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Half-Life (Dreamcast)

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Title Screen


Developers: Gearbox Software, Captivation Digital Laboratories
Platform: Dreamcast

AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.

We could only wish we were playing this right now... maybe...
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.

The Dreamcast Half-Life is a port of the Windows original (also including Blue Shift as an addon.) that was canned shortly before its planned release in 2001, but not before a player's guide was released to store shelves.

To do:
  • Look through the models.
  • Make videos of the unused level and intro as running on Dreamcast hardware.
  • A build dated April 20, 2001 (about a month before the one documented here) has been dumped. Look through it for any differences.

Unused Deathmatch Level

Present in the Half-Life directory is a map file called dm_office.bsp. Although it seems to be made for a deathmatch game mode, the Dreamcast port was never planned to have any multiplayer options. This map was reused in the PS2 port.

Note that the uploader was playing this map under the Steam version of Half-Life.

(Source: Marphy Black)

Unused Intro

Present in the Blue Shift directory is a map file called cam1.bsp.

Note that the uploader was using his own custom models in this video while playing this map under the Steam version of Half-Life, for it would look a bit different if loaded under the ported Dreamcast engine (i.e., model stuttering).

(Source: Marphy Black)

Unused Menu Backdrops

The CD version of Half-Life had images for the loading and console screens. These screens seem to be prototype variants for Blue Shift. They're located in CACHED.WAD under the Blue Shift directory.