If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Notes:Mega Man Powered Up

From The Cutting Room Floor
Jump to navigation Jump to search

This page contains notes for the game Mega Man Powered Up.

Various Addresses

This is just a list of addresses I've stumbled upon while tinkering around with the game. It might be of some use for modifications or general exploration, hopefully.

Various Addresses
Current Stage          Difficulty
0x00ae8950:??          0x00ae8956:??

Character Select (New Game ONLY!!)
0x00a6c400:??          0x00ae8955:??           0x00ae895b:??

Character Attributes
0x00af683b:??

Camera Zoom            Camera Un/Load Range    Camera Offset
0x00ae89c2:????        0x00ae89ca:????         0x00ae89fe:????

Current Weapon Icon    Current Weapon
0x00af3558:??          0x00af6b14:??
Addresses and Values
Current Stage - 0x00ae8950:??
_New Style_
00 = Intro     01 = Cutman     02 = Gutsman    03 = Iceman     04 = Bombman
05 = Fireman   06 = Elecman    07 = Timeman    08 = Oilman
09 = Wily 1    0A = Wily 2     0B = Wily 3     0C = Wily 4
_Old Style_
0D = Cutman    0E = Gutsman    0F = Iceman
10 = Bombman   11 = Fireman    12 = Elecman    
13 = Wily 1    14 = Wily 2     15 = Wily 3     16 = Wily 4
_Challenge Mode Boss Rushes_
17 = Boss Old  18 = Boss Easy  19 = Boss Norm  1A = Boss Hard
1B = Wily Old  1C = Wily Easy  1D = Wily Norm  1E = Wily Hard
1F = All Norm  20 = All Hard
Difficulty - 0x00ae8956:??
00 = Normal    01 = Easy       02 = Hard       03 = Old Style*

(* Only affects MM1 enemies and bosses.  All others use their Normal settings.
   New Style levels have all Easy Retry Flags but not the Easy Blocks.)
Character Select - 0x00a6c400:??, 0x00ae8955:??, 0x00ae895b:??
00 = Megaman   01 = Cutman     02 = Gutsman    03 = Iceman     04 = Bombman
05 = Fireman   06 = Elecman    07 = Timeman    08 = Oilman     09 = MegamanS
0A = MegamanC  0B = Rock/Mega  0C = Roll       0D = Protoman

Character select when starting a NEW GAME.
Changing these DURING a game will result in a game crash!

(NOTE: There are numerous other addresses that use these values,
 but these three seemed like the most relevant ones.)
Character Attributes - 0x00af683b:??
Megaman -      00 = Megaman    01 = Slide      02 = Slide + Charge
Roll    -      00 - 0C = Roll's costumes*
(In-game only, seemingly has no effect?)
Camera Zoom (16-bit) - 0x00ae89c2:????
Defaults:
4311 = New Style
4361 = Old Style
Camera Un/Load Range (16-bit) - 0x00ae89ca:????
Defaults:
43f0 = New Style
43a0 = Old Style
Camera Offset (16-bit) - 0x00ae89fe:????
Defaults:
4220 = New Style
4270 = Old Style
Current Weapon Icon - 0x00af3558:??
08 = M.Buster  09 = R.Cutter   0A = S.Arm      0B = I.Slasher  0C = H.Bomb
0D = F.Storm   0E = T.Beam     0F = T.Slow     10 = O.Slider   11 = M.Beam
(Has no effect on your actual current weapon.)
Current Weapon - 0x00af6b14:??
00 = M.Buster  01 = R.Cutter   02 = S.Arm      03 = I.Slasher  04 = H.Bomb
05 = F.Storm   06 = T.Beam     07 = T.Slow*    08 = O.Slider
(Time Slow becomes Magnet Beam in Old Style game.
 Oil Slider has unlimited usage in Old Style game (but can't damage anything).)

~ Jo Li (U, T, C) 13:36, 7 June 2024 (UTC)