Proto:Resident Evil 3: Nemesis (PlayStation)
This page details one or more prototype versions of Resident Evil 3: Nemesis (PlayStation).
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Contents
Sample Ver. 07/26/1999
A promotional disc only released in Japan. It is not playable: the title screen idles and the two introduction FMVs play on a loop. Despite this, some data is on the disc, unused.
Title Screen
Early Intro
First Version
Opening.dat
Background images meant for the intro of the game. The first four images did not survive the final version and the last image is an early version of the one in Opening1.dat. Presumably it would tell the story of the S.T.A.R.S. Alpha Team members (with Rebecca the only surviving Bravo) surviving the events of Resident Evil (first screen) and trying to convince Chief Irons to act against Umbrella (second screen), before moving on to what is told in the final version's intro (last three screens). In other words, Opening.dat would be a first version of the intro while Opening0.dat and Opening1.dat whould be a later revision.
On the first image: both Barry Burton and Rebecca Chambers can be seen surviving the events of the first game, something that can not be achieved in the game itself. This image would have helped established a canon for Rebecca's fate which was kept unknown for some time.
On the bottom right of the third image: Tim Robbins and Morgan Freeman straight out of The Shawshank Redemption.
Second Version
Opening0.dat
Sample | Final |
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The first part of the second version of the intro. The layout is very similar to final as the three background images would pan just like in the final; though the images themselves differ radically.
Opening1.dat
Sample | Final |
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The last part of the second version of the intro.
Files
Sample | Final |
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- Jill's diary does not exist yet in the sample version. There is no text data for it either.
- NOT GET was replaced by EMPTY in final.
- Although they do exist as files, Game Instruction A and Game Instruction B do not exist as inventory items yet. Looking at data from the final game reveals that Game Instruction B was supposed to have a 3D model to be seen in the S.T.A.R.S office (room 11A). Presumably it was a file to be seen and picked-up in that room before being turned into an inventory item the player starts the game with.
- There are early versions of most files. Text seems to be identical but the presentation and formatting often differs.
Credits
Sample | Final |
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An early version of the end game credits. Only the first and last images have been uploaded here but the entire credits differ.
Epilogue
Final Version (Unused) | Sample Version | Final Version (Used) |
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Another version of Jill's epilogue, in a state which is in between the two versions found in the final game.
Note that at this point the other epilogues don't exist, and Jill's epilogue (earliest version) serves as placeholder for all of them. This would explain why that early version can found in the final game unused.
Early Costumes
Final Version (Unused) | Sample Version | Final Version (Used) |
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Early versions of the alternate costumes, in a state which is in between the two versions found in the final game.
Misc.
Sample Version | Final Version |
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- An early version of the image file for the radar, using "CAUTON" and "SERCH" rather than "CAUTION" and "SEARCH".
- Minor detailing differ in the maps image files.
- An early version of the Gore Warning screen is used. It can be found unused in the final game. On top of warning for gore, it warns that the content presented on the disc is in an unfinished state.