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Prerelease:Pokémon Sun and Moon

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This page details pre-release information and/or media for Pokémon Sun and Moon.

Hmmm...
To do:
  • Other game trailers.
  • CSS crops on a lot of the art to focus on the interesting stuff.
  • More concept art if they're noteworthy. (From the officially released Artbooks or other pre-Freakleak sources.)

Development Timeline

Early Development

Late Development

2015

2016

January

Model Sheet

February

Model Sheet

April

Trailers

Reveal Trailer

PokemonSM Tide Song Hotel Early Concept.jpg

The Tide Song Hotel concept art, shown in the game's reveal teaser trailer[1]. Features a early protagonist design that is similar to Red, along with an early female character design which might've inspired Lillie; blonde hair, hat, large bag/suitcase with a white dress.

PokemonSM Fire Truck Concept.jpg

A design for a fire truck with a Blastoise riding the aerial platform. Where this would have been used is unknown, but in the final game there are no fire trucks and only one Firefighter trainer appears outside the Battle Tree.

Early Boss Battle Theme

Part of this theme was played by Junichi Masuda at a Masterclass at Japan Expo 2016, and, as stated at the event, would never be played again.[2] This theme was apparently scrapped very early on. It's unclear if the details of what this theme would be used for were finalized at the time this was composed, as it was only introduced as a "Boss Battle Theme". It was later remixed into the Elite 4 battle theme in the final game or it at the very least inspired it.

Game Informer

Before Ultra Sun and Ultra Moon's release GameInformer published a video[3] about Game Freak members going through older game material, some of which is Sun and Moon related.

PokemonSM Seafolk Village Early Concept-1.png

Concept Art for Seafolk Village, shows a rough sketch of presumably Lillie with a Clefairy (or her Poké Doll) and a Jigglypuff, a Pokémon which she does not catch in the final game(s). It was not included in the artbook.

PokemonSM Pokemon Amie Early Concept-1.png PokemonSM Pokemon Amie Early Concept-2.png PokemonSM Pokemon Amie Early Concept-3.png

0:12 A concept for a wild Pokémon encounter can be seen in the top left at 0:12. A lens-flare ring appears around the camera like in Sun and Moon.

PokemonSM Trainer Eyes Meet Early Concept-1.png PokemonSM Trainer Eyes Meet Early Concept-2.png

At 3:58 Early concepts for encountering a Trainer and Wild Pokémon are seen.

PokemonSM Wild Grass Encounter Concept.png

Between 4:14 - 4:19 are sketches for Pokémon Amie created during a meeting.

Ultra Sun and Ultra Moon Essentials Artbook

The cover for the book.

In late 2017 a physical artbook only released in Japan contains over 260 pieces of concept art mostly from the prior Sun and Moon development cycle. Some of them contain interesting ideas and concepts that were changed or removed during development.

Early Protagonist

PokemonSM Iki Town Concept.jpg

Very small.

PokemonSM Hau'oli City Early Concept.jpg PokemonSM Hau'oli City Concept-2.jpg

Hau'oli City concept art. Features the back of the early protagonist design and some street layouts.

PokemonSM Yacht Early Concept.jpg

Concept art for Kukui's yacht. This time featuring the early protagonist now with blond hair seen from very far away.

PokemonSM Wela Volcano Park Concept.jpg PokemonSM Wela Volcano Park Inside Concept.jpg

Concept art for Wela Volcano Park, which not only features this early protagonist but also features a layout for the inside of the volcano and what appears to be either Kiawe or Kiawe's grandfather.

Get out. PokemonSM Motel Concept-2.jpg

Concept art for the motel on Akala Island.

This early protagonist design would later be found as a full 3D model in the development files for the Ultra games and subsequently in some Sun and Moon prototypes.

Characters

PokemonSM Player's Mom Concept.jpg

Concept art for the player's mom, shown with a Pikipek stealing her keys instead of a Kantonian Meowth.

PokemonSM Lana Concept-1.jpg

Lana's character sheet shows her with two older sisters. In the final game they are younger sisters without unique designs.

Pokémon

Science Rules!

Concept art for Rotom Dex shows Clemont as the inventor of the device (lore), as well as mock-ups using Black and White's Pokédex background with Pikachu's 3D model imposed over it and the map from Omega Ruby and Alpha Sapphire being used by Serena wearing her later anime attire.

PokemonSM Bewear Concept.jpg

Concept art for Bewear which features Ash and Serena from the Pokémon anime. Bewear carrying Team Rocket away became a running gag in the Sun and Moon anime.

Locations

PokemonSM Kukui House Concept-1.jpg PokemonSM Kukui House Concept-2.jpg PokemonSM Kukui House Concept-3.jpg

Pieces of concept art for Kukui's lab with lots of early room revisions and some unimplemented rooms. The first image uses a screenshot from Omega Ruby and Alpha Sapphire.

PokemonSM Hau'oli Mall Concept.jpg

Hau'oli Mall shows a screenshot from when the in-game locations were being created.

PokemonSM Tourist Center Concept.jpg

The Tourist Center does this too.

PokemonSM Ten Carat Hill Early Concept.jpg

Concept art for Ten Carat Hill's cave. There might have been a cliff-clinging mechanic that wasn't included in the final game (or it's just artistic flavor).

PokemonSM Paniola Town Concept.jpg

Concept art for Paniola Town's building. There are Wimpod Roombas which aren't seen in the final game.

What could have been.

Concept art for an Akala Meadow. This location does not appear in the final game, only having a location name leftover in the final game's files and being replaced by the Royal Avenue in-universe.

PokemonSM Police Station Concept.jpg

Concept art for the police station on Akala Island. There is a Swellow with a police cap that isn't seen in the final game.

PokemonSM Malie City Concept-1.jpg

Concept art for Malie City. Shows a Hariyama Poké Ride, it is not stated if this was for the player; likely just an NPC for worldbuilding purposes.

PokemonSM Mt Hokulani Concept.jpg

Concept art for Mt. Hokulani with some road signs that weren't implemented.

PokemonSM Seafolk Village Early Concept-2.jpg

Concept art for the Steelix boat along with it's presumed scrapped Captain character. What's very interesting is that the scarf they're wearing somewhat resembles Centiskroch, a Pokémon first seen in Sword and Shield.

PokemonSM Seafolk Village Early Concept-3.jpg

Concept art for the Huntail Boat, featuring a skinny Misty in her anime attire. It's unknown if this concept is truly a cut cameo appearance (given Grimsley, Red and other past characters appear as cameos) or just a sketch for sizing reference (Game Freak's concept artists are prone to re-using past characters). Although it may have gone on to later inspire the anime episodes where Brock and Misty make a return in the Sun and Moon anime.

PokemonSM Exeggutor Island Early Concept.jpg

Concept art for Exeggutor Island. The layout is very rough.

😦

Concept art for the Ruins of Hope. Features a placeholder design for Tapu Fini's outer shell.

PokemonSM Vast Poni Canyon Early Concept.jpg

Concept art for Vast Poni Canyon. There are three Pokémon structures that look like a Onix bridge, a Palossand castle and a Minior's shell. It also features a similar cliff-clinging idea from the Ten Carat Hill concept mentioning you might fall down to a lower level. None of these ideas were implemented.

References