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Hunt Down The Freeman

From The Cutting Room Floor
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Title Screen

Hunt Down The Freeman

Also known as: HDTF
Developer: Royal Rudius Entertainment
Publisher: Royal Rudius Entertainment
Platform: Windows
Released internationally: February 24, 2018


AnimationsIcon.png This game has unused animations.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


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Hunt Down The Freeman was originally developed as a simple mod for Half-Life 2 before turning into a full game. It was heavily criticized for its bugs and for being generally unfinished, being regarded as the worst Half-Life 2 mod ever made.

Sub-Pages

ADAM.png
Temporary Voice Files
Temporary voice files that probably were used as placeholders, and were replaced by final ones later in development.
ADAM.png
Demo Leftovers
Leftover files from the 2016 demo. The devs didn't even bother to rename them.

Adrian Shephard Theme(?)

Two sound files with the same name.

adrian_shephard_piano.wav
The same song that Boris plays on a piano in the cutscene in which Mitchell arrives at the Cremator Factory.

adrian_shephard_piano.wav
Unknown piano song with unknown origin.

According to one of the developers, these songs were supposed to play during the Ravenholm section, but the idea was scrapped due to encoding problems that caused them to sound like static noise in-game.

Doctor Breen's Speech

dr.wav
The "mitchell" folder contains a remade version of Doctor Breen's speech from Half-Life 2 that was used in the trailer of this game.

Unused Cutscenes

a2c2p2s2.bik

This cutscene should play after completing the Cremator Factory level, but it doesn't due to a programming error.

Unused Weapons

SIGIL552

Fully usable despite being unused, and its pretty easy to get by just using the "impulse 101" console command. It has no sounds at all apart from a firing sound that was held over from the Half-Life 2 pistol as a placeholder.

M67 Grenades

Unused but fully working weapon with unique-looking grenade type (grenade weapon that is used in the game uses Combine grenades), they can be found in-game lying here and there on some maps, but picking them up will just give you the Combine grenades.

According to one of the developers, this weapon is unused because of the coding error, M67 grenades were supposed to be used in act 1, while Combine grenades were supposed to be used in act 2 and act 3, but because of the coding error, picking up the M67 grenades in act 1 gives you the Combine grenades instead of M67 ones.

To get it you need to write "give weapon_m67".

Gasmask

There's also a full set of animations for the gasmask weapon in the files. Probably cut because it has no practical use in-game.

The only remnants of it in the code is that its purpose would be to protect the player from nerve gas.

Semi-Unused Weapon

The minigun is internally called "kitchen_knife". According to one of the developers, this was an inside joke that ended up not being changed.

The minigun normally appears only as a script weapon that you get seemingly out of nowhere (even though it has a model for lying on the ground) in just two levels, one of which is a secret map, but you can give it to yourself with the console command "give weapon_kitchen_knife". It's hilariously overpowered, with infinite ammo and no speed reduction while firing it. The only downside is that you won't be able to switch to any other weapon until Mitchell dies or the level is completed.

Unused NPCs

Black Ops

The only time in the game when these appear is in the intro cutscene where Mitchell kills one of them by himself, so they aren't fought during gameplay. However, two can be found out of bounds in Black Mesa behind a door, making them and the grenades they drop unreachable through normal gameplay.

According to one of the developers they were supposed to be fought during Black Mesa part, and were cut due to not having unique animations so they just use same animations as citizens and have the AI of Combines as a placeholder.

Winter Survivor

A survivor that was probably going to show up in Act 2, the only part of the game that has snow.

Cut Characters

Jaden

The music that plays in "background3.bik" (the third variation of background in the main menu), per the composer's Soundcloud page, is called "Jaden's Theme". Presumably, the mysterious female person in the 2016 trailer of this game is Jaden. But since she is walking with the Resistance members with bodies of Combine soldiers scattered around, it is apparent that she is not Jaden but an early version of Sasha (Boris's daughter), but... was Jaden the early name for Sasha? We will never know for sure...

Jaden's Theme having a piano in it can be a reference to Sasha's father, Boris, who can play on a piano as shown in one of the game's cutscenes.