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Parasite Eve II/Unused Backgrounds/Area 1

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This is a sub-page of Parasite Eve II/Unused Backgrounds.

And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: Gruesome corpses.

Area 1 (Tower / M.I.S.T. HQ)

Image Info
Parasiteeve2 29804.png Room #1 (Square), Screen #1

File #29804
An overhead layout of the entire room.

Parasiteeve2 29805.png Room #1 (Square), Screen #2

File #29805
A complete version of the Square, minus the SWAT bodies and bullet damage. This angle is unused.

Parasiteeve2 29886.png Room #1 (Square), Screen #10

File #29886
An early, incomplete angle of the Square. The map and base of the statue are prominently missing, the basin under the statue is white (instead of medium-grey), and the door on the far left is the wrong design.

Parasiteeve2 29992.png Room #2 (East Elevator Hall), Screen #1

File #29804
An overhead layout of the entire room.

Parasiteeve2 31276.png Room #3 (Patio), Screen #1

File #31276
An overhead layout of the entire room.

Parasiteeve2 31323.png Room #3 (Patio), Screen #5

File #31323
A mockup of the screen with the ramp leading up the cafeteria. Its angle is similar to the screen with the SWAT member being attacked by the Stranger ANMC, but a little closer.

Parasiteeve2 31373.png Room #3 (Patio), Screen #10

File #31373
A close-up of the food. This is not used in-game. Aya simply describes what is on the table while inspecting it.

Parasiteeve2 31375.png Room #3 (Patio), Screen #12

File #31375
A close-up of the food, albeit less of it (and stuff knocked on the floor). This is not used in-game and the change never occurs. It is possible this was a foreshadow of more enemy ANMCs in the area.

Parasiteeve2 31820.png Room #4 (Cafeteria), Screen #1

File #31820
An overhead layout of the entire room.

Parasiteeve2 31859.png Room #4 (Cafeteria), Screen #4

File #31859
This chair the woman in the cafeteria is sitting on is still upright. It is not possible to view this background before the cutscene takes place.

Parasiteeve2 31889.png Room #4 (Cafeteria), Screen #10

File #31889
A close-up of the dish cupboard. This image remains unused and the dialogue related to examining it was reduced to "Nothing in there". It is possible there may have been an item inside (Like the fridge), but was removed before the final release.

Parasiteeve2 31901.png Room #4 (Cafeteria), Screen #13

File #31901
A close-up of a SWAT corpse that was not used. Aya simply describes the body while inspecting it.

Parasiteeve2 45818.png Room #6 (Security Room), Screen #1

File #45818
An overhead layout of the entire room.

Parasiteeve2 45933.png Room #6 (Security Room), Screen #14

File #45933
A background placeholder for an FMV that plays in its place.

Parasiteeve2 45934.png Room #6 (Security Room), Screen #15

File #45934
This background image is nearly identical to one used as a close-up shot in the Fountain room. Why it was included with the Security Room backgrounds is unknown. It is possible they wanted to drop an obvious hint to examine the fountain after the water was shut off.

Parasiteeve2 45955.png Room #6 (Security Room), Screen #16

File #45955
A background placeholder for an FMV that plays in its place.

Parasiteeve2 45999.png Room #7 (Hallway), Screen #1

File #45999
An overhead layout of the entire room.

Parasiteeve2 46076.png Room #8 (Fountain), Screen #1

File #46076
An overhead layout of the entire room. The hidden path is missing in this version.

Parasiteeve2 46188.png Room #8 (Fountain), Screen #9

File #46188
A (crudely-rendered) close-up of the waste disposal bin. An MP Boost2 can be found in there, but the close-up was never completed and left unused for the final version of the game.

Parasiteeve2 46280.png Room #8 (Fountain), Screen #16

File #46280
This camera angle is not used in-game.

Parasiteeve2 46286.png Room #8 (Fountain), Screen #17

File #46286
This camera angle is not used in-game.

Parasiteeve2 46288.png Room #8 (Fountain), Screen #19

File #46288
All the background details for the escalator and Observatory are missing from this background image.

Parasiteeve2 46295.png Room #8 (Fountain), Screen #20

File #46295
This camera angle is not used in-game.

Parasiteeve2 46297.png Room #8 (Fountain), Screen #22

File #46297
An overhead layout of the entire room that includes the hidden path.

Parasiteeve2 62602.png Room #9 (Forked Road), Screen #1

File #62602
An overhead layout of the entire room.

Parasiteeve2 62633.png Room #9 (Forked Road), Screen #6

File #62633
This camera angle is not used in-game.

Parasiteeve2 62653.png Room #9 (Forked Road), Screen #7

File #62653
The power is on for the escalator, but the doors remain closed. This concept remains unused since the escalator is either off with closed doors or on with open doors.

Parasiteeve2 62655.png Room #9 (Forked Road), Screen #10

File #62655
An incomplete background shot.

Parasiteeve2 62656.png Room #9 (Forked Road), Screen #11

File #62656
This camera angle is not used in-game.

Parasiteeve2 62661.png Room #9 (Forked Road), Screen #12

File #62661
The power is on for the escalator, but the doors remain closed. This concept remains unused since the escalator is either off with closed doors or on with open doors.

Parasiteeve2 62691.png Room #10 (Observatory), Screen #1

File #62691
An overhead layout of the entire room.

Parasiteeve2 62882.png Room #11 (Promenade), Screen #1

File #62882
An overhead layout of the entire room that includes the hidden path.

Parasiteeve2 63066.png Room #11 (Promenade), Screen #12

File #63066
This close-up shot is not used in-game and Aya offers no commentary on this part of the room.

Parasiteeve2 63158.png Room #12 (Sanctuary), Screen #1

File #63158
An overhead layout of the entire room.

Parasiteeve2 65259.png Room #13 (Roof Garden), Screen #1

File #65259
An overhead layout of the entire room.

Parasiteeve2 65398.png Room #14 (Bridge), Screen #1

File #65398
An overhead layout of the entire room.

Parasiteeve2 66033.png Room #15 (Fire Escape), Screen #1

File #66033
An overhead layout of the entire room.

Parasiteeve2 66079.png Room #15 (Fire Escape), Screen #10

File #66079
A close-up shot which would include the wounded ANMC No.9 slammed into the door. Instead, Aya simply comments on its condition when checked on.

Parasiteeve2 66167.png Room #16 (Helicopter Landing Pad), Screen #1

File #66167
An overhead layout of the lower half of the room.

Parasiteeve2 66261.png Room #16 (Helicopter Landing Pad), Screen #11

File #66261
This camera angle is not used in-game.

Parasiteeve2 66262.png Room #16 (Helicopter Landing Pad), Screen #12

File #66262
This camera angle is not used in-game.

Parasiteeve2 66263.png Room #16 (Helicopter Landing Pad), Screen #13

File #66263
This camera angle is not used in-game.

Parasiteeve2 66264.png Room #16 (Helicopter Landing Pad), Screen #14

File #66264
This camera angle is not used in-game.

Parasiteeve2 66316.png Room #16 (Helicopter Landing Pad), Screen #26

File #66316
An overhead layout of the upper half of the room.

Parasiteeve2 70608.png Room #17 (West Elevator Hall), Screen #1

File #70608
An overhead layout of the entire room.

Parasiteeve2 70736.png Room #18 (???), Screen #1

File #70736
An overhead layout of the entire room. This room covers Baldwin's Office at M.I.S.T. HQ.

Parasiteeve2 71315.png Room #19 (M.I.S.T. Parking), Screen #1

File #71315
An overhead layout of the entire room.

Parasiteeve2 71559.png Room #20 (Shooting Gallery), Screen #1

File #71559
An overhead layout of the entire room.

Parasiteeve2 71692.png Room #20 (Shooting Gallery), Screen #19

File #71692
This screen is not attached by ID# to the game and is not viewable.

Parasiteeve2 71693.png Room #20 (Shooting Gallery), Screen #20

File #71693
This screen is not attached by ID# to the game and is not viewable.


(Source: Orin(Images) & Kuro-chan(Research))

Notes

Room #5 is the scene outside the Akropolis Tower.