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Half-Life (Dreamcast)

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Title Screen


Developers: Gearbox Software, Captivation Digital Laboratories
Platform: Dreamcast

AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.

This game was stuffed away in a cardboard box and found 30 years later in a garage
This game was never completed and/or given a public release.
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.

The Dreamcast Half-Life is a port of the Windows original (also including Blue Shift) that was canned shortly before its planned release in 2001 - though not before its Prima strategy guide had been shipped to some retailers (who in turn practically gave them away to anyone interested in a copy).

To do:
  • Look through the models.
  • Make videos of the unused level and intro as running on Dreamcast hardware.
  • A build dated April 20, 2001 (about a month before the one documented here) has been dumped. Look through it for any differences.

Unused Deathmatch Level

Present in the Half-Life directory is a map file called dm_office.bsp. Although it seems to be made for a deathmatch game mode, the Dreamcast version was never planned to have any multiplayer options. This map was reused in the PlayStation 2 version.

Note that the uploader was playing this map under the Steam version of Half-Life.

(Source: Marphy Black)

Unused Intro

Present in the Blue Shift directory is a map file called cam1.bsp.

Note that the uploader was using his own custom models in this video while playing this map under the Steam version of Half-Life, for it would look a bit different if loaded under the ported Dreamcast engine (i.e., model stuttering).

(Source: Marphy Black)

Unused Menu Backdrops

The CD version of Half-Life had images for the loading and console screens. These screens seem to be early variants for Blue Shift. They're located in CACHED.WAD under the Blue Shift directory.

Unused Textures

Found within BARNEY.WAD of the April 20, 2001 build are a few early textures for the power cell.

Within the same .WAD file are a few textures with coolant mispelled as "coolent".