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Paper Mario: The Thousand-Year Door/Unused Geometry

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This is a sub-page of Paper Mario: The Thousand-Year Door.

A lot of unused geometry can only be viewed by enabling "other root nodes" in https://noclip.website and looking out of bounds.

Prologue

Rogueport

Arrival Cutscene

Enabling other root nodes reveals a square of water over the map.

Unused Unused + Used
PMTTYDcutscene1.PNG PMTTYDcutscene2.PNG

Harbor

An extra set of crates and two bottles can be seen by enabling other root nodes. The crates fit perfectly next to the save block, but the bottles are floating over the ocean.

Unused Unused + Used
PMTTYDharbor2.JPG PMTTYDharbor1.JPG

Main Square

Enabling other root nodes reveals an unfinished wall with a small opening that can be found in the center of town.

Unused Unused + Used
PMTTYDmainsquare1.PNG PMTTYDmainsquare2.PNG

West Side

Enabling other root nodes reveals some more potted flowers placed in the tunnel leading to the Main Square, and some circular platforms for the inside of the Pianta Parlor.

Unused Unused + Used
PMTTYDwestside1.PNG PMTTYDwestside4.PNG
Unused Unused + Used
PMTTYDwestside2.PNG PMTTYDwestside3.PNG

Train Station

Enabling other root nodes reveals a long stretch of what appears to be grass, and what looks to be a billboard placed behind the train.

Unused Unused + Used
PMTTYDstation1.PNG PMTTYDstation2.PNG

Rogueport Sewers

Thousand-Year Door Room

Enabling other root nodes reveals some gray walls that fit perfectly inside the iron bars on the right side of the room, with one small opening in the middle.

Unused Unused + Used
PMTTYDthousanddoor1.PNG PMTTYDthousanddoor2.PNG

Pit of 100 Trials Entrance

Enabling other root nodes reveals an older version of the room's wall.

PMTTYDthepit1.PNG

Chet Rippo's House

Enabling other root nodes reveals some gray pillars to the left of Chet Rippo's house, and a TV, box of junk, and clothesline to the right.

Unused Unused + Used
PMTTYDchetrippo1.PNG PMTTYDchetrippo2.PNG

Empty House

Enabling other root nodes reveals a door handle outside of the room; this house doesn't have a door because you enter it through the background, so it's possible that it used to have a door.

Unused Unused + Used
PMTTYDemptyhouse1.PNG PMTTYDemptyhouse2.PNG

Chapter 1

Petal Meadows

Enabling other root nodes reveals a patch of flowers in the center of the room.

Unused Unused + Used
PMTTYDpetalmeadow1.PNG PMTTYDpetalmeadow2.PNG

Petalburg

Enabling other root nodes reveals two gray walls on the west side of the town, and some extra plants around the mayor's house on the east side of town.

Unused Unused + Used
PMTTYDpetalburg1.PNG PMTTYDpetalburg2.PNG
Unused Unused + Used
PMTTYDpetalburg3.PNG PMTTYDpetalburg4.PNG

Hooktail's Castle

Castle Moat

Enabling other root nodes reveals some untextured boxes over the rock platforms below the bridge.

Unused Unused + Used
PMTTYDgarden1.PNG PMTTYDgarden2.PNG

First Hallway

A single gray cylinder can be found in the center of the room by enabling other root nodes.

Unused Unused + Used
PMTTYDhooktail1.PNG PMTTYDhooktail2.PNG

Red Bones Room

Enabling other root nodes reveals some dust that would have gone on the floor, but isn't aligned with the floor properly.

PMTTYDhooktail3.PNG

Rising Block Hallway

Just like the previous room, enabling other root nodes reveals some more dust that isn't properly aligned.

PMTTYDhooktail4.PNG

Save Block Room

Once again, enabling other root nodes reveals more dust; this time, however, it's correctly placed over the floor.

Unused Unused + Used
PMTTYDhooktail5.PNG PMTTYDhooktail6.PNG

Hooktail's Lair

Enabling other root nodes reveals some cracks scattered all around the wall.

Unused Unused + Used
PMTTYDhooktail7.PNG PMTTYDhooktail8.PNG


Chapter 2

Boggly Woods

Western Field

Enabling other root nodes reveals flower patches in the shape of a triangle and star.

Unused Unused + Used
PMTTYDbogglywoods1.PNG PMTTYDbogglywoods2.PNG

Eastern Field

Enabling other root nodes shows an older version of the stump platforms.

Unused Unused + Used
PMTTYDbogglywoods3.PNG PMTTYDbogglywoods4.PNG

The Great Tree

Outside the Great Tree

Enabling other root nodes reveals more sunlight, along with another plant and waterfall.

Unused Unused + Used
PMTTYDbogglywoods5.PNG PMTTYDbogglywoods6.PNG

Big Spider Room

Enabling other root nodes shows a small box in the center of the room.

Unused Unused + Used
PMTTYDgreattree1.PNG PMTTYDgreattree2.PNG

Ten-Jabbie Room

Enabling other root nodes shows an older version of the Jabbie hive outside of the room.

PMTTYDgreattree3.PNG

Blue Key Room

Enabling other root nodes shows some random platforms over the Puni pillars.

Unused Unused + Used
PMTTYDgreattree10.PNG PMTTYDgreattree11.PNG

Cage Room

Enabling other root nodes shows a lot of extra shrubs, along with what appears to be a fake wall with a tunnel behind it. Maybe this room used to have a path to the right that only Flurrie could reveal?

Unused Unused + Used
PMTTYDgreattree5.PNG PMTTYDgreattree4.PNG

Water Room

Enabling other root nodes shows a copy of the "bridge" you cross after moving the water to the lower level.

Unused Unused + Used
PMTTYDgreattree6.PNG PMTTYDgreattree7.PNG

101-Puni Room

Enabling other root nodes shows a rectangle with messed-up textures over the Puni panel.

Unused Unused + Used
PMTTYDgreattree8.PNG PMTTYDgreattree9.PNG

Chapter 3

Glitzville

Arrival Cutscene

Enabling other root nodes reveals some large pillars and an older design of Glitzville.

Unused Unused + Used
PMTTYDcutscene9.PNG PMTTYDcutscene10.PNG

Cheep Blimp Cutscene

Enabling other root nodes reveals some large pillars.

Unused Unused + Used
PMTTYDcutscene11.PNG PMTTYDcutscene12.PNG

Glitzville

Enabling other root nodes shows two small boxes placed inside the ground behind a poster of one of the Spike Tops from The Tiny Spinies.

Unused Unused + Used
PMTTYDglitzville1.PNG PMTTYDglitzville2.PNG

The Glitz Pit

Glitz Pit Lobby

Enabling other root nodes shows two plants placed outside of the map.

Unused Unused + Used
PMTTYDglitzville4.PNG PMTTYDglitzville3.PNG

Backstage Corridor

Enabling other root nodes reveals another ceiling light behind the door to the storage room.

Unused Unused + Used
PMTTYDglitzville5.PNG PMTTYDglitzville6.PNG

Grubba's Jolene's Office

Enabling other root nodes shows two gray rectangles under the room.

Unused Unused + Used
PMTTYDglitzville7.PNG PMTTYDglitzville8.PNG

Major-League Locker Room

Enabling other root nodes reveals a gray rectangle and a locker with broken textures and no door.

Unused Unused + Used
PMTTYDglitzville9.PNG PMTTYDglitzville10.PNG

Major-League Locker Room (Locked)

Enabling other root nodes reveals another gray rectangle and another locker with slightly less broken textures, but still no door.

Unused Unused + Used
PMTTYDglitzville11.PNG PMTTYDglitzville12.PNG

Minor-League Locker Room

Enabling other root nodes reveals, yet again, a gray rectangle and a locker with broken textures and no door.

Unused Unused + Used
PMTTYDglitzville13.PNG PMTTYDglitzville14.PNG

Minor-League Locker Room (Locked)

Enabling other root nodes reveals the same gray rectangle and locker, and for some reason, a giant TV in the middle of the room.

Unused Unused + Used
PMTTYDglitzville15.PNG PMTTYDglitzville16.PNG

Chapter 4

Twilight Town

Enabling other root nodes reveals a bunch of random assets scattered around the area, like fences and stairs, along with a gray box in the shape of a house. These assets don't fit anywhere in the map, so it's possible the houses in Twilight Town, at least on the East Side, used to have a completely different layout.

Unused Unused + Used
PMTTYDtwilight1.PNG PMTTYDtwilight2.PNG
Unused Unused + Used
PMTTYDtwilight3.PNG PMTTYDtwilight4.PNG

Twilight Trail

Shed Area

Enabling other root nodes reveals an old fence design in front of the shed.

Unused Unused + Used
PMTTYDtwilight5.PNG PMTTYDtwilight6.PNG

Long Path Area

Enabling other root nodes in the area with the Hyper Goombas reveals what is most likely an older design of the room; instead of being completely flat, this design goes up a slight incline.

Unused Unused + Used
PMTTYDtwilight7.PNG PMTTYDtwilight8.PNG

Fallen Tree Area

Enabling other root nodes reveals some gray pillars and a copy of the fallen tree.

Unused Unused + Used
PMTTYDtwilight9.PNG PMTTYDtwilight10.PNG

Twilight Woods

Enabling other root nodes reveals some really cool rocks.

Unused Unused + Used
PMTTYDtwilight11.PNG PMTTYDtwilight12.PNG

Huge Tree Area

Enabling other root nodes reveals a larger version of the tree that the player enters, and a copy of the background used in the area with the fallen tree. The background is only visible from one side.

Unused Unused + Used
PMTTYDtwilight13.PNG PMTTYDtwilight14.PNG

Chapter 5

Grotto Entrance

Enabling other root nodes reveals some misplaced stuff like ropes and rocks; some of them are upside-down.

Unused Unused + Used
PMTTYDgrotto1.PNG PMTTYDgrotto2.PNG

Springboard Room

Enabling other root nodes reveals some rope fences and upside-down rock arches.

Unused Unused + Used
PMTTYDgrotto3.PNG PMTTYDgrotto4.PNG

Spike Trap Room

Enabling other root nodes reveals a crate, barrel, and bottle, lots of 2D rocks, and three rock arches that are correctly placed over all of the exits in the room.

Unused Unused + Used
PMTTYDgrotto5.PNG PMTTYDgrotto6.PNG

Sunken Gate Room

Enabling other root nodes reveals a large layer of water, an older waterfall splashing effect, more 2D rocks, and a flat gray square.

Unused Unused + Used
PMTTYDgrotto7.PNG PMTTYDgrotto8.PNG

Save Block Room

Enabling other root nodes reveals a gray arch over the lower tunnel and a gray arch over the tunnel you go through in a boat, along with a swing placed in the middle of the room.

Unused Unused + Used
PMTTYDgrotto9.PNG PMTTYDgrotto10.PNG

Black Chest Room

Enabling other root nodes reveals some water droplets dripping from the ceiling onto a puddle, and a really messed-up chair.

Unused Unused + Used
PMTTYDgrotto11.PNG PMTTYDgrotto12.PNG

Bullet Bill Corridor

Enabling other root nodes reveals some weird lights.

Unused Unused + Used
PMTTYDgrotto18.PNG PMTTYDgrotto19.PNG

Platform Room

Enabling other root nodes reveals a wall with a crack in it on the right side of the room. Normally the right side of this room has a tunnel with wood blocking it, and the player has to use Bobbery to remove the blockade; it looks like originally this boarded-up tunnel was just your average bombable wall with a crack in it. This tunnel leads to the Bullet Bill corridor, which leads to the sunken ship room that has an unused cracked-wall exit, so it's possible that the Bullet Bill corridor was placed between the two rooms later in development, at which point the cracked wall was changed into a boarded-up tunnel.

Also revealed is a bunch of rock arches with lanterns that blend in well with the room, and a crate, barrel, lantern, and bottle that are floating in the center of the room.

Unused Unused + Used
PMTTYDgrotto14.PNG PMTTYDgrotto15.PNG

2D Boat Room

Enabling other root nodes reveals a bunch of water droplets, some rocks, an older design of the ship in the background, and another 2D platform with a pipe.

Unused Unused + Used
PMTTYDgrotto16.PNG PMTTYDgrotto17.PNG

Chapter 6

Excess Express

Engineer's Car

At night, the lanterns in the Engineer's Car light up, but enabling other root nodes in the day and dusk versions of the map reveal some light over the lanterns.

Unused Unused + Used
PMTTYDexpress1.PNG PMTTYDexpress2.PNG
Unused Unused + Used
PMTTYDexpress3.PNG PMTTYDexpress4.PNG

Cabins 1-2

Enabling other root nodes in the day and dusk versions of this map reveals a transparent black rectangle; it's... pretty difficult to see on its own since the skybox in this room is black. It is not present in the night version of this map.

Unused Unused + Used
PMTTYDexpress5.PNG PMTTYDexpress6.PNG
Unused Unused + Used
PMTTYDexpress5.PNG PMTTYDexpress7.PNG

Dining Car

Enabling other root nodes in the night version of this map reveals some kind of object on the floor. It looks kind of like a cookie or a lifesaver; could this be... a clue?

Unused Unused + Used
PMTTYDexpress9.PNG PMTTYDexpress8.PNG

Freight Car

Enabling other root nodes reveals a generic poster that was used when this room had an older design; it's placed somewhere that makes it difficult to read.

Unused Unused + Used
PMTTYDexpress10.PNG PMTTYDexpress11.PNG

Engineer's Car (Returning to Rogueport)

Enabling other root nodes in the flipped version of the Engineer's Car that's used when traveling back to Rogueport has the same lights in the day and dusk version of the map, but this time they're placed incorrectly.

Unused Unused + Used
PMTTYDexpress12.PNG PMTTYDexpress13.PNG
Unused Unused + Used
PMTTYDexpress14.PNG PMTTYDexpress15.PNG

Freight Car (Returning to Rogueport)

Enabling other root nodes in the flipped version of the Freight Car that's used when traveling back to Rogueport has that same poster, but this time it's placed incorrectly.

Unused Unused + Used
PMTTYDexpress16.PNG PMTTYDexpress17.PNG

Riverside Station

Outside

Enabling other root nodes reveals a lot of dust in the shape of Riverside Station, along with a ceiling sign placed in the tracks and metal doors on the wall of the building.

Unused Unused + Used
PMTTYDriverside1.PNG PMTTYDriverside2.PNG

Entrance

Enabling other root nodes reveals a lot of random assets that also appear in the room where you first encounter the Smorgs.

Unused Unused + Used
PMTTYDriverside3.PNG PMTTYDriverside4.PNG

Wooden Gates Room

Enabling other root nodes reveals two transparent light effects that go behind the wooden gates. It's not clear why this was removed, but it's probably because of transparency bugs or that the developers thought it looked off.

Unused Unused + Used
PMTTYDriverside5.PNG PMTTYDriverside6.PNG

Big Clock Room

Enabling other root nodes reveals a rotating gear, a stationary gear, and a fence, all placed in random locations.

Unused Unused + Used
PMTTYDriverside7.PNG PMTTYDriverside8.PNG

Poshley Heights

Train Station

Enabling other root nodes reveals a train signpost that's blue instead of gold.

Unused Unused + Used
PMTTYDposhley1.PNG PMTTYDposhley2.PNG

Outside Poshley Sanctum

Enabling other root nodes reveals some flower planters up against the hedges.

Unused Unused + Used
PMTTYDposhley3.PNG PMTTYDposhley4.PNG

Chapter 7

Fahr Outpost

Pipe Entrance

Enabling other root nodes reveals what looks like an older design for the snowy mountains in the background, as well as the forest background used in Twilight Trail.

Unused Unused + Used
PMTTYDfahr1.PNG PMTTYDfahr2.PNG

Snowy Field 1

Enabling other root nodes reveals a lot of different mountains way in the background, and two brick structures.

Unused Unused + Used
PMTTYDfahr3.PNG PMTTYDfahr4.PNG

Snowy Field 2

Just like last time, enabling other root nodes reveals a lot of different mountains way in the background, but there are no brick structures this time.

Unused Unused + Used
PMTTYDfahr5.PNG PMTTYDfahr6.PNG

West Side of Town

Enabling other root nodes reveals a lot of different mountains, a tiny blue platform, and one part of the giant cannon.

Unused Unused + Used
PMTTYDfahr7.PNG PMTTYDfahr8.PNG

East Side of Town

Enabling other root nodes reveals—you won't believe this—a lot of different mountains in the background.

Unused Unused + Used
PMTTYDfahr9.PNG PMTTYDfahr10.PNG

X-Naut Fortress

Escalator

Enabling other root nodes reveals a giant moon platform in the shape of an octagon, a copy of the fence that's under the escalator, a small gray cylinder, and some device that almost looks like it could be an early teleporter.

Unused Unused + Used
PMTTYDmoon1.PNG PMTTYDmoon2.PNG
Unused Unused + Used
PMTTYDmoon5.PNG PMTTYDmoon6.PNG

Entrance

Enabling other root nodes reveals some steel structures, as well as a copy of the back wall with closed windows.

Unused Unused + Used
PMTTYDmoon3.PNG PMTTYDmoon4.PNG

Electric Tile Room 1

Enabling other root nodes reveals some steel beams that go through the center of the room.

Unused Unused + Used
PMTTYDmoon7.PNG PMTTYDmoon8.PNG

Storage Room

Enabling other root nodes reveals a giant red beam.

Unused Unused + Used
PMTTYDmoon9.PNG PMTTYDmoon10.PNG

Thwomp Statue Room

Enabling other root nodes reveals more steel beams that go through the center of the room.

Unused Unused + Used
PMTTYDmoon11.PNG PMTTYDmoon12.PNG

Grodus's Lab

Enabling other root nodes reveals some yellow blocks behind the map and a cupholder.

Unused Unused + Used
PMTTYDmoon13.PNG PMTTYDmoon14.PNG

Teleporter Room

Enabling other root nodes reveals some small pipes with yellow and black textures; there's also an extra server under the map that doesn't require enabling other root nodes to see.

Unused Unused + Used
PMTTYDmoon15.PNG PMTTYDmoon16.PNG

Genetic Lab

Enabling other root nodes reveals a copy of the air vent cover with gray and black textures.

Unused Unused + Used
PMTTYDmoon17.PNG PMTTYDmoon18.PNG

Changing Room

Enabling other root nodes reveals two shirts, a copy of the tubes from the Genetic Lab, and a shelf with tubes inside. Maybe this room used to be another genetic lab?

Unused Unused + Used
PMTTYDmoon19.PNG PMTTYDmoon20.PNG

Shower Room

Enabling other root nodes reveals some pink bathmats, pink slippers, pink towels, pink toothbrushes, and a lot more bath supplies. The shower in the final game has none of this stuff. There's also a wall with a spot for a door.

Unused Unused + Used
PMTTYDmoon21.PNG PMTTYDmoon22.PNG

Peach's Room

Enabling other root nodes reveals some steel walls, a server farm, another pair of pink slippers, a chair and table with a drink on it, and two blue cameras.

Unused Unused + Used
PMTTYDmoon23.PNG PMTTYDmoon24.PNG
Unused Unused + Used
PMTTYDmoon25.PNG PMTTYDmoon26.PNG

TEC's Room

Enabling other root nodes reveals some high-tech panels with buttons, along with four more blue cameras.

Unused Unused + Used
PMTTYDmoon27.PNG PMTTYDmoon28.PNG

Card Key Room

Enabling other root nodes reveals two more blue cameras.

Unused Unused + Used
PMTTYDmoon29.PNG PMTTYDmoon30.PNG

Chapter 8

Palace of Shadow

Entrance

Enabling other root nodes reveals an upside-down pillar and two brown rectangles behind the Thousand-Year Door.

Unused Unused + Used
PMTTYDshadow1.PNG PMTTYDshadow2.PNG

Long Stairway

Enabling other root nodes reveals some long pillars behind the staircase bridge.

Unused Unused + Used
PMTTYDshadow3.PNG PMTTYDshadow4.PNG

Second Gear Room

Enabling other root nodes reveals some mistextured pillars.

Unused Unused + Used
PMTTYDshadow5.PNG PMTTYDshadow6.PNG

Third Gear Room

Enabling other root nodes reveals a door frame behind the right wall, so it's possible there used to be a fourth gear room.

Unused Unused + Used
PMTTYDshadow7.PNG PMTTYDshadow8.PNG

Room Before Grodus

Enabling other root nodes reveals an arch with slightly different textures placed directly over the current arch.

Unused Unused + Used
PMTTYDshadow9.PNG PMTTYDshadow10.PNG

The Final Staircase

Enabling other root nodes reveals some arches all along the staircase.

Unused Unused + Used
PMTTYDshadow11.PNG PMTTYDshadow12.PNG

Riddle Tower

Outside Riddle Tower

Enabling other root nodes reveals a large gray platform and a copy of the Chain Chomp statue.

Unused Unused + Used
PMTTYDriddle23.PNG PMTTYDriddle24.PNG

Riddle Room 1

Enabling other root nodes reveals a gray cube and some star patterns.

Unused Unused + Used
PMTTYDriddle1.PNG PMTTYDriddle2.PNG

Riddle Room 2

Enabling other root nodes reveals another gray cube and more star patterns, but this time the star patterns are (mostly) aligned well with the room's walls.

Unused Unused + Used
PMTTYDriddle3.PNG PMTTYDriddle4.PNG
Unused Unused + Used
PMTTYDriddle5.PNG PMTTYDriddle6.PNG

Riddle Room 3

Enabling other root nodes reveals the usual gray cube and misaligned star patterns, but also a wooden table, wooden globe, a book with a notepad and pencils, and shelves that are crammed full of books.

Unused Unused + Used
PMTTYDriddle7.PNG PMTTYDriddle8.PNG
Unused Unused + Used
PMTTYDriddle9.PNG PMTTYDriddle10.PNG

Riddle Room 4

Enabling other root nodes reveals a gray cube and star patterns.

Unused Unused + Used
PMTTYDriddle11.PNG PMTTYDriddle12.PNG

Riddle Room 5

Enabling other root nodes reveals a gray cube and star patterns.

Unused Unused + Used
PMTTYDriddle13.PNG PMTTYDriddle14.PNG

Riddle Room 6

Enabling other root nodes reveals a gray cube and star patterns. Crazy, right?

Unused Unused + Used
PMTTYDriddle15.PNG PMTTYDriddle16.PNG

Riddle Room 7

Enabling other root nodes reveals yet another gray cube and star patterns, as well as some weird-looking tubes in the center of the map.

Unused Unused + Used
PMTTYDriddle17.PNG PMTTYDriddle18.PNG
Unused Unused + Used
PMTTYDriddle19.PNG PMTTYDriddle20.PNG

Riddle Room 8

And last but not least, enabling other root nodes reveals... a gray cube and some star patterns.

Unused Unused + Used
PMTTYDriddle21.PNG PMTTYDriddle22.PNG

Other

Bowser Stages

Outside Bowser's Castle

Enabling other root nodes shows some more rocks that would have appeared in the foreground.

Unused Unused + Used
PMTTYDbowser1.PNG PMTTYDbowser2.PNG

Pit of 100 Trials

Floor 100

Enabling other root nodes reveals a duplicate of a pillar and a few rocks.

Unused Unused + Used
PMTTYDtrialpit1.PNG PMTTYDtrialpit2.PNG

Misc.

Tube Game

Enabling other root nodes reveals an early version of the staircase section of the Tube Game.

Unused Unused + Used
PMTTYDtube1.PNG PMTTYDtube2.PNG

A-List Star Stage

Enabling other root nodes reveals some light effects over the stage lights.

Unused Unused + Used
PMTTYDstage1.PNG PMTTYDstage2.PNG

Creepy Steeple Stage Background

Enabling other root nodes reveals a copy of the pillars.

Unused Unused + Used
PMTTYDstage3.PNG PMTTYDstage4.PNG

Outside Rogueport (Night)

Enabling other root nodes reveals a square of water over the map.

Unused Unused + Used
PMTTYDcutscene3.PNG PMTTYDcutscene4.PNG

Outside Rogueport (Ending)

There's a light effect over the water, and enabling other root nodes reveals more light effects over the buildings in Rogueport. The square of water from other variations of this map is placed to the right of the town, but can be viewed without enabling other root nodes.

Unused Unused + Used
PMTTYDcutscene5.PNG PMTTYDcutscene6.PNG

The End

Enabling other root nodes reveals some rays of light over Mario and Peach's boat.

Unused Unused + Used
PMTTYDcutscene7.PNG PMTTYDcutscene8.PNG

Unused Stages

rsh_05_b

Enabling other root nodes in this old version of the Excess Express freight car reveals some misplaced level assets. Hey look, it's that poster that's hidden in the final version of this room!

Unused Unused + Used
PMTTYDoldcar1.PNG PMTTYDoldcar2.PNG

rsh_05_c

This is an exact copy of rsh_05_b, so enabling other root nodes reveals the same misplaced level assets.

Unused Unused + Used
PMTTYDoldcar3.PNG PMTTYDoldcar4.PNG

rsh_06_b

Enabling other root nodes in this old version of the outside of the Excess Express reveals the moving background that would've appeared behind the train.

Unused Unused + Used
PMTTYDoldcar5.PNG PMTTYDoldcar6.PNG

rsh_06_c

This is an exact copy of rsh_06_b, so enabling other root nodes reveals the same moving background that would've appeared behind the train.

Unused Unused + Used
PMTTYDoldcar7.PNG PMTTYDoldcar8.PNG