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Paper Mario: The Thousand-Year Door/Unused Geometry
This is a sub-page of Paper Mario: The Thousand-Year Door.
A lot of unused geometry can only be viewed by enabling "other root nodes" in https://noclip.website and looking out of bounds.
Contents
Prologue
Rogueport
Arrival Cutscene
Enabling other root nodes reveals a square of water over the map.
Unused | Unused + Used |
---|---|
Harbor
An extra set of crates and two bottles can be seen by enabling other root nodes. The crates fit perfectly next to the save block, but the bottles are floating over the ocean.
Unused | Unused + Used |
---|---|
Main Square
Enabling other root nodes reveals an unfinished wall with a small opening that can be found in the center of town.
Unused | Unused + Used |
---|---|
West Side
Enabling other root nodes reveals some more potted flowers placed in the tunnel leading to the Main Square, and some circular platforms for the inside of the Pianta Parlor.
Unused | Unused + Used |
---|---|
Unused | Unused + Used |
---|---|
Train Station
Enabling other root nodes reveals a long stretch of what appears to be grass, and what looks to be a billboard placed behind the train.
Unused | Unused + Used |
---|---|
Rogueport Sewers
Thousand-Year Door Room
Enabling other root nodes reveals some gray walls that fit perfectly inside the iron bars on the right side of the room, with one small opening in the middle.
Unused | Unused + Used |
---|---|
Pit of 100 Trials Entrance
Enabling other root nodes reveals an older version of the room's wall.
Chet Rippo's House
Enabling other root nodes reveals some gray pillars to the left of Chet Rippo's house, and a TV, box of junk, and clothesline to the right.
Unused | Unused + Used |
---|---|
Empty House
Enabling other root nodes reveals a door handle outside of the room; this house doesn't have a door because you enter it through the background, so it's possible that it used to have a door.
Unused | Unused + Used |
---|---|
Chapter 1
Petal Meadows
Enabling other root nodes reveals a patch of flowers in the center of the room.
Unused | Unused + Used |
---|---|
Petalburg
Enabling other root nodes reveals two gray walls on the west side of the town, and some extra plants around the mayor's house on the east side of town.
Unused | Unused + Used |
---|---|
Unused | Unused + Used |
---|---|
Hooktail's Castle
Castle Moat
Enabling other root nodes reveals some untextured boxes over the rock platforms below the bridge.
Unused | Unused + Used |
---|---|
First Hallway
A single gray cylinder can be found in the center of the room by enabling other root nodes.
Unused | Unused + Used |
---|---|
Red Bones Room
Enabling other root nodes reveals some dust that would have gone on the floor, but isn't aligned with the floor properly.
Rising Block Hallway
Just like the previous room, enabling other root nodes reveals some more dust that isn't properly aligned.
Save Block Room
Once again, enabling other root nodes reveals more dust; this time, however, it's correctly placed over the floor.
Unused | Unused + Used |
---|---|
Hooktail's Lair
Enabling other root nodes reveals some cracks scattered all around the wall.
Unused | Unused + Used |
---|---|
Chapter 2
Boggly Woods
Western Field
Enabling other root nodes reveals flower patches in the shape of a triangle and star.
Unused | Unused + Used |
---|---|
Eastern Field
Enabling other root nodes shows an older version of the stump platforms.
Unused | Unused + Used |
---|---|
The Great Tree
Outside the Great Tree
Enabling other root nodes reveals more sunlight, along with another plant and waterfall.
Unused | Unused + Used |
---|---|
Big Spider Room
Enabling other root nodes shows a small box in the center of the room.
Unused | Unused + Used |
---|---|
Ten-Jabbie Room
Enabling other root nodes shows an older version of the Jabbie hive outside of the room.
Blue Key Room
Enabling other root nodes shows some random platforms over the Puni pillars.
Unused | Unused + Used |
---|---|
Cage Room
Enabling other root nodes shows a lot of extra shrubs, along with what appears to be a fake wall with a tunnel behind it. Maybe this room used to have a path to the right that only Flurrie could reveal?
Unused | Unused + Used |
---|---|
Water Room
Enabling other root nodes shows a copy of the "bridge" you cross after moving the water to the lower level.
Unused | Unused + Used |
---|---|
101-Puni Room
Enabling other root nodes shows a rectangle with messed-up textures over the Puni panel.
Unused | Unused + Used |
---|---|
Chapter 3
Glitzville
Arrival Cutscene
Enabling other root nodes reveals some large pillars and an older design of Glitzville.
Unused | Unused + Used |
---|---|
Cheep Blimp Cutscene
Enabling other root nodes reveals some large pillars.
Unused | Unused + Used |
---|---|
Glitzville
Enabling other root nodes shows two small boxes placed inside the ground behind a poster of one of the Spike Tops from The Tiny Spinies.
Unused | Unused + Used |
---|---|
The Glitz Pit
Glitz Pit Lobby
Enabling other root nodes shows two plants placed outside of the map.
Unused | Unused + Used |
---|---|
Backstage Corridor
Enabling other root nodes reveals another ceiling light behind the door to the storage room.
Unused | Unused + Used |
---|---|
Grubba's Jolene's Office
Enabling other root nodes shows two gray rectangles under the room.
Unused | Unused + Used |
---|---|
Major-League Locker Room
Enabling other root nodes reveals a gray rectangle and a locker with broken textures and no door.
Unused | Unused + Used |
---|---|
Major-League Locker Room (Locked)
Enabling other root nodes reveals another gray rectangle and another locker with slightly less broken textures, but still no door.
Unused | Unused + Used |
---|---|
Minor-League Locker Room
Enabling other root nodes reveals, yet again, a gray rectangle and a locker with broken textures and no door.
Unused | Unused + Used |
---|---|
Minor-League Locker Room (Locked)
Enabling other root nodes reveals the same gray rectangle and locker, and for some reason, a giant TV in the middle of the room.
Unused | Unused + Used |
---|---|
Chapter 4
Twilight Town
Enabling other root nodes reveals a bunch of random assets scattered around the area, like fences and stairs, along with a gray box in the shape of a house. These assets don't fit anywhere in the map, so it's possible the houses in Twilight Town, at least on the East Side, used to have a completely different layout.
Unused | Unused + Used |
---|---|
Unused | Unused + Used |
---|---|
Twilight Trail
Shed Area
Enabling other root nodes reveals an old fence design in front of the shed.
Unused | Unused + Used |
---|---|
Long Path Area
Enabling other root nodes in the area with the Hyper Goombas reveals what is most likely an older design of the room; instead of being completely flat, this design goes up a slight incline.
Unused | Unused + Used |
---|---|
Fallen Tree Area
Enabling other root nodes reveals some gray pillars and a copy of the fallen tree.
Unused | Unused + Used |
---|---|
Twilight Woods
Enabling other root nodes reveals some really cool rocks.
Unused | Unused + Used |
---|---|
Huge Tree Area
Enabling other root nodes reveals a larger version of the tree that the player enters, and a copy of the background used in the area with the fallen tree. The background is only visible from one side.
Unused | Unused + Used |
---|---|
Chapter 5
Grotto Entrance
Enabling other root nodes reveals some misplaced stuff like ropes and rocks; some of them are upside-down.
Unused | Unused + Used |
---|---|
Springboard Room
Enabling other root nodes reveals some rope fences and upside-down rock arches.
Unused | Unused + Used |
---|---|
Spike Trap Room
Enabling other root nodes reveals a crate, barrel, and bottle, lots of 2D rocks, and three rock arches that are correctly placed over all of the exits in the room.
Unused | Unused + Used |
---|---|
Sunken Gate Room
Enabling other root nodes reveals a large layer of water, an older waterfall splashing effect, more 2D rocks, and a flat gray square.
Unused | Unused + Used |
---|---|
Save Block Room
Enabling other root nodes reveals a gray arch over the lower tunnel and a gray arch over the tunnel you go through in a boat, along with a swing placed in the middle of the room.
Unused | Unused + Used |
---|---|
Black Chest Room
Enabling other root nodes reveals some water droplets dripping from the ceiling onto a puddle, and a really messed-up chair.
Unused | Unused + Used |
---|---|
Bullet Bill Corridor
Enabling other root nodes reveals some weird lights.
Unused | Unused + Used |
---|---|
Platform Room
Enabling other root nodes reveals a wall with a crack in it on the right side of the room. Normally the right side of this room has a tunnel with wood blocking it, and the player has to use Bobbery to remove the blockade; it looks like originally this boarded-up tunnel was just your average bombable wall with a crack in it. This tunnel leads to the Bullet Bill corridor, which leads to the sunken ship room that has an unused cracked-wall exit, so it's possible that the Bullet Bill corridor was placed between the two rooms later in development, at which point the cracked wall was changed into a boarded-up tunnel.
Also revealed is a bunch of rock arches with lanterns that blend in well with the room, and a crate, barrel, lantern, and bottle that are floating in the center of the room.
Unused | Unused + Used |
---|---|
2D Boat Room
Enabling other root nodes reveals a bunch of water droplets, some rocks, an older design of the ship in the background, and another 2D platform with a pipe.
Unused | Unused + Used |
---|---|
Chapter 6
Excess Express
Engineer's Car
At night, the lanterns in the Engineer's Car light up, but enabling other root nodes in the day and dusk versions of the map reveal some light over the lanterns.
Unused | Unused + Used |
---|---|
Unused | Unused + Used |
---|---|
Cabins 1-2
Enabling other root nodes in the day and dusk versions of this map reveals a transparent black rectangle; it's... pretty difficult to see on its own since the skybox in this room is black. It is not present in the night version of this map.
Unused | Unused + Used |
---|---|
Unused | Unused + Used |
---|---|
Dining Car
Enabling other root nodes in the night version of this map reveals some kind of object on the floor. It looks kind of like a cookie or a lifesaver; could this be... a clue?
Unused | Unused + Used |
---|---|
Freight Car
Enabling other root nodes reveals a generic poster that was used when this room had an older design; it's placed somewhere that makes it difficult to read.
Unused | Unused + Used |
---|---|
Engineer's Car (Returning to Rogueport)
Enabling other root nodes in the flipped version of the Engineer's Car that's used when traveling back to Rogueport has the same lights in the day and dusk version of the map, but this time they're placed incorrectly.
Unused | Unused + Used |
---|---|
Unused | Unused + Used |
---|---|
Freight Car (Returning to Rogueport)
Enabling other root nodes in the flipped version of the Freight Car that's used when traveling back to Rogueport has that same poster, but this time it's placed incorrectly.
Unused | Unused + Used |
---|---|
Riverside Station
Outside
Enabling other root nodes reveals a lot of dust in the shape of Riverside Station, along with a ceiling sign placed in the tracks and metal doors on the wall of the building.
Unused | Unused + Used |
---|---|
Entrance
Enabling other root nodes reveals a lot of random assets that also appear in the room where you first encounter the Smorgs.
Unused | Unused + Used |
---|---|
Wooden Gates Room
Enabling other root nodes reveals two transparent light effects that go behind the wooden gates. It's not clear why this was removed, but it's probably because of transparency bugs or that the developers thought it looked off.
Unused | Unused + Used |
---|---|
Big Clock Room
Enabling other root nodes reveals a rotating gear, a stationary gear, and a fence, all placed in random locations.
Unused | Unused + Used |
---|---|
Poshley Heights
Train Station
Enabling other root nodes reveals a train signpost that's blue instead of gold.
Unused | Unused + Used |
---|---|
Outside Poshley Sanctum
Enabling other root nodes reveals some flower planters up against the hedges.
Unused | Unused + Used |
---|---|
Chapter 7
Fahr Outpost
Pipe Entrance
Enabling other root nodes reveals what looks like an older design for the snowy mountains in the background, as well as the forest background used in Twilight Trail.
Unused | Unused + Used |
---|---|
Snowy Field 1
Enabling other root nodes reveals a lot of different mountains way in the background, and two brick structures.
Unused | Unused + Used |
---|---|
Snowy Field 2
Just like last time, enabling other root nodes reveals a lot of different mountains way in the background, but there are no brick structures this time.
Unused | Unused + Used |
---|---|
West Side of Town
Enabling other root nodes reveals a lot of different mountains, a tiny blue platform, and one part of the giant cannon.
Unused | Unused + Used |
---|---|
East Side of Town
Enabling other root nodes reveals—you won't believe this—a lot of different mountains in the background.
Unused | Unused + Used |
---|---|
X-Naut Fortress
Escalator
Enabling other root nodes reveals a giant moon platform in the shape of an octagon, a copy of the fence that's under the escalator, a small gray cylinder, and some device that almost looks like it could be an early teleporter.
Unused | Unused + Used |
---|---|
Unused | Unused + Used |
---|---|
Entrance
Enabling other root nodes reveals some steel structures, as well as a copy of the back wall with closed windows.
Unused | Unused + Used |
---|---|
Electric Tile Room 1
Enabling other root nodes reveals some steel beams that go through the center of the room.
Unused | Unused + Used |
---|---|
Storage Room
Enabling other root nodes reveals a giant red beam.
Unused | Unused + Used |
---|---|
Thwomp Statue Room
Enabling other root nodes reveals more steel beams that go through the center of the room.
Unused | Unused + Used |
---|---|
Grodus's Lab
Enabling other root nodes reveals some yellow blocks behind the map and a cupholder.
Unused | Unused + Used |
---|---|
Teleporter Room
Enabling other root nodes reveals some small pipes with yellow and black textures; there's also an extra server under the map that doesn't require enabling other root nodes to see.
Unused | Unused + Used |
---|---|
Genetic Lab
Enabling other root nodes reveals a copy of the air vent cover with gray and black textures.
Unused | Unused + Used |
---|---|
Changing Room
Enabling other root nodes reveals two shirts, a copy of the tubes from the Genetic Lab, and a shelf with tubes inside. Maybe this room used to be another genetic lab?
Unused | Unused + Used |
---|---|
Shower Room
Enabling other root nodes reveals some pink bathmats, pink slippers, pink towels, pink toothbrushes, and a lot more bath supplies. The shower in the final game has none of this stuff. There's also a wall with a spot for a door.
Unused | Unused + Used |
---|---|
Peach's Room
Enabling other root nodes reveals some steel walls, a server farm, another pair of pink slippers, a chair and table with a drink on it, and two blue cameras.
Unused | Unused + Used |
---|---|
Unused | Unused + Used |
---|---|
TEC's Room
Enabling other root nodes reveals some high-tech panels with buttons, along with four more blue cameras.
Unused | Unused + Used |
---|---|
Card Key Room
Enabling other root nodes reveals two more blue cameras.
Unused | Unused + Used |
---|---|
Chapter 8
Palace of Shadow
Entrance
Enabling other root nodes reveals an upside-down pillar and two brown rectangles behind the Thousand-Year Door.
Unused | Unused + Used |
---|---|
Long Stairway
Enabling other root nodes reveals some long pillars behind the staircase bridge.
Unused | Unused + Used |
---|---|
Second Gear Room
Enabling other root nodes reveals some mistextured pillars.
Unused | Unused + Used |
---|---|
Third Gear Room
Enabling other root nodes reveals a door frame behind the right wall, so it's possible there used to be a fourth gear room.
Unused | Unused + Used |
---|---|
Room Before Grodus
Enabling other root nodes reveals an arch with slightly different textures placed directly over the current arch.
Unused | Unused + Used |
---|---|
The Final Staircase
Enabling other root nodes reveals some arches all along the staircase.
Unused | Unused + Used |
---|---|
Riddle Tower
Outside Riddle Tower
Enabling other root nodes reveals a large gray platform and a copy of the Chain Chomp statue.
Unused | Unused + Used |
---|---|
Riddle Room 1
Enabling other root nodes reveals a gray cube and some star patterns.
Unused | Unused + Used |
---|---|
Riddle Room 2
Enabling other root nodes reveals another gray cube and more star patterns, but this time the star patterns are (mostly) aligned well with the room's walls.
Unused | Unused + Used |
---|---|
Unused | Unused + Used |
---|---|
Riddle Room 3
Enabling other root nodes reveals the usual gray cube and misaligned star patterns, but also a wooden table, wooden globe, a book with a notepad and pencils, and shelves that are crammed full of books.
Unused | Unused + Used |
---|---|
Unused | Unused + Used |
---|---|
Riddle Room 4
Enabling other root nodes reveals a gray cube and star patterns.
Unused | Unused + Used |
---|---|
Riddle Room 5
Enabling other root nodes reveals a gray cube and star patterns.
Unused | Unused + Used |
---|---|
Riddle Room 6
Enabling other root nodes reveals a gray cube and star patterns. Crazy, right?
Unused | Unused + Used |
---|---|
Riddle Room 7
Enabling other root nodes reveals yet another gray cube and star patterns, as well as some weird-looking tubes in the center of the map.
Unused | Unused + Used |
---|---|
Unused | Unused + Used |
---|---|
Riddle Room 8
And last but not least, enabling other root nodes reveals... a gray cube and some star patterns.
Unused | Unused + Used |
---|---|
Other
Bowser Stages
Outside Bowser's Castle
Enabling other root nodes shows some more rocks that would have appeared in the foreground.
Unused | Unused + Used |
---|---|
Pit of 100 Trials
Floor 100
Enabling other root nodes reveals a duplicate of a pillar and a few rocks.
Unused | Unused + Used |
---|---|
Misc.
Tube Game
Enabling other root nodes reveals an early version of the staircase section of the Tube Game.
Unused | Unused + Used |
---|---|
A-List Star Stage
Enabling other root nodes reveals some light effects over the stage lights.
Unused | Unused + Used |
---|---|
Creepy Steeple Stage Background
Enabling other root nodes reveals a copy of the pillars.
Unused | Unused + Used |
---|---|
Outside Rogueport (Night)
Enabling other root nodes reveals a square of water over the map.
Unused | Unused + Used |
---|---|
Outside Rogueport (Ending)
There's a light effect over the water, and enabling other root nodes reveals more light effects over the buildings in Rogueport. The square of water from other variations of this map is placed to the right of the town, but can be viewed without enabling other root nodes.
Unused | Unused + Used |
---|---|
The End
Enabling other root nodes reveals some rays of light over Mario and Peach's boat.
Unused | Unused + Used |
---|---|
Unused Stages
rsh_05_b
Enabling other root nodes in this old version of the Excess Express freight car reveals some misplaced level assets. Hey look, it's that poster that's hidden in the final version of this room!
Unused | Unused + Used |
---|---|
rsh_05_c
This is an exact copy of rsh_05_b, so enabling other root nodes reveals the same misplaced level assets.
Unused | Unused + Used |
---|---|
rsh_06_b
Enabling other root nodes in this old version of the outside of the Excess Express reveals the moving background that would've appeared behind the train.
Unused | Unused + Used |
---|---|
rsh_06_c
This is an exact copy of rsh_06_b, so enabling other root nodes reveals the same moving background that would've appeared behind the train.
Unused | Unused + Used |
---|---|