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Prerelease:Friday Night Funkin'

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This page details pre-release information and/or media for Friday Night Funkin'.

Unlike many other web games, Friday Night Funkin' has made its source code public, leaving various remnants of planned content and other miscellany visible to the public eye.

And you were just a scroll away from being fired too...
Oh dear, I do believe I have the vapors.
This page contains content that is not safe for work or other locations with the potential for personal embarrassment.
Such as: A doodle with a vulgar caption, gore, and a bit of NSFW fanart.
Hmmm...
To do:
  • Check for anything interesting in the digital art book for the game.
  • Week 4 has graphics for the Henchman getting torn for pieces, intended for the unused lamppost mechanic.
  • Older commits for the Week 7 update have early graphics for Pico on the speakers in which the shooting effects are yellow instead of blue.
  • Document the unfinished results screen animation for Pico.

Subpages

FridayNightFunkin-DaddyDearestKick.png
Week 1 Content
FridayNightFunkin-SpookyKids-IdleDance-Sketch.gif
Week 2 Content
FNF pico gun forward sketch.png
Week 3 Content
FNF cory left pose sketch.png
Week 4 Content
Week5 concept1.png
Week 5 Content
FNF Bf pixel hey animated.gif
Week 6 Content
FNF Tankman Note Left MISS.gif
Week 7 Content
FNF Pico dual wield.gif
WeekEnd 1 Content

Dev Sketches

Ape/Kiddbrute

FNF Ape FNF.png

kiddbrute (referred to here as Ape), a character designed by kiddbrute, was originally intended to make a small appearance as an Easter egg in the game. According to kiddbrute, this graphic was set to rarely appear when the game was booted, which explains the absurd resolution that the image is rendered in. After realizing the rapid popularity the game was garnering, he requested that his character be removed completely.

While it doesn't appear that this Easter egg was ever programmed in, the graphic for it was added to the GitHub repository on November 2, 2020, and later removed on January 13, 2021, under the name of assets/images/ape_FNF.png.

Luckyboy

FNF-LuckyGuitar.png

This character, named "Lucky", is a cartoon depiction of Lucky from this short film and was added to the GitHub repository on November 10, 2020; commit 40f0edf18e33e59719d4a4d75ec46c5eea55bea2. While it is uncertain who drew him given that his art style differs drastically from the rest of the game's, it was likely BrandyBuizel, since he was also the one to first push it to the repository. He has attack and tumble animations like Boyfriend, and he also has an associated song.

Luckyboy's spritesheet was removed from the game's assets folder on December 17, 2020; commit cfeaf5cbc64d6bf89cb1313819ca4131cdcb2d66, before the release of Version 0.2.5. According to NinjaMuffin, LuckyBoy wasn't planned to be part of the game, he had no part in the addition of his sprite files, and he was removed from the assets folder for this reason.

Most of the original assets and code can be found here.

The commit also contains two strings of PNG files which can be put together to produce two animations. Note that neither of these animations exist by name in the associated XML file (lucky_tumble is not mapped at all, and lucky_plays_guitar uses less frames than there are present on the sheet), so they could just be mockups.

lucky_plays_guitar

Lucky plays guitar.gif

lucky_tumble

FNF Lucky tumble.gif

art/flashFiles/Pixel_BG_Girls.fla

FNF 6 character challenge 2 png.png

The .fla file for the girls in the background of Week 6 includes drawings of several popular characters: Hyuji, Katy Kat, Chainsaw Man, the Angry Video Game Nerd, Kuwabara, and Crash Bandicoot.

art/flashFiles/tankman_fnf_lip_sync_back_ta_dave.fla

In Tankman's Lip Sync FLA, there exists a bunch of doodles Phantom Arcade made while animating.

"No More Week 7 Leaks" Maid Pico "doodleszzzz" "dog_enemy_week_123546" "sackboy" "rhythm_doctor_doodle"
FNFNOMOREWEEK7LEAKS.png FNFMaidPicoDood.png DOODLEZZZZFNF.png Dog EnemyFNF.png FNFSackboyDood.png RhythmDocDoodleFNF.png
"Stumped and Shid" "suck_your_moms_dick_tetra_bit_gaming"
Stump&ShidFNF.png SYMDTBGFNF.png


Beetle Ninja

BeetleNinja-Evilsk8rSketch.png

Concept art discovered on a blog operated by a collaborator of Evilsk8r in which a character called "Beetle Ninja" is teased for the game. Beetle Ninja is unique in that he is the only character hinted for the game to not originate from Newgrounds, having first appeared in an RPGMaker game of the same name.

Character Sketches

FNF-Character sketches.png

A series of sketches for various characters, including:

  • Artwork and images of Pico, likely used as references.
  • Sketches for Pico and his expressions.
  • An early concept of Pico's microphone originally being held in his gun.
  • Buggy the Bug, a character made by evilsk8r that would later cameo in Week 5's background.
  • Tankman.
  • kiddbrute.
  • Skid & Pump.
(Source: Friday Night Funkin' Wiki (Funkipedia))

Girlfriend

art/flashFiles/GF_assets.fla

FNF-GFCryingFace.PNG

A face texture contained in the .fla file GF_Assets containing three Girlfriend sprites that sit atop an unfinished podium (as confirmed by Johnny Utah in this video by DidYouKnowGaming?). This was likely made around the Ludum Dare prototype or a very early build of the game, as in that build the same placeholder podium can be seen.

(Source: Johnny Utah, DidYouKnowGaming?)

art/flashFiles/Start_Screen_Assets.fla

FNF-OLdLOgoHQ.png

Another unused logo. Probably used before the one we see nowadays.

Animation Debug Menu

FNF animdebug.png

Although only accessible through debug source code builds or mods, this menu is what you would expect, an animation debug menu. This is used most for positioning the character's animations so they can stay in place. It can be accessed by pressing 8 in any song (only in source code), and it will load the character you are facing against in the menu. If it (somehow) can't find your opposing enemy, it will load Boyfriend.

This menu can also be found in the Newgrounds build by pressing 8 on the menu, featuring a mouthless Tankman with an excess arm. Hitting Space on this menu causes Tankman to play an animation, presumably an early version of his animations in the Guns cutscene.

Unused Audio

vidyagames.ogg

Added alongside Luckyboy. It's a low-quality clip of the infamous song "Video Games" by The Blackout Band.

c_z.mp3

Also known in GitHub as "funny music :)", this is an MP3 file that is also an SSTV signal, similar to Portal 2's hidden radio signal. It can be found in the compilable version of Friday Night Funkin'. It is unknown why it was in the GitHub, but it could have been used for an ARG of some sort.

Decoding it will output this blurry image of a notebook with scribbled handwriting:

FridayNightFunkinC zsumething.jpg

The text seems to say:

Social media, was about
expression? People who would
not have access to certain
forms of expression or conundrum

Network of networks.
Internet in this world was
also developed by military?
I think in other shit, it's
also military based maybe
this form of internet. Maybe
instead of web, it could
be called a tree? 
I think nostalgia 
happens at a much faster
pace because culture is
accelerating so fast

Unused Text

Remember when YT had a little indifferent face when a video went down? TCRF remembers.
This page or section has one or more broken YouTube links.
Please find an archived version of the video(s) or a suitable replacement.

Unused Week 1 + Tutorial Dialogue

switch (SONG.song.toLowerCase())
		{
			case 'tutorial':
				dialogue = ["Hey you're pretty cute.", 'Use the arrow keys to keep up \nwith me singing.'];
			case 'bopeebo':
				dialogue = [
					'HEY!',
					"You think you can just sing\nwith my daughter like that?",
					"If you want to date her...",
					"You're going to have to go \nthrough ME first!"
				];
			case 'fresh':
				dialogue = ["Not too shabby boy.", ""];
			case 'dadbattle':
				dialogue = [
					"gah you think you're hot stuff?",
					"If you can beat me here...",
					"Only then I will even CONSIDER letting you\ndate my daughter!"
				];

Found in the game's publicly available source code, in the file PlayState.hx is dialogue for the Tutorial and all tracks for Week 1. It was used in an extremely early version of the game. Footage of said cutscenes can be found here.

It is unlikely that these cutscenes will ever return, as the developers have stated that all weeks will be "fully animated with professional voice acting".

(Source: Friday Night Funkin' Kickstarter)