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Pinocchio (32X)

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Title Screen

Pinocchio

Developer: Virgin Interactive
Platform: 32X


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


We could only wish we were playing this right now... maybe...
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.
And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: The word fish is appended to an f-bomb which appears a few times.

The 32X Pinocchio is a platformer based on the Disney film, featuring different palettes than the Genesis and SNES iterations and the added feature of parallax scrolling.

It's not certain why this iteration was scrapped, though there is speculation that it had something to do with the 32X not faring so well at the time. A prototype was eventually released by Radar.

Debugging Text

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: According to Hidden Palace, the SH2 code is still here, so perhaps it could still function with some hacking?

Present at 0xx8C5C8 is text for a cheat menu. It's unknown how to access it currently.

Pinocchio Cheat menu
LEVEL
LIVES
INVULNERABILITY
Press START To Play!

And just beneath the below build date:

Free RAM: $31118

Build Date

Found between the above two text blocks:

DATE: 6/12/95 15:09

Unused Text

0xB2F has a small amount of text which goes unused since there's no currently-known 32X prototype that was made for the NTSC versions.

NTSC MEGA DRIVE 
NTSC GENESIS

At 0XD55, a little below the region-locking text, is some random words.

M_OK
S_OK
INIT
INIT
FUCK
FISH
FISH

At 0x3FFC38, and near the end at 0x3FFEC, is... this:

FISHFUCK