Half-Life (PlayStation 2)
Half-Life |
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Developer: Gearbox Software
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This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: Tons of content to add:
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Upgraded with improved graphics and slapped onto a CD, this port of Half-Life also included an extra co-op campaign called Decay in which two female scientists fight to stabilize the situation in Black Mesa during the Resonance Cascade. A fan-made port to the PC version of Half-Life emerged from Ukraine in 2008.
Contents
Sub-Page
Prototype Info |
Bugs |
Unused Graphics
Save Icon
Texture | Save Icon |
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The lambda save icon texture has a ring around it that isn't used by the model.
Debug Console
To do: Confirm if launching the ELF with the -console, -toconsole, or -dev arguments also enables it. If -dev is used, it'll also toggle sv_cheats and developer. |
A debug console can be activated after applying one of the codes below, and pressing ~ with an attached USB keyboard. The same European code applies to all five of the known regional releases.
EUR | 00331918 00000000 |
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USA | 00331C18 00000000 |
Demo | 0033F618 00000000 |
Removed Video Display Mode
Within guidef.txt, which contains the sources for the main menu GUI, is the option for a fully functional toggle between PAL/NTSC display modes that is completely commented out. When this is restored and activated, it toggles the game's refresh rate and internal vertical resolution between appropriate PAL and NTSC values.
Unused Map Content
Invisible box
A fully invisible box is present right after the Osprey section in Code Green. It's internally named "boxzor", and acts just like any other box in the same room.
Unused Sounds
To do: Still tons and tons of stuff to add here. |
Voice Outtakes
Since the Half-Life voice cast had to be brought back in to record new lines for Decay, the developers decided to have a bit of fun. According to Randy Pitchford, a special map was made for these, but it doesn't seem to be in the released game data.
Interestingly, these aren't just voice samples - there is a modified scientist model (outtakes_scientist.mdl) that contains a couple of additional animations relating to the name tag and Headcrab lines, and Dr. Keller has a lengthy "surprise" animation to go along with his little Dr. Strangelove tribute.
Sound Clip | File Name | Dialogue | Description |
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ot01_nametag | Can you read my name tag? | Presumably just the developers deciding to have a bit of fun. | |
ot02_nicergraphics | Just about... these graphics are really much nicer. | Ditto | |
ot03_lookatme | Definitely, I mean, look at me! I can even point now. | Ditto | |
ot04_eyesclosed | I'm sorry, I had my eyes closed. These new eyelids are amazing. | Ditto | |
ot05_toilet1 | Hey, hey, alright... Which one of you guys locked me in here? | Ditto | |
ot06_gorman1 | I'm afraid we will deviating a bit from standard analysis procedures, Gorman. What? | Ditto | |
ot07_gorman2 | It's Gordon, jeez. Can't even get the hero's name right. | Ditto | |
ot08_resetthestage | What the hell is wrong with our equip-- I'm sorry. Sorry, can we do this again? Reset the stage, please. | Ditto | |
ot09_toilet2 | I'm serious now, this has become quite annoying. | Ditto | |
ot10_buttons | Any idea what these buttons do? | Ditto | |
ot11_buttons2 | Not a clue, just pretend like it's something important. | Ditto | |
ot12_gorman3 | Ahh, Gorman, there you are-- Darn it... Let's do it again... | Ditto | |
ot13_headcrab | Guys, I need some help here! I'm having a hard time breathing through this thing! Can we take five?! | Ditto | |
ot14_toilet3 | Hello, hello? Come on, guys. | Ditto | |
ot15_gorman4 | Good morning, Gorman. Crap... nobody tell Gabe, okay? | Ditto | |
ot16_typecasting | You know, I'm starting to think that they are typecasting me! | Ditto | |
ot17_particleguy | ♪ Particle Guy, Particle Guy, doing the things that a particle might? What's he like? It's not important. Particle Guy. ♪ | Ditto | |
forcefield_b | Gordon, I'm very concerned about these electrical force field barriers. What will happen if we have a power outage? | This unused line is a nod to USS Darkstar, a high-quality Half-Life mod by Neil Manke that had less-than-high-quality voice acting. According to Randy Pitchford, the Gearbox team thought it'd be funny to re-record some of the lines with the official Scientist actor. | |
dk_kellerfrog | Keller the Frog here with a Muppet newsflash. | An unusual voice file lying around in the decay sound file folder. Presumably Jon St. John screwing around. |
Secret Dialog
The eighth mission of Decay, Intensity has a rather obscure alternative dialog that can only be activated within 5 seconds of the mission starting. Once a button is shot in the beginning section of the map, doctor Keller's introductory line changes to be much shorter.
Sound Clip | File Name | Dialogue | Description |
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dk newstuff | Good job for doing previous stuff. Let's get ready to do new stuff. | Secret dialogue that appears in the "Intensity" mission. |
Unused Messages
Character Information
Inside of Decay's titles.txt is unused biographical information for both protagonists in Decay, which notably have slightly different information compared to other material such as the instructions manual. These would have been likely displayed at the start of the game, but all this information was moved and updated to be in the instructions manual.
According to the titles; Gina Cross is 31 years old, has a Ph.D. in applied physics, and her administrative sponsor is classified.
For comparison, the game's manual states Gina is 25 years old, has a Ph.D. in bioengineering and mechanical engineering, and doctor Keller as the administrative sponsor.
HTINFOG1 { SUBJECT: Gina Cross Female, age 31 } HTINFOG2 { EDUCATION: Ph.D., Cal Tech, Applied Physics } HTINFOG3 { POSITION: Hazardous Environment Supervisor } HTINFOG4 { ASSIGNMENT: Anomalous Materials Laboratory } HTINFOG5 { CLEARANCE: Level 4 } HTINFOG6 { ADMINISTRATIVE SPONSOR: Classified }
Colette Green is stated to be 37 years old, has a Ph.D. in electrical engineering, and her administrative sponsor is classified.
The manual states Colette is 31 years old, has a Ph.D. in both electrical engineering and robotics, and doctor Keller as the administrative sponsor.
HTINFOC1 { SUBJECT: Colette Green Female, age 37 } HTINFOC2 { EDUCATION: Ph.D., Carnegie Mellon, Electrical Engineering } HTINFOC3 { POSITION: Research Associate } HTINFOC4 { ASSIGNMENT: Anomalous Materials Laboratory } HTINFOC5 { CLEARANCE: Level 4 } HTINFOC6 { ADMINISTRATIVE SPONSOR: Classified
Missions
A generic mission success message is defined that is not displayed anywhere, with a tip of the hat to Zero Wing and its memetic opening sequence.
SUCCESS { SUBJECTS: CROSS AND GREEN STATUS: MISSION COMPLETED POSTMORTEM: How are you gentlemen !! You have successfully completed this mission. }
The final mission of Decay, Rift, does not display a message upon completion.
HT12COMPLETE { RIFT Resonance reversal initiated. MISSION COMPLETE }
Regional Differences
To do: Europe has revisioned levels with certain bug fixes. |
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
Europe
These changes are shared across all five of the known regional releases (Germany, Spain, France, United Kingdom, Italy).
Anomalous Materials
A few scientists can no longer be forcibly pushed by the player to open doors or skip sections of the chapter. All 3 scientists in the control room and both scientists right before the test chamber are affected.
Intensity
The aforementioned secret dialog in the mission Intensity is absent, and can't be triggered.
Germany
German releases of Half-Life on PlayStation 2 feature mostly identical censorship to the PC counterpart.
Robot Grunt
Like in the original release, the Human Grunts have been replaced by robots. The model was remade to keep with the game's upgraded visuals. They have the rank insignia of a corporal on their left arm and a white star surrounded by a circle on their chest.
Of interest is that Decay specific lines are simply spoken in the grunt's normal voice instead of having a robotic filter, and they are still reffered to as soldiers by other characters.
Violence
Low violence mode is enabled, removing all forms of gibs and blood, and characters fade away whenever they are gibbed. However, Barnacles spew normal human gibs, as the mechanical gibs replacement wasn't ported over.
Like in the original, when a scientist or security guard is killed, they will sit down with their legs crossed and shake their head from side to side in disappointment. Those put into the "sit down" state are still considered solid for a while, and can even be gibbed.
Anomalous Materials
The sitting scientist with a headcrab on his head was completely removed from the map c1a1a.
File Creation Date
Within the .BIN file of each release is a File Creation Date, which contains the Date & Time that the .BIN file was last modified — this information can potentially help for identifying which Date & Time the Master ROM was finished at.
The File Creation Date for the USA release is set to 10/19/2001 at 7:27:37 AM, which is nearly a month before release.
The Half-Life series
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Half-Life & Expansions | |
Windows | Half-Life (Prototypes) • Opposing Force (Prototypes) • Blue Shift • Source |
Dreamcast | Half-Life |
PlayStation 2 | Half-Life |
Half-Life 2 | |
Windows | Half-Life 2 (Prototypes) • Lost Coast • Episode One • Episode Two (Prototypes) • Alyx |
Xbox | Half-Life 2 (Prototypes) |
Arcade | Half-Life 2: Survivor |
Related | |
Windows | Deathmatch Classic • Black Mesa (Prototype) • Hunt Down The Freeman (Prototypes) • Genry's Great Escape From City 13 |
See also | |
Portal • Counter-Strike • Team Fortress • Left 4 Dead |
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