|Oh dear, I do believe I have the vapors.|
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: The Headcrab anus and buttcheeks are back!
Half-Life: Source is a port of Half-Life to the then cutting-edge Source engine. Containing improved water effects, true 3D skyboxes, ragdolls for dead characters, and much better lighting, the game's improvements generally clash (sometimes heavily) with the original art. Add in a lot of bugs that weren't in the original game that have cropped up throughout the game's lifespan, such as the ability to safely destroy an attack helicopter with a mere pistol, and you can see that this port is generally quite inferior to the original game.
It's not a complete waste, though. The game's files contain a lot of unused textures not seen in the original game. Some are from the Half-Life SDK, while others haven't appeared elsewhere. Its general lacklusterness also inspired fans to make their own proper remake of the game in the Source engine, which lead to Black Mesa.
- 1 Sub-Pages
- 2 Unused Content from Half-Life
- 3 Unused Graphics
- 3.1 Menu background
- 3.2 .357 Magnum Revolver Hands
- 3.3 Alien Controller Gibs
- 3.4 Archer
- 3.5 Charger
- 3.6 Chumtoad
- 3.7 Crowbar
- 3.8 Fly Texture
- 3.9 Female Scientist
- 3.10 G-Man
- 3.11 Gasbag
- 3.12 Gina
- 3.13 Grenade
- 3.14 Headcrab
- 3.15 Human Assassin
- 3.16 Icthyosaur
- 3.17 Maw
- 3.18 Pistol
- 3.19 RPG
- 3.20 Satchel
- 3.21 Security Guard
- 3.22 Shotgun
- 3.23 SMG Hands
- 3.24 Snark
- 3.25 Soda
- 3.26 Team Fortress Classic Sleeve Texture
- 3.27 Tentacle3
- 3.28 Unused Hand Textures
- 3.29 Water Textures
- 3.30 Signature
- 4 Unused Models
- 5 Unused Skybox Textures
- 6 Hidden log file
| Environmental Map Textures|
You've got your Deathmatch Classic and Team Fortress Classic in my Source engine!
Unused Content from Half-Life
All of the unused content from the original Half-Life is still in this game.
The background for the Steam version of Half-Life is present. Though, in a incorrect aspect ratio due to being scaled to nearest powers of two. The Source version ditches a static background for real-time backgrounds from in-game maps.
.357 Magnum Revolver Hands
The first person model folder for the .357 Revolver contains several unused arms labeled "python" (the gun the .357 is based off of), including several bare arms.
Alien Controller Gibs
The folder "cntrllrgibs" contains two gibs that would presumably be for special gibs from the Alien Controller. These textures are not found in the SDK.
The textures spell "gib" as "jib", like in Duke Nukem 3D, instead of "gib", like the rest of the game does.
The game contains textures of the Archer, a cut enemy, with its eyes blinking.
Textures exist for a cut enemy called the Charger.
Four variant textures for the unused Chumtoad alien exist. Of note is that all of them have six eyes (three on each side) instead of one large eye, like the Chumtoad in the original game's files.
There are also blinking textures for each of the unused variants.
The folder for the Crowbar's first person model contains some unused textures, including textures that appeared on the Crowbar found in the 1997 Half-Life prototype.
A texture for a fly that never appears anywhere else can be found in the Source's files.
The game has textures for an NPC that has no trace of her existing in the final game: the Female Scientist. Curiously, the back of her outfit mentions the "X-Labs", a location mentioned in the loading text for c3a2 in the 1997 Half-Life prototype.
An uncorrected proof of the book Raising the Bar gives more details about this character. She was meant to be an evil NPC in The Communication Center (another area that can be see in the 1997 Half-Life prototype) that would initially appear to be helpful, but then summon the military on the player once they came back from completing the area's objective. While she (and the entire area) were scrapped, she was revived and modified in the form of Half-Life 2 's Judith Mossman.
An unused face for G-Man is in his texture folder. This texture is a bit larger than the used one. Oddly, this texture can also be found applies to the unused HL1 G-Man model found in Half-Life 2.
The folder for the cut Gasbag model contains two additional textures that do not appear on the Gasbag found in the final game's files.
In addition, the textures used for the Gasbag are split into two different textures files instead of being on a single sheet, like the model found in the final's files does.
Two textures for an older Gina face can be found in the Player and SMG first person model texture folders.
Earlier textures for the Grenade's first person model can be found. These are much shorter than the ones used and have completely different serrations on them.
The anus and buttcheeks from the 1997 Headcrab's textures can be found in its texture folder.
The Human Assassin has three unused textures of her. Two of them are an unused head skin that show some of her actual skin, while the third one is a blonde ponytail that doesn't appear on the used design at all.
She also has all of the textures for the Crossbow's item sprite, which matches pre-release footage of her using a Crossbow instead of a suppressed Pistol.
For some reason, the Icthyosaur's texture folder contains an 1024x1024 render of it without proper textures.
The game has textures for an unused object called "Maw". it appears to have been another alien tech device for Xen, as its folder has two textures from Xen in it.
No model of it exists.
Earlier textures for the Pistol can be found, in all places, the folder for the .357 Magnum Revolver's first person textures.
These textures appear to be later than the one seen in the 1997 prototype, as they have a magazine texture, which the 1997 prototype Pistol doesn't have.
The RPG's world model folder contains textures for an earlier RPG world model.
The folder for the Satchel's first person model contains several unused textures.
The first is a detailed cloth texture. The rest of the unused textures are rough sketches of the Satchel, apparently showing various designs for it (including the one used in the final game).
There is also a strange series of textures found in the Satchel's world model texture folder called "satchel map". They appear to be various black blotches.
The Security Guard has two textures of his vest with blood and a hole in it.
There are also earlier textures used for his hands when he was using his pistol.
The Shotgun's first person model texture folder has textures for an earlier Shotgun model.
The coloring on these textures look similar to the coloring found on the final game's scigun.mdl, suggesting a connection.
The folder containing the textures for the SMG's first person model contains unused textures showing a bare arm, like in the 1997 prototype. However, the textures were not used in the 1997 prototype itself.
The Snark was going to be able to blink at one point, if some unused textures in the Snark's first person model texture folder are to go by.
Unused textures for the soda shot out by soda machines exist. They are taken from real brands of soda drinks (circa mid 90s).
Interestingly, the Sprite texture is used on a prop that appears during the tram ride in Half-Life: Blue Shift, but it's so far away the texture can only be properly seen with a model viewer.
Team Fortress Classic Sleeve Texture
The folders for the Crowbar, Pistol, and Shotgun have a texture called "dm_base". While unused in Half-Life: Source, they are used as the glove textures for Team Fortress Classic. The models for those weapons do appear in that game.
A folder named Tentacle3 can be found in the game's files. It contains textures used by the Tentacle seen in the 1997 Half-Life prototype, including a "teeth" texture that cannot be found in the model file for the 1997 Tentacle.
Unused Hand Textures
The v_chub, v_hands, and v_squeak folders contain textures for earlier versions of the hands seen on first person models. Most of these show bare hands, while the final game's use gloved hands. These textures can also be found in the Half-Life SDK.
Though seemingly by accident, the earlier red knuckle texture meant to match this version of the HEV suit are used in the final game, which can also be found in the SDK. Meaning the orange version is left unused in many of the texture folders for viewmodels. Whoops!
The water textures form the original game are still in this game's files, but go unused because it uses water made for the Source engine instead.
In 2013, the support for the HD content pack included with Blue Shift was added in it's own folder (hl1_hd). The textures for the HD pack HEV glove oddly contain a signature named "Stone" on the bottom-left.
The game contains a model called "agrunt_gibs1.mdl", which is a piece of an Alien Grunt. This model does not appear in the original game's files.
Due to an error with entities, the model for rats "bigrat.mdl" is rendered unused by accident.
Unused Skybox Textures
The game contains skybox textures for every skybox for the original Half-Life, Team Fortress Classic, Deathmatch Classic, and Counter-Strike. However, all of these except for the regular daytime desert skybox from the original game are not used.
Hidden log file
The root of hl1_pak.dir contains an unused log. It is dated to September 25th, 2004 and mentions running an "unusedcontent.exe".
Outputting to log.txt Valve Software - unusedcontent.exe (Sep 25 2004) --- Compares reslists with actual game content tree to show unreferenced content and stats --- Looking for extraneous content... Comparing results of resfile (maplist.txt) with files under current directory... Mod Name:hl1 Checking for dirlist AddCheckdir[ "" ] AddCheckdir[ "bin" ] AddCheckdir[ "maps" ] AddCheckdir[ "materials" ] AddCheckdir[ "models" ] AddCheckdir[ "scenes" ] AddCheckdir[ "scripts" ] AddCheckdir[ "sound" ] AddCheckdir[ "hl2" ] AddIgnoredir[ "reslists" ] AddIgnoredir[ "logs" ] AddIgnoredir[ "media" ] AddIgnoredir[ "downloads" ] AddIgnoredir[ "save" ] AddIgnoredir[ "screenshots" ] AddIgnoredir[ "testscripts" ] AddIgnoredir[ "logos" ] Building whitelist + 'unusedcontent.cfg' + 'whitelist.cfg' + 'gameserverconfig.cfg' + 'whitelist_beta.cfg' - 'cfg/config.cfg' + 'materials/effects/...' + 'materials/decals/...' + 'materials/console/...' + 'materials/vgui/...' + 'materials/sprites/...' + 'materials/hud/...' + 'materials/debug/...' + 'materials/shadertest/...' + 'materials/engine/...' + 'materials/dev/...' + 'materials/voice/...' + 'materials/environment maps/...' + 'materials/halflife/...' ...found 3000 files ...found 6000 files + 'sound/combined/...' + 'sound/UI/...' + 'sound/common/bugreporter_*' + '*.vbsp' + '*.rad' + 'models/*.ani' + 'maps/graphs/c*.ain' + 'maps/graphs/t*.ain' + 'reslists/...' + '*.txt' + '*.bat' + 'bin\*.dll' + '*.cache' + 'maps/soundcache/*.cache' + 'sound/ui/...' Whitelist resolves to 8201 files (added 8201/removed 0) Building aggregate file list from resfile output Parsed 111 reslist files Found 1522 new resources (1522 total) in reslists\background02.lst Found 180 new resources (789 total) in reslists\background03.lst Found 177 new resources (875 total) in reslists\background07.lst Found 182 new resources (800 total) in reslists\background12.lst Found 128 new resources (740 total) in reslists\background15.lst Found 154 new resources (975 total) in reslists\c0a0.lst Found 53 new resources (683 total) in reslists\c0a0a.lst Found 65 new resources (933 total) in reslists\c0a0b.lst Found 126 new resources (819 total) in reslists\c0a0c.lst Found 112 new resources (894 total) in reslists\c0a0d.lst Found 22 new resources (651 total) in reslists\c0a0e.lst Found 225 new resources (1119 total) in reslists\c1a0.lst Found 74 new resources (809 total) in reslists\c1a0a.lst Found 77 new resources (848 total) in reslists\c1a0b.lst Found 84 new resources (861 total) in reslists\c1a0c.lst Found 196 new resources (1003 total) in reslists\c1a0d.lst Found 128 new resources (1073 total) in reslists\c1a0e.lst Found 98 new resources (1034 total) in reslists\c1a1.lst Found 30 new resources (1021 total) in reslists\c1a1a.lst Found 157 new resources (1135 total) in reslists\c1a1b.lst Found 220 new resources (1026 total) in reslists\c1a1c.lst Found 22 new resources (658 total) in reslists\c1a1d.lst Found 76 new resources (1318 total) in reslists\c1a1f.lst Found 7 new resources (705 total) in reslists\c1a1g.lst Found 233 new resources (1249 total) in reslists\c1a2.lst Found 94 new resources (1051 total) in reslists\c1a2a.lst Found 51 new resources (1015 total) in reslists\c1a2b.lst Found 137 new resources (1003 total) in reslists\c1a2c.lst Found 11 new resources (799 total) in reslists\c1a2d.lst Found 201 new resources (1370 total) in reslists\c1a3.lst Found 46 new resources (884 total) in reslists\c1a3a.lst Found 106 new resources (785 total) in reslists\c1a3b.lst Found 31 new resources (776 total) in reslists\c1a3c.lst Found 12 new resources (1150 total) in reslists\c1a3d.lst Found 59 new resources (987 total) in reslists\c1a4.lst Found 71 new resources (990 total) in reslists\c1a4b.lst Found 46 new resources (832 total) in reslists\c1a4d.lst Found 18 new resources (714 total) in reslists\c1a4e.lst Found 42 new resources (1059 total) in reslists\c1a4f.lst Found 44 new resources (812 total) in reslists\c1a4g.lst Found 27 new resources (1009 total) in reslists\c1a4i.lst Found 19 new resources (757 total) in reslists\c1a4j.lst Found 26 new resources (771 total) in reslists\c1a4k.lst Found 177 new resources (1352 total) in reslists\c2a1.lst Found 101 new resources (1097 total) in reslists\c2a1a.lst Found 25 new resources (974 total) in reslists\c2a1b.lst Found 51 new resources (836 total) in reslists\c2a2.lst Found 49 new resources (1111 total) in reslists\c2a2a.lst Found 43 new resources (1096 total) in reslists\c2a2b1.lst Found 41 new resources (949 total) in reslists\c2a2b2.lst Found 9 new resources (1083 total) in reslists\c2a2c.lst Found 16 new resources (1065 total) in reslists\c2a2d.lst Found 27 new resources (873 total) in reslists\c2a2e.lst Found 16 new resources (769 total) in reslists\c2a2f.lst Found 34 new resources (966 total) in reslists\c2a2g.lst Found 106 new resources (969 total) in reslists\c2a2h.lst Found 43 new resources (946 total) in reslists\c2a3.lst Found 107 new resources (969 total) in reslists\c2a3a.lst Found 34 new resources (1084 total) in reslists\c2a3b.lst Found 48 new resources (924 total) in reslists\c2a3c.lst Found 91 new resources (942 total) in reslists\c2a3d.lst Found 21 new resources (743 total) in reslists\c2a3e.lst Found 27 new resources (806 total) in reslists\c2a4.lst Found 19 new resources (878 total) in reslists\c2a4a.lst Found 31 new resources (939 total) in reslists\c2a4b.lst Found 24 new resources (785 total) in reslists\c2a4c.lst Found 163 new resources (1094 total) in reslists\c2a4d.lst Found 31 new resources (948 total) in reslists\c2a4e.lst Found 81 new resources (958 total) in reslists\c2a4f.lst Found 19 new resources (900 total) in reslists\c2a4g.lst Found 12 new resources (1047 total) in reslists\c2a5.lst Found 24 new resources (802 total) in reslists\c2a5a.lst Found 39 new resources (883 total) in reslists\c2a5b.lst Found 23 new resources (1139 total) in reslists\c2a5c.lst Found 20 new resources (947 total) in reslists\c2a5d.lst Found 73 new resources (1217 total) in reslists\c2a5e.lst Found 44 new resources (1049 total) in reslists\c2a5f.lst Found 76 new resources (965 total) in reslists\c2a5g.lst Found 26 new resources (926 total) in reslists\c2a5w.lst Found 5 new resources (767 total) in reslists\c2a5x.lst Found 78 new resources (1392 total) in reslists\c3a1.lst Found 22 new resources (1003 total) in reslists\c3a1a.lst Found 37 new resources (1122 total) in reslists\c3a1b.lst Found 33 new resources (1029 total) in reslists\c3a2.lst Found 88 new resources (1099 total) in reslists\c3a2a.lst Found 54 new resources (760 total) in reslists\c3a2b.lst Found 64 new resources (1162 total) in reslists\c3a2c.lst Found 122 new resources (960 total) in reslists\c3a2d.lst Found 30 new resources (1075 total) in reslists\c3a2e.lst Found 15 new resources (804 total) in reslists\c3a2f.lst Found 44 new resources (887 total) in reslists\c4a1.lst Found 17 new resources (907 total) in reslists\c4a1a.lst Found 42 new resources (995 total) in reslists\c4a1b.lst Found 58 new resources (734 total) in reslists\c4a1c.lst Found 18 new resources (801 total) in reslists\c4a1d.lst Found 14 new resources (729 total) in reslists\c4a1e.lst Found 17 new resources (666 total) in reslists\c4a1f.lst Found 84 new resources (788 total) in reslists\c4a2.lst Found 7 new resources (686 total) in reslists\c4a2a.lst Found 33 new resources (738 total) in reslists\c4a2b.lst Found 83 new resources (1153 total) in reslists\c4a3.lst Found 34 new resources (959 total) in reslists\c5a1.lst Found 34 new resources (917 total) in reslists\t0a0.lst Found 26 new resources (747 total) in reslists\t0a0a.lst Found 16 new resources (813 total) in reslists\t0a0b1.lst Found 16 new resources (690 total) in reslists\t0a0b2.lst Found 4 new resources (718 total) in reslists\t0a0c.lst Found 14 new resources (1022 total) in reslists\t0a0d.lst Found 7 new resources (1078 total) in reslists\devtest.lst Found 1126 new resources (9052 total) in reslists/all.lst Found 0 new resources (1524 total) in reslists/engine.lst found 9402 files Building list of all game content files Skipping dir cfg ...found 3000 files ...found 6000 files ...found 9000 files ...found 12000 files Skipping dir reslists Ignoring dir reslists Skipping dir resource Skipping dir SAVE Ignoring dir SAVE ...found 15000 files Skipping dir testscripts Ignoring dir testscripts found 16628 files in content tree Content tree size on disk 835.898 Mb bytes Found 13259 referenced (4151 whitelist) files in tree, 616.51 Mb bytes 219.39 Mb bytes appear unused Sorting unreferenced files list... Building directory summary list... Generating deletions.bat File deletion (3369 files, 219.39 Mb) ---------------------------------------- Summary ---------------------------------------- Referenced WhiteListed Unreferenced Total Directory 7.56 Mb ( 24.67%) 7.56 Mb ( 24.67%) 23.07 Mb ( 75.33%) 30.63 Mb => dir: bin 798.94 Kb ( 88.46%) 610.36 Kb ( 67.58%) 104.25 Kb ( 11.54%) 903.19 Kb => dir: 369.83 Mb ( 76.86%) 27.04 Mb ( 5.62%) 111.33 Mb ( 23.14%) 481.16 Mb => dir: maps 123.95 Mb ( 65.68%) 32.60 Mb ( 17.27%) 64.78 Mb ( 34.32%) 188.73 Mb => dir: materials 13.21 Mb ( 63.70%) 0 bytes ( 0.00%) 7.53 Mb ( 36.30%) 20.74 Mb => dir: models 8.68 Mb (100.00%) 8.21 Mb ( 94.56%) 0 bytes ( 0.00%) 8.68 Mb => dir: reslists 811.77 Kb (100.00%) 0 bytes ( 0.00%) 0 bytes ( 0.00%) 811.77 Kb => dir: save 321.39 Kb ( 95.27%) 0 bytes ( 0.00%) 15.97 Kb ( 4.73%) 337.36 Kb => dir: scripts 91.35 Mb ( 87.91%) 216.22 Kb ( 0.21%) 12.56 Mb ( 12.09%) 103.91 Mb => dir: sound 0 bytes ( 0.00%) 0 bytes ( 0.00%) 960 bytes (100.00%) 960 bytes => dir: testscripts ----------------------------------------------------------------------------------------- 616.51 Mb ( 73.75%) 76.23 Mb ( 9.12%) 219.39 Mb ( 26.25%) 835.90 Mb
|The Half-Life series|
|Windows||Half-Life (Prototypes) • Half-Life: Opposing Force • Half-Life: Blue Shift • Half-Life: Source|
Half-Life 2 (Prototype) (Lost Coast, Episode One, Episode Two)
|Arcade||Half-Life 2: Survivor|