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NetHack is one of the most well-known open-source roguelike games.
To enter debug mode, the user must boot the game with the -d -u wizard command line parameters. Doing so will enabled the following key combinations:
|Ctrl + E||Reveal Secret Doors and Traps|
|Ctrl + F||Map the current area|
|Ctrl + G||Create a monster within an area|
|Ctrl + I||Show identities of items in pack|
|Ctrl + O||Show notable dungeon features|
|Ctrl + T||Teleport within the current area|
|Ctrl + V||Teleport between areas|
|Ctrl + W||Make a wish|
|Ctrl + X||Show all attributes|
The player is noted to have Intrinsic Night Vision in you.h, but this never seems to contribute to the game ultimately.
There are shimmering dragons mentioned in the code. This would have left behind shimmering dragon scales, used to make '.
The beholders are also mentioned and have a few gaze attacks
Vampire mages and vorpal jabberwocks are tougher variations of existing in-game monsters.
Two deffered spells are mentioned in the code - "flame sphere" and "freeze sphere".
The symbols 6, 7, 8, and 9 aren't used to represent anything by default.
In vanilla NetHack, monster frequency is rated on a scale of 0-5, where 0 isn't randomly generated and 5 is common. However, it could potentially go as high as 7.
- A tiled graphic mode would be available starting with NetHack 3.2.0, along with the standard text-mode variation(s).
- Barbarians were known as Fighters until 2.2a.
- Ninjas were superseded by Rogues in Version 3.0.
- Elfs were superseded by Rangers in Version 3.3.
- Similarly, Earendil and Elwing were quest leaders for male and females elfs respectively. They were replaced with Orion in Version 3.3.
- Also, the Goblin King is replaced with Scorpius.
- Medusas were represented with a 8, but later came to be represented with a green @
- Giants were represented with a 9, but later came to be represented with a H
- Trappers were represented with a , (comma), but later came to be represented with a t
- Only in version 2.3e can the player encounter the Three Stooges as enemies.
- Osquips and Mad Scientists were in the game from Version 3.0 to Version 3.0.6.
- There were unarmored soliders and watchmen introduced in Versions 3.0.0 and 3.1.0, but bother were removed in 3.1.3.
- NetHack 3.0.0 introduced the Thunderfist, an artifact lucern hammer. It was swiftly replaced with the Mjollnir.
- NetHack used to have slices of pizza as items until Version 2.3e.
- Version 2.3e is the only version to have a badge as an item.
- Originally, the player had to go to Hell to finish the game. However, starting with Version 3.1.0, Hell would be replaced with Gehennom.
- Version 3.2.0 included an obituary for then-recently deceased development team member Izchak Miller. This is still available in the code and can be enabled with the "NH320_DEDICATION" compile-time option.
- In versions 3.1.0 to 3.3.1, the Yeenoghu had the touch of death due to a bug, which was the result of adding the riders carelessly after the code that handles the confusion attack. This was fixed simply by adding a break when appropriate.
- Version 3.4.3 treated any command as a waster of time if the player was walking on lava.