Resident Evil 2 (Nintendo 64)
|Resident Evil 2|
Also known as: Biohazard 2
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
The hit PlayStation game makes its way to a whopping 512Mbit cartridge!
Placeholder Background Image
Present in all versions, and located before the background images, is this copy of the "Tofu Survivor" minigame titlescreen with "There's no background." written over the top in Japanese.
|Version||ROM Address||Build Date|
Thu Sep 16 01:32:44 1999
Tue Sep 28 02:31:44 1999
Thu Nov 18 15:29:05 1999
Fri Nov 19 19:24:29 1999
Present at 0x12150 in the ROM are some compression related strings.
RE 092099 2310 invalid block type invalid stored block lengths too many length or distance symbols invalid bit length repeat invalid literal/length code invalid distance code invalid distance code invalid literal/length code unknown compression method invalid window size incorrect header check need dictionary incorrect data check oversubscribed dynamic bit lengths tree incomplete dynamic bit lengths tree oversubscribed literal/length tree incomplete literal/length tree 1.0 1.0 incompatible version buffer error insufficient memory data error stream error file error stream end need dictionary
Present at 0x800B6E80 in memory are some jpeg related strings.
Bogus message code %d Sorry, there are legal restrictions on arithmetic coding ALIGN_TYPE is wrong, please fix MAX_ALLOC_CHUNK is wrong, please fix Bogus buffer control mode Invalid component ID %d in SOS IDCT output block size %d not supported Bogus input colorspace Bogus JPEG colorspace Bogus marker length Sampling factors too large for interleaved scan Invalid memory pool code %d Unsupported JPEG data precision %d Bogus sampling factors Improper call to JPEG library in state %d Bogus virtual array access Buffer passed to JPEG library is too small Suspension not allowed here CCIR601 sampling not implemented yet Too many color components: %d, max %d Unsupported color conversion request Bogus DAC index %d Bogus DAC value 0x%x Bogus DHT counts Bogus DHT index %d Bogus DQT index %d Empty JPEG image (DNL not supported) Read from EMS failed Write to EMS failed Didn't expect more than one scan Input file read error Output file write error --- out of disk space? Fractional sampling not implemented yet Huffman code size table overflow Missing Huffman code table entry Maximum supported image dimension is %u pixels Empty input file Premature end of input file Unsupported JFIF revision number %d.%02d Not implemented yet Requested feature was omitted at compile time Backing store not supported Huffman table 0x%02x was not defined JPEG datastream contains no image Quantization table 0x%02x was not defined Not a JPEG file: starts with 0x%02x 0x%02x Insufficient memory (case %d) Cannot quantize more than %d color components Cannot quantize to fewer than %d colors Cannot quantize to more than %d colors Invalid JPEG file structure: two SOF markers Invalid JPEG file structure: missing SOS marker Unsupported JPEG process: SOF type 0x%02x Invalid JPEG file structure: two SOI markers Invalid JPEG file structure: SOS before SOF Failed to create temporary file %s Read failed on temporary file Seek failed on temporary file Write failed on temporary file --- out of disk space? Application transferred too few scanlines Unsupported marker type 0x%02x Virtual array controller messed up Image too wide for this implementation Read from XMS failed Write to XMS failed Copyright (C) 1994, Thomas G. Lane 5 24-Sep-94 Caution: quantization tables are too coarse for baseline JPEG Adobe APP14 marker: version %d, flags 0x%04x 0x%04x, transform %d Unknown APP0 marker (not JFIF), length %u Unknown APP14 marker (not Adobe), length %u Define Arithmetic Table 0x%02x: 0x%02x Define Huffman Table 0x%02x Define Quantization Table %d precision %d Define Restart Interval %u Freed EMS handle %u Obtained EMS handle %u End Of Image %3d %3d %3d %3d %3d %3d %3d %3d JFIF APP0 marker, density %dx%d %d Warning: thumbnail image size does not match data length %u Warning: unknown JFIF revision number %d %02d with %d x %d thumbnail image Skipping marker 0x%02x, length %u Unexpected marker 0x%02x %4u %4u %4u %4u %4u %4u %4u %4u Quantizing to %d = %d*%d*%d colors Quantizing to %d colors Selected %d colors for quantization At marker 0x%02x, recovery action %d RST%d Smoothing not supported with nonstandard sampling ratios Start Of Frame 0x%02x: width=%u, height=%u, components=%d Component %d: %dhx%dv q=%d Start of Image Start Of Scan: %d components Component %d: dc=%d ac=%d Closed temporary file %s Opened temporary file %s Unrecognized component IDs %d %d %d, assuming YCbCr Freed XMS handle %u.Obtained XMS handle %u Unknown Adobe color transform code %d Corrupt JPEG data: %u extraneous bytes before marker 0x%02x Corrupt JPEG data: premature end of data segment Corrupt JPEG data: bad Huffman code Premature end of JPEG file Corrupt JPEG data: found marker 0x%02x instead of RST%d Invalid SOS parameters for sequential JPEG Application transferred too many scanlines
Present at 0x800B7FF0 in memory are strings related to other image types.
Unsupported BMP colormap format Only 8- and 24-bit BMP files are supported Invalid BMP file: bad header length Invalid BMP file: biPlanes not equal to 1 BMP output must be grayscale or RGB Sorry, compressed BMPs not yet supported Not a BMP file - does not start with BM %ux%u 24-bit BMP image %ux%u 8-bit colormapped BMP image %ux%u 24-bit OS2 BMP image %ux%u 8-bit colormapped OS2 BMP image GIF output got confused Bogus GIF codesize %d GIF output must be grayscale or RGB Too few images in GIF file Not a GIF file %ux%ux%d GIF image Warning: unexpected GIF version number '%c%c%c' Ignoring GIF extension block of type 0x%02x Caution: nonsquare pixels in input Corrupt data in GIF file Bogus char 0x%02x in GIF file, ignoring Premature end of GIF image Ran out of GIF bits PPM output must be grayscale or RGB Nonnumeric data in PPM file Not a PPM file %ux%u PGM image %ux%u text PGM image %ux%u PPM image %ux%u text PPM image Unsupported Targa colormap format Invalid or unsupported Targa file Targa output must be grayscale or RGB %ux%u RGB Targa image %ux%u grayscale Targa image %ux%u colormapped Targa image Color map file is invalid or of unsupported format Output file format cannot handle %d colormap entries ungetc failed Unrecognized input file format --- perhaps you need -targa Unsupported output file format
Present at 0x800B8AA0 in memory.
cFixedList_ tSubMenuFxn add failed cFixedList_ tVptr add failed cFixedList_ tCptr add failed cDevMenuUI_State_Working cDevMenuUI_State_Selecting TM_RT: Warning: %x vs %x
Present at 0x800B92E0 in memory.
DRAW3DA DRAW3DB HUD BG AUDIO_A AUDIO_B DMOVE (CPU) / YIELDING (RSP) NDMOVE TASK0 TASK1 IDLE TODD'S FUCKIN' HUGE AMP TASK NOT STARTED IN PROGRESS CPU WAITING TO SWAP WAITING FOR SWAP WAITING FOR RSP WAITING FOR TASK IN PROGRESS RSP IN PROGRESS RDP COMPLETE DMOVE WARNING RSP DONE RDP DONE RETRACE INPUT RECEIVED RCP AUDIO CRITICAL AUDIO SWAP CPU RSP RDP
Present at 0x800BA290 in memory.
PL EMD AREA overflow by %d bytes ROOM AREA overflow by %d bytes %2d: %2d: XXX %2d: XXXX %2d:XXXXX %s %1x%02x%1x 0x%08x %04x %04x %04x %2d^%d%d=%d%d 0^00=00
At the end of scenario B, in both versions there is a side view of the last boss as he extends his tentacles while dying, the scene then changes to a front view of the boss. In the Playstation version, his tentacles fall off on that second scene. In the Nintendo 64 version the tentacles fall off on the first scene, and on the second scene his tentacles are already gone.
Certain camera angles and character movements were changed for the Leon A ending cutscene compared to the original Playstation version, such as Claire tilting her head when talking about her brother in the N64 version.
The ending rank art screens now have a prominent blue tint.
If you didn't already encounter Brad Vickers, then at the very end of the scenario B ending you'll get a bonus image telling you how to find him. In the Playstation version it explains who he is and how to find him, but in the Nintendo 64 version it just tells you what to do.
- Added 16 EX Files that connect the story to Resident Evil 1, 3, Code Veronica and the then in-development Zero. Some of these EX files were ported over wholesale from RE3.
- If using the expansion pack, polygon models, textures, and backgrounds are of much higher quality and resolution compared to the Playstation version.
- Supports Dolby surround sound.
- The RPD safe combination was changed from 2236 to 4542, and the Umbrella lab login was changed from GUEST to NEMESIS.
- New costumes that replace the ones present in other versions. Claire still gets a Colt SAA with hers. Interestingly, only one of Leon's alternate costumes in this port features the faster sideways pistol aim, instead of both of them like in other versions.
- FMVs are heavily compressed and the resolution is a lot lower than the Playstation versions. Additionally, Claire's version of Annette Birkin's flashback is used in Leon's story, leading to an error where Claire speaks to Annette when its supposed to be Ada Wong.
- New controls options including a more conventional movement scheme wholly different from the game's signature "tank controls."
- Blood colour can be changed between red, green and blue.
- The corpse of a Hunter enemy from the first game was added to the hidden laboratory room in the Umbrella lab.
- At the end of the 4th Survivor and The To-Fu Survivor bonus modes, there is no rank screen. On the Playstation versions you get a character-specific art screen alongside your rank.
|The Resident Evil series|
|PlayStation||Resident Evil (Prototypes) • Biohazard Complete Disc • Resident Evil 2 (Prototypes) • Resident Evil 3: Nemesis|
|Nintendo 64||Resident Evil 2|
|Game Boy (Color)||Resident Evil (Earlier Prototype)|
|PlayStation 2||Resident Evil: Outbreak|
|GameCube||Resident Evil • Resident Evil Zero • Resident Evil 4|
|Wii||Resident Evil: The Umbrella Chronicles|
|Nintendo DS||Resident Evil: Deadly Silence|
|Nintendo 3DS||Resident Evil: The Mercenaries 3D • Resident Evil: Revelations (Prototype)|
|Windows, PlayStation 4||Resident Evil 2|