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Proto:Resident Evil 2 (PlayStation)
This page details one or more prototype versions of Resident Evil 2 (PlayStation).
Resident Evil 2 went through massive changes in its development. Halfway in development, Capcom attempted a first draft of the game that was scrapped and redone, dubbed Resident Evil 1.5. The pages below detail in chronological order, the constant changes the game had.
Resident Evil 1.5
1.5 represented a time when the development team struggled heavily with the game's scenario and setting throughout it's troubled development. The prototype below, the only one released so far, compiles all the playable segments up to that point in time.
| November 5, 1996 Prototype|
Completely disparate to the rest of the prototypes, let alone the final version.
Resident Evil 2
| August 5, 1997 (Trial Edition)|
A preview of what would become the final, retail version that came with the Japanese version of Resident Evil Director's Cut.
| August 27, 1997 (US Preview)|
Essentially the same as the Japanese trial version, with some minor differences.
| October 30, 1997 Prototype|
Also known at some fan circles as the "BETA 2" prototype, this predates the final version by three months. At this point in time, most of the game had already been complete.
|The Resident Evil series|
|PlayStation||Resident Evil (Prototypes) • Biohazard Complete Disc • Resident Evil 2 (Prototypes) • Resident Evil 3: Nemesis|
|Nintendo 64||Resident Evil 2|
|Game Boy (Color)||Resident Evil (Earlier Prototype)|
|PlayStation 2||Resident Evil: Outbreak|
|GameCube||Resident Evil Zero • Resident Evil 4|
|Wii||Resident Evil: The Umbrella Chronicles|
|Nintendo DS||Resident Evil: Deadly Silence|
|Nintendo 3DS||Resident Evil: The Mercenaries 3D|