If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Half-Life (Dreamcast)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Half-Life

Developers: Gearbox Software, Captivation Digital Laboratories
Platform: Dreamcast


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
Carts.png This game has revisional differences.


This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.
Hmmm...
To do:
  • Look through the models.
  • Make videos of the unused level and intro as running on Dreamcast hardware.
  • A build dated April 20, 2001 (about a month before the one documented here) has been dumped. Look through it for any differences.

The Dreamcast version of Half-Life is a port of the Windows original (also including Blue Shift) that was canned shortly before its planned release in 2001 - though not before its Prima strategy guide had been shipped to some retailers (who in turn practically gave them away to anyone interested in a copy).

Unused Maps

Deathmatch Office

Present in the Half-Life directory is a map file called dm_office.bsp. While multiplayer was planned for the Dreamcast port at some point according to mentions of Multiplayer in the Prima Guide, it was either cancelled or not implemented at the time of the builds, leaving this map the only remnant of a multiplayer mode. This map was implemented into the Head-To-Head mode in the PlayStation 2 version.

Note that the video uploader was playing this map under the Steam version of Half-Life.

(Source: Marphy Black)

Intro

Present in the Blue Shift directory is a map file called cam1.bsp. This is a short non interactive introductory cutscene, showing off the beginning of Barney Calhoun and Gordon Freeman's day prior to the incident.

Note that the uploader was using his own custom models in this video while playing this map under the Steam version of Half-Life, for it would look a bit different if loaded under the ported Dreamcast engine (i.e., model stuttering).

(Source: Marphy Black)

Unused Graphics

Menu Backdrops

Original retail versions of Half-Life had unique images for the loading and console screens. These screens seem to be early variants for Blue Shift. They're located in CACHED.WAD under the Blue Shift directory.

Blue Shift

Within Blue Shift's BARNEY.WAD of the April 20, 2001 build are a few early textures meant for the power cell.

Within the same WAD file are a few textures meant for the chapter Power Struggle of Blue Shift, with coolant misspelled as "coolent".

Miscellaneous

A miscellaneous grid texture that doesn't appear anywhere.

Oddly, 2 logos are featured in BARNEY.WAD that likely might have been used in a demonstration of the HD models.