We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

O

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

O

Developer: DCPU-16
Publisher: DCPU-16
Platforms: Adobe Flash, HTML5
Released internationally: December 29, 2013 (original), March 19, 2015 ("faster tri filling" version)


Carts.png This game has revisional differences.


Cacti removal is best done with gloves. Very thick gloves.
This page or file is awaiting consideration for deletion.
Please make sure it is not linked anywhere before deleting it!
Reason for deletion request: Scratch games are no longer allowed here.

O features a full 3D engine that utilizes Scratch's turtle/pen graphics to render objects, a technical achievement for Scratch flash games. It's a nice, fun, and addicting Super Monkey Ball clone, and a good way to pass time in the office (that is, only if you're playing the re-release). Plus, that theme song.

Hmmm...
To do:
  • Upload higher-quality title screen.
  • Document differences between minor versions too.
  • There may have been another major release that was released between the original and the re-release which supposedly added the now-defunct "custom levels" feature, meaning it was not included in the first release.
  • The game has audio issues when running in the HTML5 Scratch 3 player. Make sure to run it in the old Flash Scratch 2 player as the game was originally intended to be run in.

Revisional Differences

The game has two major versions (with many minor versions in between).

The main difference between the two major versions is that the re-release uses MrLogFather's Fast 3D Engine, rather than the original, which used a much slower one coded specifically for the game, meaning if you had a beefier computer you would be able to run it, but if you tried to run it on any standard old PC the game wouldn't even start. You can guess that was a pretty big issue, considering it's a Flash game and most people are going to be playing it on the go or at work.