Resident Evil 3: Nemesis (PlayStation)
|Resident Evil 3: Nemesis|
Also known as: Biohazard 3: Last Escape (JP)
This game has a prerelease article
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Resident Evil 3: Nemesis is the last mainline Resident Evil game released for the original PlayStation, although it's actually a half-prequel/half-sequel to Resident Evil 2 that was repurposed from a spinoff project after the game that was originally planned to be part 3 ended up becoming part 4 (before it became its own IP). Jill Valentine must survive the zombie outbreak of Raccoon City as she makes her last escape...
- 1 Tofu
- 2 Unused Graphics
- 3 Regional Differences
- 4 Revisional Differences
Originally a hidden character in RE2, Tofu's model was included in this game but goes unused. It may have been used by the developers for testing the collision detection as it was in RE2. It can be accessed with the GameShark code 800D1F86 0000000F.
In the parking garage where the power cable for the cable car is located, there is an unused version of the save room next door. To see it, you need to use a walk through walls code to walk through the door leading to the save room instead of opening it normally. The room appears totally trashed as if hit by an earthquake and the typewriter and item box are both missing.
An earlier version of the first slide in OMBGJ.dat. The text is significantly different from the version used in the game.
|Items can be acquired in many places throughout the game.|
Press the confirm button in front of the object you want to investigate.
Unused Item Graphics
Several graphics are found unused within the final game and in the Biohazard 3 Trial Version. While they have full descriptions in the latter, the final version of the game has the descriptions cut out and only displaying 没/botsu in the Japanese version (romanized to "BOTU" in the English version), which means "rejected/discarded" for the item name and description when examined.
This graphic is unused in the final game. It is the same graphic used in Resident Evil 2. It was more likely used as a placeholder for the item description graphics.
These three coins are unused in-game and their use is unknown. They all depict a demon of some sort.
Broken Fire Hose and Adapter
While the Fire Hose is used in-game, it was more likely that it would have been found somewhere else, broken, as the end adapter is missing from it, and the player had to likely find this piece and combine it into the final Fire Hose that is used in-game. Reason for this decision is unknown, but likely to lessen the amount of back tracking in-game to find the items. If hacked into the game, the items can be combined into the Fire Hose and be used as normal.
The Broken Fire Hose can be used on the Fire Hydrant in the alleyway where the fire is blocking access to the Sales Office, though it displays "Non message" when used, and does nothing. It is possible this was a placeholder message to be added, before it was decided to scrap the idea of finding the adapter for the Broken Fire Hose and allow the player to obtain the already completed one in the final game.
Remote Control and Batteries
The Remote Control is used in the final game at the Sales Office, but was likely originally to be an item. The player likely had to find and replace the missing batteries for it to be used like in the final game. When hacked into the game, the remote without the batteries can be combined with the batteries and be made into the normal remote control but has no function whatsoever.
The function of this item is unknown, but was more likely to be used in place of the Mixed Oil, and found at the Gas Station.
The chain was likely to be used for a puzzle, but no information can be found on what it does. It was found in the Warehouse as shown in this background that is not used in the final game. It is in the box that holds Handgun Ammo in Hard Mode.
This is one of the few items that isn't labeled as BOTU. Its inventory graphic has a "HH" next to the image, which its meaning is unknown. It is labeled as Game Instruction A and has no description when examined.
This item doesn't have an inventory graphic and when it is in the inventory, it cannot be moved to the Item Box. Its use is unknown, and was likely used at the later half of the game after the Clock Tower.
Dummy Key (Developer's Key)
This is the only other item that isn't labeled as 没/BOTU in both versions, being called the 開発用キー/Kaihatsuyou Key in the Japanese version (literally "Key for development") and "Dummy Key" in the English version. The item has an actual description in the Japanese version, whereas in the English version it simply says "Dummy". The graphic used is the same as the Spade Key from Resident Evil 2. The Yamanouchi mentioned in the description is likely a reference to effect programmer Takaaki Yamanouchi.
|A dummy key to be use for development.|
It cannot be used in the main game.
- The difficulty settings are labelled "Light" and "Heavy" in the Japanese version, and "Easy" and "Hard" in the international versions. The Japanese version is overall a bit easier than the international version regardless of the difficulty setting, as enemies have less health and do less damage.
- Some scenes are censored in Europe, such as the hunter hospital scene where a monster makes its first appearance by decapitating a zombie, as well as the animation for characters kicking ankle-biting zombies' heads off (These would be kept in later US/Japanese re-releases on all subsequent platforms).
- The German release of the game was further censored (No gore, grey blood, enemies disappear immediately when killed, and the Mercenaries minigame is almost completely broken as the German version only gives the player extra time for killing animal enemies like the dogs or crows making it impossible to get a good ranking.)
There are two PlayStation versions: Version 1.0 and Version 1.1. Version 1.1 would become the base of every subsequent port. Version 1.1 fixed a few things:
- In the 5th time you encounter Nemesis at the park, there was a glitch where you could get Nemesis to get stuck in a certain corner. This was fixed in Version 1.1.
- In Version 1.0 the Music Box puzzle was randomized. In Version 1.1 the Music Box puzzle solution is always the same. This was presumably done for people who had hearing problems who had a hard time figuring out the puzzle as the puzzle relies on audio memorization.
|The Resident Evil series|
|PlayStation||Resident Evil (Prototypes) • Biohazard Complete Disc • Resident Evil 2 (Prototypes) • Resident Evil 3: Nemesis|
|Nintendo 64||Resident Evil 2|
|Game Boy (Color)||Resident Evil (Earlier Prototype)|
|PlayStation 2||Resident Evil: Outbreak|
|GameCube||Resident Evil • Resident Evil Zero • Resident Evil 4|
|Wii||Resident Evil: The Umbrella Chronicles|
|Nintendo DS||Resident Evil: Deadly Silence|
|Nintendo 3DS||Resident Evil: The Mercenaries 3D • Resident Evil: Revelations (Prototype)|
|Windows, PlayStation 4||Resident Evil 2|