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Half-Life: Source

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Title Screen

Half-Life: Source

Also known as: Half-Life (Title screen)
Developer: Valve[1]
Publisher: Valve[1]
Platforms: Windows, Mac OS X, Linux
Released internationally: November 16, 2004[1] (Windows), October 1, 2013[1] (Mac/Linux)


AnimationsIcon.png This game has unused animations.
CharacterIcon.png This game has unused playable characters.
EnemyIcon.png This game has unused enemies.
ModelsIcon.png This game has unused models.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


DevelopmentIcon.png This game has a development article
BugsIcon.png This game has a bugs page

Hmmm...
To do:
  • Discuss the leaked HL1-Ports prototype from 2003.
  • The source code repository has also been leaked.
  • Additionally, a subpage should be made about all the changes/differences that were made in this version of the game.
  • Various other textures for the HD pack have Stone's signature on them.

Half-Life: Source is a port of Half-Life to the then-cutting-edge Source engine. Containing improved water effects, true 3D skyboxes, ragdolls for dead characters, and much better lighting, the game's improvements generally clash (sometimes heavily) with the original art. Add in a lot of bugs that weren't in the original game that have cropped up throughout the game's lifespan, such as the ability to safely destroy an attack helicopter with a mere pistol, and you can see why some consider this port to be inferior to the original game.

It's not a complete waste, though. The game's files contain a lot of unused textures not seen in the original game. Some are from the Half-Life SDK, while others haven't appeared elsewhere. Its general lacklusterness also inspired fans to make their own proper remake of the game in the Source engine, which led to Black Mesa.

As of 17 November 2023, Half-Life: Source does not appear in Steam search results after Valve updated the original game with loads of new content and bug fixes, and as such, they now consider it to be the "definitive" way of playing the original, albeit still able to be bought. (Regardless, you will not be missed, Half-Life Source.)

See also: Half-Life Deathmatch: Source.

Sub-Pages

Read about development information and materials for this game.
Development Info
Read about notable bugs and errors in this game.
Bugs
Hls dmc dm3w00 3.png
Environmental Map Textures
You got your Deathmatch Classic and Team Fortress Classic in my Source engine!
Des.png
Unused Skybox Textures
The game contains textures for every skybox from the original Half-Life, Team Fortress Classic, Deathmatch Classic, and Counter-Strike. However, only the regular daytime desert skybox from the original game is used.
Hls face1.png
Unused Textures
A whole heap of unused and pre-release textures in one sub-page. Also, The return of the Headcrab's rear end textures (NSFW Warning).

Unused Content from Half-Life

All of the unused content from the original Half-Life is still in this game.

Fanmade HD Content

In 2013, the support for the HD content pack included with Blue Shift was added in its own folder (hl1_hd). However, Valve had used a fanmade port of the pack that included some fanmade content instead of the official content created by Gearbox.[2] Several textures in the HD pack are fanmade, such as the ones for the viewmodel hands, and contain signatures for A. "Stone" Denisov, and there are also several custom models for NPCs. The original mod version of this HD Pack also included various HD world textures in it, something that Valve removed with a patch when it was originally added to HL:S.

Official HD texture (from Half-Life) Fanmade HD texture with signature
HL1 HD gordon glove.png Half Life source HD pack Glove signature.png
Official HD texture (from Half-Life) Fanmade HD texture with signature
HL1 HD gordon sleeve.png HLSHD-gordon sleeve.png
Official HD texture (from Half-Life) Fanmade HD texture with signature
HL1 HD m4.png HLSHD-m4 reference.png
Official HD texture (from Half-Life) Fanmade HD texture with signature
HL1 HD beretta.png HLSHD-v beretta main.png
Official HD model (from Half-Life) Fanmade HD model
Hl1 hd hgrunt.png HLSource hgrunt hd.png

Unused Models

Alien Grunt Gibs

The game contains a model called "agrunt_gibs1.mdl", which is a piece of an Alien Grunt. This model does not appear in the original game's files.

Rats

Due to an error with entities, the model for rats "bigrat.mdl" is rendered unused by accident. In the original game, rats appear at the Hazard Course.

Unused Animations

As this game was just a Half-Life port to the Source Engine, the death animations for all characters go unused because Source uses ragdoll physics instead of pre-made animations for NPCs dying.

Hidden Log File

The root of hl1_pak_dir.vpk contains an unused log. It is dated to September 25th, 2004 and mentions running an "unusedcontent.exe".

    Outputting to log.txt
Valve Software - unusedcontent.exe (Sep 25 2004)
--- Compares reslists with actual game content tree to show unreferenced content and stats ---
    Looking for extraneous content...
    Comparing results of resfile (maplist.txt) with files under current directory...
  Mod Name:hl1
Checking for dirlist
  AddCheckdir[ "" ]
  AddCheckdir[ "bin" ]
  AddCheckdir[ "maps" ]
  AddCheckdir[ "materials" ]
  AddCheckdir[ "models" ]
  AddCheckdir[ "scenes" ]
  AddCheckdir[ "scripts" ]
  AddCheckdir[ "sound" ]
  AddCheckdir[ "hl2" ]
  AddIgnoredir[ "reslists" ]
  AddIgnoredir[ "logs" ]
  AddIgnoredir[ "media" ]
  AddIgnoredir[ "downloads" ]
  AddIgnoredir[ "save" ]
  AddIgnoredir[ "screenshots" ]
  AddIgnoredir[ "testscripts" ]
  AddIgnoredir[ "logos" ]
  
Building whitelist
    +	'unusedcontent.cfg'
    +	'whitelist.cfg'
    +	'gameserverconfig.cfg'
    +	'whitelist_beta.cfg'
    -	'cfg/config.cfg'
    +	'materials/effects/...'
    +	'materials/decals/...'
    +	'materials/console/...'
    +	'materials/vgui/...'
    +	'materials/sprites/...'
    +	'materials/hud/...'
    +	'materials/debug/...'
    +	'materials/shadertest/...'
    +	'materials/engine/...'
    +	'materials/dev/...'
    +	'materials/voice/...'
    +	'materials/environment maps/...'
    +	'materials/halflife/...'
...found 3000 files
...found 6000 files
    +	'sound/combined/...'
    +	'sound/UI/...'
    +	'sound/common/bugreporter_*'
    +	'*.vbsp'
    +	'*.rad'
    +	'models/*.ani'
    +	'maps/graphs/c*.ain'
    +	'maps/graphs/t*.ain'
    +	'reslists/...'
    +	'*.txt'
    +	'*.bat'
    +	'bin\*.dll'
    +	'*.cache'
    +	'maps/soundcache/*.cache'
    +	'sound/ui/...'
  Whitelist resolves to 8201 files (added 8201/removed 0)

Building aggregate file list from resfile output
Parsed 111 reslist files
  Found 1522 new resources (1522 total) in reslists\background02.lst
  Found 180 new resources (789 total) in reslists\background03.lst
  Found 177 new resources (875 total) in reslists\background07.lst
  Found 182 new resources (800 total) in reslists\background12.lst
  Found 128 new resources (740 total) in reslists\background15.lst
  Found 154 new resources (975 total) in reslists\c0a0.lst
  Found 53 new resources (683 total) in reslists\c0a0a.lst
  Found 65 new resources (933 total) in reslists\c0a0b.lst
  Found 126 new resources (819 total) in reslists\c0a0c.lst
  Found 112 new resources (894 total) in reslists\c0a0d.lst
  Found 22 new resources (651 total) in reslists\c0a0e.lst
  Found 225 new resources (1119 total) in reslists\c1a0.lst
  Found 74 new resources (809 total) in reslists\c1a0a.lst
  Found 77 new resources (848 total) in reslists\c1a0b.lst
  Found 84 new resources (861 total) in reslists\c1a0c.lst
  Found 196 new resources (1003 total) in reslists\c1a0d.lst
  Found 128 new resources (1073 total) in reslists\c1a0e.lst
  Found 98 new resources (1034 total) in reslists\c1a1.lst
  Found 30 new resources (1021 total) in reslists\c1a1a.lst
  Found 157 new resources (1135 total) in reslists\c1a1b.lst
  Found 220 new resources (1026 total) in reslists\c1a1c.lst
  Found 22 new resources (658 total) in reslists\c1a1d.lst
  Found 76 new resources (1318 total) in reslists\c1a1f.lst
  Found 7 new resources (705 total) in reslists\c1a1g.lst
  Found 233 new resources (1249 total) in reslists\c1a2.lst
  Found 94 new resources (1051 total) in reslists\c1a2a.lst
  Found 51 new resources (1015 total) in reslists\c1a2b.lst
  Found 137 new resources (1003 total) in reslists\c1a2c.lst
  Found 11 new resources (799 total) in reslists\c1a2d.lst
  Found 201 new resources (1370 total) in reslists\c1a3.lst
  Found 46 new resources (884 total) in reslists\c1a3a.lst
  Found 106 new resources (785 total) in reslists\c1a3b.lst
  Found 31 new resources (776 total) in reslists\c1a3c.lst
  Found 12 new resources (1150 total) in reslists\c1a3d.lst
  Found 59 new resources (987 total) in reslists\c1a4.lst
  Found 71 new resources (990 total) in reslists\c1a4b.lst
  Found 46 new resources (832 total) in reslists\c1a4d.lst
  Found 18 new resources (714 total) in reslists\c1a4e.lst
  Found 42 new resources (1059 total) in reslists\c1a4f.lst
  Found 44 new resources (812 total) in reslists\c1a4g.lst
  Found 27 new resources (1009 total) in reslists\c1a4i.lst
  Found 19 new resources (757 total) in reslists\c1a4j.lst
  Found 26 new resources (771 total) in reslists\c1a4k.lst
  Found 177 new resources (1352 total) in reslists\c2a1.lst
  Found 101 new resources (1097 total) in reslists\c2a1a.lst
  Found 25 new resources (974 total) in reslists\c2a1b.lst
  Found 51 new resources (836 total) in reslists\c2a2.lst
  Found 49 new resources (1111 total) in reslists\c2a2a.lst
  Found 43 new resources (1096 total) in reslists\c2a2b1.lst
  Found 41 new resources (949 total) in reslists\c2a2b2.lst
  Found 9 new resources (1083 total) in reslists\c2a2c.lst
  Found 16 new resources (1065 total) in reslists\c2a2d.lst
  Found 27 new resources (873 total) in reslists\c2a2e.lst
  Found 16 new resources (769 total) in reslists\c2a2f.lst
  Found 34 new resources (966 total) in reslists\c2a2g.lst
  Found 106 new resources (969 total) in reslists\c2a2h.lst
  Found 43 new resources (946 total) in reslists\c2a3.lst
  Found 107 new resources (969 total) in reslists\c2a3a.lst
  Found 34 new resources (1084 total) in reslists\c2a3b.lst
  Found 48 new resources (924 total) in reslists\c2a3c.lst
  Found 91 new resources (942 total) in reslists\c2a3d.lst
  Found 21 new resources (743 total) in reslists\c2a3e.lst
  Found 27 new resources (806 total) in reslists\c2a4.lst
  Found 19 new resources (878 total) in reslists\c2a4a.lst
  Found 31 new resources (939 total) in reslists\c2a4b.lst
  Found 24 new resources (785 total) in reslists\c2a4c.lst
  Found 163 new resources (1094 total) in reslists\c2a4d.lst
  Found 31 new resources (948 total) in reslists\c2a4e.lst
  Found 81 new resources (958 total) in reslists\c2a4f.lst
  Found 19 new resources (900 total) in reslists\c2a4g.lst
  Found 12 new resources (1047 total) in reslists\c2a5.lst
  Found 24 new resources (802 total) in reslists\c2a5a.lst
  Found 39 new resources (883 total) in reslists\c2a5b.lst
  Found 23 new resources (1139 total) in reslists\c2a5c.lst
  Found 20 new resources (947 total) in reslists\c2a5d.lst
  Found 73 new resources (1217 total) in reslists\c2a5e.lst
  Found 44 new resources (1049 total) in reslists\c2a5f.lst
  Found 76 new resources (965 total) in reslists\c2a5g.lst
  Found 26 new resources (926 total) in reslists\c2a5w.lst
  Found 5 new resources (767 total) in reslists\c2a5x.lst
  Found 78 new resources (1392 total) in reslists\c3a1.lst
  Found 22 new resources (1003 total) in reslists\c3a1a.lst
  Found 37 new resources (1122 total) in reslists\c3a1b.lst
  Found 33 new resources (1029 total) in reslists\c3a2.lst
  Found 88 new resources (1099 total) in reslists\c3a2a.lst
  Found 54 new resources (760 total) in reslists\c3a2b.lst
  Found 64 new resources (1162 total) in reslists\c3a2c.lst
  Found 122 new resources (960 total) in reslists\c3a2d.lst
  Found 30 new resources (1075 total) in reslists\c3a2e.lst
  Found 15 new resources (804 total) in reslists\c3a2f.lst
  Found 44 new resources (887 total) in reslists\c4a1.lst
  Found 17 new resources (907 total) in reslists\c4a1a.lst
  Found 42 new resources (995 total) in reslists\c4a1b.lst
  Found 58 new resources (734 total) in reslists\c4a1c.lst
  Found 18 new resources (801 total) in reslists\c4a1d.lst
  Found 14 new resources (729 total) in reslists\c4a1e.lst
  Found 17 new resources (666 total) in reslists\c4a1f.lst
  Found 84 new resources (788 total) in reslists\c4a2.lst
  Found 7 new resources (686 total) in reslists\c4a2a.lst
  Found 33 new resources (738 total) in reslists\c4a2b.lst
  Found 83 new resources (1153 total) in reslists\c4a3.lst
  Found 34 new resources (959 total) in reslists\c5a1.lst
  Found 34 new resources (917 total) in reslists\t0a0.lst
  Found 26 new resources (747 total) in reslists\t0a0a.lst
  Found 16 new resources (813 total) in reslists\t0a0b1.lst
  Found 16 new resources (690 total) in reslists\t0a0b2.lst
  Found 4 new resources (718 total) in reslists\t0a0c.lst
  Found 14 new resources (1022 total) in reslists\t0a0d.lst
  Found 7 new resources (1078 total) in reslists\devtest.lst
  Found 1126 new resources (9052 total) in reslists/all.lst
  Found 0 new resources (1524 total) in reslists/engine.lst
found 9402 files

Building list of all game content files
  Skipping dir cfg
...found 3000 files
...found 6000 files
...found 9000 files
...found 12000 files
  Skipping dir reslists
  Ignoring dir reslists
  Skipping dir resource
  Skipping dir SAVE
  Ignoring dir SAVE
...found 15000 files
  Skipping dir testscripts
  Ignoring dir testscripts
found 16628 files in content tree

Content tree size on disk 835.898 Mb bytes
Found 13259 referenced (4151 whitelist) files in tree, 616.51 Mb bytes
219.39 Mb bytes appear unused
Sorting unreferenced files list...

Building directory summary list...


Generating deletions.bat

File deletion (3369 files, 219.39 Mb)

---------------------------------------- Summary ----------------------------------------
     Referenced                 WhiteListed                Unreferenced                       Total    Directory
        7.56 Mb ( 24.67%)           7.56 Mb ( 24.67%)          23.07 Mb ( 75.33%)          30.63 Mb => dir: bin
      798.94 Kb ( 88.46%)         610.36 Kb ( 67.58%)         104.25 Kb ( 11.54%)         903.19 Kb => dir: 
      369.83 Mb ( 76.86%)          27.04 Mb (  5.62%)         111.33 Mb ( 23.14%)         481.16 Mb => dir: maps
      123.95 Mb ( 65.68%)          32.60 Mb ( 17.27%)          64.78 Mb ( 34.32%)         188.73 Mb => dir: materials
       13.21 Mb ( 63.70%)           0 bytes (  0.00%)           7.53 Mb ( 36.30%)          20.74 Mb => dir: models
        8.68 Mb (100.00%)           8.21 Mb ( 94.56%)           0 bytes (  0.00%)           8.68 Mb => dir: reslists
      811.77 Kb (100.00%)           0 bytes (  0.00%)           0 bytes (  0.00%)         811.77 Kb => dir: save
      321.39 Kb ( 95.27%)           0 bytes (  0.00%)          15.97 Kb (  4.73%)         337.36 Kb => dir: scripts
       91.35 Mb ( 87.91%)         216.22 Kb (  0.21%)          12.56 Mb ( 12.09%)         103.91 Mb => dir: sound
        0 bytes (  0.00%)           0 bytes (  0.00%)         960 bytes (100.00%)         960 bytes => dir: testscripts
-----------------------------------------------------------------------------------------
      616.51 Mb ( 73.75%)          76.23 Mb (  9.12%)         219.39 Mb ( 26.25%)         835.90 Mb

Unused Map

devtest.bsp is an unused map meant to test how the original game's features would work in the Source engine and are left over from a prototype leaked in 2003 (HL1-ports). This map features an abridged version of the singleplayer campaign, with the Resonance Cascade happening earlier.

One thing to note is that the map attempts to transition into hl1_devtest02. This map does not exist.

References