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Prerelease:Dino Crisis (PlayStation)

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This page details prerelease information and/or media for Dino Crisis (PlayStation).

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Hmmm...
To do:
More Magazine scans, videos, etc. and also final comparison shot.

Sourcenext Version Manual

Dino Crisis Sourcenext Manual 01.png Dino Crisis Sourcenext Manual 05.png
Concept art from the manual.

Dino Crisis Sourcenext Manual Early Keychip.png
An early version of the Keychip item.

Magazines

JoyPad #087

Joypad 087 Dino Crisis 1.png Joypad 087 Dino Crisis 2.png Joypad 087 Dino Crisis 3.png

Pre-release Final
Dino Crisis Prerelease Hangar.png Dino Crisis (Japan)-hangar.png

Different camera angle in the Carrying Out Room B1 area. Also notice how the crane panel is missing its transparency between the cards. The "PROGRAM" text is in the top-center of the screen instead of being in the top-left corner.

JoyPad #088 Extra

JoyPad 88 Resident Evil Extra pg38.jpg JoyPad 88 Resident Evil Extra pg39.jpg JoyPad 88 Resident Evil Extra pg40.jpg JoyPad 88 Resident Evil Extra pg41.jpg JoyPad 88 Resident Evil Extra pg42.jpg JoyPad 88 Resident Evil Extra pg43.jpg

From the Resident Evil extra of French magazine JoyPad #088.

Pre-release Final
Dino Crisis Joypad88 elevator hall.png Dino Crisis (USA)-elevator hall.png

In the screenshot of the elevator hall, the corpse of Paul Baker is missing and the camera angle differs. It is possible to get the same camera angle in the final version but not from this position, only when standing on the other side of the display panel.

Pre-release Final
Dino Crisis Joypad88 office.png Dino Crisis (USA)-office1.png

The two chairs can not be seen on this angle in the final version because their backs were made smaller.

Dino Crisis (USA)-office2.png

In the final the second chair is overturned on the floor, whereas it is not in the pre-release screenshot.

Pre-release Final
Dino Crisis Joypad88 B1 hall.png Dino Crisis (USA)-B1 hall.png

The floor map is missing on the wall. Note that the player can't "pick-up" the map, in the final version it remains on the wall even after being copied. A version of this room that uses the early board texture actually made it to the final game, though only in the cutscene when the player meets Kirk for the first time.

Console Max #02

Consoles Max 02 - Page 020 (juillet - août 1999).jpg Consoles Max 02 - Page 021 (juillet - août 1999).jpg Consoles Max 02 - Page 022 (juillet - août 1999).jpg Consoles Max 02 - Page 023 (juillet - août 1999).jpg

A preview from French magazine Console Max #02, July/August 1999. The same version as in the Joypad preview seems to be used, as made evident by the absence of the corpse in the 1F Elevator Room and of the map in the Main Hall B1 room. On pages 21 and 23, some of the screenshots involving the T-Rex bursting through the window of the 2F Head Office use camera angles not present in the final version.

Videos

IGN

An uncensored version of the end of the intro FMV of the game, provided to the press. The T-Rex can be seen throwing Cooper away at the end of the video, this bit was cut in the final version of the game and does not appear in any version of the game or on the 5th Anniversary DVD.

Biohazard 3: Last Escape

This trailer can be viewed in the PlayStation version of Biohazard 3: Last Escape, the Japanese version of Resident Evil 3: Nemesis. It is located in the option sub-menu of the title screen.