Nintendogs/Unused Item Data
This is a sub-page of Nintendogs.
This page covers removed items, unused item models and graphics, and unobtainable internal items.
Removed Items
Leftovers for some lost items can be found in the data. Some items are more complete than others, though... The following table outlines all known removed items whose leftovers can still be found in the files and code.
Monkey Toy
Object ID: $004C
Model ID: $0048
Icon File: 2D/icon_item_toy.narc/icnToyMonkey
A strange monkey toy that, based on its appearance, would bang its cymbals. unused text reveal that the player would have needed to turn the spring to make it move. The leftover data for this item is found between Windup Toy and Talking Bird, suggesting that they were created around the same time. A dummied-out entry for this item was left in the item model table.
Towel
Icon File: 2D/icon_item_toy.narc/Towel
Only the menu icon for this cut toy remains in the files, as everything else is lost completely. However, a towel can be seen in action in a prerelease screenshot appearing to function similarly to the Pull Rope.
Famous Music Box (Temporary)
File: Item/MBoxD.narc/Mbox_d.nsbmd
Object ID: $0048
Model ID: $004D
The lost fifth music box features a cyan wooden base, though proper item data for this seems to be lost. It likely played the unused music musicbox_grain_rec. Unfinished texts for this item can be found in Japanese games.
Archie's Treasured Records
Object IDs: $005F to $0063
Icon File: 2D/icon_item.narc/icnRecord (assumed)
A set of five music records was cut from the game which is referred to as Archie's Treasured Records according to unused texts found in the Japanese games. Music tracks for these records don't seem to exist. An unused icon for a yellow record can be found in an unused archive called icon_item.narc, although it was removed in international releases.
Painting Tool
Icon File: 2D/icon_item.narc/Painter
All that remains of this item is an unused icon in an archive containing early item icons. It's unknown how this item would have worked.
Feather Boa
Accessory Model: DogAcce/CollerS.narc/coller_s.nsbmd
Accessory ID: $0036
Item Model: Item/S_CollerS.narc/s_coller_s.nsbmd
Item Model ID: $00B5
An attractive collar accessory that does come with unique texts, but it, unfortunately, uses placeholder assets. It does have proper accessory attributes. The shop model is a copy of the Dot Collar whereas the model used when worn by a dog is that of the Japanese Print Collar. It's exclusively found in international releases.
Bandana
Accessory Model: DogAcce/CollerT.narc/coller_t.nsbmd
Accessory ID: $0037
Item Model: Item/S_CollerT.narc/s_coller_t.nsbmd
Item Model ID: $00B6
This item, unfortunately, faced the same fate as the aforementioned removed accessory, but it has unused texts as well. A bandana collar was added in the sequel, though.
Ribbon_K
Accessory Model: DogAcce/RibbonK_A.narc/ribbon_k_a.nsbmd to DogAcce/RibbonK_C.narc/ribbon_k_c.nsbmd
Accessory ID: $0039
Item Model: Item/S_RibbonK.narc/s_ribbon_k.nsbmd
Item Model ID: $00B8
An unnamed ribbon that reuses the assets for the Green Pearl Ribbon as a placeholder. It has proper accessory attributes, meaning that a dog can wear it using cheat codes. It's been added to the international games.
Pair of Chocolate Glasses
All that remains of this peculiar item are unused texts exclusive to the Japanese games.
Chonmage
Accessory Model: DogAcce/WigB.narc/Wig_b.nsbmd
Item Model: Item/S_WigB.narc/s_Wig_b.nsbmd
A wig of a traditional Japanese topknot haircut was cut for unknown reasons. In the international releases of the game, all of its assets were replaced by the Rainbow Wig. Unused texts for this wig can be found in the Japanese versions. Unlike other wigs, its shop model does not feature the dog mannequin.
Afro Wig
Accessory Model: DogAcce/WigC.narc/Wig_c.nsbmd
Accessory ID: $0033
Item Model: Item/S_WigC.narc/s_Wig_c.nsbmd
Item Model ID: $00B2
Icon File: 2D/icon_item_accessories.narc/WigC
An afro wig that was the most finished of the removed items and was likely cut late, as it features a unique icon, model and associated accessory data. The associated text remain lost, though. Using cheat codes, it is possible to make a dog wear this wig, but it cannot be obtained as an item due to the lack of item attributes. It may have been cut to avoid controversy.
Internal Items
Some common objects in the game are actually configured as items, mostly because the player and dogs can interact with them like with other items. Since the player is never supposed to obtain these, they do not go into a proper Supplies category. Furthermore, they all use an unseen placeholder icon in case they are viewed in a menu.
In-game Objects
Various items that the player and their dogs can interact with are programmed into the game as items. This includes the competition trophies, shower items, present boxes, and trash. All of them lack proper text labels, so they display the text for the Tennis Ball item.
Trash Food
When the player checks a Dog's Status screen just after the dog ate trash during a walk, the game displays one of these labels next to "Last Things Eaten". These food labels are actually configured as items, just like normal dog food. However, the game simply crashes when trying to select one of these items from the Supplies list.
Unused Models
Below are item-related models that are not used in the final game. This excludes models for the removed items covered prior to this section.
Bowl_B
File: Item/Bowl_B.narc/fbowl_b.nsbmd
Model ID: n/a
An unused red/orange variant of the Dog Food bowl.
Bowl_C
File: Item/Bowl_C.narc/fbowl_c.nsbmd
Model ID: n/a
An unused blue variant of the Dog Food bowl.
Bowl_F
File: Item/Bowl_F.narc/fbowl_f.nsbmd
Model ID: n/a
An unused blue variant of the Natural Dog Food bowl.
Bowl_G
File: Item/Bowl_G.narc/fbowl_g.nsbmd
Model ID: n/a
An unused green variant of the Natural Dog Food bowl.
Cube
File: Item/Cube.narc/cube_a.nsbmd
Model ID: n/a
A simple cube or dice block.
S_ClockA
File: Item/S_ClockA.narc/s_clock_a.nsbmd
Model ID: $0077
A duplicate of the Tennis Ball model that would be used when previewing the Modern Clock in a shop, such as the Secondhand Shop. However, this clock is never sold or cannot be sold at all, rendering this model unseen.
S_Gold
File: Item/S_Gold.narc/Gold.nsbmd
Model ID: n/a
A duplicate of the Gold Bar model that was intended to be used when selling the item in the Secondhand Shop. However, the normal model file is used instead.
S_Record
File: Item/S_Record.narc/s_record.nsbmd
Model ID: $0072
A record player might have been needed in order to play music records. In the final game, the record player menu uses 2D graphics, rendering this detailed model completely unused.
S_RecordDiscD
File: Item/S_RecordDiscD.narc/s_record_disc_d.nsbmd
Model ID: $0076
Like the Modern Clock, the White Record cannot be sold in the Secondhand Shop, rendering its unique 3D model unseen.