Counter-Strike: Condition Zero Deleted Scenes
Counter-Strike: Condition Zero Deleted Scenes |
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Developers: Valve,
Gearbox Software,
Ritual Entertainment,
Turtle Rock Studios
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The sequel to the first Counter-Strike, Deleted Scenes is what was left over from Ritual Entertainment's dropped share of development.
Contents
Sub-Pages
Prerelease Info |
Sounds Loads of unused dialog and other sounds, appropriate for a game with the suffix Deleted Scenes. |
Textures Unused textures of all sorts, including product placement for other games that Ritual Entertainment worked on previously. |
Models Lots of unused models. |
Oddities These deleted scenes aren't safe from oddities. |
Unused Weapons and Equipment
To do: GIFs for many animations. |
- Gas grenade/CS grenade: A gas grenade. The gas grenade was one of many planned features for Gearbox Software's version of Condition Zero. Worldmodel, viewmodel and HUD icons are in the game's files.
- Machete: Used by NPCs but has a viewmodel and a worldmodel so perhaps it could be used by the player at one time replacing the Knife.
- Medkit: Is used but has an unused placeholder viewmodel that shows purple C4 from Condition Zero. This portable medkit could presumably be used to heal allied NPCs. Trying to spawn this weapon in-game via console (give weapon_medkit) sends the player back to the main menu.
- Syringe gun: May have been either a gun that poisons you or a scrapped healing item. A view model, world model, HUD icons, zone icon, and console error messages still exist.
- Zipline: Name says it all. It can be spawned by typing give weapon_zipline or give trigger_zipline in the console (enabling cheats is required). However, the equipment is buggy. Would have been used in "Rise Hard" according to unused dialogue.
- C4: The classic C4 explosive. While this is used in the training course, it was also to be used by the player. Possibly cut due to being replaced with the Radio-controlled Bomb.
- Holster: A "weapon" which is supposed to act as if the player has holstered his current weapon. Viewmodel and HUD icon exist.
Unreachable Items
Downed Pilot 1
A FAMAS floating in mid-air is hidden beneath the helicopter. It can be seen by enabling third person mode.
Hankagai 1
With the use of noclip, a kevlar vest can be found in the alley where you fight the terrorists in Hankagai 2.
Hankagai 2
The secret area in Hankagai 4 is present here. It can be reached by adjusting the gravity or using noclip. The area is blacked out and contains a single medkit.
Secret War 5
Facing the tunnel and noclipping northwest reveals a huge hidden area with assets left behind from the previous map. Touching the ground in this area teleports the player back to the truck.
Turn of the Crank 2
An armor pickup lies just on the edge of the map. It can never be reached during normal gameplay.
Developer Messages
Alamo 2
If the player noclips into the empty area to left of the stairs in the end, the following message pops up.
Secret War 3
The top of the missile is decorated with a smiley. It cannot be seen during normal gameplay.
Turn of the Crank 1
Three big box copies of SiN, one of Ritual Entertainment’s previous efforts, is present in the room to the right of the entrance.
Motorcade Assault
In cz_motor1.seq, the attack and subsequent fire exchange have names that suggest the developer had other things on mind while working on it.
i_like_french_toast (first phase, getting in position at the bridge) with_syrup_and_krispy_bacon (second phase, after blowing up the jeep) i_live_in_a_bucket (third phase) pancakes_are_good_too (fourth and last phase) did_i_mention_the_krispy_bacon (VIP escapes the scene) yer_such_a_n00b (mission failure, did not complete mission objectives)
Thin Ice 2
The sequence file for the second part of the mission, cz_thinice2.seq, contains a string with nonsense text.
%Squigy_cat { // #text="My CaTS Are FuZZY!!!!!" }
Training
The texture scroll_text02.bmp, an unused texture found in cz_training.wad, contains a message from ”Rich” (most likely Rich Fleider, co-founder of Rogue Entertainment). Line breaks are added for readability.
ALL WORK AND NO PLAY MAKES RICH A DULL BOY. STOP READING ALL OF THIS DUMMY TEXT NOW. DON’T YOU HAVE SOME IMPORTANT COUNTER TERRORIST STUFF TO BE DOING? I THINK YOU HAVE BETTER THINGS TO DO THAN READ THIS NONSENSE. LOOK AT ALL THE PRETTY FLASHING LIGHTS AND FANCY COLORS. IT TOOK A LOT OF TIME TO TYPE OUT ALL THIS TEXT. CONSTANT EFFORT AND NEGLIGIBLE RELAXATION MAKES RICH A DULL BOY IT’S REALLY A SHAME THAT NOT MANY PEOPLE WILL TAKE THE TIME AND EFFORT TO STAND AROUND AND READ A BUNCH OF SCROLLING TEXT LIKE YOU DID. I REALLY APPRECIATE ALL YOUR EFFORTS. THIS IS THE OBLIGATORY STREAM OF BINARY: (a bunch of 1’s and 0’s)
Fastline
The unused sequence file for the first part of Fastline, cz_fastline.seq, contains a list of credits. At one point, these were meant to play at the start of the mission before the bomb goes off. The list is edited for readability.
Bill Schofield Charles Tinney Chris 'kanaeda' Voss David Demaret Doug Service Eric 'ArchV' Fowler Jason Sallenbach Jay Halderman Jay Hawkins Jay 'Fross' Hosfelt Joe Waters Ken Harward Kevin Steele Kevin Wright Levelord Luke 'weasl' Whiteside Michael Porter Michael Tarwater Nick Pappas Rich Fleider Robert Atkins Rungy Singhal Russell 'Castle' Meakim Spike T. Dog Stephen Hornback Steve Maines Steve Nix Steven Peeler Thearrel 'Kiltron' McKinney Todd Rose Tom Mustaine Travell McEnTyre Wyeth Johnson Zak Belica
Events Folder
Opening any files (ex: syringe.sc) inside the events folder with a text editor greets you with the following message:
// Hi :+)
Missing Sounds
A great number of error messages related to missing sounds are printed to the console. Unless noted, all sound files listed here does not exist in the sounds folder, including subfolders.
Map | Error Message | Notes |
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Every Map | Warning: Unable to open sound/weapons/syringe_use.wav for transfer | |
Worldmap | Warning: Unable to open sound/items/mapdown.wav for transfer
Warning: Unable to open sound/items/mapup.wav for transfer | |
Recoil Intro | S_LoadSound: Couldn't load /recoil/_period.wav | |
Recoil 1 | Warning: Unable to open sound/ambience/mutter1.wav for transfer | Wrong filename. File exists as ’’radio_mutter1’’. |
Warning: Unable to open sound/ambience/mutter2.wav for transfer | Wrong filename. File exists as ’’radio_mutter2’’. | |
S_LoadSound: Couldn't load /ambience/ag_fire1.wav | Points to a remnant from Half-Life. | |
S_LoadSound: Couldn't load /t/t_arn_ar.wav | ||
Recoil 2 | Warning: Unable to open sound/recoil/bsold_gl.wav for transfer | |
Lost Cause 1 | Warning: Unable to open sound/sound/ambience/lost_walla.wav for transfer | Wrong folder, should be ’’sound/ambience/’’. |
Secret War 1 | Warning: Unable to open sound/ambience/silo_truckdrive.wav for transfer | |
Secret War 2 | Warning: Unable to open sound/ambience/explosion_ceiling.wav for transfer | |
Building Recon 3 | Warning: Unable to open sound/ambience/explode.wav for transfer | |
Warning: Unable to open sound/doors/brecon2.wav for transfer | Wrong filename. File exists as ’’door_brecon2.’’ | |
Building Recon 4 | Warning: Unable to open sound/ambience/explode.wav for transfer | |
Warning: Unable to open sound/ambience/rain_undershelterlookingintorain_loop.wav for transfer | ||
Druglab 3 | S_LoadSound: Couldn't load /h/h_m_pain4_am.wav | |
Motorcade Assault 1 | S_LoadSound: Couldn't load /mcade/shitvip.wav | Wrong filename. File exists as ’’gsg9tl_shitvip’’. |
S_LoadSound: Couldn't load /mcade/gsg9p_roger .wav | Spelling error. | |
Motorcade Assault 2 | S_LoadSound: Couldn't load /fastline/dog7.wav | Wrong folder, should be ’’sound/ambience’’. |
Motorcade Assault 3 | S_LoadSound: Couldn't load /ct/cr_rog2_ge.wav | |
Thin Ice 3 | Warning: Unable to open sound/ambience/Vessel_sonar_loop.wav for transfer | |
Downed Pilot 1 | S_LoadSound: Couldn't load /ct/cr_rog2_ge.wav | |
Downed Pilot 2 | Warning: Unable to open sound/ambience/damage_sp_debris.wav for transfer | Curiously, ’’damage_sp_debris2’’ exists in the same folder. |
Downed Pilot 4 | S_LoadSound: Couldn't load /h/h_m_pain4_ge.wav | |
Turn of the Crank 1 | S_LoadSound: Couldn't load /weapons/briefcase_draw.wav | |
Turn of the Crank 2 | Warning: Unable to open sound/turncrank/eldinero.wav for transfer | |
Rise Hard 2 | S_LoadSound: Couldn't load /ambience/bw_far5.wav | |
Training 1 | Warning: Unable to open sound/sound/turret/tu_active2 for transfer | Wrong folder, should be ’’sound/turret’’. |
S_LoadSound: Couldn't load /h/h_m_death4_am.wav | ||
Training 2 | S_LoadSound: Couldn't load /ambience/training_conv2 .wav | Spelling error. |
Fastline 1 | S_LoadSound: Couldn't load /fastline/fastline_girllaugh1.wav | |
Fastline 2 | S_LoadSound: Couldn't load /ct/cr_rog2_ja.wav | |
Miami Heat 2 | S_LoadSound: Couldn't load /miami/miamih9_injured.wav | |
Run 3 | S_LoadSound: Couldn't load /ct/cr_rog2_ja.wav | |
Sandstorm 2 | S_LoadSound: Couldn't load /ambience/hawk.wav | Wrong filename. File exists as ’’hawk1’’. |
S_LoadSound: Couldn't load /sandstorm/cnc_bloodyhe.wav | Wrong filename. File exists as ’’sass_bloodyhell’’. | |
Truth in Chaos 3 | S_LoadSound: Couldn't load /truth/cnc_makehostages.wav | Wrong filename. File exists as’’cnc_makeshostages’’. |
Hidden Difficulty Setting
A normally-hidden difficulty setting can be accessed by typing skill 0 in the developer console and loading any level via console afterwards. This difficulty level is meant to be the game's "hardest" difficulty, with the damage models being similar to multiplayer games.
Unused Sequences
To do: Do these still work in-game? |
Pipe Dream 3
Originally, in Pipe Dream the main objective was supposed to be defusing some C4 instead of rescuing hostages, as proved by some unused sound files and this entire thread of sequences.
//thread not used as of 06.27.03 %cleanuplooseendSequence { #killtargets="bomby" #killtargets="radiozone" #pause = 1 #firetargets="locked_gshack" } %terrorists_activate_bomb { #firetargets = "alert_bombsetupdude" @Terrorist_D #text = "", //Bomb is armed! 30 seconds!" sound = Terrorist_D02_talk, pause = 3 #pause = 1 @ObjectiveStyle #text = "#OBJ5_PDREAM_NEW" #firetargets = "OBJ5" #firetargets = "bomb_plantedmusic" } %player_won { #firetargets = "bomb_disarmed_sound" @CNC_Voice #text = "", //"Good job! The facility is clear. Clean-up teams are moving in.", sound = CNC_Voice04_talk, pause = 4.0 #pause = 1 #firetargets = "OBJ4" #pause = 1 #firetargets = "OBJ5" //#firetargets = "nextmissionfade" //just the fade #firetargets = "nextmission" //fade and level load #firetargets = "hud_off" #firetargets = "success_music" #pause = 2.0 //used as a success msg instead @FailureStyle #text = "#GENERIC_SUCCESS" } %player_failed { #firetargets = "kill_player" #killtargets = "defuse_zone" #killtargets = "beep1" #firetargets = "c4_explosion_snd" #firetargets = "pipedebris" #firetargets = "pipexplosion" #firetargets = "bigbangbombbaby" #firetargets = "explo_manager" #killtargets = "bomb" #firetargets = "pipe_busts_open" //makes pipe goto death animation #killtargets = "bomb_on" #killtargets = "bomb_off" #pause = 3.0 @CNC_Voice #text = "", //"Comrade, are you there!? Comrade!!!", sound = CNC_Voice05_talk, pause = 2.0 #firetargets = "bomb_fadeout" #firetargets = "hud_off" #firetargets = "failure_music" #pause = 2.0 @FailureStyle #text = "#PIPEDREAM_FAILURE" #pause = 3.0 #firetargets = "autoload" }
The Counter-Strike series
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Windows, Linux | Counter-Strike (Prototypes) • Condition Zero (Prototype) • Condition Zero: Deleted Scenes • Source (Prototypes) • Global Offensive (Prototypes) • Counter-Strike 2 |
Arcade | Counter-Strike NEO (Prototypes) |
Xbox | Counter-Strike (Prototypes) |
Mac OS X | Counter-Strike • Condition Zero • Source • Global Offensive (Prototypes) |
Xbox 360 | Global Offensive (Prototype) |
PlayStation 3 | Global Offensive |
See Also | |
Half-Life • Left 4 Dead |
- Pages missing developer references
- Games developed by Valve
- Games developed by Gearbox Software
- Games developed by Ritual Entertainment
- Games developed by Turtle Rock Studios
- Pages missing publisher references
- Games published by Valve
- Windows games
- Pages missing date references
- Games released in 2004
- Games released in March
- Games released on March 23
- Games with unused animations
- Games with hidden developer messages
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused items
- Games with unused sounds
- To do
- Counter-Strike series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden developer messages
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by MumboJumbo > Games developed by Ritual Entertainment
Games > Games by developer > Games developed by Take-Two Interactive > Games developed by 2K Games > Games developed by Gearbox Software
Games > Games by developer > Games developed by Turtle Rock Studios
Games > Games by developer > Games developed by Valve
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Valve
Games > Games by release date > Games released in 2004
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 23
Games > Games by series > Counter-Strike series