Image
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Info
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Room #1 (Square), Screen #1
File #29804
An overhead layout of the entire room.
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Room #1 (Square), Screen #2
File #29805
A complete version of the Square, minus the SWAT bodies and bullet damage. This angle is unused.
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Room #1 (Square), Screen #10
File #29886
An early, incomplete angle of the Square. The map and base of the statue are prominently missing, the basin under the statue is white (instead of medium-grey), and the door on the far left is the wrong design.
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Room #2 (East Elevator Hall), Screen #1
File #29804
An overhead layout of the entire room.
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Room #3 (Patio), Screen #1
File #31276
An overhead layout of the entire room.
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Room #3 (Patio), Screen #5
File #31323
A mockup of the screen with the ramp leading up the cafeteria. Its angle is similar to the screen with the SWAT member being attacked by the Stranger ANMC, but a little closer.
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Room #3 (Patio), Screen #10
File #31373
A close-up of the food. This is not used in-game. Aya simply describes what is on the table while inspecting it.
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Room #3 (Patio), Screen #12
File #31375
A close-up of the food, albeit less of it (and stuff knocked on the floor). This is not used in-game and the change never occurs. It is possible this was a foreshadow of more enemy ANMCs in the area.
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Room #4 (Cafeteria), Screen #1
File #31820
An overhead layout of the entire room.
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Room #4 (Cafeteria), Screen #4
File #31859
This chair the woman in the cafeteria is sitting on is still upright. It is not possible to view this background before the cutscene takes place.
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Room #4 (Cafeteria), Screen #10
File #31889
A close-up of the dish cupboard. This image remains unused and the dialogue related to examining it was reduced to "Nothing in there". It is possible there may have been an item inside (Like the fridge), but was removed before the final release.
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Room #4 (Cafeteria), Screen #13
File #31901
A close-up of a SWAT corpse that was not used. Aya simply describes the body while inspecting it.
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Room #6 (Security Room), Screen #1
File #45818
An overhead layout of the entire room.
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Room #6 (Security Room), Screen #14
File #45933
A background placeholder for an FMV that plays in its place.
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Room #6 (Security Room), Screen #15
File #45934
This background image is nearly identical to one used as a close-up shot in the Fountain room. Why it was included with the Security Room backgrounds is unknown. It is possible they wanted to drop an obvious hint to examine the fountain after the water was shut off.
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Room #6 (Security Room), Screen #16
File #45955
A background placeholder for an FMV that plays in its place.
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Room #7 (Hallway), Screen #1
File #45999
An overhead layout of the entire room.
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Room #8 (Fountain), Screen #1
File #46076
An overhead layout of the entire room. The hidden path is missing in this version.
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Room #8 (Fountain), Screen #9
File #46188
A (crudely-rendered) close-up of the waste disposal bin. An MP Boost2 can be found in there, but the close-up was never completed and left unused for the final version of the game.
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Room #8 (Fountain), Screen #16
File #46280
This camera angle is not used in-game.
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Room #8 (Fountain), Screen #17
File #46286
This camera angle is not used in-game.
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Room #8 (Fountain), Screen #19
File #46288
All the background details for the escalator and Observatory are missing from this background image.
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Room #8 (Fountain), Screen #20
File #46295
This camera angle is not used in-game.
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Room #8 (Fountain), Screen #22
File #46297
An overhead layout of the entire room that includes the hidden path.
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Room #9 (Forked Road), Screen #1
File #62602
An overhead layout of the entire room.
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Room #9 (Forked Road), Screen #6
File #62633
This camera angle is not used in-game.
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Room #9 (Forked Road), Screen #7
File #62653
The power is on for the escalator, but the doors remain closed. This concept remains unused since the escalator is either off with closed doors or on with open doors.
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Room #9 (Forked Road), Screen #10
File #62655
An incomplete background shot.
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Room #9 (Forked Road), Screen #11
File #62656
This camera angle is not used in-game.
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Room #9 (Forked Road), Screen #12
File #62661
The power is on for the escalator, but the doors remain closed. This concept remains unused since the escalator is either off with closed doors or on with open doors.
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Room #10 (Observatory), Screen #1
File #62691
An overhead layout of the entire room.
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Room #11 (Promenade), Screen #1
File #62882
An overhead layout of the entire room that includes the hidden path.
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Room #11 (Promenade), Screen #12
File #63066
This close-up shot is not used in-game and Aya offers no commentary on this part of the room.
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Room #12 (Sanctuary), Screen #1
File #63158
An overhead layout of the entire room.
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Room #13 (Roof Garden), Screen #1
File #65259
An overhead layout of the entire room.
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Room #14 (Bridge), Screen #1
File #65398
An overhead layout of the entire room.
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Room #15 (Fire Escape), Screen #1
File #66033
An overhead layout of the entire room.
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Room #15 (Fire Escape), Screen #10
File #66079
A close-up shot which would include the wounded ANMC No.9 slammed into the door. Instead, Aya simply comments on its condition when checked on.
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Room #16 (Helicopter Landing Pad), Screen #1
File #66167
An overhead layout of the lower half of the room.
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Room #16 (Helicopter Landing Pad), Screen #11
File #66261
This camera angle is not used in-game.
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Room #16 (Helicopter Landing Pad), Screen #12
File #66262
This camera angle is not used in-game.
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Room #16 (Helicopter Landing Pad), Screen #13
File #66263
This camera angle is not used in-game.
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Room #16 (Helicopter Landing Pad), Screen #14
File #66264
This camera angle is not used in-game.
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Room #16 (Helicopter Landing Pad), Screen #26
File #66316
An overhead layout of the upper half of the room.
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Room #17 (West Elevator Hall), Screen #1
File #70608
An overhead layout of the entire room.
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Room #18 (???), Screen #1
File #70736
An overhead layout of the entire room. This room covers Baldwin's Office at M.I.S.T. HQ.
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Room #19 (M.I.S.T. Parking), Screen #1
File #71315
An overhead layout of the entire room.
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Room #20 (Shooting Gallery), Screen #1
File #71559
An overhead layout of the entire room.
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Room #20 (Shooting Gallery), Screen #19
File #71692
This screen is not attached by ID# to the game and is not viewable.
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Room #20 (Shooting Gallery), Screen #20
File #71693
This screen is not attached by ID# to the game and is not viewable.
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