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Counter-Strike: Source

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Title Screen

Counter-Strike: Source

Developers: Valve, Hidden Path Entertainment
Publishers: Valve, CyberFront (JP), Vivendi Universal Games (EU)
Platforms: Windows, Mac OS X, Linux
Released internationally: November 1, 2004
Released in JP: December 2, 2005
Released in EU: October 21, 2005


AreasIcon.png This game has unused areas.
CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

Counter-Strike: Source is the remake of Counter-Strike for the Source Engine, and the first released game to use that engine, roughly 2 weeks before Half-Life 2 came out.

Hidden Development Related

Credits.txt

Found in cstrike_pak_dir.vpk's directory

Valve:
Viktor Antonov
Ted Backman
Kelly Bailey
Jeff Ballinger
Matt Bamberger
Aaron Barber
Yahn Bernier
Ken Birdwell
Derrick Birum
Chris Bokitch
Steve Bond
Matt Boone
Charlie Brown
Julie Caldwell
Dario Casali
Yvan Charpentier
Jess Cliffe
John Cook
Greg Coomer
Kellie Cosner
Scott Dalton
Kerry Davis
Jason Deakins
Ariel Diaz
Quintin Doroquez
Martha Draves
Laura Dubuk
Mike Dunkle
Mike Dussault
Rick Ellis
Dhabih Eng
Miles Estes
Adrian Finol
Bill Fletcher
Moby Francke
Pat Goodwin
Chris Grinstead
John Guthrie
Leslie Hall
Damarcus Holbrook
Tim Holt
Brian Jacobson
Erik Johnson
Jakob Jungels
Iikka Keranen
Eric Kirchmer
Marc Laidlaw
Jeff Lane
Tom Leonard
Doug Lombardi
Randy Lundeen
Scott Lynch
Ido Magal
Gary McTaggart
John Morello II
Bryn Moslow
Gabe Newell
Tri Nguyen
Jake Nicholson
Martin Otten
Kristen Perry
Bay Raitt
Alfred Reynolds
Dave Riller
Danika Rogers
David Sawyer
Aaron Seeler
Nick Shaffner
Taylor Sherman
Eric Smith
David Speyrer
Jay Stelly
Mikel Thompson
Kelly Thornton
Carl Uhlman
Bill Van Buren
KayLee Vogt
Robin Walker
Josh Weier
Doug Wood
Matt T Wood
Matt Wright

Turtle Rock Studios:
Chris Ashton
Michael Booth
Matt Campbell
Bryan Cleveland
Phil Robb
Todd Williams

Unused Text

Ballistic Helmet and Kevlar Vest

914 line

"Cstrike_TitlesTXT_Kevlar_Vest_Ballistic_Helmet"			"Kevlar Vest + Ballistic Helmet"

Tactical Shield

CS 1.6 Equipment - removed for balance in Alpha-Beta stage.

"Cstrike_TitlesTXT_TactShield"			"Tactical Shield"
"Cstrike_TitlesTXT_TactShield_Desc"			"Tactical Shield"

Alt names for TMP

"Cstrike_TitlesTXT_Schmidt"			"Schmidt"
"Cstrike_TitlesTXT_SchmidtMP"			"Schmidt MP"

VIP Mode

"Cstrike_TitlesTXT_VIP"			"VIP"
"Cstrike_TitlesTXT_VIP_Assassinated"			"VIP has been assassinated!"
"Cstrike_TitlesTXT_VIP_Escaped"			"The VIP has escaped!"
"Cstrike_TitlesTXT_VIP_Not_Escaped"			"VIP has not escaped."
"Cstrike_TitlesTXT_VIP_cant_buy"			"You are the VIP.
You can't buy anything."

"Cstrike_VIP_Team"				"&3 VIP"

"Cstrike_vip_spotted"		"'VIP spotted!'

"Cstrike_protect_the_vip"	"'Protect the VIP'"

"Cstrike_TitlesTXT_All_VIP_Slots_Full"			"All 5 VIP slots have been filled up.
Please try again later."

"Cstrike_TitlesTXT_Cannot_Switch_From_VIP"			"You are the VIP.
You cannot switch roles now."

"Cstrike_TitlesTXT_Hint_ct_vip_zone"			"You are in a VIP escape zone.
Escort the VIP to any one of these zones."

"Cstrike_TitlesTXT_Hint_reward_for_killing_vip"			"You have been rewarded $2500 for killing the VIP!"

"Cstrike_TitlesTXT_Hint_terrorist_vip_zone"			"You are in a VIP escape zone.
Prevent the VIP from reaching any one of these zones."

"Cstrike_TitlesTXT_Hint_you_are_the_vip"			"You are the VIP
Make your way to the safety zones."

"VipRescueZone"		"VIP Rescue Zone"

"Career_Task_killvip"			"You must kill the VIP."
"Career_Task_killvip_multi"		"You must kill the VIP %s2 times."

"winpanel_end_terrorists_escaped"				"Terrorists escaped"
"winpanel_end_vip_not_escaped"					"VIP escape failed"

"winpanel_end_vip_escaped"						"VIP escaped"
"winpanel_end_cts_prevent_escape"				"CTs prevented escape"
"winpanel_end_escaping_terrorists_neutralized"	"Escaping terrorists neutralized"
"winpanel_end_cts_win"							"Terrorists eliminated"
"winpanel_end_terrorists_not_escaped"			"Terrorist escape failed"

Condition Zero leftovers

"CZero_Credits_Title"				"Counter-Strike: Condition Zero"
"CZero_Credits_Programming"			"Programming"
"CZero_Credits_Art"				"Art"
"CZero_Credits_Managing_Director"		"Managing Director"
"CZero_Credits_COO"				"C.O.O."
"CZero_Credits_Production"			"Production"
"CZero_Credits_Mapping"				"Mapping"
"CZero_Credits_Art_Director"			"Art Director"
"CZero_Credits_Art_Lead"			"Art Lead"
"CZero_Credits_Technical_Art"			"Technical Art"
"CZero_Credits_Biz"				"Biz"
"CZero_Credits_Game_Design"			"Game Design"
"CZero_Credits_Lead_Level_Designer"		"Lead Level Designer"
"CZero_Credits_Level_Design"			"Level Design"
"CZero_Credits_Lead_Programmer"			"Lead Programmer"
"CZero_Credits_Project_Manager"			"Project Manager"
"CZero_Credits_Support"				"Support"
"CZero_Credits_Testing"				"Testing"
"CZero_Credits_Additional_Art"			"Additional Art"
"CZero_Credits_Executive_Producer"		"Executive Producer"
"CZero_Credits_Administration"			"Administration"
"CZero_Credits_Marketing_Director"		"Marketing Director"
"CZero_Credits_Brand_Manager"			"Brand Manager"
"CZero_Credits_Director_of_Public_Relations"	"Director of Public Relations"
"CZero_Credits_Public_Relations_Manager"	"Public Relations Manager"
"CZero_Credits_Creative_Group_Account_Supervisor"	"Creative Group Account Supervisor"
"CZero_Credits_Vice_President_Development"	"Vice President, Development"
"CZero_Credits_Operations_and_Production_Manager"	"Operations and Production Manager"
"CZero_Credits_Sr_Production_Admin"		"Sr. Production Admin"
"CZero_Credits_Vice_President_Finance"		"Vice President, Finance"
"CZero_Credits_Vice_President_and_Assistant_Counsel_VUG_Legal"	"Vice President and Assistant Counsel, VUG Legal"
"CZero_Credits_Corporate_Counsel_VUG_Legal"	"Corporate Counsel, VUG Legal"
"CZero_Credits_Special_Thanks"			"Special Thanks"

"CZero_NewCustomGame"				"Play &custom game"
"CZero_PlayOnLine"				"Play online using &Steam"
"CZero_PlayOnLineText"				"This will exit your current game.
Continue anyway?"

"CZero_LearningMap"				"Learning the map..."
"CZero_AnalyzingHidingSpots"			"Analyzing hiding spots..."
"CZero_AnalyzingApproachPoints"			"Analyzing approach points..."

"CZero_Tutor_Turned_On"			"The interactive tutor
is now enabled."
"CZero_Tutor_Turned_Off"		"The interactive tutor
is now disabled."

Unused Graphics

Half-Life/Half-Life 2 Leftovers

Leftovers from Half-Life.

Css halflifeleftover1.png Css halflifeleftover2.png

A leftover of Antlion Goop from (the yet unreleased) Half-Life 2.

Css antliongoop hl2leftover.png

sky_c17_05*.vtf contains a skybox with a purple X on each texture. Judging by its name, it may have been a leftover from the development of Half-Life 2.

CSS sky c17 05bk.png CSS sky c17 05dn.png CSS sky c17 05ft.png CSS sky c17 05lf.png CSS sky c17 05rt.png CSS sky c17 05up.png

cs_havana Materials Folder

Hmmm...
To do:
Find and compare with textures that are used if necessary. Also there might be more that need to be uploaded.

For whatever reason, there are a bunch of files from multiple directories including non-existant ones copied into the cs_havana folder. Most of the textures were either removed or redesigned for the final release.

More Half-Life/Half-Life 2 Leftovers

Half-Life
Half-Life 2

Map Textures

Model Textures

Two solid colors for a logo of some sort.

An off texture for a security light.

CSS-cs havana-light security off.png

A trim texture.

CSS-cs havana-pi htrim32.png

A metal pipe texture.

CSS-cs havana-pipemetal003a.png

A rock texture.

CSS-cs havana-rock wasteland01a.png

A treebark texture.

CSS-cs havana-treebark01.png

Two twig textures.

cs_italy

Early version of it_logs.vtf.

CSS-cs havana-darkwood.png

A few textures of fruit and vegetables and a wood texture.

A couple of street light textures.

Two dead-looking plants.

CSS-cs havana-railing.png

cs_office

A bunch of box textures. Most of them were later put into one whole texture sheet.

File box textures, only a couple of them were reused.

Textures for filing cabnets. The textures were later re-edited and used.

Missing office painting variants.

A package of printing paper.

CSS-cs havana-paperpack01.png

Earlier versions of the posters.

de_dust
CSS-cs havana-barrel basic.png

A generic barrel.

CSS-cs havana-barrel bio.png

A biohazardous barrel.

CSS-cs havana-barrel exp.png

An explosive barrel.

A clearly unfinished basket texture.

CSS-cs havana-basket01a.png

Two clay pots.

Unfinished texture sheet for a crate.

CSS-cs havana-crate blocks.png

Early textures for a dome, the temple door, a wide door and a wall window.

Placeholder texture possibly for the hanging rug display.

CSS-cs havana-hanging rugsb.png

A placeholder palm tree and a tree "billboard" texture.

Another texture for the hanging rug display, however this one is closer to final.

CSS-cs havana-rug display01.png

A bunch of textures for windows.

Office Monitor Screen

Hmmm...
To do:
Photoshop & icon expert needed to identify all text & icons.

The files, computer2a.vtf & computer2b.vtf, contain the unedited screen captures from the monitor in cs_office. The unused screen captures can give us a look at what a developer actually had installed on their Windows XP system at the time.

Original (unused) Edited (used)
Counter Strike-Source-computer2b.png Counter Strike-Source-screen.vtf.png

Looking at the screen captures from computer monitors, reveals various items used on a Valve employee's system. This print screen was taken by "Todd" as seen in the command prompt window and "Todd's Hours.doc" word document. Most likely created by Todd Williams.

Recycle Bin Steam Shortcut to vtex_gui.exe Shortcut to vtex.exe The Shared Folder
Internet Explorer 6 hlmv.af Todd's Hours.doc
3DS Max 4.2 Play Splinter Cell Pandora s Backup
Batch Compiler Valve VP ???.zip
wally
sync_cz.bat
???
Shortcut to terror.exe
Shortcut to Wally.exe Shortcut to studiovo.exe. Command Prompt

Other windows show an Excel spreadsheet TPS Reports - Jan 1998.xls, and Outlook 2003 running in the background.

The second image is an edited version of the first, most likely using Paint Shop Pro that is installed and the default for JPG files as seen in the window, changes include:

  1. The Microsoft Word Logo, Recycle Bin, media logo, 3DS Max 4.2 are all removed or replaced by another icon.
  2. The Start button logo replaced with a yellow happy face and the word start was replaced with "fart".
  3. Most of the icons in the taskbar have been replaced with a Counter-Strike: Condition Zero shortcut.
  4. The Command Prompt's Windows build number and Microsoft trademark was removed.

Old Weapons

All files listed here were once under a folder called OLD_weapons.

Misc.

A texture named floodlightbulb.vtf. It can also be found in the same folder under many different names and can also be found in models/props_c17.

CSS-cs havana-floodlightbulb.png

There's an overview for a map called fy_rockworld.

CSS-cs havana-fy rockworld.png

V.I.P. Class Selection Graphic

A graphic for the V.I.P's class selection is located in materials/vgui/gfx/vgui.

CSS VIPClassSelection.png

Misplaced Graphics

The file, flowerbed1.vtf, can be found in the models folder of props/de_tides. Comparing it to the used file, the "dirt" was changed to an actual dirt texture and some grass was added to the bottom of the texture.

Unused Used
CSS flowerbed1 unused.png CSS flowerbed1 used.png

flowerbed2.vtf can also be found in the same directory as flowerbed1.vtf. The only difference is that they added pine branches in the empty space.

Unused Used
CSS flowerbed2 unused.png CSS flowerbed2 used.png

Unused Models

Counter-Terrorist

An odd model that only has one animation and the texture of the eyes are on the ankle.

Valve's Gift Grab 2011

This was only used in 2011. It went unused after Christmas time.

prop_junk

food_pile02.mdl

CSS-food pile02.mdl.png

A bunch of garbage that never got used.

Unused Map Models

Models that were not placed in the maps.

cs_assault

dryer_box2.mdl and washer_box.mdl

CSS dryer box2.mdl.pngCSS washer box.mdl.png

An open variant of dryer_box.mdl and washer_box2.mdl.

fireescape_repeatable.mdl

CSS fireescape repeatable.mdl.png

moneypallet02abcde.mdl, moneypallet03abcde.mdl, and moneypalletabcde.mdl

CSS moneypallet02abcde.mdl.pngCSS moneypallet03abcde.mdl.pngCSS moneypalletabcde.mdl.png

All of the money pallets never got to see the light of day. Though most of them are repeated.

railingalley01.mdl

CSS railingalley01.mdl.png

cs_militia

skylight_glass_p1.mdl

CSS skylight glass p1.mdl.png

tv_console.mdl

CSS tv console.mdl.png

This gets replaced by a different model in-game.

cs_office

coffee_mug3.mdl

I don't know...

A coffee mug that says "What's Sleep?" This particular model is unused but another model uses the same material as a skin in the map.

computer.mdl

CSS computer.mdl.png

A model that contains the keyboard, mouse and monitor altogether with wires. Suggesting that this was made before making each object individual and breakable.

computer_case.mdl

CSS computer case.mdl.png

Another model that contains the computer tower with wires, too. Again this may have been cut due to being a different model and breakable.

light_shop_on.mdl

CSS light shop on.mdl.png

An untextured fluorescent light fixture.

projector_p7a.mdl & projector_p7b.mdl

CSS projector p7b.mdl.png CSS projector p7a.mdl.png

Pieces of the projector's motherboard.

de_inferno

archroofb.mdl

CSS archroofb.mdl.png

bushgreenbig.mdl and bushgreensmall.mdl

CSS bushgreenbig.mdl.pngCSS bushgreensmall.mdl.png

chimney01.mdl

CSS chimney01.mdl.png

A big chimney. Only the second chimney gets to play a role in the game and at a smaller size.

plasterinfwndwh.mdl

CSS plasterinfwndwh.mdl.png

railing02.mdl

CSS railing02.mdl.png

railing04.mdl

CSS railing04.mdl.png

spirea.mdl

CSS spirea.mdl.png

succulant.mdl

CSS succulant.mdl.png

wall_lamp_ring.mdl

CSS wall lamp ring.mdl.png

windowbreakable_damage_01.mdl

CSS windowbreakable damage 01.mdl.png

wood_fence_corner.mdl

CSS wood fence corner.mdl.png

wood_fence_end.mdl

CSS wood fence end.mdl.png

de_nuke

car_nuke_black.mdl and car_nuke_red.mdl

CSS car nuke black.mdl.pngCSS car nuke red.mdl.png

equipment3b.mdl

CSS equipment3b.mdl.png

file_cabinet1_group.mdl

CSS file cabinet1 group.mdl.png

nuclearcontrolbox.mdl

CSS nuclearcontrolbox.mdl.png

railing_bombsitea.mdl

CSS railing bombsitea.mdl.png

de_port

clouds.mdl and clouds2.mdl

CSS clouds.mdl.pngCSS clouds2.mdl.png

Clouds designed for the skybox.

tankoil01.mdl and tankoil02.mdl

CSS tankoil01.mdl.pngCSS tankoil02.mdl.png

de_prodigy

ammo_can_03.mdl

CSS ammo can 03.mdl.png

desk_console1.mdl

CSS desk console1.mdl.png

prodcratesa.mdl and prodcratesb.mdl

CSS prodcratesa.mdl.pngCSS prodcratesb.mdl.png

tire1.mdl and tire2.mdl

CSS tire1.mdl.pngCSS tire2.mdl.png

de_tides

gate.mdl

CSS gate.mdl.png

gate_large.mdl

CSS gate large.mdl.png

patio_table.mdl

CSS patio table.mdl.png

tides_light_fixture.mdl

CSS tides light fixture.mdl.png CSS tides light fixture physics.png

A lamp that never was implemented into a map. Using Valve's model viewer and checking "Physics Model", the collision is out of place.

turtle_rock_flag.mdl

CSS turtle rock flag.mdl.png

A Turtle Rock Studios flag! Why this was never used is a mystery.

woodframe_courtyard_e2.mdl

CSS woodframe courtyard e2.mdl.png

de_train

ammo_can_01.mdl

CSS ammo can 01.mdl.png

de_train_ibeam_03.mdl

CSS de train ibeam 03.mdl.png

de_train_windowframe_02.mdl

CSS de train windowframe 02.mdl.png

light_inset.mdl

CSS light inset.mdl.png

lockers001a.mdl

CSS lockers001a.mdl.png

railroadtracks128.mdl

CSS railroadtracks128.mdl.png

train_wheels.mdl

CSS train wheels.mdl.png

Misc.

river.vmf

river2.vmf

river3.vmf

river.vmf, river2.vmf and river3.vmf can be found in the models folder of props/cs_militia. Opening them with Valve's Hammer editor shows these.

CSS rocks.3ds.png

rocks.3ds may be a developer leftover. Judging by how it looks, it may have been a physics model.

Unused Level Content

cs_assault

In a July 7, 2005 update, the cs_assault map was added. For unknown reasons, it has an inaccessible room, completely isolated from the rest of the map which contains a boot. So is usually referred to as the boot room.

This American boot just kicked your ass back to Russia!

test_speakers

A map to test the speaker settings with. It was removed from the options for unknown reasons.

CSS-map-test speakers.png

Unused Sounds

Ambient

Sound Filename Notes
3dmeagle.wav
trailer_wndinsidepark_loop.wav
water_splash1.wav Low quality splash sounds.
water_splash2.wav
water_splash3.wav

Animal

Sound Filename Notes
dog_lick_chops_behind_wall_1.wav
dog_med_inside_bark_4.wav
dog_med_inside_growl_1.wav
dog_med_inside_growl_2.wav
dog_med_inside_growl_3.wav

Atmosphere

Sound Filename Notes
garage_tone.wav Unused eerie atmospheric noises.
inside_lighthouse_amb.wav

Machines

Sound Filename Notes
diesel_1.wav
pneumatic_drill_1.wav
pneumatic_drill_2.wav
pneumatic_drill_3.wav
pneumatic_drill_4.wav
squeak_1.wav

Misc

Sound Filename Notes
tink1.wav

Weather

Sound Filename Notes
rumble_rain.wav A windy variant of rumble_rain_nowind.wav.

Wind

Sound Filename Notes
wind_gusty1.wav

Buttons

Sound Filename Notes
bell1.wav Same as stuck1.wav.
blip2.wav Used for bot debugging.
button11.wav
latchunlocked2.wav
weapon_cant_buy.wav

Common

Sound Filename Notes
bass.wav All of these sounds are used in test_speakers.bsp. The map has been removed from the in-game menu and can only be accessed via console.
center.wav
frontleft.wav
frontright.wav
left.wav
rearleft.wav
rearright.wav
right.wav
stuck1.wav An entry in a file suggest that these sounds were used for bot debugging when they get stuck.
stuck2.wav

V.I.P. Mode

In the audio files, there is one only for the radio chat. They were going to bring the mode back into the game but only mods have brought it back.

Sound Comment(s)
"Protect the V.I.P., team!"
(Source: Counter-Strike Wikia)

Valve's Gift Grab 2011

Sound Comment(s)
Exactly like Team Fortress 2.

Region Differences

Hmmm...
To do:
Record demo, and playback on both games for comparison

The USK 16 German version removed the blood and has you lie down when you get killed then disappear.

To enable this, enter the following commands in the in-game console (~)

violence_agibs 1
violence_ablood 1
violence_hgibs 1
violence_hblood 1		

Oddity

If you were to kill a hostage, two of that same model will show up.

Magic. *snort snort*