘿嘿嘿...暗恋者的典型台词。<3 嘿嘿嘿...暗戀者的典型台詞。<3 Hehehe... Tajemniczy wielbiciel powiedziałby właśnie coś takiego. <3 Hehehe… isso é exatamente o que uma pessoa admiradora secreta diria. <3 Je, je, je… Eso es exactamente lo que diría un admirador secreto. <3 Hihihihi… Gizli bir hayran da tam böyle söylerdi zaten. <3 Ah! Ah! Ah! Isso é exatamente o que um admirador secreto diria. <3
Dialogue/GIFT_THANKSVIOLET_0040_WHITE_ILLJUSTLEAVETHISHERE I'll just leave this here. Bon, ben je laisse ça là. Lo lascerò qua. Ich lass es einfach hier. Solo dejaré esto aquí. Я просто здесь положу. ここに置いておこう。 이건 그냥 여기 놔둘게. 我放在这里好了。 我放在這裡好了。 Po prostu to tu zostawię. Só vou deixar isso aqui. Dejo esto aquí y ya. Bunu bırakıp kaçayım ben o halde. Vou só deixar isto aqui.
Dialogue/GIFT_THANKSRAZ_0010_RAZ_WELLWELLWELLYOUWERE Well, well, well. You were thinkin' of me? Dis donc, alors comme ça tu penses à moi ? Bene, bene, bene. Mi hai pensato? Oh, schau einer an. Du hast an mich gedacht? Vaya, vaya. ¿Estabas pensando en mí? Что у нас тут? Значит, помнишь обо мне. おやおや、私のことを思ってくれたのかい? 이야. 날 생각하고 있었어? 哎呀,哎呀,哎呀。你想到我了吗? 哎呀,哎呀,哎呀。你想到我了嗎? Patrzcie państwo. Pomysłałeś o mnie? Ora, ora, ora. Estava pensando em mim? Vaya, vaya. ¿Estabas pensando en mí? Vay vay vay. Demek beni de düşündün ha? Ora, ora, ora. Estavas a pensar em mim?
Dialogue/GIFT_THANKSRAZ_0020_WHITE_FIGUREDITDGOTOWASTE Figured it'd go to waste otherwise. C'est plutôt qu'il faut pas gâcher. Non volevo che andasse sprecato. Naja, ansonsten wäre es im Müll gelandet. Pensé que si no lo tiraría. Да просто жалко было выбрасывать. でなきゃこいつが無駄になりそうでな。 그렇지 않으면 낭비라고 생각했어. 我想着,要不然就浪费了。 我想著,要不然就浪費了。 Po prostu pomyślałem, że inaczej może się zmarnować. Pensei podia acabar indo fora. Se iba a echar a perder, si no. Birine vermesem heba olur gider dedim sadece. Não quis que isto fosse para o lixo.
Dialogue/GIFT_THANKSRAZ_0030_RAZ_THANKSWHITE Thanks, <<White>>. Merci, <<White>>. Grazie, <<White>>. Danke, <<White>>. Gracias, <<White>>. Спасибо, Белый. ありがとう、ホワイト。 고마워, <<White>>. 谢谢,<<White>>。 謝謝,<<White>>。 Dzięki, <<White>>. Valeu, <<White>>. Gracias, <<White>>. Sağ ol <<White>>. Obrigado, <<White>>.
Dialogue/GIFT_THANKSMIKEY_0010_MIKEY_SORRYWHITEANGELSARENT Sorry, <<White>>. <<Angels>> aren't allowed to accept gifts. Désolé, <<White>>. Les anges n'ont pas le droit d'accepter de cadeaux. Scusa, <<White>>. Gli Angeli non sono autorizzati ad accettare regali. Es tut mir leid, <<White>>. Engel dürfen keine Geschenke annehmen. Lo siento, <<White>>. Los ángeles no pueden aceptar regalos. Прости, Белый, но ангелам запрещено принимать подарки. わりいな、ホワイト。天使はプレゼントを受け取れねえんだ。 미안해, <<White>>. <<Angels>>는 선물을 받을 수 없어. 对不起,<<White>>。<<Angels>>不能收礼物。 對不起,<<White>>。<<Angels>>不能收禮物。 Przykro mi, <<White>>, ale aniołom nie wolno przyjmować prezentów. Desculpe, <<White>>. Mas Anjos não podem aceitar presentes. Perdón, <<White>>. Los ángeles no pueden aceptar regalos. Kusura bakma <<White>>. <<Angel>>'ların hediye kabul etmesine izin yok. Lamento, <<White>>. Os Anjos não podem aceitar presentes.
Dialogue/GIFT_THANKSMIKEY_0020_WHITE_OHRIGHTILLJUSTTHROW Oh, right. I'll just throw this out then. Ah, d'accord. Alors c'est poubelle… Oh, giusto. Lo butterò qua fuori allora. Oh, wenn das so ist … Dann werfe ich es einfach weg. Ah, es verdad. Lo tiraré entonces. Да? Жаль, жаль. Значит, придется выбросить. そうか。じゃあこれは捨てるしかないか。 아, 맞아. 그럼 버려야겠네. 噢,好吧。那我把它扔掉算了。 噢,好吧。那我把它扔掉算了。 Spoko. W takim razie wywalę to do śmieci. Ah, certo. Vou jogar isso fora então. Ah, es verdad. Lo tiro, pues. Ya, öyle demek. Atayım gitsin o halde ya. Ah, certo. Bem, acho que vou deitar isto fora então.
Dialogue/GIFT_THANKSMIKEY_0030_MIKEY_HAHHOLDONTHEREBUDDY Hah! Hold on there, buddy! Just leave it on the desk there. Ah ! Attends, l'ami ! Tu n'as qu'à laisser ça sur le bureau. Ah! Aspetta, ragazzo! Lascialo sulla scrivania. Ha! Warte mal, warte! Lass es einfach hier auf dem Schreibtisch liegen. ¡Ja! ¡Espera, amigo! Déjalo ahí en el escritorio. Ха! Стой, стой, парень! Просто оставь тут, на столике. おい!ちょっと待てよ!そこのデスクに置いといてくれ。 앗! 잠깐만, 친구! 그냥 거기 책상 위에 놔둬. 哈!等等,伙计!把它放在那边桌子上也行。 哈!等等,夥計!把它放在那邊桌子上也行。 Hah! Spokojnie, koleżko złoty! Po prostu zostaw to na biurku. Hah! Espera aí, amigão! Deixa na mesa aí. ¡Ah! ¡Espera, compadre! Déjalo en el escritorio y ya. Hah! Ağır ol evlat! Sen onu şuraya masaya bırakıver yeter. Ei, espera aí, amigo! Deixa ficar aí na mesa.
Dialogue/GIFT_THANKSMIKEY_0040_MIKEY_ILLMAKESUREITGETS I'll make sure it gets… properly disposed of. Je ferai en sorte que ça finisse… au bon endroit. Mi assicurerò che venga... rimosso correttamente. Ich werde dafür sorgen, dass es … ordnungsgemäß entsorgt wird. Me aseguraré de que... se deseche adecuadamente. Я прослежу, чтобы это… надлежащим образом утилизировали. そいつを適切に…処理しておくからさ。 그것이… 적절하게 처분되도록 내가 감독하겠어. 我会确保...妥善处理掉它。 我會確保...妥善處理掉它。 Już ja zadbam o... odpowiednią utylizację. Pode deixar que eu… vou descartar adequadamente. Me aseguraré de que... se deseche adecuadamente. Ben onun... doğru düzgün bertaraf edilmesini sağlarım. Vou garantir que é corretamente eliminado.
Dialogue/GIFT_REWARD_SIDEQUESTRED_0010_RED_IVEGOTAGOODFEELING I've got a good feeling about you, <<White>>… Je le sens bien avec toi, <<White>>… Ho un buon presentimento su di te, <<White>>… Was dich betrifft, habe ich ein gutes Gefühl, <<White>> … Tengo un buen presentimiento contigo, <<White>>… У меня хорошие предчувствия насчет тебя, Белый… ホワイト、あなたのこと気に入ったかも… 넌 좋은 느낌이 들어, <<White>>… 我觉得你这人还挺不错的,<<White>>... 我覺得你這人還挺不錯的,<<White>>... Jesteś w porządku, <<White>>... Tenho uma sensação boa em relação a você, <<White>>… Tengo un buen presentimiento contigo, <<White>>… Bak, sana ısınmaya başladım <<White>>… Tenho um bom pressentimento acerca de ti, <<White>>…
Dialogue/GIFT_REWARD_0010_YELLOW_THATSMYBRO That's my bro! Ça c'est mon frangin ! Sei proprio un fratello! Du kennst mich echt gut! ¡Ahí está mi colega! Настоящий братан! これでこそブラザーだ! 역시 내 친구! 这才是我的好兄弟! 這才是我的好兄弟! To mój ziom! Esse é o meu mano! ¡Eeese es mi amigo! İşte benim kankam be! Meu mano!
Dialogue/GIFT_REWARD_0010_VIOLET_IALWAYSKNEWYOUHADATHING I always knew you had a thing for me… J'ai toujours su que tu en pinçais pour moi… L'ho sempre saputo che avevi un debole per me... Ich habe doch schon immer gewusst, dass du etwas für mich übrig hast … Siempre supe que era especial para ti... Всегда подозревала, что ты ко мне неровно дышишь… アタシに惚れてるの、知ってたよ… 네가 날 좋아하는 줄 알았어… 我一直都知道你在暗恋我... 我一直都知道你在暗戀我... Zawsze wiedziałam, że coś do mnie czujesz... Eu sempre soube que tinha uma quedinha por mim. Siempre supe que era especial para ti... Bana karşı hislerin olduğunu biliyordum hep... Sempre soube que tinhas uma paixoneta por mim.
Dialogue/GIFT_REWARD_0010_RAZ_HERESYOURSIDEQUEST Here's your sidequest reward. Take it. Voici ta récompense de quête annexe. Tiens ! Ecco la tua ricompensa della missione secondaria. Prendila. Hier ist die Belohnung für deine Nebenquest. Nimm sie, bitte. Aquí tienes tu recompensa por la misión secundaria. Toma. Вот твоя награда за побочный квест. Бери. サイドクエストの報酬だ。受け取れ。 이게 네 사이드퀘스트 보상이야. 가져. 这是你的支线任务奖励。拿着吧。 這是你的支線任務獎勵。拿著吧。 Oto twoja nagroda za zadanie poboczne. Weź ją. Está é sua recompensa pela missão secundária. Tome. Aquí tienes tu recompensa por la misión secundaria. Toma. İşte yan görev ödülün. Al hadi. Aqui tem a sua recompensa pela missão secundária.
Dialogue/GIFT_REWARD_0010_MIKEY_HERESYOURSIDEQUEST Here's your sidequest reward. Take it. Voici ta récompense de quête annexe. Tiens ! Ecco la tua ricompensa della missione secondaria. Prendila. Hier ist die Belohnung für deine Nebenquest. Nimm sie, bitte. Aquí tienes tu recompensa por la misión secundaria. Toma. Вот твоя награда за побочный квест. Бери. サイドクエストの報酬だ。受け取れ。 이게 네 사이드퀘스트 보상이야. 가져. 这是你的支线任务奖励。拿着吧。 這是你的支線任務獎勵。拿著吧。 Oto twoja nagroda za zadanie poboczne. Weź ją. Está é sua recompensa pela missão secundária. Tome. Aquí tienes tu recompensa por la misión secundaria. Toma. İşte yan görev ödülün. Al hadi. Aqui tem a sua recompensa pela missão secundária.
Dialogue/MEMORY1_0270_WHITE_BUTIDONTTHINKIHAVE_REDACTED But I don’t think I have it in me to abandon <sprite="Redacted" name="Redacted_A">. Do you? Mais je ne me crois pas capable d'abandonner <sprite="Redacted" name="Redacted_A">. Et toi ? Ma non credo di essere in grado di abbandonare <sprite="Redacted" name="Redacted_A">. E tu? Aber ich denke nicht, dass ich es mit meinen Prinzipien vereinbaren kann, <sprite="Redacted" name="Redacted_A"> im Stich zu lassen. Und wie steht es mit dir? Pero no creo que pueda abandonar a <sprite="Redacted" name="Redacted_A">. ¿Tú sí? Но <sprite="Redacted" name="Redacted_A">... Я вряд ли готов прямо сейчас уйти от него. А ты? でも俺には<sprite="Redacted" name="Redacted_A">を見捨てる勇気がない。お前はどうだ? 하지만 <sprite="Redacted" name="Redacted_A">, 그를 포기할 생각은 없어. 너는? 但我觉得自己无法抛弃<sprite="Redacted" name="Redacted_A">。你呢? 但我覺得自己無法放下<sprite="Redacted" name="Redacted_A">。你呢? Ale nie wiem, czy potrafiłbym opuścić <sprite="Redacted" name="Redacted_A">. A ty? Mas não acho que sou capaz de abandonar <sprite="Redacted" name="Redacted_A">. Você é? Pero no creo que pueda abandonar a <sprite="Redacted" name="Redacted_A">. ¿Tú sí? Ama <sprite="Redacted" name="Redacted_A">'i terk edip gitmeyi içime sindirebilir miyim bilmiyorum. Sen? Mas eu não acho que seja capaz de abandonar <sprite="Redacted" name="Redacted_A">. Tu és?
Dialogue/MEMORY1_0360_RED_DONTWANTGREENCATCHING_REDACTED Don’t want <sprite="Redacted" name="Redacted_B"> catching us now, of all times. J'ai vraiment pas envie qu'on se fasse choper par <sprite="Redacted" name="Redacted_B"> Non vorrai che <sprite="Redacted" name="Redacted_B"> ci sorprenda proprio adesso. Ich will nicht, dass <sprite="Redacted" name="Redacted_B"> uns ausgerechnet jetzt erwischt. Lo último que quiero es que <sprite="Redacted" name="Redacted_B"> nos pille. Не хочу, чтобы <sprite="Redacted" name="Redacted_B"> нас застукал. Особенно сейчас. 今、このタイミングで<sprite="Redacted" name="Redacted_B">にバレるのはゴメンよ。 <sprite="Redacted" name="Redacted_B">. 지금 그 녀석한테 사로잡히고 싶은 생각은 없어. 我不想让<sprite="Redacted" name="Redacted_B">发现我们的关系,尤其是现在。 我不想讓<sprite="Redacted" name="Redacted_B">發現我們的關係,尤其是現在。 Nie chciałabym, aby przyłapał nas <sprite="Redacted" name="Redacted_B">. Não quero que o <sprite="Redacted" name="Redacted_B"> pegue a gente logo agora. Lo último que quiero es que <sprite="Redacted" name="Redacted_B"> nos vea. Böyle bir zamanda <sprite="Redacted" name="Redacted_B">'e yakalanmak istemem. Não quero que <sprite="Redacted" name="Redacted_B"> nos apanhe agora, mais do que nunca.
Dialogue/MEMORY2_0030_WHITE_VIOLETGREEN_REDACTED Violet?? <sprite="Redacted" name="Redacted_B">!? <<Violet>> ?? <sprite="Redacted" name="Redacted_B"> !? <<Violet>>?? <sprite="Redacted" name="Redacted_B">!? <<Violet>>? <sprite="Redacted" name="Redacted_B">?! ¿<<Violet>>? ¿¡<sprite="Redacted" name="Redacted_B">!? Лиловая?? <sprite="Redacted" name="Redacted_B">?! バイオレット?<sprite="Redacted" name="Redacted_B">!? <<Violet>>?? <sprite="Redacted" name="Redacted_B">!? <<Violet>>??<sprite="Redacted" name="Redacted_B">!? <<Violet>>??<sprite="Redacted" name="Redacted_B">!? <<Violet>>?? <sprite="Redacted" name="Redacted_B">!? Violet?? <sprite="Redacted" name="Redacted_B">!? ¿<<Violet>>? ¡¿<sprite="Redacted" name="Redacted_B">?! Violet?? <sprite="Redacted" name="Redacted_B">!? <<Violet>>? <sprite="Redacted" name="Redacted_B">?!
Dialogue/MEMORY2_0050_WHITE_GREENISTHATYOU_REDACTED <sprite="Redacted" name="Redacted_C">? Is that you? <sprite="Redacted" name="Redacted_C"> ? C'est toi ? <sprite="Redacted" name="Redacted_C">? Sei tu? <sprite="Redacted" name="Redacted_C">? Bist du das? ¿<sprite="Redacted" name="Redacted_C">? ¿Eres tú? <sprite="Redacted" name="Redacted_C">? Это ты? <sprite="Redacted" name="Redacted_C">?お前か? <sprite="Redacted" name="Redacted_C">? 너야? <sprite="Redacted" name="Redacted_C">?是你吗? <sprite="Redacted" name="Redacted_C">??是你嗎? <sprite="Redacted" name="Redacted_C">? Czy to ty? <sprite="Redacted" name="Redacted_C">? É você? ¿<sprite="Redacted" name="Redacted_C">? ¿Eres tú? <sprite="Redacted" name="Redacted_C">? Sen misin? <sprite="Redacted" name="Redacted_C">? És tu?


Audio

Unused Sounds

Though the story cutscenes contain no unused dialogue, there are severals audio files in the game that go unused.

There are 3 unused DIALOGUE_TEST files that were presumed to be used as a way to test voice lines being first implemented into the game. Most of them, voiced over by the Director of Neon White, Ben Esposito. These are used in a debug scene.

Voice over test 1
Voice over test 2
Voice over test 3

One line references White having his cards stolen. This is impossible in the final game; however, as the developers revealed during a speedrun reaction, mimics were at some point intended to steal the player's equipped card when killed, and this is most likely a holdover from that concept. While the phrasing of the video implies only the active card would be stolen, the code for this mechanic that still exists as documented above actually removes the player's entire deck, which seems more in line with this voice line (which doesn't actually play anyway).

White: "That thing stole my cards!"

In the final game, characters do not react when given gifts. However, unused dialogue hints that they were initially meant to play a voiceline. Interestingly, these voicelines exist even for Neon Green, who cannot be directly given gifts in the final game (the player instead throws coins in the ocean).

Mikey (cigars): "I'll make sure these get disposed of... properly."
Raz (lucky cat): "I'm feeling more lucky already!"
Violet (Tattletail): "I wish they'd make a Tattletail TV show!"
Violet (Tattletail): A Baby Talking Tattletail!"
Yellow (six pack): "Check it. I can open these with my teeth!"
Green (coin): "Make your own luck, kid."
Green (coin): "This'll be yours, someday."