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Half-Life (PlayStation 2)

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Title Screen

Half-Life

Developer: Gearbox Software
Publisher: Sierra Entertainment
Platform: PlayStation 2
Released in US: November 11, 2001
Released in EU: November 30, 2001


GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
DebugIcon.png This game has debugging material.


Upgraded with improved graphics and slapped onto a CD, this port of Half-Life also included an extra co-op campaign called Decay in which two female scientists fight to stabilize the situation in Black Mesa during the Resonance Cascade. A fan-made port to the PC version of Half-Life emerged from Ukraine in 2008.

Debug Console

Hmmm...
To do:
Confirm if launching the ELF with the -console, -toconsole, or -dev arguments also enables it. If -dev is used, it'll also toggle sv_cheats and developer.
HL1PS2-FIN DebugConsole.png

A debug console can be activated after applying one of the codes below, and pressing ~ with an attached USB keyboard. The same European code applies to all five of the known regional releases.

EUR 00331918 00000000
USA 00331C18 00000000
Demo 0033F618 00000000
(Source: Edness)

Voice Outtakes

Since the Half-Life voice cast had to be brought back in to record new lines for Decay, the developers decided to have a bit of fun. According to Randy Pitchford, a special map was made for these, but it doesn't seem to be in the released game data.

Interestingly, these aren't just voice samples - there is a modified scientist model (outtakes_scientist.mdl) that contains a couple of additional animations relating to the name tag and Headcrab lines, and Dr. Keller has a lengthy "surprise" animation to go along with his little Dr. Strangelove tribute.

Sound Clip File Name Description
ot01_nametag Can you read my name tag?
ot02_nicergraphics Just about... these graphics are really much nicer.
ot03_lookatme Definitely, I mean, look at me! I can even point now.
ot04_eyesclosed I'm sorry, I had my eyes closed. These new eyelids are amazing.
ot05_toilet1 Hey, hey, alright... Which one of you guys locked me in here?
ot06_gorman1 I'm afraid we will deviating a bit from standard analysis procedures, Gorman. What?
ot07_gorman2 It's Gordon, jeez. Can't even get the hero's name right.
ot08_resetthestage What the hell is wrong with our equip-- I'm sorry. Sorry, can we do this again? Reset the stage, please.
ot09_toilet2 I'm serious now, this has become quite annoying.
ot10_buttons Any idea what these buttons do?
ot11_buttons2 Not a clue, just pretend like it's something important.
ot12_gorman3 Ahh, Gorman, there you are-- Darn it... Let's do it again...
ot13_headcrab Guys, I need some help here! I'm having a hard time breathing through this thing! Can we take five?!
ot14_toilet3 Hello, hello? Come on, guys.
ot15_gorman4 Good morning, Gorman. Crap... nobody tell Gabe, okay?
ot16_typecasting You know, I'm starting to think that they are typecasting me!
ot17_particleguy ♪ Particle Guy, Particle Guy, doing the things that a particle might? What's he like? It's not important. Particle Guy. ♪

"Gordon, I'm very concerned about these electrical force field barriers. What will happen if we have a power outage?"

This unused line is a nod to USS Darkstar, a high-quality Half-Life mod by Neil Manke that had less-than-high-quality voice acting. According to Randy Pitchford, the Gearbox team thought it'd be funny to re-record some of the lines with the official Scientist actor.


(Source: Gearbox Software Forums)