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Half-Life (PlayStation 2)

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Title Screen

Half-Life

Developer: Gearbox Software
Publisher: Sierra Entertainment
Platform: PlayStation 2
Released in US: November 11, 2001
Released in EU: November 30, 2001


AnimationsIcon.png This game has unused animations.
CodeIcon.png This game has unused code.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
BugsIcon.png This game has a bugs page

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Tons of content to add:

Upgraded with improved graphics and slapped onto a CD, this port of Half-Life also included an extra co-op campaign called Decay in which two female scientists fight to stabilize the situation in Black Mesa during the Resonance Cascade. A fan-made port to the PC version of Half-Life emerged from Ukraine in 2008.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Read about notable bugs and errors in this game.
Bugs
HLPS2 boxzor.png
Half-Life: Decay
Unused content found in the co-op campaign included with this PlayStation 2 port.

Unused Graphics

Save Icon

Texture Save Icon
HLPS2 lambda.png HLPS2 lambda saveicon.png

The lambda save icon texture has a ring around it that isn't used by the model.

Unused Models

5ton

HLPS2-5Ton.png

A model-based version of the military trucks seen throughout the game. In-game they retain their original brush-based appearance. This truck's windows use a separate model. The model also has some animations: drive, drive_left, drive_right, tires_left and tires_right. Two submodels exist: one with opaque windows and another that is destroyed.

5ton_clear

HLPS2-5Ton clear.png

A model for the aforementioned truck's windows. Judging from the name, this window model is meant to be transparent.

bradley

HLPS2-Bradley.png

A model-based version of the M2 Bradleys seen in "Surface Tension" and "Forget about Freeman!". Just like the truck, they retain their original brush-based appearance in-game. The model also has a somewhat unfinished interior. A destroyed submodel also exists.

chumtoad

The Chumtoad that seems to be directly ported from the PC version instead of getting the HD treatment.

Debug Console

Hmmm...
To do:
Confirm if launching the ELF with the -console, -toconsole, or -dev arguments also enables it. If -dev is used, it'll also toggle sv_cheats and developer.
HL1PS2-FIN DebugConsole.png

A debug console can be activated after either applying one of the codes below, or adding console "1" to system.cfg in the save data, and pressing ~ with an attached USB keyboard. The same European code applies to all five of the known regional releases.

EUR 00331918 00000000
USA 00331C18 00000000
Demo 0033F618 00000000
(Source: Edness)

PS2 Port Specific Console Commands & CVars

Hmmm...
To do:
There are more commands and CVars, Look further into this.

Commands

goto <x> <y> <z>

Teleports you to the specified coordinates.

fly

Supposed to make you fly, but doesn't seem to do anything.

impulse 222

An "impulse" command that gives the player infinite ammo, likely used for the corresponding unlockable cheat code.

Removed Video Display Mode

Within guidef.txt, which contains the sources for the main menu GUI, is the option for a fully functional toggle between PAL/NTSC display modes that is completely commented out. When this is restored and activated, it toggles the game's refresh rate and internal vertical resolution between appropriate PAL and NTSC values.


(Source: supadupaplex)

Unused Sounds

Alien Mode

There are twelve variations of the "gibberish" that replaces the regular dialogue when playing in Alien Mode, however, only three of these variations are used.

Voice Outtakes

Hmmm...
To do:
Do the outtakes belong in the Decay subpage?

Since the Half-Life voice cast had to be brought back in to record new lines for Decay, the developers decided to have a bit of fun. According to Randy Pitchford, a special map was made for these, but it doesn't seem to be in the released game data.

Interestingly, these aren't just voice samples - there is a modified scientist model (outtakes_scientist.mdl) that contains a couple of additional animations relating to the name tag and Headcrab lines, and Dr. Keller has a lengthy "surprise" animation to go along with his little Dr. Strangelove tribute.

Sound Name Sentence Transcript
SC_OUTTAKE01 scientist/ot01_nametag Can you read my name tag?
SC_OUTTAKE0 scientist/ot02_nicergraphics Just about... these graphics are really much nicer.
SC_OUTTAKE03 scientist/ot03_lookatme Definitely, I mean, look at me! I can even point now.
SC_OUTTAKE04 scientist/ot04_eyesclosed I'm sorry, I had my eyes closed. These new eyelids are amazing.
SC_OUTTAKE05 scientist/ot05_toilet1 Hey, hey, alright... Which one of you guys locked me in here?
SC_OUTTAKE06 scientist/ot06_gorman1 I'm afraid we'll be deviating a bit from standard analysis procedures today, Gorman. What?
SC_OUTTAKE07 scientist/ot07_gorman2 It's Gordon, jeez. Can't even get the hero's name right.
SC_OUTTAKE08 scientist/ot08_resetthestage What the hell is wrong with our equip-- I'm sorry. Sorry, can we do this again? Reset the stage, please.
SC_OUTTAKE09 scientist/ot09_toilet2 I'm serious now, this has become quite annoying.
SC_OUTTAKE10 scientist/ot10_buttons Any idea what these buttons do?
SC_OUTTAKE11 scientist/ot11_buttons2 Not a clue, just pretend like it's something important.
SC_OUTTAKE12 scientist/ot12_gorman3 Ahh, Gorman, there you are-- Darn it... Let's do it again...
SC_OUTTAKE13 scientist/ot13_headcrab Guys, I need some help here! I'm having a hard time breathing through this thing! Can we take five?!
SC_OUTTAKE14 scientist/ot14_toilet3 Hello, hello? Come on, guys.
SC_OUTTAKE15 scientist/ot15_gorman4 Good morning, Gorman. Crap... nobody tell Gabe, okay?
SC_OUTTAKE16 scientist/ot16_typecasting You know, I'm starting to think that they are typecasting me!
SC_OUTTAKE17 scientist/ot17_particleguy ♪ Particle Guy, Particle Guy, doing the things that a particle might? What's he like? It's not important. Particle Guy. ♪
Sound Filename Transcript Notes
forcefield_b Gordon, I'm very concerned about these electrical force field barriers. What will happen if we have a power outage? This unused line is a nod to USS Darkstar, a high-quality Half-Life mod by Neil Manke that had less-than-high-quality voice acting. According to Randy Pitchford, the Gearbox team thought it'd be funny to re-record some of the lines with the official Scientist actor.
(Source: Gearbox Software Forums)

Campaign and Decay Model Differences

The main story campaign and Decay use a different set of models from each other. While this mostly results in the model textures in Decay having a lower resolution, there are some models that have some unique differences between the two versions.

Agrunt

The Alien Grunt's texture in Decay has less saturated colors, and its skin is less shiny.

Barney

The security guard's leg holder strap in Decay is modeled into his leg. The security guard's arms, hands, and legs are also thicker.

Zombie

The zombie's labcoat in Decay is much bloodier than the main campaign's, and their shoes aren't shiny.

Regional Differences

Hmmm...
To do:
Europe has some of its levels revisioned with bug fixes.
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Europe

These changes are shared across all five of the known regional releases (Germany, Spain, France, United Kingdom, Italy).

Anomalous Materials

A few scientists can no longer be forcibly pushed by the player to open doors or skip sections of the chapter. All 3 scientists in the control room and both scientists right before the test chamber are affected.

Intensity dialog

The aforementioned secret dialog in the mission Intensity is absent, and can't be triggered.
While the sound entry in sentences.txt was removed and the map modified, the line was still translated into other languages.

Germany

German releases of Half-Life on PlayStation 2 feature mostly identical censorship to the PC counterpart.

Robot Grunt

Like in the original release, the Human Grunts have been replaced by robots. The model was remade to keep with the game's upgraded visuals. They have the rank insignia of a corporal on their left arm and a white star surrounded by a circle on their chest.

Of interest is that Decay specific lines are simply spoken in a normal human voice instead of having a robotic filter, and they are still referred to as being "soldiers" by other characters.

Violence

Low violence mode is enabled, removing all forms of gibs and blood, and characters fade away whenever they are gibbed. However, Barnacles spew normal human gibs, as the mechanical gibs replacement wasn't ported over.

Like in the original, when a scientist or security guard is killed, they will sit down with their legs crossed and shake their head from side to side in disappointment. Those put into the "sit down" state are still considered solid for a while, and can even be gibbed.

Anomalous Materials

The sitting scientist with a headcrab on his head was completely removed from the map c1a1a.

Oddities

Alien Mode

The Alien Slave "weapon" used for the Alien Mode reuses the Crowbar's world model, player model (p_ model) and HUD icon. These normally go unseen as this "weapon" is given to the player when the game starts in Alien Mode.

0xDEADBEEF

A code oddity like no other. Four console commands seemingly exclusive to this port, those being memmodels, memsound, memhunk and memall, only output 2 different outputs, one of them being 0xDEADBEEF. At one point, these commands were seemingly working before having their functions dummied out for whatever reason. These commands can be easily patched to have their functionality restored.


(Source: supadupaplex)