Prerelease:Friday Night Funkin'
This page details pre-release information and/or media for Friday Night Funkin'.
Unlike many other web games, Friday Night Funkin' has made its source code public, leaving various remnants of planned content and other miscellany visible to the public eye.
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: A doodle with a vulgar caption, gore, and a bit of NSFW fanart. |
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Contents
Subpages
Week 1 Content |
Week 2 Content |
Week 3 Content |
Week 4 Content |
Week 5 Content |
Week 6 Content |
Week 7 Content |
WeekEnd 1 Content |
Dev Sketches
Ape/Kiddbrute
kiddbrute (referred to here as Ape), a character designed by kiddbrute, was originally intended to make a small appearance as an Easter egg in the game. According to kiddbrute, this graphic was set to rarely appear when the game was booted, which explains the absurd resolution that the image is rendered in. After realizing the rapid popularity the game was garnering, he requested that his character be removed completely.
While it doesn't appear that this Easter egg was ever programmed in, the graphic for it was added to the GitHub repository on November 2, 2020, and later removed on January 13, 2021, under the name of assets/images/ape_FNF.png.
Luckyboy
This character, named "Lucky", is a cartoon depiction of Lucky from this short film and was added to the GitHub repository on November 10, 2020; commit 40f0edf18e33e59719d4a4d75ec46c5eea55bea2. While it is uncertain who drew him given that his art style differs drastically from the rest of the game's, it was likely BrandyBuizel, since he was also the one to first push it to the repository. He has attack and tumble animations like Boyfriend, and he also has an associated song.
Luckyboy's spritesheet was removed from the game's assets folder on December 17, 2020; commit cfeaf5cbc64d6bf89cb1313819ca4131cdcb2d66, before the release of Version 0.2.5. According to NinjaMuffin, LuckyBoy wasn't planned to be part of the game, he had no part in the addition of his sprite files, and he was removed from the assets folder for this reason.
Most of the original assets and code can be found here.
The commit also contains two strings of PNG files which can be put together to produce two animations. Note that neither of these animations exist by name in the associated XML file (lucky_tumble is not mapped at all, and lucky_plays_guitar uses less frames than there are present on the sheet), so they could just be mockups.
lucky_plays_guitar
lucky_tumble
art/flashFiles/Pixel_BG_Girls.fla
The .fla file for the girls in the background of Week 6 includes drawings of several popular characters: Hyuji, Katy Kat, Chainsaw Man, the Angry Video Game Nerd, Kuwabara, and Crash Bandicoot.
art/flashFiles/tankman_fnf_lip_sync_back_ta_dave.fla
In Tankman's Lip Sync FLA, there exists a bunch of doodles Phantom Arcade made while animating.
"No More Week 7 Leaks" | Maid Pico | "doodleszzzz" | "dog_enemy_week_123546" | "sackboy" | "rhythm_doctor_doodle" |
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"Stumped and Shid" | "suck_your_moms_dick_tetra_bit_gaming" |
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Beetle Ninja
Concept art discovered on a blog operated by a collaborator of Evilsk8r in which a character called "Beetle Ninja" is teased for the game. Beetle Ninja is unique in that he is the only character hinted for the game to not originate from Newgrounds, having first appeared in an RPGMaker game of the same name.
Character Sketches
A series of sketches for various characters, including:
- Artwork and images of Pico, likely used as references.
- Sketches for Pico and his expressions.
- An early concept of Pico's microphone originally being held in his gun.
- Buggy the Bug, a character made by evilsk8r that would later cameo in Week 5's background.
- Tankman.
- kiddbrute.
- Skid & Pump.
Girlfriend
art/flashFiles/GF_assets.fla
A face texture contained in the .fla file GF_Assets containing three Girlfriend sprites that sit atop an unfinished podium (as confirmed by Johnny Utah in this video by DidYouKnowGaming?). This was likely made around the Ludum Dare prototype or a very early build of the game, as in that build the same placeholder podium can be seen.
art/flashFiles/Start_Screen_Assets.fla
Another unused logo. Probably used before the one we see nowadays.
Animation Debug Menu
Although only accessible through debug source code builds or mods, this menu is what you would expect, an animation debug menu. This is used most for positioning the character's animations so they can stay in place. It can be accessed by pressing 8 in any song (only in source code), and it will load the character you are facing against in the menu. If it (somehow) can't find your opposing enemy, it will load Boyfriend.
This menu can also be found in the Newgrounds build by pressing 8 on the menu, featuring a mouthless Tankman with an excess arm. Hitting Space on this menu causes Tankman to play an animation, presumably an early version of his animations in the Guns cutscene.
Unused Audio
vidyagames.ogg
Added alongside Luckyboy. It's a low-quality clip of the infamous song "Video Games" by The Blackout Band.
c_z.mp3
Also known in GitHub as "funny music :)", this is an MP3 file that is also an SSTV signal, similar to Portal 2's hidden radio signal. It can be found in the compilable version of Friday Night Funkin'. It is unknown why it was in the GitHub, but it could have been used for an ARG of some sort.
Decoding it will output this blurry image of a notebook with scribbled handwriting:
The text seems to say:
Social media, was about expression? People who would not have access to certain forms of expression or conundrum Network of networks. Internet in this world was also developed by military? I think in other shit, it's also military based maybe this form of internet. Maybe instead of web, it could be called a tree? I think nostalgia happens at a much faster pace because culture is accelerating so fast
Unused Text
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Unused Week 1 + Tutorial Dialogue
switch (SONG.song.toLowerCase()) { case 'tutorial': dialogue = ["Hey you're pretty cute.", 'Use the arrow keys to keep up \nwith me singing.']; case 'bopeebo': dialogue = [ 'HEY!', "You think you can just sing\nwith my daughter like that?", "If you want to date her...", "You're going to have to go \nthrough ME first!" ]; case 'fresh': dialogue = ["Not too shabby boy.", ""]; case 'dadbattle': dialogue = [ "gah you think you're hot stuff?", "If you can beat me here...", "Only then I will even CONSIDER letting you\ndate my daughter!" ];
Found in the game's publicly available source code, in the file PlayState.hx is dialogue for the Tutorial and all tracks for Week 1. It was used in an extremely early version of the game. Footage of said cutscenes can be found here.
It is unlikely that these cutscenes will ever return, as the developers have stated that all weeks will be "fully animated with professional voice acting".