|This game was never completed and/or given a public release.|
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually been released.
The Dreamcast Half-Life is a port of the Windows original (also including Blue Shift) that was canned shortly before its planned release in 2001 - though not before its Prima strategy guide had been shipped to some retailers (who in turn practically gave them away to anyone interested in a copy).
Unused Deathmatch Level
Present in the Half-Life directory is a map file called dm_office.bsp. Although it seems to be made for a deathmatch game mode, the Dreamcast version was never planned to have any multiplayer options. This map was reused in the PlayStation 2 version.
Note that the uploader was playing this map under the Steam version of Half-Life.
Present in the Blue Shift directory is a map file called cam1.bsp.
Note that the uploader was using his own custom models in this video while playing this map under the Steam version of Half-Life, for it would look a bit different if loaded under the ported Dreamcast engine (i.e., model stuttering).
Unused Menu Backdrops
The CD version of Half-Life had images for the loading and console screens. These screens seem to be early variants for Blue Shift. They're located in CACHED.WAD under the Blue Shift directory.
Found within BARNEY.WAD of the April 20, 2001 build are a few early textures for the power cell.
Within the same .WAD file are a few textures with coolant mispelled as "coolent".
The Half-Life series
|Half-Life & Expansions|
|Windows||Half-Life (Prototypes) • Opposing Force (Prototype) • Blue Shift • Source|
|Windows||Half-Life 2 (Prototypes) (Lost Coast, Episode One, Episode Two) • Alyx|
|Arcade||Half-Life 2: Survivor|
|Windows||Black Mesa • Hunt Down The Freeman (Prototypes)|