Half-Life (Dreamcast)
Half-Life |
---|
Developers: Gearbox Software,
Captivation Digital Laboratories
|
This game was never completed and/or given a public release. As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released. |
To do:
|
The Dreamcast version of Half-Life is a port of the Windows original (also including Blue Shift) that was canned shortly before its planned release in 2001 - though not before its Prima strategy guide had been shipped to some retailers (who in turn practically gave them away to anyone interested in a copy).
Contents
Unused Maps
Deathmatch Office
Present in the Half-Life directory is a map file called dm_office.bsp. While multiplayer was planned for the Dreamcast port at some point according to mentions of Multiplayer in the Prima Guide, it was either cancelled or not implemented at the time of the builds, leaving this map the only remnant of a multiplayer mode. This map was implemented into the Head-To-Head mode in the PlayStation 2 version.
Note that the video uploader was playing this map under the Steam version of Half-Life.
Intro
Present in the Blue Shift directory is a map file called cam1.bsp. This is a short non interactive introductory cutscene, showing off the beginning of Barney Calhoun and Gordon Freeman's day prior to the incident.
Note that the uploader was using his own custom models in this video while playing this map under the Steam version of Half-Life, for it would look a bit different if loaded under the ported Dreamcast engine (i.e., model stuttering).
Unused Graphics
Menu Backdrops
Original retail versions of Half-Life had unique images for the loading and console screens. These screens seem to be early variants for Blue Shift. They're located in CACHED.WAD under the Blue Shift directory.
Blue Shift
Within Blue Shift's BARNEY.WAD of the April 20, 2001 build are a few early textures meant for the power cell.
Within the same WAD file are a few textures meant for the chapter Power Struggle of Blue Shift, with coolant misspelled as "coolent".
Miscellaneous
A miscellaneous grid texture that doesn't appear anywhere.
Oddly, 2 logos are featured in BARNEY.WAD that likely might have been used in a demonstration of the HD models.
The Half-Life series
| |
---|---|
Half-Life & Expansions | |
Windows | Half-Life (Prototypes) • Opposing Force (Prototypes) • Blue Shift • Source |
Dreamcast | Half-Life |
PlayStation 2 | Half-Life |
Half-Life 2 | |
Windows | Half-Life 2 (Prototypes) • Lost Coast • Episode One • Episode Two (Prototypes) • Alyx |
Arcade | Half-Life 2: Survivor |
Related | |
Windows | Deathmatch Classic • Black Mesa (Prototype) • Hunt Down The Freeman (Prototypes) • Genry's Great Escape From City 13 |
See also | |
Portal • Counter-Strike • Team Fortress • Left 4 Dead |
Cleanup > Pages missing developer references
Cleanup > To do
Games
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Captivation Digital Laboratories
Games > Games by developer > Games developed by Gearbox Software
Games > Games by platform > Dreamcast games
Games > Games by release date > Unreleased games
Games > Games by series > Half-Life series