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Half-Life (PlayStation 2)
Half-Life |
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Developer: Gearbox Software This game has unused animations. This game has a prototype article This game has a prerelease article This game has a bugs page |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Tons of content to add:
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Upgraded with improved graphics and slapped onto a CD, this port of Half-Life also included an extra co-op campaign called Decay in which two female scientists fight to stabilize the situation in Black Mesa during the Resonance Cascade. A fan-made port to the PC version of Half-Life emerged from Ukraine in 2008.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Bugs |
Half-Life: Decay Unused content found in the co-op campaign included with this PlayStation 2 port. |
Unused Graphics
Save Icon
Texture | Save Icon |
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The lambda save icon texture has a ring around it that isn't used by the model.
Unused Models
5ton
A model-based version of the military trucks seen throughout the game. In-game they retain their original brush-based appearance. This truck's windows use a separate model. The model also has some animations: drive, drive_left, drive_right, tires_left and tires_right. Two submodels exist: one with opaque windows and another that is destroyed.
5ton_clear
A model for the aforementioned truck's windows. Judging from the name, this window model is meant to be transparent.
bradley
A model-based version of the M2 Bradleys seen in "Surface Tension" and "Forget about Freeman!". Just like the truck, they retain their original brush-based appearance in-game. The model also has a somewhat unfinished interior. A destroyed submodel also exists.
chumtoad
The Chumtoad that seems to be directly ported from the PC version instead of getting the HD treatment.
Debug Console
To do: Confirm if launching the ELF with the -console, -toconsole, or -dev arguments also enables it. If -dev is used, it'll also toggle sv_cheats and developer. |
A debug console can be activated after either applying one of the codes below, or adding console "1" to system.cfg in the save data, and pressing ~ with an attached USB keyboard. The same European code applies to all five of the known regional releases.
EUR | 00331918 00000000 |
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USA | 00331C18 00000000 |
Demo | 0033F618 00000000 |
PS2 Port Specific Console Commands & CVars
To do: There are more commands and CVars, Look further into this. |
Commands
goto <x> <y> <z>
Teleports you to the specified coordinates.
fly
Supposed to make you fly, but doesn't seem to do anything.
impulse 222
An "impulse" command that gives the player infinite ammo, likely used for the corresponding unlockable cheat code.
Removed Video Display Mode
Within guidef.txt, which contains the sources for the main menu GUI, is the option for a fully functional toggle between PAL/NTSC display modes that is completely commented out. When this is restored and activated, it toggles the game's refresh rate and internal vertical resolution between appropriate PAL and NTSC values.
Unused Sounds
Alien Mode
There are twelve variations of the "gibberish" that replaces the regular dialogue when playing in Alien Mode, however, only three of these variations are used.
Voice Outtakes
To do: Do the outtakes belong in the Decay subpage? |
Since the Half-Life voice cast had to be brought back in to record new lines for Decay, the developers decided to have a bit of fun. According to Randy Pitchford, a special map was made for these, but it doesn't seem to be in the released game data.
Interestingly, these aren't just voice samples - there is a modified scientist model (outtakes_scientist.mdl) that contains a couple of additional animations relating to the name tag and Headcrab lines, and Dr. Keller has a lengthy "surprise" animation to go along with his little Dr. Strangelove tribute.
Sound | Name | Sentence | Transcript |
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SC_OUTTAKE01 | scientist/ot01_nametag | Can you read my name tag? | |
SC_OUTTAKE0 | scientist/ot02_nicergraphics | Just about... these graphics are really much nicer. | |
SC_OUTTAKE03 | scientist/ot03_lookatme | Definitely, I mean, look at me! I can even point now. | |
SC_OUTTAKE04 | scientist/ot04_eyesclosed | I'm sorry, I had my eyes closed. These new eyelids are amazing. | |
SC_OUTTAKE05 | scientist/ot05_toilet1 | Hey, hey, alright... Which one of you guys locked me in here? | |
SC_OUTTAKE06 | scientist/ot06_gorman1 | I'm afraid we'll be deviating a bit from standard analysis procedures today, Gorman. What? | |
SC_OUTTAKE07 | scientist/ot07_gorman2 | It's Gordon, jeez. Can't even get the hero's name right. | |
SC_OUTTAKE08 | scientist/ot08_resetthestage | What the hell is wrong with our equip-- I'm sorry. Sorry, can we do this again? Reset the stage, please. | |
SC_OUTTAKE09 | scientist/ot09_toilet2 | I'm serious now, this has become quite annoying. | |
SC_OUTTAKE10 | scientist/ot10_buttons | Any idea what these buttons do? | |
SC_OUTTAKE11 | scientist/ot11_buttons2 | Not a clue, just pretend like it's something important. | |
SC_OUTTAKE12 | scientist/ot12_gorman3 | Ahh, Gorman, there you are-- Darn it... Let's do it again... | |
SC_OUTTAKE13 | scientist/ot13_headcrab | Guys, I need some help here! I'm having a hard time breathing through this thing! Can we take five?! | |
SC_OUTTAKE14 | scientist/ot14_toilet3 | Hello, hello? Come on, guys. | |
SC_OUTTAKE15 | scientist/ot15_gorman4 | Good morning, Gorman. Crap... nobody tell Gabe, okay? | |
SC_OUTTAKE16 | scientist/ot16_typecasting | You know, I'm starting to think that they are typecasting me! | |
SC_OUTTAKE17 | scientist/ot17_particleguy | ♪ Particle Guy, Particle Guy, doing the things that a particle might? What's he like? It's not important. Particle Guy. ♪ |
Sound | Filename | Transcript | Notes |
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forcefield_b | Gordon, I'm very concerned about these electrical force field barriers. What will happen if we have a power outage? | This unused line is a nod to USS Darkstar, a high-quality Half-Life mod by Neil Manke that had less-than-high-quality voice acting. According to Randy Pitchford, the Gearbox team thought it'd be funny to re-record some of the lines with the official Scientist actor. |
Campaign and Decay Model Differences
The main story campaign and Decay use a different set of models from each other. While this mostly results in the model textures in Decay having a lower resolution, there are some models that have some unique differences between the two versions.
Agrunt
The Alien Grunt's texture in Decay has less saturated colors, and its skin is less shiny.
Barney
The security guard's leg holder strap in Decay is modeled into his leg. The security guard's arms, hands, and legs are also thicker.
Zombie
The zombie's labcoat in Decay is much bloodier than the main campaign's, and their shoes aren't shiny.
Regional Differences
To do: Europe has some of its levels revisioned with bug fixes. |
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
Europe
These changes are shared across all five of the known regional releases (Germany, Spain, France, United Kingdom, Italy).
Anomalous Materials
A few scientists can no longer be forcibly pushed by the player to open doors or skip sections of the chapter. All 3 scientists in the control room and both scientists right before the test chamber are affected.
Intensity dialog
The aforementioned secret dialog in the mission Intensity is absent, and can't be triggered.
While the sound entry in sentences.txt was removed and the map modified, the line was still translated into other languages.
Germany
German releases of Half-Life on PlayStation 2 feature mostly identical censorship to the PC counterpart.
Robot Grunt
Like in the original release, the Human Grunts have been replaced by robots. The model was remade to keep with the game's upgraded visuals. They have the rank insignia of a corporal on their left arm and a white star surrounded by a circle on their chest.
Of interest is that Decay specific lines are simply spoken in a normal human voice instead of having a robotic filter, and they are still referred to as being "soldiers" by other characters.
Violence
Low violence mode is enabled, removing all forms of gibs and blood, and characters fade away whenever they are gibbed. However, Barnacles spew normal human gibs, as the mechanical gibs replacement wasn't ported over.
Like in the original, when a scientist or security guard is killed, they will sit down with their legs crossed and shake their head from side to side in disappointment. Those put into the "sit down" state are still considered solid for a while, and can even be gibbed.
Anomalous Materials
The sitting scientist with a headcrab on his head was completely removed from the map c1a1a.
Oddities
Alien Mode
The Alien Slave "weapon" used for the Alien Mode reuses the Crowbar's world model, player model (p_ model) and HUD icon. These normally go unseen as this "weapon" is given to the player when the game starts in Alien Mode.
0xDEADBEEF
A code oddity like no other. Four console commands seemingly exclusive to this port, those being memmodels, memsound, memhunk and memall, only output 2 different outputs, one of them being 0xDEADBEEF. At one point, these commands were seemingly working before having their functions dummied out for whatever reason. These commands can be easily patched to have their functionality restored.
The Half-Life series
| |
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Half-Life & Expansions | |
Windows, Mac OS X, Linux | Half-Life (Prototypes) • Opposing Force (Prototypes) • Blue Shift • Source (Deathmatch) |
Dreamcast | Half-Life |
PlayStation 2 | Half-Life (Prototypes) |
Half-Life 2 | |
Windows, Linux | Half-Life 2 (Prototypes • Deathmatch) • Lost Coast • Episode One • Episode Two (Prototypes) • Alyx |
Mac OS X | Half-Life 2 (Prototypes • Deathmatch) • Lost Coast • Episode One • Episode Two (Prototypes) |
Xbox | Half-Life 2 (Prototypes) |
Arcade | Half-Life 2: Survivor |
Xbox 360, PlayStation 3 | Half-Life 2 • Episode One • Episode Two |
Related | |
Windows | Deathmatch Classic • Ricochet • Black Mesa (Prototype) • Codename: Gordon • Hunt Down The Freeman (Prototypes) • Entropy: Zero 2 |
Linux | Deathmatch Classic • Ricochet • Black Mesa |
Mac OS X | Deathmatch Classic • Ricochet |
See also | |
Counter-Strike • Team Fortress • Day of Defeat • Portal |
- Pages missing developer references
- Games developed by Gearbox Software
- Pages missing publisher references
- Games published by Sierra Entertainment
- PlayStation 2 games
- Pages missing date references
- Games released in 2001
- Games released in November
- Games released on November 11
- Games released on November 30
- Games with unused animations
- Games with unused code
- Games with unused graphics
- Games with unused models
- Games with unused cinematics
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with regional differences
- Works In Progress
- To do
- Needs more images
- Half-Life series
Cleanup > Needs more images
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Cleanup > Works In Progress
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused animations
Games > Games by content > Games with unused cinematics
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Games > Games by content > Games with unused models
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