Half-Life (PlayStation 2)
Half-Life |
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Developer: Gearbox Software This game has unused animations. This game has a prototype article This game has a prerelease article This game has a bugs page |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Tons of content to add:
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Upgraded with improved graphics and slapped onto a CD, this port of Half-Life also included an extra co-op campaign called Decay in which two female scientists fight to stabilize the situation in Black Mesa during the Resonance Cascade. A fan-made port to the PC version of Half-Life emerged from Ukraine in 2008.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Bugs |
Unused Graphics
Save Icon
Texture | Save Icon |
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The lambda save icon texture has a ring around it that isn't used by the model.
Debug Console
To do: Confirm if launching the ELF with the -console, -toconsole, or -dev arguments also enables it. If -dev is used, it'll also toggle sv_cheats and developer. |
A debug console can be activated after either applying one of the codes below, or adding console "1" to system.cfg in the save data, and pressing ~ with an attached USB keyboard. The same European code applies to all five of the known regional releases.
EUR | 00331918 00000000 |
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USA | 00331C18 00000000 |
Demo | 0033F618 00000000 |
Removed Video Display Mode
Within guidef.txt, which contains the sources for the main menu GUI, is the option for a fully functional toggle between PAL/NTSC display modes that is completely commented out. When this is restored and activated, it toggles the game's refresh rate and internal vertical resolution between appropriate PAL and NTSC values.
Unused Map Content
Invisible box
A fully invisible box is present right after the Osprey section in Code Green. It's internally named "boxzor", and acts just like any other box in the same room.
Unused Sounds
To do:
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Human Grunts
Code Green
Sound | Name | Sentence | Transcript |
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HG_07_01 | hgrunt/ht07_tracking | Bravo Team, tracking system in place. Freeman is on the move. | |
HG_07_02 | hgrunt/ht07_dontknow | I don't know who they are. They've got lots of guns, that's what they've got. Listen, just send someone. Why can't we just destroy the equipment? |
Ninth Mission
These lines once belonged to the cut ninth mission, which involved saving Gordon Freeman. None of them appear in sentences.txt.
Sound | Filename | Transcript |
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alt_soldier04 | Primary target acquired, we got him. | |
alt_soldier05 | Ha ha! We got Freeman! | |
alt_soldier06 | About damn time, I hope they kill him quick. | |
alt_soldier07 | Let's just toss him in and turn this thing on. I don't want any more blood on my clothes. | |
alt_soldier08 | We got to make sure he's dead first. Now hold him over the door and shoot him that way that you can just drop him in. | |
alt_soldier09 | Yeah. Okay. | |
alt_soldier10 | Rot in hell, Freeman! | |
alt_soldier11 | See you around, Freeman. Bye bye. | |
alt_soldier12 | Been wanting to do this a long time. |
Doctor Keller
Sound | Name | Sentence | Transcript | Notes |
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DK_HT01_09 | keller/dk_01_goodgrief | [Mumbling] | This plays in the leaked August build upon interacting with Keller's microphone. This was cut in the final game. | |
DK_HT12_06 | keller/dk_12_mountgun | There is a mounted gun on the deck you may find helpful. It was placed there for... "quarantine" purposes. | No mounted guns are present in Decay. |
Sound | Filename | Transcript | Notes |
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dk_condolences | Condolences! | ||
dk_furher | Mein Führer, I CAN WALK! | A tribute to Dr. Strangelove's ending scene. Also related to an unused animation. | |
dk_hevchair | What we need is an HEV chair! | ||
dk_iknowyouare | I know you are sir, but what exactly am I? | ||
dk_kellerfrog | Keller the Frog here with a Muppet newsflash. | ||
dk_rugurinate | I ask you again: did I urinate on your rug? | ||
dk_screwyou | Screw you, I'm leaving! |
Secret Dialog
The eighth mission of Decay, Intensity has a rather obscure alternative dialog that can only be activated within 5 seconds of the mission starting. Once a button is shot in the beginning section of the map, doctor Keller's introductory line changes to be much shorter.
Sound | Name | Sentence | Transcript |
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DK_NEWSTUFF | keller/dk_newstuff | Good job for doing previous stuff. Let's get ready to do new stuff. |
Doctor Rosenberg
Sound | Filename | Transcript | Notes |
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ro_rug | He suspects that the culprits might be the very people who, uh, soiled your rug, and you're in a unique position to confirm or, uh, disconfirm that suspicion. | ||
ro_calhoun | Calhoun? | These lines possibly suggest a removed teleport mishap into Rosenberg's labs during Rift. In the final game, only his voice is heard, and Barney Calhoun is seen teleporting back from Xen. | |
ro_calhoun2 | Calhoun? Wait a minute, you're not Calhoun. | Ditto |
Barney Security Guard
Central Transit Hub
These lines once belonged to the cut sixth mission, involving the Central Transit Hub. Oddly, they're all numbered as being the seventh mission.
Sound | Name | Sentence | Transcript |
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BA_MUSTSTAY | barney/ba_opgate | I have to stay here to operate the security gate. | |
BA_ARRIVE | barney/ba_ht07_01 | The Central Security Station is right over here. Follow me. | |
BA_FOLLOW1 | barney/ba_ht07_02 | Follow me. | |
BA_FOLLOW2 | barney/ba_ht07_03 | Almost there. | |
BA_FOLLOW3 | barney/ba_ht07_04 | It's right over here. | |
BA_FOLLOW4 | barney/ba_ht07_05 | Let's keep going, it's just up ahead. | |
BA_ACCESS | barney/ba_ht07_06 | My access code should open this and unlock any door around the Central Transit Hub. | |
BA_HARDDOORS | barney/ba_ht07_07 | Hey, don't stand too close to the main doors when they're opening or closing. They close hard. | |
BA_HUBCONTROL | barney/ba_ht07_08 | From this room, we can monitor transmissions, check up on the transit lines, open and close all the security gates at the hub. Heck, even track HEV suit movement. | |
BA_FREEMANGUY | barney/ba_ht07_09 | See, here are your signals here. And there's another signal over there. Must be that Freeman guy. | |
BA_FILEROOM | barney/ba_ht07_10 | The file room is on the other side of the hub. I'll open all the security gates between here and there for you. | |
BA_BADCOMPANY | barney/ba_ht07_11 | We've got an access violation at some of the gates near where you are. Better be careful, I think you got company. | |
BA_CLOSEGATES | barney/ba_ht07_12 | I'll have to close the gates after you go through them, so you two are gonna need to stick close together. | |
BA_NOENTRY | barney/ba_ht07_13 | The good doctor here isn't going to let me open this door until both of you are here, ready to come back in. | |
BA_NOENTRY2 | barney/ba_ht07_14 | Look, I need both of you here before I open this door. We haven't got much time. | |
BA_NEEDREPAIRS | barney/ba_ht07_15 | We need to get some repairs done if we're gonna have a chance to listen in on these soldiers, but, there's something blocking the maintenance access door. | |
BA_LOADINGDOOR | barney/ba_ht07_16 | I guess the best way to get up there would be through the loading dock and storage bays. If you'll follow me, I can unlock the door and get you on your way. | |
BA_LUREBRIDGE | barney/ba_ht07_17 | Maybe you can somehow, lure it onto the bridge and, use that as a weapon. | |
BA_BRIDGE | barney/ba_ht07_18 | The bridge controls are up there. | |
BA_PIZZA | barney/ba_ht07_19 | If you're hungry, help yourself to some pizza over there. |
Code Green
Sound | Name | Sentence | Transcript |
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BA_DEADMEAT2 | barney/ba_ht08_01_alt | I don't know anything! I'm not even with the science team! | |
BA_DEADMEAT3 | barney/ba_ht08_01_alt2 | I don't know anything! I'm not even with the science team! | |
BA_STICKCLOSE | barney/ba_ht08_02 | Hey, where did you come from? We should stick together, this place is crawling with soldiers! |
The corresponding line for BA_DEADMEAT1 was moved to be played directly from Barney's animations, leaving it obsolete.
Name | Sentence |
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BA_DEADMEAT1 | barney/ba_ht08_01 |
Scientists
Sound | Filename | Transcript | Notes |
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c3a2_sci_uphere_alt | Hello Freeman. I'm up here. Hurry up! | An alternate version of the teleporter scientist's line in Lambda Core. For some reason, it's placed in Decay's content folder. | |
chimp | You know, this sort of reminds me of when I was involved in the space program. There was an incident with one of the chimps. | ||
crossgreen | Doctor Cross. Doctor Green. | ||
b01_sci01_whereami | Where am I? I've got to get out of here! | These lines seemingly belong to a deleted scene involving the G-Man and a scientist. | |
b01_sci02_briefcase | You, with the briefcase! You've got to help me out of here! | Ditto | |
b01_sci03_sirplease | Hello, where are you going? Sir! Please! | Ditto | |
koso | Do you know what the word "koso" is referring to, exactly? | The meaning behind the term "Koso" is not known. Presumably, it's an inside joke from Gearbox Software. | |
spinals | Let me tell you something else. I've seen a lot of spinals and this guy is a fake. I've never been more certain of anything in my life. | ||
ties | The least they could do is let us wear differing ties. I really don't understand this uniform policy. | ||
tram | If I have to ride that tram one more time, I'm gonna- | ||
xena | Excuse me, but I think the Xena convention is back down the hall and to the left. | A nod to Donald Trump's appearance in Home Alone 2. |
Dual Access
Sound | Name | Sentence | Transcript |
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SC_ACCIDENT09 | scientist/d01_sci09_pushsample2 | You'll need to push the sample cart into the lift in order for the experiment to proceed. | |
SC_ACCIDENT14 | scientist/d01_sci14_right | Right. | |
SC_ACCIDENT16 | scientist/d01_sci16_standby | Stand by. | |
SC_ACCIDENT17 | scientist/d01_sci17_secondary | Secondary magnetic chargers are active and functioning nominally. | |
SC_ACCIDENT18 | scientist/d01_sci18_wontshutdown | It won't shut down! |
Central Transit Hub
These lines once belonged to the cut sixth mission, involving the Central Transit Hub. Two of them do not appear in sentences.txt.
Sound | Name | Sentence | Transcript |
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SC_HUB01 | scientist/d06_sci01_lambdalabs | ...can anyone read me? I say again, this is Lambda Labs, can anyone read me? | |
SC_HUB02 | scientist/d06_sci02_contact | Ah, doctor, it's good to hear your voice. We have been trying to contact the central security station for quite some time. We are trying to stop the alien influx, but something is preventing us from doing so. Some sort of energy directed from the other side seems to be holding the dimensional breach open by force. Our sensors are too close to the anomaly to give us clean readings on the rift. We must use the omega satellite. We tried to launch the delivery rocket but those soldiers seem to have shut down the launch sequence. | |
SC_HUB05 | scientist/d06_sci05_launch | I know. We are hoping that Gordon Freeman can accomplish the launch. But, he can't launch it after an emergency shutdown unless the all-clear signal is uploaded to the Black Mesa air traffic systems. We don't have access either to the code or the air traffic systems, but we believe the code should be in the high security file room quite close to where you are, and the air control computer is at the air field directly over the Central Transit Hub. | |
SC_HUB07 | scientist/d06_sci07_worktodo | Thank you. We have much work to do here, but we'll keep in touch. |
Sound | Filename | Transcript |
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d06_sci10_emergencyshutdown | Our sensors are too close to the anomaly to give us clean readings on the rift. We must use the omega satellite. But the satellite communications equipment has gone into an emergency shutdown. | |
d06_sci11_allclear | In order to override it, the all-clear code must be entered into the air control computer at the air field directly over the Central Transit Hub. |
Hangar
These lines once belonged to the cut eighth mission, the Hangar.
Sound | Name | Sentence | Transcript |
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SC_HANGAR01 | scientist/d08_sci01_idnumber | Uhm, I only know the ID number to Gordon's HEV suit. No others. Couldn't you just... let me go? | |
SC_HANGAR02 | scientist/d08_sci02_scientists | Scientists! I'm saved! | |
SC_HANGAR03 | scientist/d08_sci03_destroytrackers | Oh dear. You've come just in time but it may be too late for Gordon. Military forces are tracking his position with some success. Maybe you could destroy these tracking devices before Gordon finds himself in the wrong hands. He's our only hope! | |
SC_HANGAR04 | scientist/d08_sci04_ceilinghatch | Hello. It's no surprise that a fellow scientist found her way through the ceiling hatch before any of those damned soldiers. They came after me, so I locked myself in here, but they may have gotten the best of me anyway. | |
SC_HANGAR05 | scientist/d08_sci05_osprey | It's not too late for you, though. Grab some of this military weaponry and see if you can take that Osprey out of the sky. At least that will stop their reinforcements. |
Voice Outtakes
Since the Half-Life voice cast had to be brought back in to record new lines for Decay, the developers decided to have a bit of fun. According to Randy Pitchford, a special map was made for these, but it doesn't seem to be in the released game data.
Interestingly, these aren't just voice samples - there is a modified scientist model (outtakes_scientist.mdl) that contains a couple of additional animations relating to the name tag and Headcrab lines, and Dr. Keller has a lengthy "surprise" animation to go along with his little Dr. Strangelove tribute.
Sound | Name | Sentence | Transcript |
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SC_OUTTAKE01 | scientist/ot01_nametag | Can you read my name tag? | |
SC_OUTTAKE0 | scientist/ot02_nicergraphics | Just about... these graphics are really much nicer. | |
SC_OUTTAKE03 | scientist/ot03_lookatme | Definitely, I mean, look at me! I can even point now. | |
SC_OUTTAKE04 | scientist/ot04_eyesclosed | I'm sorry, I had my eyes closed. These new eyelids are amazing. | |
SC_OUTTAKE05 | scientist/ot05_toilet1 | Hey, hey, alright... Which one of you guys locked me in here? | |
SC_OUTTAKE06 | scientist/ot06_gorman1 | I'm afraid we'll be deviating a bit from standard analysis procedures today, Gorman. What? | |
SC_OUTTAKE07 | scientist/ot07_gorman2 | It's Gordon, jeez. Can't even get the hero's name right. | |
SC_OUTTAKE08 | scientist/ot08_resetthestage | What the hell is wrong with our equip-- I'm sorry. Sorry, can we do this again? Reset the stage, please. | |
SC_OUTTAKE09 | scientist/ot09_toilet2 | I'm serious now, this has become quite annoying. | |
SC_OUTTAKE10 | scientist/ot10_buttons | Any idea what these buttons do? | |
SC_OUTTAKE11 | scientist/ot11_buttons2 | Not a clue, just pretend like it's something important. | |
SC_OUTTAKE12 | scientist/ot12_gorman3 | Ahh, Gorman, there you are-- Darn it... Let's do it again... | |
SC_OUTTAKE13 | scientist/ot13_headcrab | Guys, I need some help here! I'm having a hard time breathing through this thing! Can we take five?! | |
SC_OUTTAKE14 | scientist/ot14_toilet3 | Hello, hello? Come on, guys. | |
SC_OUTTAKE15 | scientist/ot15_gorman4 | Good morning, Gorman. Crap... nobody tell Gabe, okay? | |
SC_OUTTAKE16 | scientist/ot16_typecasting | You know, I'm starting to think that they are typecasting me! | |
SC_OUTTAKE17 | scientist/ot17_particleguy | ♪ Particle Guy, Particle Guy, doing the things that a particle might? What's he like? It's not important. Particle Guy. ♪ |
Sound | Filename | Transcript | Notes |
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forcefield_b | Gordon, I'm very concerned about these electrical force field barriers. What will happen if we have a power outage? | This unused line is a nod to USS Darkstar, a high-quality Half-Life mod by Neil Manke that had less-than-high-quality voice acting. According to Randy Pitchford, the Gearbox team thought it'd be funny to re-record some of the lines with the official Scientist actor. |
Unused Messages
Character Information
Inside of Decay's titles.txt is unused biographical information for both protagonists in Decay, which notably have slightly different information compared to other material such as the instructions manual. These would have been likely displayed at the start of the game, but all this information was moved and updated to be in the instructions manual.
According to the titles; Gina Cross is 31 years old, has a Ph.D. in applied physics, and her administrative sponsor is classified.
For comparison, the game's manual states Gina is 25 years old, has a Ph.D. in bioengineering and mechanical engineering, and doctor Keller as the administrative sponsor.
HTINFOG1 { SUBJECT: Gina Cross Female, age 31 } HTINFOG2 { EDUCATION: Ph.D., Cal Tech, Applied Physics } HTINFOG3 { POSITION: Hazardous Environment Supervisor } HTINFOG4 { ASSIGNMENT: Anomalous Materials Laboratory } HTINFOG5 { CLEARANCE: Level 4 } HTINFOG6 { ADMINISTRATIVE SPONSOR: Classified }
Colette Green is stated to be 37 years old, has a Ph.D. in electrical engineering, and her administrative sponsor is classified.
The manual states Colette is 31 years old, has a Ph.D. in both electrical engineering and robotics, and doctor Keller as the administrative sponsor.
HTINFOC1 { SUBJECT: Colette Green Female, age 37 } HTINFOC2 { EDUCATION: Ph.D., Carnegie Mellon, Electrical Engineering } HTINFOC3 { POSITION: Research Associate } HTINFOC4 { ASSIGNMENT: Anomalous Materials Laboratory } HTINFOC5 { CLEARANCE: Level 4 } HTINFOC6 { ADMINISTRATIVE SPONSOR: Classified
Missions
A generic mission success message is defined that is not displayed anywhere, with a tip of the hat to Zero Wing and its memetic opening sequence.
SUCCESS { SUBJECTS: CROSS AND GREEN STATUS: MISSION COMPLETED POSTMORTEM: How are you gentlemen !! You have successfully completed this mission. }
The final mission of Decay, Rift, does not display a message upon completion.
HT12COMPLETE { RIFT Resonance reversal initiated. MISSION COMPLETE }
Campaign and Decay Model Differences
The main story campaign and Decay use a different set of models from each other. While this mostly results in the model textures in Decay having a lower resolution, there are some models that have some unique differences between the two versions.
Agrunt
The agrunt's texture in Decay has less saturated colors, and its skin is less shiny.
Barney
The security guard's leg holder strap in Decay is modeled into his leg. The security guard's arms, hands, and legs are also thicker.
Zombie
The zombie's labcoat in Decay is much bloodier than the main campaign's, and their shoes aren't shiny.
Regional Differences
To do: Europe has some of its levels revisioned with bug fixes. |
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
Europe
These changes are shared across all five of the known regional releases (Germany, Spain, France, United Kingdom, Italy).
Anomalous Materials
A few scientists can no longer be forcibly pushed by the player to open doors or skip sections of the chapter. All 3 scientists in the control room and both scientists right before the test chamber are affected.
Intensity dialog
The aforementioned secret dialog in the mission Intensity is absent, and can't be triggered.
While the sound entry in sentences.txt was removed and the map modified, the line was still translated into other languages.
Germany
German releases of Half-Life on PlayStation 2 feature mostly identical censorship to the PC counterpart.
Robot Grunt
Like in the original release, the Human Grunts have been replaced by robots. The model was remade to keep with the game's upgraded visuals. They have the rank insignia of a corporal on their left arm and a white star surrounded by a circle on their chest.
Of interest is that Decay specific lines are simply spoken in a normal human voice instead of having a robotic filter, and they are still reffered to as being "soldiers" by other characters.
Violence
Low violence mode is enabled, removing all forms of gibs and blood, and characters fade away whenever they are gibbed. However, Barnacles spew normal human gibs, as the mechanical gibs replacement wasn't ported over.
Like in the original, when a scientist or security guard is killed, they will sit down with their legs crossed and shake their head from side to side in disappointment. Those put into the "sit down" state are still considered solid for a while, and can even be gibbed.
Anomalous Materials
The sitting scientist with a headcrab on his head was completely removed from the map c1a1a.
PS2 Port Specific Console Commands & CVars
To do: There are more commands and CVars, Look further into this. |
Commands
goto <x> <y> <z>
Teleports you to the specified coordinates.
fly
Supposed to make you fly, but doesn't seem to do anything.
The Half-Life series
| |
---|---|
Half-Life & Expansions | |
Windows, Mac OS X, Linux | Half-Life (Prototypes) • Opposing Force (Prototypes) • Blue Shift • Source (Deathmatch) |
Dreamcast | Half-Life |
PlayStation 2 | Half-Life (Prototypes) |
Half-Life 2 | |
Windows, Linux | Half-Life 2 (Prototypes • Deathmatch) • Lost Coast • Episode One • Episode Two (Prototypes) • Alyx |
Mac OS X | Half-Life 2 (Prototypes • Deathmatch) • Lost Coast • Episode One • Episode Two (Prototypes) |
Xbox | Half-Life 2 (Prototypes) |
Arcade | Half-Life 2: Survivor |
Xbox 360, PlayStation 3 | Half-Life 2 • Episode One • Episode Two |
Related | |
Windows | Deathmatch Classic • Ricochet • Black Mesa (Prototype) • Hunt Down The Freeman (Prototypes) • Entropy: Zero 2 |
Linux | Deathmatch Classic • Ricochet • Black Mesa |
Mac OS X | Deathmatch Classic • Ricochet |
See also | |
Counter-Strike • Team Fortress • Day of Defeat • Portal |
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