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Prerelease:Counter-Strike: Condition Zero/Gearbox Software version

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This is a sub-page of Prerelease:Counter-Strike: Condition Zero.

Hmmm...
To do:
A LOT needs to be added here. Screenshots, video interviews, planned features - you name it. See this link and this link.

After Rogue Entertainment's short start to development, Valve quickly approached Gearbox Software to continue development, as Gearbox were just done completing Half-Life's PlayStation 2 port and Half-Life: Blue Shift. To assist in development of Condition Zero, Gearbox utilized the help of many modders popular in the Counter-Strike community at that time. Some of these modders included: Christopher "narby" Auty and Alexander Manilov as level designers and Markus Klinge, Podbot's creator. Gearbox would take on an arcade-like approach to the singleplayer campaign - something that's more similar to a game like Tony Hawk's Pro Skater 4 than something like Half-Life. Since the game got farther in development under Gearbox, it's no surprise that there is considerably more prerelease media floating around from their time.

Weapons and Items

While Gearbox Software inherited some weapons and items from Rogue Entertainment's version, they planned other weapons of their own.

  • FAMAS: The FAMAS would get added to Counter-Strike with Counter-Strike 1.6. [1]
  • Machete: This melee weapon was terrorist exclusive and had to be bought separately. It inflicted higher damage and had a longer reach than a regular knife.[1] The machete would later become an NPC-only weapon in Ritual Entertainment's iteration, but was also planned to be used by the player as a viewmodel and worldmodel exist.
  • Galil: This terrorist exclusive rifle could hold 32 rounds and was between a sub machine gun and the AK-47 in its efficiency. [1] However, both it's rate of fire and damage were worse than that of the FAMAS. The inclusion of this weapon was inspired by the film The Way of the Gun.
  • Ballistic Shield:
  • CS Gas Grenade: The gas grenade was a Counter-Terrorist exclusive weapon with a similar function as the Molotov cocktail. It could be used to block pathways as the greenish gas it released would cause several effects including high damage. Another effect of the gas grenade included blurring the affected players vision and reducing accuracy, an effect which would last for a few moments even after leaving the gas cloud. It would also cause the affected player to cough, alerting nearby players to ones position.[76] The gas would dissipate in about 30 seconds. Perhaps due to its quite severe effects, a gas mask could be purchased to make oneself immune to it.
  • Molotov Cocktail:These terrorist exclusive grenade like weapons could be used to temporarily block paths. They had to be lit before being thrown, which was a relatively slow process. Dying while igniting a Molotov would cause the Molotov to explode on the ground. A thrown Molotov would explode on impact, leaving behind a trail of flames that burned for around 10 seconds.[1] Direct impact with the Molotov cocktail itself did little damage, however the resulting fire could seriously damage players. Molotovs would make a re-appeareance in the Counter-Strike series with Counter-Strike: Global Offensive.
  • M72 LAW: Originally planned as a terrorist exclusive weapon but subsequently made available for both factions, this single shot weapon functioned more like a grenade than a rocket launcher. Purchasing this weapon would make the player unable to buy any other grenades. It would make a recognizable noise when being fired, giving players time to seek cover.[1] Inclusion of the LAW was inspired by the film Black Hawk Down. The M72 LAW would eventually appear in Counter-Strike: Condition Zero Deleted Scenes.
  • M60: This terrorist exclusive machine gun would get more accurate the longer one fired with it. Additionally, it could hold up to 100 bullets. This weapon was likely inherited from Rogue Entertainment's iteration of the game design. It would eventually end up in Ritual Entertainment's version of the game, Deleted Scenes'.[1]

Renders

Screenshots

Video Interviews with Randall Pitchford

GameSpot

PC Action

Note: This interview was originally in German, however it has been translated.

PC Games

Note: This interview was originally in German, however it has been translated.

References