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Half-Life (PlayStation 2)

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Title Screen

Half-Life

Developer: Gearbox Software
Publisher: Sierra Entertainment
Platform: PlayStation 2
Released in US: November 11, 2001
Released in EU: November 30, 2001


AnimationsIcon.png This game has unused animations.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
BugsIcon.png This game has a bugs page

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Tons of content to add:

Upgraded with improved graphics and slapped onto a CD, this port of Half-Life also included an extra co-op campaign called Decay in which two female scientists fight to stabilize the situation in Black Mesa during the Resonance Cascade. A fan-made port to the PC version of Half-Life emerged from Ukraine in 2008.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Read about notable bugs and errors in this game.
Bugs

Unused Graphics

Save Icon

Texture Save Icon
HLPS2 lambda.png HLPS2 lambda saveicon.png

The lambda save icon texture has a ring around it that isn't used by the model.

Debug Console

Hmmm...
To do:
Confirm if launching the ELF with the -console, -toconsole, or -dev arguments also enables it. If -dev is used, it'll also toggle sv_cheats and developer.
HL1PS2-FIN DebugConsole.png

A debug console can be activated after either applying one of the codes below, or adding console "1" to system.cfg in the save data, and pressing ~ with an attached USB keyboard. The same European code applies to all five of the known regional releases.

EUR 00331918 00000000
USA 00331C18 00000000
Demo 0033F618 00000000
(Source: Edness)

Removed Video Display Mode

Within guidef.txt, which contains the sources for the main menu GUI, is the option for a fully functional toggle between PAL/NTSC display modes that is completely commented out. When this is restored and activated, it toggles the game's refresh rate and internal vertical resolution between appropriate PAL and NTSC values.


(Source: supadupaplex)

Unused Map Content

Invisible box

HLPS2 boxzor.png

A fully invisible box is present right after the Osprey section in Code Green. It's internally named "boxzor", and acts just like any other box in the same room.


(Source: Marphy Black)

Unused Sounds

Hmmm...
To do:
  • Still missing a few sounds here and there.
  • Some of these should be compared with international releases, as there are different lines.

Human Grunts

Code Green

Sound Name Sentence Transcript
HG_07_01 hgrunt/ht07_tracking Bravo Team, tracking system in place. Freeman is on the move.
HG_07_02 hgrunt/ht07_dontknow I don't know who they are. They've got lots of guns, that's what they've got. Listen, just send someone. Why can't we just destroy the equipment?

Ninth Mission

These lines once belonged to the cut ninth mission, which involved saving Gordon Freeman. None of them appear in sentences.txt.

Sound Filename Transcript
alt_soldier04 Primary target acquired, we got him.
alt_soldier05 Ha ha! We got Freeman!
alt_soldier06 About damn time, I hope they kill him quick.
alt_soldier07 Let's just toss him in and turn this thing on. I don't want any more blood on my clothes.
alt_soldier08 We got to make sure he's dead first. Now hold him over the door and shoot him that way that you can just drop him in.
alt_soldier09 Yeah. Okay.
alt_soldier10 Rot in hell, Freeman!
alt_soldier11 See you around, Freeman. Bye bye.
alt_soldier12 Been wanting to do this a long time.

Doctor Keller

Sound Name Sentence Transcript Notes
DK_HT01_09 keller/dk_01_goodgrief [Mumbling] This plays in the leaked August build upon interacting with Keller's microphone. This was cut in the final game.
DK_HT12_06 keller/dk_12_mountgun There is a mounted gun on the deck you may find helpful. It was placed there for... "quarantine" purposes. No mounted guns are present in Decay.
Sound Filename Transcript Notes
dk_condolences Condolences!
dk_furher Mein Führer, I CAN WALK! A tribute to Dr. Strangelove's ending scene. Also related to an unused animation.
dk_hevchair What we need is an HEV chair!
dk_iknowyouare I know you are sir, but what exactly am I?
dk_kellerfrog Keller the Frog here with a Muppet newsflash.
dk_rugurinate I ask you again: did I urinate on your rug?
dk_screwyou Screw you, I'm leaving!

Secret Dialog

The eighth mission of Decay, Intensity has a rather obscure alternative dialog that can only be activated within 5 seconds of the mission starting. Once a button is shot in the beginning section of the map, doctor Keller's introductory line changes to be much shorter.

Sound Name Sentence Transcript
DK_NEWSTUFF keller/dk_newstuff Good job for doing previous stuff. Let's get ready to do new stuff.


(Source: Marphy Black)


Doctor Rosenberg

Sound Filename Transcript Notes
ro_rug He suspects that the culprits might be the very people who, uh, soiled your rug, and you're in a unique position to confirm or, uh, disconfirm that suspicion.
ro_calhoun Calhoun? These lines possibly suggest a removed teleport mishap into Rosenberg's labs during Rift. In the final game, only his voice is heard, and Barney Calhoun is seen teleporting back from Xen.
ro_calhoun2 Calhoun? Wait a minute, you're not Calhoun. Ditto

Barney Security Guard

Central Transit Hub

These lines once belonged to the cut sixth mission, involving the Central Transit Hub. Oddly, they're all numbered as being the seventh mission.

Sound Name Sentence Transcript
BA_MUSTSTAY barney/ba_opgate I have to stay here to operate the security gate.
BA_ARRIVE barney/ba_ht07_01 The Central Security Station is right over here. Follow me.
BA_FOLLOW1 barney/ba_ht07_02 Follow me.
BA_FOLLOW2 barney/ba_ht07_03 Almost there.
BA_FOLLOW3 barney/ba_ht07_04 It's right over here.
BA_FOLLOW4 barney/ba_ht07_05 Let's keep going, it's just up ahead.
BA_ACCESS barney/ba_ht07_06 My access code should open this and unlock any door around the Central Transit Hub.
BA_HARDDOORS barney/ba_ht07_07 Hey, don't stand too close to the main doors when they're opening or closing. They close hard.
BA_HUBCONTROL barney/ba_ht07_08 From this room, we can monitor transmissions, check up on the transit lines, open and close all the security gates at the hub. Heck, even track HEV suit movement.
BA_FREEMANGUY barney/ba_ht07_09 See, here are your signals here. And there's another signal over there. Must be that Freeman guy.
BA_FILEROOM barney/ba_ht07_10 The file room is on the other side of the hub. I'll open all the security gates between here and there for you.
BA_BADCOMPANY barney/ba_ht07_11 We've got an access violation at some of the gates near where you are. Better be careful, I think you got company.
BA_CLOSEGATES barney/ba_ht07_12 I'll have to close the gates after you go through them, so you two are gonna need to stick close together.
BA_NOENTRY barney/ba_ht07_13 The good doctor here isn't going to let me open this door until both of you are here, ready to come back in.
BA_NOENTRY2 barney/ba_ht07_14 Look, I need both of you here before I open this door. We haven't got much time.
BA_NEEDREPAIRS barney/ba_ht07_15 We need to get some repairs done if we're gonna have a chance to listen in on these soldiers, but, there's something blocking the maintenance access door.
BA_LOADINGDOOR barney/ba_ht07_16 I guess the best way to get up there would be through the loading dock and storage bays. If you'll follow me, I can unlock the door and get you on your way.
BA_LUREBRIDGE barney/ba_ht07_17 Maybe you can somehow, lure it onto the bridge and, use that as a weapon.
BA_BRIDGE barney/ba_ht07_18 The bridge controls are up there.
BA_PIZZA barney/ba_ht07_19 If you're hungry, help yourself to some pizza over there.

Code Green

Sound Name Sentence Transcript
BA_DEADMEAT2 barney/ba_ht08_01_alt I don't know anything! I'm not even with the science team!
BA_DEADMEAT3 barney/ba_ht08_01_alt2 I don't know anything! I'm not even with the science team!
BA_STICKCLOSE barney/ba_ht08_02 Hey, where did you come from? We should stick together, this place is crawling with soldiers!

The corresponding line for BA_DEADMEAT1 was moved to be played directly from Barney's animations, leaving it obsolete.

Name Sentence
BA_DEADMEAT1 barney/ba_ht08_01

Scientists

Sound Filename Transcript Notes
c3a2_sci_uphere_alt Hello Freeman. I'm up here. Hurry up! An alternate version of the teleporter scientist's line in Lambda Core. For some reason, it's placed in Decay's content folder.
chimp You know, this sort of reminds me of when I was involved in the space program. There was an incident with one of the chimps.
crossgreen Doctor Cross. Doctor Green.
b01_sci01_whereami Where am I? I've got to get out of here! These lines seemingly belong to a deleted scene involving the G-Man and a scientist.
b01_sci02_briefcase You, with the briefcase! You've got to help me out of here! Ditto
b01_sci03_sirplease Hello, where are you going? Sir! Please! Ditto
koso Do you know what the word "koso" is referring to, exactly? The meaning behind the term "Koso" is not known. Presumably, it's an inside joke from Gearbox Software.
spinals Let me tell you something else. I've seen a lot of spinals and this guy is a fake. I've never been more certain of anything in my life.
ties The least they could do is let us wear differing ties. I really don't understand this uniform policy.
tram If I have to ride that tram one more time, I'm gonna-
xena Excuse me, but I think the Xena convention is back down the hall and to the left. A nod to Donald Trump's appearance in Home Alone 2.

Dual Access

Sound Name Sentence Transcript
SC_ACCIDENT09 scientist/d01_sci09_pushsample2 You'll need to push the sample cart into the lift in order for the experiment to proceed.
SC_ACCIDENT14 scientist/d01_sci14_right Right.
SC_ACCIDENT16 scientist/d01_sci16_standby Stand by.
SC_ACCIDENT17 scientist/d01_sci17_secondary Secondary magnetic chargers are active and functioning nominally.
SC_ACCIDENT18 scientist/d01_sci18_wontshutdown It won't shut down!

Central Transit Hub

These lines once belonged to the cut sixth mission, involving the Central Transit Hub. Two of them do not appear in sentences.txt.

Sound Name Sentence Transcript
SC_HUB01 scientist/d06_sci01_lambdalabs ...can anyone read me? I say again, this is Lambda Labs, can anyone read me?
SC_HUB02 scientist/d06_sci02_contact Ah, doctor, it's good to hear your voice. We have been trying to contact the central security station for quite some time. We are trying to stop the alien influx, but something is preventing us from doing so. Some sort of energy directed from the other side seems to be holding the dimensional breach open by force. Our sensors are too close to the anomaly to give us clean readings on the rift. We must use the omega satellite. We tried to launch the delivery rocket but those soldiers seem to have shut down the launch sequence.
SC_HUB05 scientist/d06_sci05_launch I know. We are hoping that Gordon Freeman can accomplish the launch. But, he can't launch it after an emergency shutdown unless the all-clear signal is uploaded to the Black Mesa air traffic systems. We don't have access either to the code or the air traffic systems, but we believe the code should be in the high security file room quite close to where you are, and the air control computer is at the air field directly over the Central Transit Hub.
SC_HUB07 scientist/d06_sci07_worktodo Thank you. We have much work to do here, but we'll keep in touch.
Sound Filename Transcript
d06_sci10_emergencyshutdown Our sensors are too close to the anomaly to give us clean readings on the rift. We must use the omega satellite. But the satellite communications equipment has gone into an emergency shutdown.
d06_sci11_allclear In order to override it, the all-clear code must be entered into the air control computer at the air field directly over the Central Transit Hub.

Hangar

These lines once belonged to the cut eighth mission, the Hangar.

Sound Name Sentence Transcript
SC_HANGAR01 scientist/d08_sci01_idnumber Uhm, I only know the ID number to Gordon's HEV suit. No others. Couldn't you just... let me go?
SC_HANGAR02 scientist/d08_sci02_scientists Scientists! I'm saved!
SC_HANGAR03 scientist/d08_sci03_destroytrackers Oh dear. You've come just in time but it may be too late for Gordon. Military forces are tracking his position with some success. Maybe you could destroy these tracking devices before Gordon finds himself in the wrong hands. He's our only hope!
SC_HANGAR04 scientist/d08_sci04_ceilinghatch Hello. It's no surprise that a fellow scientist found her way through the ceiling hatch before any of those damned soldiers. They came after me, so I locked myself in here, but they may have gotten the best of me anyway.
SC_HANGAR05 scientist/d08_sci05_osprey It's not too late for you, though. Grab some of this military weaponry and see if you can take that Osprey out of the sky. At least that will stop their reinforcements.

Voice Outtakes

Since the Half-Life voice cast had to be brought back in to record new lines for Decay, the developers decided to have a bit of fun. According to Randy Pitchford, a special map was made for these, but it doesn't seem to be in the released game data.

Interestingly, these aren't just voice samples - there is a modified scientist model (outtakes_scientist.mdl) that contains a couple of additional animations relating to the name tag and Headcrab lines, and Dr. Keller has a lengthy "surprise" animation to go along with his little Dr. Strangelove tribute.

Sound Name Sentence Transcript
SC_OUTTAKE01 scientist/ot01_nametag Can you read my name tag?
SC_OUTTAKE0 scientist/ot02_nicergraphics Just about... these graphics are really much nicer.
SC_OUTTAKE03 scientist/ot03_lookatme Definitely, I mean, look at me! I can even point now.
SC_OUTTAKE04 scientist/ot04_eyesclosed I'm sorry, I had my eyes closed. These new eyelids are amazing.
SC_OUTTAKE05 scientist/ot05_toilet1 Hey, hey, alright... Which one of you guys locked me in here?
SC_OUTTAKE06 scientist/ot06_gorman1 I'm afraid we'll be deviating a bit from standard analysis procedures today, Gorman. What?
SC_OUTTAKE07 scientist/ot07_gorman2 It's Gordon, jeez. Can't even get the hero's name right.
SC_OUTTAKE08 scientist/ot08_resetthestage What the hell is wrong with our equip-- I'm sorry. Sorry, can we do this again? Reset the stage, please.
SC_OUTTAKE09 scientist/ot09_toilet2 I'm serious now, this has become quite annoying.
SC_OUTTAKE10 scientist/ot10_buttons Any idea what these buttons do?
SC_OUTTAKE11 scientist/ot11_buttons2 Not a clue, just pretend like it's something important.
SC_OUTTAKE12 scientist/ot12_gorman3 Ahh, Gorman, there you are-- Darn it... Let's do it again...
SC_OUTTAKE13 scientist/ot13_headcrab Guys, I need some help here! I'm having a hard time breathing through this thing! Can we take five?!
SC_OUTTAKE14 scientist/ot14_toilet3 Hello, hello? Come on, guys.
SC_OUTTAKE15 scientist/ot15_gorman4 Good morning, Gorman. Crap... nobody tell Gabe, okay?
SC_OUTTAKE16 scientist/ot16_typecasting You know, I'm starting to think that they are typecasting me!
SC_OUTTAKE17 scientist/ot17_particleguy ♪ Particle Guy, Particle Guy, doing the things that a particle might? What's he like? It's not important. Particle Guy. ♪
Sound Filename Transcript Notes
forcefield_b Gordon, I'm very concerned about these electrical force field barriers. What will happen if we have a power outage? This unused line is a nod to USS Darkstar, a high-quality Half-Life mod by Neil Manke that had less-than-high-quality voice acting. According to Randy Pitchford, the Gearbox team thought it'd be funny to re-record some of the lines with the official Scientist actor.
(Source: Gearbox Software Forums)

Unused Messages

Character Information

Inside of Decay's titles.txt is unused biographical information for both protagonists in Decay, which notably have slightly different information compared to other material such as the instructions manual. These would have been likely displayed at the start of the game, but all this information was moved and updated to be in the instructions manual.

According to the titles; Gina Cross is 31 years old, has a Ph.D. in applied physics, and her administrative sponsor is classified.
For comparison, the game's manual states Gina is 25 years old, has a Ph.D. in bioengineering and mechanical engineering, and doctor Keller as the administrative sponsor.

HTINFOG1
{
SUBJECT:
Gina Cross
Female, age 31
}

HTINFOG2
{
EDUCATION:
Ph.D., Cal Tech, Applied Physics
}

HTINFOG3
{
POSITION:
Hazardous Environment Supervisor
}

HTINFOG4
{
ASSIGNMENT:
Anomalous Materials Laboratory
}

HTINFOG5
{
CLEARANCE:
Level 4
}

HTINFOG6
{
ADMINISTRATIVE SPONSOR:
Classified
}

Colette Green is stated to be 37 years old, has a Ph.D. in electrical engineering, and her administrative sponsor is classified.
The manual states Colette is 31 years old, has a Ph.D. in both electrical engineering and robotics, and doctor Keller as the administrative sponsor.

HTINFOC1
{
SUBJECT:
Colette Green
Female, age 37
}

HTINFOC2
{
EDUCATION:
Ph.D., Carnegie Mellon, Electrical Engineering
}

HTINFOC3
{
POSITION:
Research Associate
}

HTINFOC4
{
ASSIGNMENT:
Anomalous Materials Laboratory
}

HTINFOC5
{
CLEARANCE:
Level 4
}

HTINFOC6
{
ADMINISTRATIVE SPONSOR:
Classified

Missions

A generic mission success message is defined that is not displayed anywhere, with a tip of the hat to Zero Wing and its memetic opening sequence.

SUCCESS
{
SUBJECTS: CROSS AND GREEN

STATUS:  MISSION COMPLETED

POSTMORTEM:
How are you gentlemen !!  You have
successfully completed this mission.
}

The final mission of Decay, Rift, does not display a message upon completion.

HT12COMPLETE
{
RIFT

Resonance reversal initiated.

MISSION COMPLETE
}

Campaign and Decay Model Differences

The main story campaign and Decay use a different set of models from each other. While this mostly results in the model textures in Decay having a lower resolution, there are some models that have some unique differences between the two versions.

Agrunt

The agrunt's texture in Decay has less saturated colors, and its skin is less shiny.

Barney

The security guard's leg holder strap in Decay is modeled into his leg. The security guard's arms, hands, and legs are also thicker.

Zombie

The zombie's labcoat in Decay is much bloodier than the main campaign's, and their shoes aren't shiny.

Regional Differences

Hmmm...
To do:
Europe has some of its levels revisioned with bug fixes.
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Europe

These changes are shared across all five of the known regional releases (Germany, Spain, France, United Kingdom, Italy).

Anomalous Materials

A few scientists can no longer be forcibly pushed by the player to open doors or skip sections of the chapter. All 3 scientists in the control room and both scientists right before the test chamber are affected.

Intensity dialog

The aforementioned secret dialog in the mission Intensity is absent, and can't be triggered.
While the sound entry in sentences.txt was removed and the map modified, the line was still translated into other languages.

Germany

German releases of Half-Life on PlayStation 2 feature mostly identical censorship to the PC counterpart.

Robot Grunt

Like in the original release, the Human Grunts have been replaced by robots. The model was remade to keep with the game's upgraded visuals. They have the rank insignia of a corporal on their left arm and a white star surrounded by a circle on their chest.

Of interest is that Decay specific lines are simply spoken in a normal human voice instead of having a robotic filter, and they are still reffered to as being "soldiers" by other characters.

Violence

Low violence mode is enabled, removing all forms of gibs and blood, and characters fade away whenever they are gibbed. However, Barnacles spew normal human gibs, as the mechanical gibs replacement wasn't ported over.

Like in the original, when a scientist or security guard is killed, they will sit down with their legs crossed and shake their head from side to side in disappointment. Those put into the "sit down" state are still considered solid for a while, and can even be gibbed.

Anomalous Materials

The sitting scientist with a headcrab on his head was completely removed from the map c1a1a.

PS2 Port Specific Console Commands & CVars

Hmmm...
To do:
There are more commands and CVars, Look further into this.

Commands

goto <x> <y> <z>

Teleports you to the specified coordinates.

fly

Supposed to make you fly, but doesn't seem to do anything.