Resident Evil (Game Boy Color)
This game has a prototype article
|This game was never completed and/or given a public release.|
As a result of this, keep in mind that the developers might have used or deleted some of the content featured here, had the game actually reached store shelves.
|Download Resident Evil (GBC, Later Proto)
File: Regbc_(Later_Proto).zip (1.74 MB) (info)
The Game Boy Color Resident Evil was an ambitious attempt to port the very popular game to the portable system. Capcom announced the port in 1999, but the release date was later pushed into 2000 before the game was eventually canned and replaced with Resident Evil Gaiden.
In 2012, two prototype builds were released: one about 90% complete with some minor bugs, and one earlier in development with only Chris' story available. Also, zombies apparently kneel when they die in either version (as zombie death sprites were part of the last 10% to be programmed when they canned the game).
This page details the more complete second build.
Figure out debugging controls, if any.
Debug is enabled by default. In this build, two sets of numbers show up at the top of the screen during blank text screens, such as "They have escaped into the mansion where they thought it was safe". During gameplay, there are numbers at the bottom of the screen that show your position on the map, although they disappear when selecting something from the item menu.
|The Resident Evil series|
|PlayStation||Resident Evil (Prototypes) • Biohazard Complete Disc • Resident Evil 2 (Prototypes) • Resident Evil 3: Nemesis|
|Nintendo 64||Resident Evil 2|
|Game Boy (Color)||Resident Evil (Earlier Prototype)|
|PlayStation 2||Resident Evil: Outbreak|
|GameCube||Resident Evil Zero • Resident Evil 4|
|Wii||Resident Evil: The Umbrella Chronicles|
|Nintendo DS||Resident Evil: Deadly Silence|
|Nintendo 3DS||Resident Evil: The Mercenaries 3D • Resident Evil: Revelations (Prototype)|
|Windows/PlayStation 4/Xbox One||Resident Evil 2|