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Counter-Strike: Condition Zero Deleted Scenes

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Title Screen

Counter-Strike: Condition Zero Deleted Scenes

Developers: Valve, Gearbox Software, Ritual Entertainment, Turtle Rock Studios
Publisher: Valve
Platform: Windows
Released in US: March 23, 2004


AnimationsIcon.png This game has unused animations.
DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.


The sequel to the first Counter-Strike, Deleted Scenes is what was left over from Ritual Entertainment's dropped share of development.

Sub-Pages

SoundIcon.png
Sounds
Loads of unused dialog and other sounds, appropriate for a game with the suffix Deleted Scenes.
CSDS-Training map region02.png
Textures
Unused textures of all sorts, including product placement for other games that Ritual Entertainment worked on previously.

Unused Weapons/Equipment

  • Gas grenade: A smoke grenade. Worldmodel, viewmodel and HUD icons are in the game's files.
  • Machete: Used but has viewmodel animations and a worldmodel so perhaps it could be used by the player at one time replacing the Knife.
  • Medkit: Is used but has an unused viewmodel that shows purple C4.
  • Syringe gun: May have been either a gun that poisons you or a scrapped healing item. A view model, world model, HUD icons, zone icon, and console error messages still exist.
  • Zipline: Name says it all. It can be spawned by typing give weapon_zipline or give trigger_zipline in the console (enabling cheats is required). However, the equipment is buggy.

Unused Models

Hmmm...
To do:
More unused models.

CSDS Training.png Training.mdl is a character model that is possibly a leftover from Gearbox Software's version of Counter-Strike: Condition Zero. It has 5 animations: Idle1, Idle2, Idle3, Nod and Pushbutton.

Error Messages

Error messages can be found for the Syringe Gun:

  • Warning: Unable to open sound/weapons/syringe_use.wav for transfer
  • Warning: Unable to open sound/items/mapdown.wav for transfer
  • Warning: Unable to open sound/items/mapup.wav for transfer
  • Error: server failed to transmit file 'sound/weapons/syringe_use.wav'
  • Error: server failed to transmit file 'sound/items/mapdown.wav'
  • Error: server failed to transmit file 'sound/items/mapup

Developer Messages

Hmmm...
To do:
Add screen shots.

Alamo 2
If the player noclips into the empty area to left of the stairs in the end, the following message pops up in the lower left corner of the screen.

"You are NOT supposed to be here!”

Motorcade Assault
In cz_motor1.seq, the attack and subsequent fire exchange have names that suggest the developer had other things on mind while working on it.

i_like_french_toast (first phase, getting in position at the bridge)
with_syrup_and_krispy_bacon (second phase, after blowing up the jeep)
i_live_in_a_bucket (third phase)
pancakes_are_good_too (fourth and last phase)
did_i_mention_the_krispy_bacon (VIP escapes the scene)
yer_such_a_n00b (mission failure, did not complete mission objectives)

Thin Ice 2
The sequence file for the second part of the mission, cz_thinice2.seq, contains a unused string with nonsense text.

%Squigy_cat
{
	// #text="My CaTS Are FuZZY!!!!!"
}

Training
The texture scroll_text02.bmp, an unused texture found in cz_training.wad, contains a message from ”Rich” (most likely Rich Fleider, co-founder of Rogue Entertainment). Line breaks are added for readability.

ALL WORK AND NO PLAY MAKES RICH A DULL BOY. 
STOP READING ALL OF THIS DUMMY TEXT NOW.
DON’T YOU HAVE SOME IMPORTANT COUNTER TERRORIST STUFF TO BE DOING?  
I THINK YOU HAVE BETTER THINGS TO DO THAN READ THIS NONSENSE.
LOOK AT ALL THE PRETTY FLASHING LIGHTS AND FANCY COLORS. 
IT TOOK A LOT OF TIME TO TYPE OUT ALL THIS TEXT. 
CONSTANT EFFORT AND NEGLIGIBLE RELAXATION MAKES RICH A DULL BOY
IT’S REALLY A SHAME THAT NOT MANY PEOPLE WILL TAKE THE TIME AND EFFORT TO STAND AROUND AND READ A BUNCH OF SCROLLING TEXT LIKE YOU DID. 
I REALLY APPRECIATE ALL YOUR EFFORTS.
THIS IS THE OBLIGATORY STREAM OF BINARY: (a bunch of 1’s and 0’s)

Fastline
The unused sequence file for the first part of Fastline, cz_fastline.seq, contains a list of credits. At one point, these were meant to play at the start of the mission before the bomb goes off. The list is edited for readability.

Bill Schofield
Charles Tinney
Chris 'kanaeda' Voss
David Demaret
Doug Service
Eric 'ArchV' Fowler
Jason Sallenbach
Jay Halderman
Jay Hawkins
Jay 'Fross' Hosfelt
Joe Waters
Ken Harward
Kevin Steele
Kevin Wright
Levelord
Luke 'weasl' Whiteside
Michael Porter
Michael Tarwater
Nick Pappas
Rich Fleider
Robert Atkins
Rungy Singhal
Russell 'Castle' Meakim
Spike T. Dog
Stephen Hornback
Steve Maines
Steve Nix
Steven Peeler
Thearrel 'Kiltron' McKinney
Todd Rose
Tom Mustaine
Travell McEnTyre
Wyeth Johnson
Zak Belica

Events Folder
Opening any files (ex: syringe.sc) inside the events folder with a text editor greets you with the following message:

// Hi :+)