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Paper Mario: The Thousand-Year Door/Unused Enemies

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This is a sub-page of Paper Mario: The Thousand-Year Door.

Functional Unused Enemies

Internal Name Enemy Name Log Notes Sprite In-Game
btl_un_wanawana ใƒฏใƒŠใƒฏใƒŠใƒผ
(Wanawanaa)
N/A
The code for this enemy is found in tst.rel (Test Level) and tou2.rel (Glitzville). Appears in-battle as Goombella, using the early model with visible soles.

"Wanawana" is the onomatopoeia for trembling.
EarlyGoombella.png
btl_un_hatty,
btl_un_kohatty
ใƒใƒƒใƒใƒผ
(Bzzap!)
ใ‚ณใƒใƒƒใƒใƒผ
(Small Bzzap!)
N/A
An enemy from the original Paper Mario that doesn't appear in the sequel, as well as a small variant. The ko prefix here means "child" or "small".) Found in tst.rel (Test Level), appears as a Paragloomba. Spawns tiny versions of itself, which resembles one of its attacks from the first game.
If the small version is defeated, it will spawn another one, but doesn't do anything other than that.
btl_un_ufo ใ‚ญใƒฃใƒƒใƒใƒฃใƒณ
(Sentinel)
N/A
This refers to the UFO-like flying enemies in Tubba Blubba's castle in Paper Mario.

Found in tst.rel (Test Level). Attempts to load non-existent models ufo and coin.

When spawned, it hovers around for a moment before droping a coin model onto a selected enemy, and then leaves.

Perhaps not an unused enemy as much as a stage effect.
N/A
btl_un_kanbu2 Lord Crump
btl_hlp_kanbu2
ใ€Žใƒšใ‚ฑใƒ€ใƒผใ€ใ‚ˆ
๏ผฟ
ใ‚ฟใ‚คใƒ—๏ผ’ใ‚ˆ

That's Lord Crump.
This is type 2.

ใ•ใ„ใ ใ„๏ผจ๏ผฐใฏใ€Ž๏ผ‘๏ผ•ใ€ใง
ใ“ใ†ใ’ใๅŠ›ใฏใ€Ž๏ผธใ€ใ€€ใผใ†ใŽใ‚‡ๅŠ›ใฏใ€Ž๏ผใ€ใ‚ˆ

Max HP is 15,
Attack is X, and Defense is 0.

An unused battle with Lord Crump, found in the Great Tree's level data.
Attacks just like the Lord Crump encountered in the prologue.

Once defeated, he jumps offstage and mentions getting into the Magnus Von Grapple.
CrumpXSaluteTTYD.png
btl_un_crimson_met Red Buzzy Beetle
btl_hlp_crimson_met
ใ‚ขใ‚ซใƒกใƒƒใƒˆ

Red Buzzy Beetle

Works the same as a regular Blue Buzzy Beetle, with adjusted stats.
PMTTYDRedBuzzy.png
btl_un_crimson_patamet R. Parabuzzy
btl_hlp_crimson_patamet
ใ‚ขใ‚ซใƒ‘ใ‚ฟใƒกใƒƒใƒˆ

Red Parabuzzy

Ditto.
PMTTYDRedParabuzzy.png
btl_un_crimson_patatogemet Spiked R. Parabuzzy
btl_hlp_crimson_patatogemet
ใ‚ขใ‚ซใƒ‘ใ‚ฟใƒˆใ‚ฒใƒกใƒƒใƒˆ

Red Spiked Parabuzzy

Ditto.
PMTTYDRedSParabuzzy.png
btl_un_test ใƒ†ใ‚นใƒˆใ‚ญใƒฃใƒฉ (Test Chara)
N/A
Found in tst.rel (Test Level).

An early version of Koopas, which attacks with jumps.
Tries to load a non-existent nokonoko model.
N/A
btl_un_okorl,
btl_un_yowarl,
btl_un_tsuyonarl
ใ‚ชใ‚ณใƒผใƒซ (Okooru),
ใƒจใƒฏใƒผใƒซ (Yowaaru),
ใƒ„ใƒจใƒŠใƒผใƒซ (Tsuyonaaru)
N/A
Enemy entries for all three are found in tst.rel (Test Level), but they just act as a regular Goomba.

This is an odd case. While Okooru does have a texture file, the only texture present is this reference image. He has not been broken up into parts like the other enemies, so he can't possibly function as one. This was one of the first image files to be entered into the game, and it hasn't been modified since it was first put in.

Okooru means "to get angry". It looks quite calm how it is now. The battle probably changed when the meter on its head got to red.

Yowaaru's name is taken from Yowaru, meaning "to weaken". Possibly was meant as a stronger version of Okooru.

Tsuyonaaru's name is taken from Tsuyomaru, meaning "to gain strength". Possibly was meant as a stronger version of Yowaaru.
PMTTYDOkooru.png


N/A


N/A
btl_un_mecha_kuri,
btl_un_minarai_kamec,
btl_un_mecha_kame,
btl_un_heiho,
btl_un_fire_heiho,
btl_un_dancing_heiho,
btl_un_command_heiho,
btl_un_black_heiho
ใƒกใ‚ซใ‚ฏใƒช(Mechagoom),
ใฟใชใ‚‰ใ„ใ‚ซใƒกใƒƒใ‚ฏ(Magikoopa Apprentice),
ใƒกใ‚ซใ‚ซใƒก(Mechaturtle),
ใƒ˜ใ‚คใƒ›ใƒผ(Shy Guy),
ใƒ•ใ‚กใ‚คใ‚ขใƒ˜ใ‚คใƒ›ใƒผ(Pyro Guy),
ใƒ€ใƒณใ‚ทใƒณใ‚ฐใƒ˜ใ‚คใƒ›ใƒผ(Groove Guy),
ใ‚ณใƒžใƒณใƒ‰ใƒ˜ใ‚คใƒ›ใƒผ(Spy Guy),
ใƒ–ใƒฉใƒƒใ‚ฏใƒ˜ใ‚คใƒ›ใƒผ(Anti Guy)
N/A
Enemy entries for all of these are found in tst.rel (Test Level), but they just act as a regular Goomba.
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
btl_un_hotdog_master,
btl_un_nancy,
btl_un_master,
btl_un_marco,
btl_un_reporter
N/A
Found in tst.rel (Test Level).

Internal names refer to various NPCs: Mr. Hoggle, Zess.T, Podley (internal NPC name is masutaa, or "proprietor"), Flavio and Lakitu Reporter.

Their code is not complete, though, and they just appear as Doopliss transformed as Mario, who crashes when trying to execute an attack.
btl_un_powan ใƒใƒฏใƒณ (Pennington)
N/A
Found in tst.rel (Test Level).

Appears to be a Toad wearing a Nibbles hat, which will try to bite the player every turn. The hat can be temporarily shaken off with superguards.

When defeated, another one spawns, falling from the ceiling and starts talking. Once 5 of them are defeated, the battle ends.
btl_un_yoshi ใƒใƒ“ใƒจใƒƒใ‚ทใƒผ (Yoshi Kid)
N/A
Found in tst.rel (Test Level).

The internal ID of this entity is the same as the partner Yoshi Kid - but the other partners are not defined as enemies anywhere (the ones found in Doopliss' battles are separate entities entirely).

Non-Functional Unused Enemies

Hyper Bob-Omb

PMTTYDHyperBomb.png

File Name: c_bomhey_m
Internal Name: btl_un_hyper_bomhei
Enemy Name: Hyper Bob-Omb

btl_hlp_hyper_bomhei
ใ€Žใƒใ‚คใƒ‘ใƒผใƒœใƒ ใธใ„ใ€ใ‚ˆ
๏ผฟ
ใ“ใ†ใ’ใใ™ใ‚‹ใจใ€€ใŠใ“ใ‚Šใ ใ™ใ‚ˆ

That's a Hyper Bob-Omb.
Attack it and it'll lose its temper.

ใŠใ“ใฃใฆใ„ใ‚‹ๆ™‚ใซใ€€ใ“ใ†ใ’ใใ™ใ‚‹ใจ
ใƒใ‚ฏใƒใƒ„ใ™ใ‚‹ใ‹ใ‚‰ใ€€ใกใ‚…ใ†ใ„๏ผ

Once you hit it, it'll get angry
and explode, so watch out!

ใ•ใ„ใ ใ„๏ผจ๏ผฐใฏใ€Ž๏ผ•ใ€ใง
ใ“ใ†ใ’ใๅŠ›ใฏใ€Ž๏ผ‘ใ€ใ€€ใผใ†ใŽใ‚‡ๅŠ›ใฏใ€Ž๏ผใ€ใ‚ˆ

Max HP is 5,
Attack is 1, and Defense is 0.

ใƒใƒณใƒžใƒผใ‚„ใ€€ใ‚ณใ‚ฆใƒฉใฎใ‚ˆใ†ใซ
ใ‹ใŸใ„ใƒขใƒŽใงใ€€ใ“ใ†ใ’ใใ™ใ‚‹ใจ
ใ ใ„ใ˜ใ‚‡ใ†ใถใ ใ‚ˆ

Attack it with something hard, like a
hammer or shell, and you should be fine.

Ultra Bob-Omb

PMTTYDUltraBomb.png

File Name: c_bomhey_h
Internal Name: btl_un_ultra_bomhei
Enemy Name: Ultra Bob-Omb

btl_hlp_ultra_bomhei
ใ€Žใ‚ฆใƒซใƒˆใƒฉใƒœใƒ ใธใ„ใ€ใ‚ˆ
๏ผฟ
ใ“ใ†ใ’ใใ™ใ‚‹ใจใ€€ใŠใ“ใ‚Šใ ใ™ใ‚ˆ

That's an Ultra Bob-Omb.
Attack it and it'll lose its temper.

ใŠใ“ใฃใฆใ„ใ‚‹ๆ™‚ใซใ€€ใ“ใ†ใ’ใใ™ใ‚‹ใจ
ใƒใ‚ฏใƒใƒ„ใ™ใ‚‹ใ‹ใ‚‰ใ€€ใกใ‚…ใ†ใ„๏ผ

Once you hit it, it'll get angry
and explode, so watch out!

ใ•ใ„ใ ใ„๏ผจ๏ผฐใฏใ€Ž๏ผ—ใ€ใง
ใ“ใ†ใ’ใๅŠ›ใฏใ€Ž๏ผ‘ใ€ใ€€ใผใ†ใŽใ‚‡ๅŠ›ใฏใ€Ž๏ผใ€ใ‚ˆ

Max HP is 7,
Attack is 1, and Defense is 0.

ใƒใƒณใƒžใƒผใ‚„ใ€€ใ‚ณใ‚ฆใƒฉใฎใ‚ˆใ†ใซ
ใ‹ใŸใ„ใƒขใƒŽใงใ€€ใ“ใ†ใ’ใใ™ใ‚‹ใจ
ใ ใ„ใ˜ใ‚‡ใ†ใถใ ใ‚ˆ

Attack it with something hard, like a
hammer or shell, and you should be fine.

Dark Atomic Boo

PMTTYDDarkAtomicBoo.png


File Name: c_atmic_trs_p

The only thing ever completed of this boss was its texture and animation file. It doesn't have an assigned name or any code present on the disc.

Enemies Without Graphics

Internal Name Enemy Name Log Name Log Entry Notes
Battle Name + Log Entry
btl_un_bomzou BOMBZO GLOBAL 1701 menu_enemy_158 BOMBZO GLOBAL 1776
btl_un_christine Goombella menu_enemy_162 Goombella This is a test character.
btl_un_chuchurina Ms. Mowz menu_enemy_168 Ms. Mowz This is a test character.
btl_un_clauda Flurrie menu_enemy_165 Flurrie This is a test character.
btl_un_koura Shell menu_enemy_161 Shell This is a test character.
btl_un_kurikuri Goomba Bros. menu_enemy_138 ใ‚ฏใƒชใ‚ฏใƒช๏ผ•ๅ…„ๅผŸ
(5 Goomgoom Bros.)
At one point in the game's development, the Goomba Bros in the Glitz Pit may have attacked as a single unit.
btl_un_majolyne2 Beldam menu_enemy_105 ใƒžใ‚ธใƒงใƒชใƒณ2
(Beldam 2)
Given where the Shadow Sirens appear, there was meant to be a second battle in Chapter 4.
btl_un_majolyne3 Beldam menu_enemy_106 ใƒžใ‚ธใƒงใƒชใƒณ3
(Beldam 3)
Given where the Shadow Sirens appear, there was meant to be a third battle in Chapter 6.
btl_un_marilyn2 Marilyn menu_enemy_109 ใƒžใƒชใƒชใƒณ2
(Marilyn 2)
Probably meant to be fought in Chapter 4.
btl_un_marilyn3 Marilyn menu_enemy_110 ใƒžใƒชใƒชใƒณ3
(Marilyn 3)
Probably meant to be fought in Chapter 6.
btl_un_mario Mario menu_enemy_160 Mario This is a test character.
btl_un_nokotarou Koops menu_enemy_163 Koops This is a test character.
btl_un_sanders Bobbery menu_enemy_167 Bobbery This is a test character.
btl_un_switch Switch menu_enemy_156 Switch This is a test character.
btl_un_system System menu_enemy_159 System This is a test character.
btl_un_testnpc TEST GLOBAL 1700 menu_enemy_157 Test Character This is a test character.
btl_un_tree Odd Tree menu_enemy_155 ใใซใชใ‚‹ใ
(Worrisome Tree)
btl_un_vivian Vivian menu_enemy_166 Vivian This is a test character.
btl_un_vivian2 Vivian menu_enemy_113 ใƒ“ใƒ“ใ‚ขใƒณ2
(Vivian 2)
Probably meant to be fought in Chapter 4.
Battle Name Only
btl_un_fighter Fighter
N/A

Unused Enemy Groups

Five enemy groups are defined in the game but aren't used. Most of these are in rooms that don't have enemies otherwise.

Twilight Trail

Room: Twilight Trail Transitional Room
Empty Room?: Yes
Enemy List: 2 Hyper Goomba / 2 Paragoomba / 2 Paragoomba, Crazee Dayzee
Unique Formation?: Yes

Room: Boulder Area
Empty Room?: No
Enemy List: 2 Hyper Cleft
Unique Formation?: Yes

Pirate's Grotto

Room: Sluice Gate Room
Empty Room?: Yes
Enemy List: Bill Blaster, Bulky Bob-omb
Unique Formation?: Yes

Riverside Station

Room: Clock Room
Empty Room?: No
Enemy List: 2 Spiked Parabuzzy
Unique Formation?: No

X-Naut Base

Room: Potion Laboratory
Empty Room?: Yes
Enemy List: 4 X-Nauts, X-Naut PhD
Unique Formation?: Yes

Unused Ceiling Behaviors

Buzzy Beetle

All grounded Buzzy Beetle variants have an unused behavior for being on the ceiling, as well as an unused attack where they drop from the ceiling and land on the player. After the attack they remain on the ground for the rest of the battle.

(Source: Jdaster64)

Piranha Plant

Piranha Plants have a similar behavior, after attacking the player there is a chance they can reappear on the ceiling if there is one in the battle. Although this behavior is technically used, no Piranha Plant variants ever appear in battles where a ceiling appears.

(Source: Isocitration)